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Thread 11897127

266 posts 82 images /vr/
Anonymous No.11897127 [Report] >>11897128 >>11897134 >>11897138 >>11897141 >>11897168 >>11897180 >>11897187 >>11897604 >>11897909 >>11898515 >>11898637 >>11900006 >>11900060 >>11900647 >>11900660 >>11900674 >>11900715 >>11900898 >>11900904 >>11900906 >>11901879 >>11902083 >>11902134 >>11902136 >>11902459 >>11902514 >>11902576 >>11903587 >>11904036 >>11904653 >>11905225 >>11905532 >>11905543 >>11905596 >>11909964 >>11911669 >>11913985 >>11915272
what's the best Castlevania game?
Anonymous No.11897128 [Report] >>11909731 >>11921385
>>11897127 (OP)
Retro - Aria
Non Retro - Dawn
Anonymous No.11897130 [Report] >>11898463 >>11903805 >>11919716 >>11923671
1) symphony of the night
2) Castlevania 4
3) Castlevania 3 (japanese version)
Anonymous No.11897132 [Report]
I don't know
Anonymous No.11897134 [Report] >>11898482
>>11897127 (OP)
CV64 and SOTN for the atmosphere, Rondo for the gameplay. Don't let the contrarians tell you otherwise.
Anonymous No.11897138 [Report]
>>11897127 (OP)
SOTN
Anonymous No.11897141 [Report]
>>11897127 (OP)
Ironically, any game where you're not forced to use a whip is most recommended. Check out Aria of Sorrow.
Anonymous No.11897154 [Report] >>11897198 >>11897218 >>11898461 >>11898486
Well, it looks like Symphonyfags and Ariasissies from reddit are invading this thread.
Anonymous No.11897168 [Report]
>>11897127 (OP)
kid dracula
Anonymous No.11897180 [Report] >>11898463
>>11897127 (OP)
>classicvania
3 jp
>metroidvania
aria of sorrow or maybe portrait of ruin
Anonymous No.11897187 [Report]
>>11897127 (OP)
IV
Rondo
SOTN
Aria
Anonymous No.11897189 [Report] >>11898463
the correct answer is 3 (japan version is slightly better but it really doesnt matter)

anyone saying SoTN or any other metroid-like... you are scum.
Anonymous No.11897198 [Report]
>>11897154
>noooo old good new bad
Yeah no, linearity and your character moving like shit is not fun
Anonymous No.11897218 [Report] >>11897230
>>11897154
Anonymous No.11897224 [Report] >>11897492
Aria of Sorrow
Symphony of the Night
Super Castlevania IV
(haven't played Rondo, but probably Rondo)

On a sidenote, best 3d would be lament of innocence, but its mid by the standards of the series.
DS Titles are way overrated, good metroidvanias but don't touch the mentioned ones on top
Anonymous No.11897230 [Report] >>11897551 >>11898487
>>11897218
4chan is the place for reddit refugees that don't want american politics shoved in their face at every corner.

And for boomers I guess
Anonymous No.11897492 [Report] >>11900060
>what's the best Castlevania game?
Picrel
>>11897224
>(haven't played Rondo, but probably Rondo)
Typical RoB fan
Anonymous No.11897551 [Report]
>>11897230
Anonymous No.11897596 [Report]
all Castlevania's rule
Anonymous No.11897604 [Report]
>>11897127 (OP)
Bloodlines
Anonymous No.11897909 [Report] >>11898463
>>11897127 (OP)
Classicvania: Castlevania III
Metroidvania: Aria of Sorrow

