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Thread 11868990

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Anonymous No.11868990 [Report] >>11868997 >>11869123 >>11869349 >>11870259 >>11870270 >>11870275 >>11871210 >>11871247 >>11871720 >>11872339 >>11874440 >>11879217 >>11880135
if you slightly altered this design to have two shoulder buttons for custom input options, and dual analog sticks, you'd have the perfect all purpose retro gaming pad
Anonymous No.11868997 [Report]
>>11868990 (OP)
Call 8bitdo and tell them to make it then
Anonymous No.11869123 [Report] >>11869226 >>11869285 >>11870391 >>11870406 >>11871583 >>11871720 >>11874404 >>11879203
>>11868990 (OP)
Retrobit made exactly that and it sucked ass
What really needs to be made is picrel but with a second stick, nothing more
Anonymous No.11869226 [Report]
>>11869123
Nobody wants to hold a dinner plate, thats why disc controllers never caught on
Anonymous No.11869285 [Report] >>11869521 >>11871863 >>11871890 >>11873475
>>11869123
Introducing the Ipega Hillbilly. God's mistake or hidden gem?
Anonymous No.11869349 [Report]
>>11868990 (OP)
The mega drive 6 button controllers are also great. I had the infrared ones as a kid.
Anonymous No.11869521 [Report]
>>11869285
If it weren't made from the cheapest Chinkesium it'd be alright
Anonymous No.11870259 [Report] >>11871689
>>11868990 (OP)
>dual analog sticks
Dual analog controls didn't really become a standard until partway into sixth gen. You had a few outliers but it wasn't as common as people make it out to be.
Anonymous No.11870270 [Report] >>11871689 >>11871693 >>11878391
>>11868990 (OP)
>dual analog
>retro gaming
Begone, zoomer
Anonymous No.11870275 [Report] >>11870475 >>11878373
>>11868990 (OP)
Something like this?
Anonymous No.11870391 [Report]
>>11869123
>Retrobit made exactly that and it sucked ass

You're exaggerating, they're not terrible controllers.

The major issue with them is they are restricted to how Switch controllers are mapped, meaning it doesn't actually have as many inputs as it does buttons (L1 and R1 are mirrored with Z and C).
Anonymous No.11870406 [Report]
>>11869123
>Retrobit made exactly that and it sucked ass

You're exaggerating, they're not terrible controllers. The Saturn portion of the controller might even be better than their first attempts (their original wireless Saturn pads feel closer to the SLS Saturn pads for the PlayStation than the original controllers - the dual-analog controllers have meatier button presses that replicate the OEM controllers more).

