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Thread 11884018

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Anonymous No.11884018 [Report] >>11884025 >>11884936 >>11884950 >>11884985 >>11887653 >>11888052 >>11888087 >>11888271 >>11888328 >>11888508 >>11888510 >>11889134 >>11889267 >>11889489 >>11889519 >>11889526 >>11889578 >>11889624 >>11889698 >>11889772 >>11890537 >>11890987 >>11891158 >>11891371 >>11892358 >>11892474 >>11892621 >>11893539 >>11894046 >>11894578 >>11898007
Why are people so obsessed with scenarios where it succeed? It's library it's pretty much the Playstation's but worse
Anonymous No.11884025 [Report]
>>11884018 (OP)
No people are tho
Anonymous No.11884259 [Report] >>11888370 >>11890974
Nobody is “obsessed with scenarios where it suceeded” except on this board lmao. In the reality, PSX won because everyone liked it more. It had a big variety of games it did well. It had 3d platformers, action RPGs and stuff like Metal Gear Solid and the Tomb Raider sequels that blew the Saturn away. Also a much larger quantity of games due to being easier to dev for.

But the Saturn had a unique library that was niche and a lot of it stayed in Japan. It’s maybe the best shmup console of all time, its only real competition being the turbografx-16. In that genre it destroys the PSX, which is decent but just doesn’t have the huge number of great shmups. It also had better fighting games, even though that’s not really my thing. Except Virtua On, which is my thing and plays great on the Saturn. But again that’s pretty niche.

Rail shooters have never been a hugely popular genre, but the fifth generation was probably when they were the biggest deal. Saturn had Panzer Dragoons and excellent ports of Space Harrier, Afterburner, Night Striker and a decent one of Galaxy Force. Omega Boost and Vanark are fun and Gamera 2000 is a great PD clone, but Ill take PD Zwei any day.

Saturn had great RPGs with unique stuff like Dragonforce and PD Saga that aren’t like anything on the playstation. But it lacked a huge variety of games. It has ONE incredible 3d beat em up (Die Hard), NO defining mascot platformer (Nights? Ninpen Manmaru? Astal? C’mon Sega!) and ONE unique survival horror game (another big deal genre at the time). ONE FPS that isn’t better played on other consoles (Powerslave). Even many of its masterpiecese are painfully short, like Sega Rally, Burning Rangers or Panzer Dragoons. It has several things worth playing that stayed in Japan (Bulk Slash, Stellar Assault, Gungriffon 2, Baroque, D&D, Castlevania)

If you’re into shmups/fighting there’s so much there it’s your go-to system. If you like other stuff, there’s like 1 great game per genre.
Anonymous No.11884367 [Report] >>11884371 >>11884459 >>11884881 >>11887721 >>11889374 >>11889780 >>11892608 >>11895040
The PSX simply had more soul. Sorry but it’s true.
Anonymous No.11884371 [Report]
>>11884367
holy shit
Anonymous No.11884459 [Report] >>11884481
>>11884367
Jumping Flash was soulful as fuck, but Sony betrayed the developers, and went for soulless western shit instead.
Anonymous No.11884481 [Report] >>11884886
>>11884459
The west was mogging in the action/platformer department at that time, they had no choice. If the Saturn had Crash and Spyro and Legacy of Kain while Sony was stuck with Jumping Flash the Saturn might have unironically been saved
Anonymous No.11884881 [Report]
>>11884367
I love Jumping Flash, but the tank controls ruins it
Needing to stop to make a turn makes the bosses more pain in the ass
Anonymous No.11884886 [Report] >>11885875
>>11884481
>if the saturn was the psx it would have won!
Anonymous No.11884936 [Report] >>11890831
>>11884018 (OP)
I really liked the Genesis and it would have been nice if all my favorite Genesis IPs had awesome 3D transitions like Nintendo fans got. Like Sonic, Streets of Rage, Shinobi, etc.
But really I should stop being so selfish and commend Sega for allowing creatives such as Yuji Naka to create new and original games like Nights into Dreams instead of being forced to just make another Sonic game.
Anonymous No.11884950 [Report] >>11885929 >>11886150 >>11889867
>>11884018 (OP)
It's hard to do worse than SOA, so any idea works, really.
Anonymous No.11884985 [Report] >>11885938
>>11884018 (OP)
>Obsessed
I feel like the people on this site use this word interchangeably with "interested".
Anonymous No.11885875 [Report]
>>11884886
That wasn't really the point
Anonymous No.11885929 [Report] >>11886150 >>11889543 >>11889867
>>11884950
SoA had no fucking clue what they were doing. They couldn't even complete a simple Sonic game.
Anonymous No.11885938 [Report]
>>11884985
>i'm obsessed with my feels
Many such children
Anonymous No.11886150 [Report] >>11889293 >>11889474 >>11892024
>>11885929
>>11884950
SoA at least knew what the people wanted unlike the spoiled bitches at SoJ who just let the saturn die because "uhhh I'm burnt out!'