Any other answers are wrong
Anonymous No.11897945 [Report]
Haunted Castle easily.
Anonymous No.11898075 [Report] >>11898248
what do you guys think of this castlevania? playin it right now for the first time and it's decent, nothin amazing but not terrible either. i like the spell system and the enemy based puzzles. the castle layout is kinda complicated though, not even the two castles thing but just how the passages are laid out. also i sequence broke to get a vlad relic, had to dive kick off some flying enemy and it actually worked.
Anonymous No.11898081 [Report] >>11899681 >>11900062
Castlevania: Lords of Shadows. Kojima nailed it and MercurySteam baked a solid game.
Anonymous No.11898248 [Report]
>>11898075
okay i checked every place i couldn't progress before and couldn't find squat, bit the bullet and looked it up and it turns out that maxim's bracelet unlocks certain doors. personally i would've expected a key or a relic to open the doors and this to be for the obligatory battle you need to win a certain way (probably with dracula possessing him) but okay, would've been nice if that was in the item description though. speaking of what's his problem anyway, why's dracula's body parts fuck him over but juste and simon are just fine (since alucard's a vampire, presumably he's immune)? unless they explain that later.
Anonymous No.11898461 [Report]
>>11897154
literally every single post ever made with this image attached has been terrible.
Anonymous No.11898463 [Report] >>11898471 >>11900667 >>11915348
>>11897130
>>11897180
>>11897189
>>11897909
why are so many people saying CV3 is best? They totally fucked up the stair climbing and ability to use subweapons on stairs. It's actually so amateurish and bad how they fuck up the basics like this.

Plus, CV1 set the mold, and then every game after it has copied its gamefeel, level design, artstyle, soundtrack, enemy designs, boss designs, subweapons, etc. They just feel like level packs or something, the same damn game over and over but called a sequel. So creatively bankrupt.

CV3 is a much bigger game than CV1, but the actual quality per minute as you're playing is much lower, although both are far from the best on the NES
Anonymous No.11898471 [Report]
>>11898463
They also totally fucked up hitboxes in CV3. Crushers instantly kill you even if they are several pixels above the top of your head, which was never an issue in the first game
Anonymous No.11898482 [Report] >>11899545
>>11897134
>Cv64
>Not a contrarian take
Anonymous No.11898486 [Report] >>11898526
>>11897154
SOTN is almost 30 years old.
Aria is 22 years old.
You don't have to pretend they're bad because they're newer anymore. It's okay.
Anonymous No.11898487 [Report] >>11899537
>>11897230
>4chan is the place for reddit refugees that don't want american politics shoved in their face
Bro what? There's way way more political shit flinging on this website than reddit.
Anonymous No.11898515 [Report]
>>11897127 (OP)
Chadslvania: Simpining of your life
Anonymous No.11898526 [Report] >>11898538 >>11898549 >>11898838 >>11898984
>>11898486
Not my Castlevania. I'm sorry, but there will NEBER ve a time when "metroidvanias" are more relevant than the og. Next time I see you, I'm going to fart real loud and yell "ohh no my spaghetti" in your general vicinity. Then you'll smell what the rocks cooking. it was pasta
>Inb4 know your role jabroni
>Inb4b it doesn't matter what your name is.
Anonymous No.11898538 [Report]
>>11898526
>I'm sorry, but there will NEBER ve a time when "metroidvanias" are more relevant than the og
Not only has that time come, it's been a thing for almost twenty years.
Anonymous No.11898549 [Report]
>>11898526
>there will NEBER ve a time when "metroidvanias" are more relevant than the og
It's time to tell that to small game studios and their target sudience
Anonymous No.11898637 [Report]
>>11897127 (OP)
Akumajou Dracula for X68000
Rondo of Blood for PC Engine Super CD-ROM2
and I guess Order of Ecclesia for the DS.
Anonymous No.11898838 [Report]
>>11898526
How do we tell him?
Anonymous No.11898984 [Report]
>>11898526
Is that why indie devs and small studios trip over themselves to make Metroidvanias, but none at all are making Classicvanias?
Before you kneejerk: YOU wanted to use the word "relevant," and I'm sorry to say that these are the only metrics by which Castlevania have "relevance" today.
Anonymous No.11899537 [Report]
>>11898487
Well yeah, but they have my silly right wing views, so I tolerate it better
Anonymous No.11899545 [Report]
>>11898482
Contrarian to who? Your favorite YouTuber?
Anonymous No.11899681 [Report]
>>11898081
based retard
Anonymous No.11900006 [Report]
>>11897127 (OP)
Classicvania: rondo of blood
Metroidvania: symphony of the night