The major issue with them is they are restricted to how Switch controllers are mapped, meaning it doesn't actually have as many inputs as it does buttons (L1 and R1 are mirrored with Z and C). There's also a problem with how they pair with their own dongles (they can only pair with one of the two they ship with at a time and need to be re-paired if you want to switch dongles - they were supposed to fix this but it never seemed to happen and instead they just released a patch that let them be used as USB wired controllers instead, which is a sloppy band-aid).
Anonymous No.11870475 [Report] >>11870518
>>11870275
The sticks seem a bit large they’d get in the way of the other buttons
Can you make them really small and out of the way like circle pads?
Anonymous No.11870518 [Report]
>>11870475
The final revision uses sticks akin to the Switch's Joy-Cons so they don't bump into each other.
Anonymous No.11871210 [Report] >>11879203
>>11868990 (OP)
Why do you guys want an all in one controller? I get having too many controllers is a pain, but I much prefer having controllers per my use case.
Anonymous No.11871247 [Report] >>11871746 >>11874420 >>11874440
>>11868990 (OP)
Anonymous No.11871583 [Report] >>11871589 >>11871723
>>11869123
Think one can potentially get a USB version of that particular controller? Somewhat curious.
Anonymous No.11871589 [Report] >>11871679
>>11871583
(cont.)
'side from that, what saturn games absolutely NEED an analog stick? Another curiosity.
Anonymous No.11871679 [Report]
>>11871589
Only Nights off the top of my head but some benefit from having it like Sega Rally Championship
Anonymous No.11871689 [Report]
>>11870259
>>11870270
It's still better for racing games
Anonymous No.11871693 [Report] >>11871701
>>11870270
it doesn't need analog sticks but it does need analog triggers if one wants to play the arcade versions of saturn racers, which are often far superior, and the tons of racers that weren't ported
Anonymous No.11871701 [Report]
>>11871693
I think dual triggers are a must have on an all-purpose controller
Anonymous No.11871702 [Report]
>all in one controller
Ew
Anonymous No.11871720 [Report] >>11872339
>>11868990 (OP)
You need to fix the XYZ buttons, too. They should be consistent with ABC, like >>11869123.
Anonymous No.11871723 [Report] >>11871825
>>11871583
There's a usb adapter out of Japan that goes in the back of the controller. Adapters for the 3d pad are pretty fucking obscure
Anonymous No.11871746 [Report] >>11874420
>>11871247
With that many face buttons two shoulder buttons on each side seems to much. Maybe dreamcast controller triggers(maybe a bit smaller) attached to the back?
Anonymous No.11871825 [Report] >>11874401
>>11871723
>goes in the back of the controller
I keep forgetting that port even exists. Did Sega themselves ever make anything for it?
Anonymous No.11871863 [Report]
>>11869285
>Ipega Hillbilly
It's nice to actually see this built, makes me want to get it as a big Saturn fan.
Took a quick look at a review and it sounded like it's pretty good. Not a big fan of the color though
Anonymous No.11871890 [Report]
>>11869285
>No Sega-style d-pad
Sad but I assume there would be licensing issues?
Anonymous No.11872339 [Report]
>>11868990 (OP)
What >>11871720 said, make the six buttons equal-size. the oversized ABC buttons are fantastic for 3rd-gen games, but when combined with the miniscule XYZ buttons, it's ass for any game made with a 4-button system in mind.
Anonymous No.11873475 [Report]
>>11869285
>L and R are face buttons
You had one job.
Anonymous No.11874401 [Report]
>>11871825
They planned lots of stuff like a joystick or microphone, and there are patent pictures floating around but they never released anything for it. Besides the recent Japanese USB converter the only other thing I've seen that goes back there is a rare accessory that makes it into a Dreamcast controller
Anonymous No.11874404 [Report]
>>11869123
>retrobit made exactly that
>shows a controller that looks nothing like the Saturn controller

RETARD ALERT, RETARD ALERT!
Anonymous No.11874420 [Report] >>11874435 >>11880292
>>11871247
This is what I always wanted, but unfortunately that's the prototype that would have actually been good.

The one that finally got released has laughably smaller and worse placed analog sticks and the L2/R2 shoulder buttons are not analog. Have been looking everywhere for a dual-analog controller (preferably with asymmetrical sticks) that has 6 face buttons and for shoulder buttons with the back two being analog. I'm not asking for a lot, literally an Xbox360 controller with 6 face buttons instead of 4.

But now I am having a hard time finding a decent modern dual-analog controller to use for retro games that doesn't have a d-pad that is useless shit. You would think with decades of having proper d-pads and now Nintendo's patents on them having expired modern controllers would have decent d-pads but nope. Sure, they can put all sorts of modern nonsense like RGB, and Hall Effect or even TMR sticks and triggers, bluetooth, screens for some reason, etc in them... but can't design a proper d-pad to save their life that would make it useful for playing emulated NES, Genesis, or SNES games. I will never find a proper 6-face button controller for emulation when I can't even find a 4-face button one with a good d-pad.

>>11871746
Thanks to Microsoft I am pretty sure you can't have any more buttons than a modern Xbox controller anyway because their stupid standard that pretty much all controllers use to connect to PCs does not allow for more, they likely just map to the shoulder buttons. Which is fine by me because my main use for it will be emulation and there was never a system that had both 6 face buttons AND four shoulder buttons. Every 6-face-button system had 2 or no shoulder buttons, and every system with 4 shoulder buttons never had 6 face buttons so it would be a one-size-fits-all for emulating every retro system out there and even work for modern games.