SoA didn't had skilled devs to save the saturn but they had good intentions to make it succeed
SoJ did had good devs but decided to let it rot
Anonymous No.11887629 [Report] >>11892235
I don't understand why "I wish things were good instead of bad" is such a controversial opinion to have.
Anonymous No.11887653 [Report]
>>11884018 (OP)
Imagine a 2 or 3 discs SOTN made for the extra ram, using all of it and not because it was poorly made or because it has save data, thats enough for me.
Anonymous No.11887721 [Report]
>>11884367
>talks about soul
>posts forced widescreen at high res screenshot
You successfully baited me
Anonymous No.11888052 [Report]
>>11884018 (OP)
because it was a sexy beast and I wanted more sega first parties.
Anonymous No.11888087 [Report] >>11888242
>>11884018 (OP)
Shining
Force
Three
Anonymous No.11888242 [Report] >>11888269
>>11888087
you misspelled dragon force
Anonymous No.11888269 [Report] >>11888295
>>11888242
Anonymous No.11888271 [Report] >>11891229
>>11884018 (OP)
Because I have never seen such a successful company be so incompetently run. They had such a massive market lead, but gave it all. In the span of just 3 years they went from one of the most successful console companies on planet to being on the verge bankruptcy. Sega of Japan are bunch of fools!
Anonymous No.11888295 [Report]
>>11888269
Anonymous No.11888328 [Report] >>11894180
>>11884018 (OP)
>Why are people so obsessed with scenarios where it succeeds?
Short of dressing up like Sonic Hedgehog and standing outside of the Sega CEO's house like they're John Cusack in Say Anything, they want a return to their childhood where the second biggest gamemaker in the world didn't flop over itself and destroy its console game prospects and Chad and Stacey aren't playing PayStation Rich and Xbox Series $ games while feeding corporate behemoths that weren't like those companies in the 90s.
Anonymous No.11888350 [Report]
Because the good times stopped rolling a bit after SEGA withdrew from console hardware.
Anonymous No.11888370 [Report]
>>11884259
>Nobody is “obsessed with scenarios where it suceeded” except on this board lmao. In the reality, PSX won because everyone liked it more.

because its fun to bullshit about the reasons that led to why they liked it more.

before the internet, many a garage was filled with beer and arguments about what it would have taken to save AMC because they made better cars. Its just what is done...
Anonymous No.11888508 [Report] >>11888531
>>11884018 (OP)
>Why are people so obsessed with scenarios where it succeed?
I think with Sony entering the fray it never had a chance.....BUT it had potential which is why these fun "what if?" threads exist. With different decisions up top who knows it may have been a close 3rd place just behind the 64 or dare I say it... 2nd? ;^)
Anonymous No.11888510 [Report]
>>11884018 (OP)
because it means the dreamcast gets to live, fuck sega japan
Anonymous No.11888531 [Report]
>>11888508
In the modern era this looks AI generated. If I hadn't seen it before I would've thought so.
Anonymous No.11889134 [Report]
>>11884018 (OP)
Sega in place of Microsoft and Microsoft never getting into the industry back in 2001 would have been the best possible thing for gaming. Activision today would still be independent, Bobby Kotick wouldn't have gotten away with it, Bethesda would have either got sacked much earlier or their parent company Zenimax would have sold them off earlier to someone else, same with id, Obsidian, etc. And these companies all would have been better off under a different leadership.

Also Halo would likely have been a wildly different franchise. Even if it did still become an FPS its possible that Bungie would have finished the series with Halo 2 like their original plan. It likely also could have been multiplatform from day 1.

Point here is there is a whole lot of variables that would be different and I would imagine that Sega succeeding with their consoles to this day would have led to a much better reality for gaming.
Anonymous No.11889267 [Report] >>11889868
>>11884018 (OP)
It's the most interesting "what if" in gaming.
Anonymous No.11889293 [Report] >>11889362 >>11889371 >>11889416 >>11889463 >>11889867 >>11890976
>>11886150
>SoA didn't had skilled devs to save the saturn but they had good intentions to make it succeed
No. If they had good intentions to make it succeed they wouldn't have insisted on sticking with the Genesis and going with the 32X. They would have jumped on board and started prepping for the Saturn in 1993. Instead they thought people would actually like the 32X then got caught with their pants down when that failed.

>SoJ did had good devs but decided to let it rot
Sega of Japan literally was pumping out Saturn games like there was no tomorrow. It's part of why the console was successful in Japan. The reality was the Saturn didn't need Sonic at launch, Sonic 3 and Knuckles had literally just came out the same year it launched in Japan. It simply needed good quality games that appealed to western audiences at launch with no 32X to split resources. Instead that didn't happen and Sega of America was then left with no choice but to pivot to the Saturn with no western software available. So they had to rely on Japanese software.
Anonymous No.11889362 [Report] >>11889413
>>11889293
>Sega of Japan literally was pumping out Saturn games like there was no tomorrow.
They were pumping out games that only Japan wanted and catered to Japanese. And the few games that did cater to the West, like Daytona USA, they botched the release. Also no Sonic. Fail.
Anonymous No.11889371 [Report] >>11889413
>>11889293
The Saturn needed a real 3d sonic as a launch title, it doesn't matter if S&K come out or if Sonic R exists.

