>>11893276 (OP)I like the GOW games in general but I take issue with their highest difficulty levels because they're a lazy sort of difficulty where they just cranked the damage up to 11 and don't even try to balance things out so you end up with these insane difficulty bottlenecks like the Theseus fight, whose mechanics are not remotely designed around the icicles he summons while he's sitting on a roof completely invulnerable being one-hit kills. Theseus himself never killed me. I died because the game and I couldn't agree if I was trying to roll up or sideways and so my attempts to dodge an icicle meant I just rolled right into it instead. That kind of janky shit is forgiveable if it just results in damage but if it not only insta-kills you but forces you to restart the entire fight from the beginning so you can slog through the complete non-challenge that is the bosses' first phase just to get wned by icicle RNG again? Yeah, fuck off with that.
I don't believe they playtested the hardest difficulty modes at all, just cranked the damage sliders up as high as they could go and figured if it made some sections complete bullshit that was the players' problem. I beat 1 and 2 on max difficulty and based on those experiences I will not even attempt 3. I'm up for a good challenge but not badly designed ones that require as much luck as skill.
That being said, difficulty is somewhat era-relative. The actual hardest game I ever played is probably a tie between a dozen different arcade games from my youth. I only ever got to stage 3 of Shinobi arcade without savescumming, and if anyone can beat Trojan (Tatakai no Banka) straight up without cheats you're a better man than I. Old school arcade games were ruthless on a whole other level.