White bread take sure but, they are both the peak of their respective games imo
Anonymous No.11900060 [Report]
>>11897127 (OP)
>>11897492
>>11899835
Anonymous No.11900062 [Report]
>>11898081
Based Mercuryvania: Steampunk of the Night enjoyers
Anonymous No.11900615 [Report] >>11900648
Anyone who says anything besides Symphony or Aria is fucking with you.
Especially the Rondo hipsters.
Anonymous No.11900647 [Report] >>11900719 >>11915343
>>11897127 (OP)
Rondo > Bloodlines > 3 > SOTN > 1 > x68000 > 4 > 2
I play a lot of hard games, 4 was just too easy, played it recently for the first time, and the first time I put it in I beat both loops with only dying once, would've been pissed if I wasn't borrowing it from a friend and bought it for myself.
Anonymous No.11900648 [Report]
>>11900615
People who say Symphony only say that because it's the only one they've played. Aria and Portrait mog it brutally.
Anonymous No.11900660 [Report]
>>11897127 (OP)
Castlevania 3 and Aria, I'm a basic bitch.
Anonymous No.11900667 [Report]
>>11898463
>both are far from the best on the NES
I'll bite. What is?
Anonymous No.11900674 [Report]
>>11897127 (OP)
The original.

The Metroidvanias are all pretty good but mostly disposable in comparison to the Classicvanias.
Anonymous No.11900689 [Report]
i dunno how to really quantify "Best", but the ones i replay the most are portrait, ecclesia, and SoTN
Anonymous No.11900715 [Report]
>>11897127 (OP)
I enjoyed Castlevania 64, even it's faults and soft locking bug.

The time system was neat, I liked how different things happened at different times, made the world feel alive.

I enjoyed Dawn of Sorrow too, until..

>beat the game
>99.9% completion
>missing 1 soul, like 2% drop rate
>grind for hours, never drops
>put it on the back burner
>brother's gf has a kid
>unbeknownst to me, plays my ds
>overwrites my save with this faggot handwriting
Anonymous No.11900719 [Report]
>>11900647
If i were to choose my favorites
Metroidvania: SOTN cause it's the only one i've played
Classicvania: Bloodlines
Anonymous No.11900898 [Report] >>11902217
>>11897127 (OP)
Either SOTN or 4.
Anonymous No.11900904 [Report]
>>11897127 (OP)
Dracula's Curse by far
Anonymous No.11900906 [Report]
>>11897127 (OP)
Best? Probably Rondo for classic and SotN/Aria for metroidvanias. Favorites though? Probably CV1 and OoE, CV1 is one of those few games I find myself constantly replaying and I like the combat in OoE.
Anonymous No.11901543 [Report]
1 and 3

Rondo is overrated.
Anonymous No.11901879 [Report] >>11901898
>>11897127 (OP)
Draculas's Curse, Super 4, Rondo of Blood and Order of Ecclesia are all top contenders. SotN doesn't even begin to qualify.
Anonymous No.11901898 [Report]
>>11901879
>Order of Ecclesia
Contrarian take. Ecclesia is a clusterfuck with the worst level design out of any mainline vania.
Anonymous No.11902083 [Report] >>11902467
>>11897127 (OP)
I just found out a PS1 emulator on Wii works so I'm testing by replaying SOTN.. holy fuck it's a gorgeous game. I might complete this one first before testing other games.

Btw Wii is a certified Castlevania machine. All it needs is Castlevania 64. Too bad the PS2 games didn't come out on GC
Anonymous No.11902134 [Report]
>>11897127 (OP)
Dracula's Curse, Rondo in 2nd. Rondo's soundtrack and presentation are god-tier but the level design is too straightforward and generally unchallenging.
Anonymous No.11902136 [Report]
>>11897127 (OP)
Classic: 1, 4, Dracula X.