Sega didn't understand what a mascot is during that era, now they understand what a mascot is for better or worse
Anonymous No.11889374 [Report]
>>11884367
You tried taking the most fucked up screenshot possible didn't you?
Enjoy your (You)
Anonymous No.11889413 [Report] >>11889432
>>11889362
>They were pumping out games that only Japan wanted and catered to Japanese. And the few games that did cater to the West, like Daytona USA, they botched the release. Also no Sonic. Fail.
And in 1993/1994 Sega of America had plenty of developers available to them to make those western focused games, including most of what would become Sonic Team on the Saturn. What did they have them all doing? Making Genesis and 32X games. Sega of Japan wasn't perfect, but Sega of America was flat out retarded.

As for Daytona USA, are you aware that game was rushed out because share holders panicked over the 32X disaster and Sega of Japan saying they were planning to delay Daytona USA to polish it up more? So again, no 32X disaster and a properly planned Fall of 1995 US launch alleviates these problems.

>>11889371
>The Saturn needed a real 3d sonic as a launch title, it doesn't matter if S&K come out or if Sonic R exists.
The PS1 succeeded just fine with no mascot 3D platformer at launch. Saturn didn't need it at launch either. The people buying those consoles at launch weren't kids looking to play Sonic. They were older audiences with money to spend on those new consoles. That's why PS1 took off. It had games that catered to that audience. On top of that they had actual US focused sports games at or near launch. Sega didn't because they put all that crap on the 32X. So for Saturn all they had was Japanese software to localize.
Anonymous No.11889416 [Report] >>11889435
>>11889293
>Sega of Japan literally was pumping out Saturn games like there was no tomorrow. It's part of why the console was successful in Japan.

>make games that only appeal to one country, and are mostly released in said single country
>wonder why it flopped

'tis a mystery
Anonymous No.11889432 [Report] >>11889440
>>11889413
>the psx had no mascot
It had crash and even before it had good games that catered to eveyone unlike, let's say Nights that doesn't even cater to sonic team fans
Anonymous No.11889435 [Report] >>11889561
>>11889416
>Sega of America refuses to back new console.
>Continues making shitty games for dying Genesis.
>Sega of Japan tries to help by giving them a beefier Genesis to stay competitive.
>Sega of America insists on making it another add-on.
>Sega of America puts all it's efforts into 32X.
>32X bombs
>Has to pivot to Saturn.
>Has nothing ready for Saturn because they put all that effort into the 32X.

Oh yes, it's really a mystery why the American branch failed to make games for the US market.
Anonymous No.11889440 [Report] >>11889473 >>11890985
>>11889432
>It had crash and even before it had good games that catered to eveyone unlike, let's say Nights that doesn't even cater to sonic team fans

Crash didn't come out until late 1996. NiGHTS didn't come out until late summer 1996. So what's the excuse for the entire year where PS1 took off in the US with no mascot? By the time NiGHTS came into the picture PS1 was already dominating in the US. The problem was Sega of America botching the launch and being in a perpetual game of catch up.
Anonymous No.11889463 [Report] >>11889512
>>11889293
Sega Jegan approved the 32x and manufactured the 32x, and so they share responsibility for its failure.

Also the only really Sega Japan was a success was because of the massive success of the Sega Genesis in the West.

Sega Japan had THREE failed console launches before Sega Saturn. The SG-1000, the Master System, and the Mega Drive were all massive financial failures in Japan. The failure of the 32x in tiny in comparison to 3 failed consoles.
Anonymous No.11889473 [Report] >>11889516
>>11889440
What the fuck was SoA gonna do? Hype up games that didn't cater to the west?
Anonymous No.11889474 [Report] >>11889480 >>11897814
>>11886150
>SoJ did had good devs
These are the same retards that made Burning Rangers and Sonic Adventure, right? That's who you're talking about? Just to be clear
Anonymous No.11889480 [Report] >>11889495
>>11889474
I liked SA.
Anonymous No.11889489 [Report]
>>11884018 (OP)
Why did you make this thread? Are you that starved for attention?
Anonymous No.11889495 [Report] >>11889497
>>11889480
Just because you have shit taste doesn't mean everyone ought to
Anonymous No.11889497 [Report] >>11889509
>>11889495
Looks like he has good taste, Sonic Adventure and Burning Rangers are cool.
Anonymous No.11889509 [Report]
>>11889497
The gameplay is random and clunky in both. They're both very poorly designed games.
Anonymous No.11889512 [Report] >>11889559 >>11889560 >>11889561
>>11889463
>Sega Jegan approved the 32x and manufactured the 32x, and so they share responsibility for its failure.
Because Sega of America told them they had too many Genesis games in development and couldn't possibly move onto a new console. They also convinced Sega of Japan that no new consoles would sell because they'd be too expensive. Most think this is just Saturn, but they also made this argument for 3DO and PS1 as well. So Sega of Japan trusted their judgement and tried to support them in their plan. All Sega of Japan is guilty of is trusting the judgement of their US branch.