...except for oddball systems that shoved an entire numberpad in their controller.
Anonymous No.11874435 [Report] >>11874446
>>11874420
whats even worse is that released version is fucked on pc
C and Z are the same buttons as R1 and L1
so you can't even fucking use it as a saturn emulation controller
Anonymous No.11874440 [Report]
>>11868990 (OP)
It's impossible to do it without concessions, either changing the form factor that makes it so good or nerfing the sticks and limiting their usability. Just switch between the Saturn pad for retro 2D games and a modern one of your choice for everything else.
>>11871247
Case in point. Way too cramped, too easy to accidentally press the buttons while you use specific diagonals. No wonder they didn't ship it like this.
Anonymous No.11874446 [Report]
>>11874435
Seriously? Fucking why? They had the extra room for two more buttons to be mapped to Microsoft's standard.

Anyway, this just makes it even worse. How has nobody thought to make literally an Xbox (Or really, just about ANY modern dual-analog controller, they are all more or less the same, as long as we're talking about ones with analog shoulder buttons) controller with 6 face buttons? 8BitDo's latest dual-analog controller with TMR sticks even has a switch on the back to convert the L2 and R2 buttons between analog and digital! Just take that, add two more face buttons, and map them to acting like digital L2 and R2 buttons! Boom! You have a controller that is both suitable for any modern PC (or even console) game as well as emulating any system in the last 50 years that is nothing something resembling an Atari 5200 controller!

How has nobody done this? Every attempt I have seen fucks SOMETHING up. They only have two shoulder buttons, or none, or four shoulder buttons but the back two are not analog, or other nonsense like the mapping C and Z to L1 and R1 like you mentioned. They are literally putting more effort into fucking it up than just adding a C and Z button that maps to L2 and R2. And don't get me started on the shitty d-pads they tend to have.
Anonymous No.11875252 [Report]
woah thread bump!@
Anonymous No.11875290 [Report] >>11876506
most saturn fighting games use only 3 buttons. the ones that use 6 are bloated.
that is why i ordered this beauty
Anonymous No.11876506 [Report] >>11878627 >>11878801
>>11875290
>most saturn fighting games use only 3 buttons
What games are those? The only fighters with less than six buttons I've even played are Fatal Fury which still use four
Anonymous No.11878373 [Report]
>>11870275
I think I saw myself holding that controller in a dream in the alternate 2019 timeline.
Anonymous No.11878391 [Report]
>>11870270
Smash TV uses two joysticks for each player.
Anonymous No.11878627 [Report]
>>11876506
the 3d fighting games
Anonymous No.11878801 [Report]
>>11876506
Have you tried this Saturn hidden gem called... Virtual Fighter?
Anonymous No.11879203 [Report]
>>11869123
You're trying cringingly too hard.
>>11871210
>Why do you guys want an all in one controller?
Their combined IQ and bank balance is double digits.
Anonymous No.11879217 [Report] >>11879995
>>11868990 (OP)
dual analog is a waste of time because if youre emulating a game that requires two analog sticks you want to be using that specific console's controller anyway.
Anonymous No.11879995 [Report]
>>11879217
What kind of nonsense is this? Most dual-analog controllers all started following the same standard design of two sticks, a d-pad, four face buttons, and four shoulder buttons, so if anything it makes more sense to use a standard controller for emulating those compared to for systems that had a different controller.
Anonymous No.11880135 [Report]
>>11868990 (OP)
i used this for the sega genesis back in the day. the turbo function was awesome, the macro setup was awesome, and the 6 button layout really helped with zombies ate my neighbors.
Anonymous No.11880292 [Report] >>11880309
>>11874420
You can map extra (or all) buttons to keyboard inputs. You lose the gamepad aim assist in modern games though.
Anonymous No.11880309 [Report]
>>11880292
I want to play said controller-based games with a controller, not a keyboard. This especially won't work well for games that had analog input.
Anonymous No.11880319 [Report]
So what's the best all-purpose retro gaming controller?