SoTN-like: SoTN

3D: Lament of Innocence.
Anonymous No.11902217 [Report]
>>11900898
/thread
Anonymous No.11902408 [Report] >>11902471 >>11902531 >>11903727
I know intellectually that Dracula X just isn't the best ClassicVania for a lot of reasons, but I still like the game.
I really like its graphics and music.
Anonymous No.11902459 [Report]
>>11897127 (OP)
The very original, Dracula's Curse, Rondo of Blood, Symphony of the Night and not-retro Portrait of Ruin are hands-down my top five, in no particular order. I can't pick an overall favorite.
Anonymous No.11902467 [Report] >>11902649
>>11902083
>Too bad the PS2 games didn't come out on GC
Too bad the PS2 Castlevania games came out, FTFY
Anonymous No.11902471 [Report] >>11902527
>>11902408
It's more interesting to play than SotN.
Anonymous No.11902514 [Report] >>11902787
>>11897127 (OP)
Retro best, or actual best? And Classicvania best, or Metroidvania best, since those are two entirely different genres?
Anonymous No.11902527 [Report] >>11902981 >>11903720
>>11902471
Yeah it's interesting to see all the bad level design and strangely awful boss design. That's super interesting.
Anonymous No.11902531 [Report]
>>11902408
I like the Hellboy-inspired cutscenes in Dracula X. That artstyle's a great fit for Castlevania.
Anonymous No.11902576 [Report] >>11902582 >>11903802 >>11905119 >>11905156 >>11913949
>>11897127 (OP)
Symphony. I know, basic bitch normie answer, but it's true. It's legitimately one of the best and most influential games ever made. The rest of the series can't even compete. III and Rondo are great, but not "Top 100 of All Time" great like Symphony.
Anonymous No.11902582 [Report]
>>11902576
>Rondo are great, but not "Top 100 of All Time" great like Symphony.
...true
Anonymous No.11902583 [Report]
I'll never understand what people see in Rondo and Aria.
Anonymous No.11902649 [Report] >>11902969 >>11903034
>>11902467
>Too bad the PS2 Castlevania games came out
Are they not worth a try?
Anonymous No.11902787 [Report]
>>11902514
>Retro best, or actual best?
They're the same.
Anonymous No.11902969 [Report]
>>11902649
Meh.
Anonymous No.11902981 [Report] >>11903409
>>11902527
Interesting TO PLAY. SoTN is absolutely void of interest on that front, people wouldn't give a shit about it if not for the graphics and music.
Anonymous No.11903032 [Report] >>11903416 >>11903845 >>11906657
>ctrl+F circle
>ctrl+F cotm
>0 results
Have we really let a bunch of whiny nerds who can't double-tap to run because they suck dick make this game taboo? It's like the inverse of Rondo's placement on the classic-to-Igavania spectrum. Whereas Rondo is halfway between an Igavania and a classic leaning towards classic, CotM is halfway between the two leaning towards Igavania. It's an excellent game. I mean, when you get to the point where general discourse praises shit like the 64 games and HoD, but shits on CotM, I think we're getting to where 4chan-brand contrarianism has reached critical mass.
Anonymous No.11903034 [Report]
>>11902649
they are fun enough but nothing to really consider a goat
Anonymous No.11903409 [Report] >>11903960 >>11904643 >>11905013 >>11906478
>>11902981
There's two good ways to better enjoy Symphony Of The Night, 1st is to play with Luck Mode, 2nd is to play as Richter.
Anonymous No.11903416 [Report]
>>11903032
I think Circle Of The Moon is fine, it's just not my favorite.
Anonymous No.11903587 [Report]
>>11897127 (OP)
For me, it's Lament of Innocence and Curse of Darkness.
Anonymous No.11903720 [Report]
>>11902527
The level design in Dracula X is perfectly in line with the level design philosophy of 1 and 3. It's just rough going from Rondo back to that.
Anonymous No.11903727 [Report] >>11903751
>>11902408
Crazy good soundtrack.
https://youtu.be/SzrvBANyArs?si=QqCWf-NCOFxyvrDF
https://youtu.be/9aYVPtz0K60?si=-lKjlXL7_jL969VO
Anonymous No.11903751 [Report]
>>11903727
Anonymous No.11903802 [Report] >>11904173
>>11902576
>The rest of the series can't even compete.
Mfs will not play a single Castlevania game other than SotN and then proceed to state this bullshit with absolute confidence. Kill yourself my man.
Anonymous No.11903805 [Report] >>11903814 >>11903902
>>11897130
>Castlevania 4
Honestly, it's barely even Castlevania. The controls are so mangled that it could be any generic Snes platformer. Simon floats around, back and forth, like he's Super Mario on the moon. It's no wonder everyone calls it Super Castlevania Bros.
Anonymous No.11903814 [Report] >>11903815
>>11903805
>everyone calls it Super Castlevania Bros.
That's only you, Auster.