>Also the only really Sega Japan was a success was because of the massive success of the Sega Genesis in the West.
No, Sega of Japan was successful due to their arcade business. The Saturn was also successful in Japan.

Also we could make the argument that Sega of America's success wasn't as good as was previously thought. We now know they had tons of unsold inventory coming back in and rotting in warehouses. People try to excuse by saying "It as normal for the US market" because again that's what Kalinske told Japan. But did Nintendo have this problem? No. they didn't. The reality is Kalinske made an unfavorable deal to get the Genesis on retailers shelves in the early 90s but then never renegotiated it. That came back to bite them big time. The massive losses Sega took in FY98 were not due to Sega of Japan or the Saturn, they were due to liquidating all the unsold inventory rotting in Sega of America's warehouses.

>Sega Japan had THREE failed console launches before Sega Saturn
Even the consoles people point to as failures like the SG-1000 and Mark III Sega internally saw as successes because they were still profitable for them and avenues for them to sell their games. Yes they didn't get massive market share, they didn't end up losing money on them because Sega at the time was far more conservative in their console business. The 32X did far more damage.
Anonymous No.11889516 [Report] >>11889867
>>11889473
>What the fuck was SoA gonna do?
Start prepping for the Saturn by getting games in development and documentation in developers hands back in 1993 and 1994. That's what Sega of Japan did.
Anonymous No.11889519 [Report]
>>11884018 (OP)
They aren't. It's a meme.
Anonymous No.11889526 [Report]
>>11884018 (OP)
It was like a Playstation but for people who sought excellent Japanese imports as well as superb 2D titles

Oh wait, that's just the Playstation.
Anonymous No.11889543 [Report] >>11890976 >>11891371
>>11885929
SoA knew exactly what they were doing. Bernie Stolar was absolutely correct about gamers caring only about 3D at the time. It's easy to look at all the great 2D games in hindsight but at the time most of the market base did not give a fuck about 2D. SoJ being jealous of SoA was the result of the Saturn's and ultimately Sega's downfall. Don't even bother posting that interview, that's nothing but cope. SoJ approved the 32X without telling SoA about the Saturn in an attempt to make them look bad. You can deny reality but it's objective fact.
Anonymous No.11889559 [Report]
>>11889512
>Even the consoles people point to as failures like the SG-1000 and Mark III
>they didn't end up losing money on them because
Prove it. Otherwise you are full of BS.
Anonymous No.11889560 [Report]
>>11889512
>We now know they had tons of unsold inventory coming back in and rotting in warehouses. People try to excuse by saying "It as normal for the US market" because again that's what Kalinske told Japan. But did Nintendo have this problem? No. they didn't.
Actually they did. There was a ton of unsold inventory for both Nintendo and Sony when they discontinued their consoles to move onto the next console.
Anonymous No.11889561 [Report]
>>11889435
>>11889512
Reminder that the American branch was more successful than the Japanese branch, keep coping jap cucks.
Anonymous No.11889568 [Report] >>11889632
>hobbyist make a better port than paid professionals
https://www.youtube.com/watch?v=wJeRq4uJH-A

SEGA of American vindicated.
Anonymous No.11889578 [Report]
>>11884018 (OP)
People aren't obsessed with it, it's 3 autists on this board who larp like anyone had or cared about the saturn or that it had any games of note. It was a total and utter failure. Nobody gave a shit about it. Even in vidya mags when you read the the letters it was always about Nintendo/Playstation games. It was rare to see an article about a Saturn exclusive. Most of the mentions were just ads.
Anonymous No.11889624 [Report] >>11889658
>>11884018 (OP)
It deserved more. The Saturn is cool and it has a few awesome games, but it deserved to be better. We deserved a better Saturn.
Anonymous No.11889632 [Report]
>>11889568
>Sega Lord shills his vids on /vr/

So that's why I always see "If Saturn Succeeded" threads.
Anonymous No.11889658 [Report] >>11889687
>>11889624
>We deserved a better Saturn.
We got that, it's called the Dreamcast. And it's a better console, but not a particularly good one on its own merits. The Saturn is basically the proto-DC, complete with a library of not-quite-arcade-perfect arcade games, shitty versions of 5th gen multiplats, a slow optical drive with 60 second load times, and a pretentious "Dude, do you even, like... get it?" marketing angle. SEGA has produced a few decent games, but they have never produced anything approaching a decent console. Even the Genesis, their magnum opus, was the child of divorce alternative to the NES and later SNES, filled with ugly, messy, identity-less games. The same rings true for the Saturn and DC, minus the child of divorce part. They kept making shitty hardware and shitty games, but shifted focus onto the weeb and Fred Durst audiences respectively, with even more disastrous results. In short, every console SEGA has ever made was a mistake, and there was no scenario where they could remain SEGA and make something that wasn't dogshit designed for retards of varying flavors. Let it go.
Anonymous No.11889687 [Report] >>11889690
>>11889658
Nah.
Anonymous No.11889690 [Report] >>11891357
>>11889687
Cope.
Anonymous No.11889698 [Report]
>>11884018 (OP)
Because people view alternate outcomes as fun discussion. Not everything has to have a deeper meaning: some people just like to imagine the what-ifs and how these new ripples could change history and outcomes.

