>>11871247This is what I always wanted, but unfortunately that's the prototype that would have actually been good.
The one that finally got released has laughably smaller and worse placed analog sticks and the L2/R2 shoulder buttons are not analog. Have been looking everywhere for a dual-analog controller (preferably with asymmetrical sticks) that has 6 face buttons and for shoulder buttons with the back two being analog. I'm not asking for a lot, literally an Xbox360 controller with 6 face buttons instead of 4.
But now I am having a hard time finding a decent modern dual-analog controller to use for retro games that doesn't have a d-pad that is useless shit. You would think with decades of having proper d-pads and now Nintendo's patents on them having expired modern controllers would have decent d-pads but nope. Sure, they can put all sorts of modern nonsense like RGB, and Hall Effect or even TMR sticks and triggers, bluetooth, screens for some reason, etc in them... but can't design a proper d-pad to save their life that would make it useful for playing emulated NES, Genesis, or SNES games. I will never find a proper 6-face button controller for emulation when I can't even find a 4-face button one with a good d-pad.
>>11871746Thanks to Microsoft I am pretty sure you can't have any more buttons than a modern Xbox controller anyway because their stupid standard that pretty much all controllers use to connect to PCs does not allow for more, they likely just map to the shoulder buttons. Which is fine by me because my main use for it will be emulation and there was never a system that had both 6 face buttons AND four shoulder buttons. Every 6-face-button system had 2 or no shoulder buttons, and every system with 4 shoulder buttons never had 6 face buttons so it would be a one-size-fits-all for emulating every retro system out there and even work for modern games.
...except for oddball systems that shoved an entire numberpad in their controller.