What if Nintendo went under instead of SEGA? What if SEGA was able to release an update to the Dreamcast that gave it DVD capabilities? What if this or that.

Nothing more than harmless questions to incite discussion and share our thoughts, anon.
Anonymous No.11889772 [Report]
>>11884018 (OP)
>Why are people so obsessed with scenarios where it succeed?
It's simple, the Saturn failed despite having massive potential.
Anonymous No.11889775 [Report] >>11889776 >>11897673
>Mark Cerny, future architect of the PS4, works for Sega for 3 years in Japan in the late 80s.
>Sega wants to go to Japan and establish a studio
>They fuck up their visa applications and get denied
>Cerny gets sent to found STI because he's the only American citizen
>Yuji Naka & Japanese Sega devs make Sonic 1
>Huge hit in America
>Naka quits Sega, Cerny personally intervenes to get him his job back
>Sega exiles Naka to America to make Sonic 2 with Cerny and STI
>Americans almost ruin the game. Naka refuses to work with Americans again. Cerny quits.
>Huge hit in America
>Japanese team makes Sonic 3 & Knux while Americans make Sonic Spinball
>3 major hits even though Spinball clearly proves Naka was right, the Americans are clearly nowhere near as skilled developers as JP Sonic Team
>late 1993/early 1994, due to their high install rate, Sega is 34% of the home/arcade market, the largest single player
>Japanese devs leave to work on games for the hot new Sega console, Saturn
>Around this time, Sega of America and the STI devs develop some bizarre obsession with supporting the Genesis/Mega Drive forever, Sega of America orders millions and millions of Genesis consoles that will never be sold, prints tens of thousands of copies of genesis games that won't ever sell, well into 1997 despite sales tanking in 1995.
>STI wastes 2 years making Comix Zone and The Ooze instead of Saturn games
>Saturn keeping up with PS1 the first year, selling extremely well among young adults and professional class as a multimedia console, doesn't need a Sonic game, so Sonic Team makes Nights instead
>Sega of Japan orders STI to make Sonic Xtreme
>STI management shits the bed and doesn't pay enough attention to what the programmers are doing; the programmers work 16 hours a day on Sonic Xtreme for the PC because they're fucking idiots
>STI never finishes Sonic Xtreme for PC or Saturn
>Sega loses half it's money on unsold Genesis
>Sega loses other half of money developing Dreamcast

The end.
Anonymous No.11889776 [Report]
>>11889775
whoops, meant to type America instead of Japan in that second line.
Anonymous No.11889780 [Report]
>>11884367
Anonymous No.11889867 [Report]
>>11884950
>>11885929
>>11889293
>>11889516
SoA handled the Saturn so fucking badly that the average westerner thinks the Saturn is Nights, Mr. Bones, Bug and Clockwork Knight
What a fucking disaster
Anonymous No.11889868 [Report] >>11890168 >>11890497
>>11889267
Nintendo PlayStation working out is a far more interesting what-if.
Anonymous No.11890168 [Report] >>11890497 >>11890794
>>11889868
The Jaguar working out is a far more interesting what-if.
Anonymous No.11890278 [Report]
Saturn suck dicks , but it's better than the N64 in terms of soul
Anonymous No.11890497 [Report] >>11890515 >>11890808
>>11890168
Even the 3DO working out is a more interesting scenario.

>>11889868
Nintendo PlayStation working out only to be undercut by Sony's 90s cutthroat tactics is a scenario nobody will ever explore because it never lines up with their saccharine pie-in-the-sky wholesome view that only Nintendo and Sega should be the big boys on the market.
Anonymous No.11890515 [Report]
>>11890497
>only Nintendo and Sega should be the big boys on the market
This is true
Anonymous No.11890537 [Report]
>>11884018 (OP)
People have to justify asking their parents for it during childhood
Anonymous No.11890794 [Report] >>11891371
>>11890168
>We did actually build a couple of 68030 versions
What could have been...
Anonymous No.11890808 [Report] >>11890895
>>11890497
>only Nintendo and Sega should be the big boys on the market.
This is the way it should have been. Corpos like sony and MS led to the current state.
Anonymous No.11890831 [Report] >>11897665
>>11884936
>But really I should stop being so selfish and commend Sega for allowing creatives such as Yuji Naka to create new and original games like Nights into Dreams instead of being forced to just make another Sonic game.
No, don't give them that. Because Naka and Sonic Team fucked around with Nights instead of delivering a system selling game, it killed the Saturn in the short term, and forced Sega out of the console business in the long term. The smart approach would've been prioritizing Sonic for Christmas of 1995 or 1996, then making Nights. One for them, one for me approach.
Anonymous No.11890850 [Report]
Sega are basically the Bret Hart of the gaming world. Many fond memories and many memorable matches. However a massive cunt to deal with in real life with personality disorder and shitty life making decisions.

Sega fucked sega over by usa brand constantly arguing with japan and vis versa. If sega had an actual brain they never would of argued about the jaguar 64 resulting in the waste that was the 32x resulting in that being abandoned because sega Japan didnt tell the USA branch they were releasing the Saturn.

If sega genuinely cared they should of released the superior white sega saturn to the world along with its library of games that made it good so it would of been successful. Instead japan got the kino saturn and the rest of the world got the inferior shit black saturn with a huge chunk of its library missing.
Anonymous No.11890895 [Report] >>11890906 >>11890950 >>11890976
>>11890808
Nintendo and Sega are also corporation, retard.

And without Sony or Xbox, the industry never moves forward.
Anonymous No.11890906 [Report] >>11890948
>>11890895
Without Sony or Xbox we never would have gotten DLC and CG cutscenes.
Anonymous No.11890948 [Report]
>>11890906
Retard-kun, I'mma break it down real slowly for you so you'll learn.

>CG cutscenes
Pixar and PDI were already pioneering 3D animation before you were shitting in a diaper. Rare was already working with SGI workstations was already a thing for Donkey Kong Country and Project Dream. CG anything was inevitable.

>DLC
PC games were selling as shareware in various states of completion. In those days, you could send away for the completed game or expansion packs. Sega Channel, Saturn, Dreamcast, and BS Satellaview were also running DLC schemes which further added to DLC's inevitability.
Anonymous No.11890950 [Report]
>>11890895
>And without Sony or Xbox, the industry never moves forward.
I hope you realize how wrong this sounds. especially on this board.
Anonymous No.11890974 [Report] >>11897743
>>11884259
>NO defining mascot platformer
Say that to my face, BITCH
Anonymous No.11890976 [Report] >>11893386
>>11889293
>Sega of Japan literally was pumping out Saturn games like there was no tomorrow.
Let's see these killer apps they were pumping out. And no, SoA being retarded does not excuse SoJ's own retardedness.

>It's part of why the console was successful in Japan.
It performed adequately in Japan relatively speaking, outselling the PC Engine CD and PC Engine Duo from the previous generation. The Saturn inherited a decent portion of the PC Engine developers and user base, with SoJ going out of its way to persuade developers away from NEC while Sony was aiming higher.

>>11889543
>Bernie Stolar was absolutely correct about gamers caring only about 3D at the time.
>at the time most of the market base did not give a fuck about 2D
Delusional cope and even moreso when the Saturn was initially conceived as a 2D powerhouse. You want as much third party support and games as possible in order to build a catalog of games that caters to everyone and sell hardware. PlayStation managed to do this for the most part, despite their initial anti-2D boycott.

>>11890895
Get the hell out of here. Nintendo, Sega and Hudson at least tried to make the best games they could. Companies like Sony and Microsoft get too hung up on the hardware, on the marketing, and on the clichés. But what can you expect when you have a computer company trying to make a game console? That is why the future of consoles will be decided by the arcade companies, not by computer/multipedia megacorporations.
Anonymous No.11890985 [Report]
>>11889440
Playstation did have mascot adjacent games available before Crash, like Toshinden. The point was they had marketable, appealing characters that worked in advertising, even before their big cereal mascot characters. Sega had the cast of Virtua Fighter and Bug.
Anonymous No.11890987 [Report] >>11892305
>>11884018 (OP)
It's a meme console. It handily lost to the PlayStation and N64, at least in terms of relevancy, so of course the zoomers on the internet will be obsessed with the idea of the epic hidden gem console getting its due. Don't get me wrong, I have a Saturn and it has its place in the world of gaming, but I cannot fathom a scenario in which I would ever want to have a Saturn over a PlayStation or an N64 or argue that it could have been somehow "saved"
Anonymous No.11891132 [Report]
One of the many mistakes with the Saturn was not having backwards compatibility even though it had a fucking cartridge slot.
Anonymous No.11891158 [Report] >>11891163 >>11891350
>>11884018 (OP)
Because people secretly wish that Sega would still be alive instead of Nintendo. Then we actually still had good games instead of just platformers and RPGs.
Anonymous No.11891163 [Report] >>11891167
>>11891158
Platformers and RPGs such as Pikmin, Metroid Prime and Splatoon?
Anonymous No.11891167 [Report] >>11891191 >>11897657
>>11891163
>pikmin
mid
>splatoon
tranny shit
>Metroid
Most overrated game of all time
Anonymous No.11891191 [Report] >>11892306
>>11891167
>uhhh yeah! I was wrong! but look here are my irrelevant buzzword opinions that totally prove these prasied games are actually.... bad!
get new material.
Anonymous No.11891229 [Report]
>>11888271
>Sega of Japan are bunch of fools!

LMAO
Anonymous No.11891350 [Report] >>11891371 >>11891379
>>11891158
>Because people secretly wish that Sega would still be alive instead of Nintendo. Then we actually still had good games instead of just platformers and RPGs.
No. I would trade Sony for SEGA. 2 Japanese companies is enough. 1 American company to keep the Japanese companies on their toes and not slack off.

Everything after Sony PS2 had been a slow decline in quality. Just a lack of games and constant remakes. ESPECIALLY PS5.
Anonymous No.11891357 [Report]
>>11889690
Nah. DC is great but it's a completely different paradigm shift from the Saturn and 5th Gen in general. You're pushing to hard.
Anonymous No.11891371 [Report] >>11891419 >>11897335
>>11884018 (OP)
Because it almost made it, a pretty good system unfairly trashed like the Gamecube for its time.

>>11891350
Main influence of Sony was that just having pretty good graphics wasn't enough, no more 10 year old cpus, it was now expected that consoles be well ahead of pc's at launch. In some ways it was bad as instead of monkey ball and crazy taxi you get unreal engine grim dark games.

>>11889543
I think is more around the launch year, people didn't want to buy a really expensive system just to play 16 bit ports. A bit after n64 the novelty of 3D has mostly worn off.

>>11890794
68030 is still pretty slow, its like a 386.
Anonymous No.11891379 [Report] >>11891430 >>11892156
>>11891350
>American company to keep the Japanese companies on their toes and not slack off.
Ah yes, because western companies have historically made such good for video games...
Anonymous No.11891419 [Report] >>11892175
>>11891371
>68030 is still pretty slow, its like a 386.
Yeah but it is much faster than a 68k
>32-bit data bus vs 16-bit
>32-bit ALU on the 030
>256 bytes of cache vs none

Forum posts put the 030 at double the IPC of a 68k (both running at 16MHz), by 1993 the 33MHz version of the 030 was cheap, specially at wholesale price.

I said this before, Atari should have charged 50 bucks more and ship the Jaguar with the 68030 at 33MHz and two more megabytes of RAM.
Anonymous No.11891430 [Report]
>>11891379
GTA
The elder scrolls
Doom
Deus Ex
Half Life
Anonymous No.11892024 [Report]
>>11886150
Same happened with the TG16
nec was like herro america why pce fail over there you guys don't know what you doin
little did they know the genesis took off like hot cakes and that was the reason why
Anonymous No.11892156 [Report]
>>11891379
>Ah yes, because western companies have historically made such good for video games...
Yes
Intentionally making games like Doom, Quake, HL and HL2 easy to make content for is only good for the consumers
Nips would absolutely never do something like releasing the source code of a game as commercially successful as Doom
Anonymous No.11892175 [Report]
>>11891419
The Jaguar didn't fail because of the weird hardware (although it didn't help). It failed due to lack of 3rd party support, and Atari being in bad financial difficulty. Also many studios signed exclusive deals with Nintendo or Sega, and couldn't support Atari even if they wanted to.
Anonymous No.11892235 [Report]
>>11887629
Because we are a hate machine
Anonymous No.11892305 [Report]
>>11890987
Nice try N69fag
Anonymous No.11892306 [Report]
>>11891191
>prasied games
Anonymous No.11892358 [Report] >>11892429
>>11884018 (OP)
It failed because of people like Kalinske and Stolar and because they couldn't sort out the vendor situation because they surprise launched in May. Corporate fuckery and infighting screwed it over, not the hardware. Not to mention the 32X (which Kalinske begged for btw).
Anonymous No.11892429 [Report] >>11892437
>>11892358
>not the hardware
Yeah you keep telling yourself that. Don't forget Saturn failed in America AND Europe.

You blame Sega of America but have no excuses for Sega of Europe. Europe also hated the Saturn.
Anonymous No.11892437 [Report] >>11892684
>>11892429
It succeeded in the Japanese market therefore the hardware was not the problem. Sega of Europe wasn't anything special they just followed whatever Sega of America did. They didn't have the pull Kalinske did.
Anonymous No.11892474 [Report]
>>11884018 (OP)
sega has an effect of attracting the most mentally ill people ever (like me)
Anonymous No.11892608 [Report]
>>11884367
not many people know this but: PSX was lame AF
Anonymous No.11892621 [Report] >>11892631 >>11892632
>>11884018 (OP)
>Playstation's but worse
What a delusional, gaslighting retard you are OP. Every single SNK and Capcom game was miles better on saturn. If the playstation would have ran dragon force it would still crap itself.
Anonymous No.11892631 [Report]
>>11892621
only game I can think of that was worse on the saturn
x4 is a downgrade on saturn,
megaman 8 is a straight upgrade though as for RE and shit I have no idea.
Fighters wise yeah, saturn wins.
Anonymous No.11892632 [Report]
>>11892621
Why the fuck would anyone care about shitty fighting game ports you play for 10 minutes? Give me an epic adventure like ff7 not that crap
>b-but the saturn had a few more frames in sf#2932882
Who the fuck cares besides sweats who are emulating the arcade version anyway?
Anonymous No.11892684 [Report] >>11893548
>>11892437
>It succeeded in the Japanese market therefore the hardware was not the problem.

Succeeded? You have a bad definition of succeed.

Saturn sold about 5 million units in Japan, and that's with Sega of Japan using every dirty trick they had to push Saturn.

The NES (aka Famicom) easily sold 20 million in Japan without Nintendo trying too hard. THAT'S success.
Anonymous No.11893386 [Report] >>11893506 >>11894028 >>11898094
>>11890976
>Delusional cope
Wrong. It doesn't matter that the Saturn was built around 2D. Gamers didn't give a fuck about it.
Anonymous No.11893506 [Report] >>11897325
>>11893386
Maybe in your bizarro dimension where SoJ did nothing wrong. Who the fuck are you to judge what consumers wanted or not?
Anonymous No.11893539 [Report]
>>11884018 (OP)
If more people were obsessed with the Saturn in 1996 would it have been successful?
Anonymous No.11893548 [Report] >>11894103
>>11892684
>without Nintendo trying too hard
Are you mentally retarded?
Anonymous No.11894028 [Report] >>11897325
>>11893386
It mattered when Tomb Raider chugged at 5 FPS on the Saturn.
Anonymous No.11894046 [Report]
>>11884018 (OP)
It had the best version of Powerslave and included Death tank, along with the best DPad on any controller and the first usage of hall effect analog sticks with their 3D controller. It deserved to succeed for those reasons alone, despite the weird architecture.
Anonymous No.11894072 [Report] >>11897654
>What if the Saturn didn't flop
Is /vr/'s version of "What if the Nazis won?"
Anonymous No.11894103 [Report] >>11894305
>>11893548
Are you a bot?

Nintendo was wildly successful across Japan and the world.
Anonymous No.11894180 [Report]
>>11888328
This, tbqh
Anonymous No.11894305 [Report]
>>11894103
Oh yes you are
Anonymous No.11894570 [Report] >>11897358
If the Saturn had a Zilog Z80 not only could it have handled Genesis games (since it would require it for audio output), since it's already got the Motorola 68000, but it could have also played Master System games. I think it could also have had a compatibility layer with the 32X since the 32X uses a similar architecture.

Presumably since it'd have used the cartridge port to do this in the here and now shit like Saroo could probably be used to load Genesis and Master System games at the software level.
Anonymous No.11894578 [Report]
>>11884018 (OP)
Pixel art and keeping it mainstream.
Anonymous No.11895040 [Report]
>>11884367
This game shits all over the entire Saturn library.
Anonymous No.11897325 [Report]
>>11893506
>>11894028
Keep crying losers.
Anonymous No.11897335 [Report]
>>11891371
>unfairly
It has no games
Anonymous No.11897358 [Report]
>>11894570
No it could not.
YM2612 - missing
Genesis VDP - missing
SN76489 - missing
Glue logic - missing
Also, physical hardware requires everything to be wired together in the correct way. Its not enough to simply have the components.
Also, the only part the Saturn and the genesis have in common is the 68000, I hightly doubt it would be worth the effort trying to merge the rest of the genesis hardware into the Saturn just to reuse the 68000. Realistically, having the Saturn run genesis games would require grafting on an entire genesis.
Anonymous No.11897654 [Report]
>>11894072
>Is /vr/'s version of "What if the Nazis won?"
No, that's the SNES CD or PlaySaturn.
Anonymous No.11897657 [Report]
>>11891167
>Most overrated game of all time
What is SotN for $6 million, Daniel?
Anonymous No.11897665 [Report] >>11897983
>>11890831
>The smart approach would've been prioritizing Sonic for Christmas of 1995
With what bitch?
>*gulp* X-Xtr...
With WHAT bitch?
Anonymous No.11897673 [Report]
>>11889775
This ugly piece of shit was never going crack millions, with or without Naka, get over it STIcuck.
Anonymous No.11897743 [Report]
>>11890974
This game was goated, but something about it made SoA seethe and shut it out from the states, despite being made FOR the states.

Was it the superior visual direction? Seeing how Sonic Team were on great terms with Traveler's Tales, i could see them giving Sonic a whirl on the same platform.
Anonymous No.11897814 [Report]
>>11889474
The same "retards" that made the original Sonic games you fucking pleb.
>b-but that was all [STI fanfiction]
No it wasn't faggot.
Also CHADrope laid the footwork for Adventure with CHADpan during its pre-production while STIdregs were still having office in-fighting on who should work together on that Xtreme piece of shit.
Anonymous No.11897983 [Report]
>>11897665
Literally says in the post you're quoting that Sonic Team should've been forced to prioritize a Sonic game over Nights, fucking read, bitch.
Anonymous No.11898007 [Report]
>>11884018 (OP)
Because some children never moved on from console wars.
Anonymous No.11898094 [Report]
>>11893386
Well it does matter, because refusing to localize the games that the console specialized in resulted in game droughts so severe that you can find numerous scans of Saturn magazines where they straight up have nothing to talk about.