Anonymous No.11903815 [Report] >>11903817 >>11903902
>>11903814
It's just something I've seen on retro gaming forums and the like. I don't post here regularly enough to know what you're schizo-babbling about.
Anonymous No.11903817 [Report] >>11903819
>>11903815
You've been here for years and your avatarfagging makes it too obvious.
Anonymous No.11903819 [Report] >>11903902
>>11903817
Yeah sorry, mate, but I've no idea about any of this. I hope you get the treatment you need. I checked the archive and you seem to accuse a lot of people of being your nemesis.
Anonymous No.11903845 [Report]
>>11903032
You were right on track until you talked shit about 64, we real ones respect Kobe here.
Anonymous No.11903902 [Report]
>>11903805
>>11903815
>>11903819
At the end of the day, you never really told your story about how the Super Nintendo broke your psyche.
Anonymous No.11903907 [Report] >>11903909 >>11903919 >>11904554
Here's the harsh truth about the Castlevania series: no game in the series really kept the sanctity and purity of the original game, and the only Castlevania that can really be said to be super hard is Haunted Castle, which isn't a good game sadly. All the Castlevania games can be cheesed one way or another, be it Holy water boss stunt on CV1, alucard flying on III, etc.
But lets focus on the 4th gen games: Super Castlevania IV has already been discussed to death, how the whip is OP, how the rotating room wastes time, etc so lets move to the other ones:
Rondo, this one is sort of a modern fan favorite, but is also the easiest of the classicvanias when analized properly. First of all, it removed one of the key mechanics of the series: stair climbing. Rondo lets you jump on stairs, removing the risk factor of an enemy attacking you while you're climbing. Besides attacking, now you can also jump to evade. IV already let you drop off stairs, but not jump, Rondo basically makes the act of climbing stairs useless, it's faster to just jump to get across them.
Rondo got also rid of whip ranks. It may not seem like much but there's certain parts of the previous titles where, depending on the checkpoint, you would get stuck with a weaker whip until you find all the upgrades, also, it gives the player an option of an alternate difficult setting (doing a no whip upgraded run). Rondo just gives you one whip only.
Then there's the new sub-weapon, the Bible. Easily the best sub-weapon in the game, and once you get it on stage 3, there's no need to change it. It gives you a screen-filling offense-defense move, basically a giant spiral shield that will touch most of what's on the screen. It also doesn't consume too many hearts, plus the game is very generous with hearts anyway.
On top of that, there's the item crash mechanic. Honestly, with the Bible being as OP as it is, I find item crash a bit redundant, but the most importante thing about it isn't the attack part... (Cont.)
Anonymous No.11903909 [Report] >>11903912 >>11903919
>>11903907
..but the fact it gives the player i-frames.
Because of all this, and because the level design is often tame in difficulty (prioritizing exploration more than action in many ways), I found Rondo to be the easiest Classicvania, confirmed by the fact it was the first Castlevania game I could 1cc consistently once I learned all its stuff.
Next one is X68K, this one is actually on the more difficult side of the series although it retained changes from previous games so it's not "pure" either. Jump on stairs, diagonal-down whipping, etc. But it did add something new that I never see anyone criticize (probably because this game not being as popular, isn't put under the glass as much): it has a refill HP grass item, which you can use anywhere anytime you want. It does take the sub-weapon slot though.
Next is Bloodlines, this one is easily the oddest of the classic bunch. It keeps some of the previous changes (jump on stairs, diagonal-up whip) but adds back a few things from the NES games, at least partially: it makes jump arc static, can't change direction mid-air like you can on IV, Rondo and X68K, however, you can change the facing direction mid-air, which wasn't on the NES games.
It has whip upgrades, but goes a step further and adds a super upgrade that gives the player a supersized flaming whip and a screen-filling super attack. It's kind of a god mode but it balances it out a bit because you lose the super upgrade if you get hit once.
Sub-weapons also all have super attacks, works a bit like the item crash of Rondo.
Also, like Rondo, and I forgot to mention, sub-weapons lack a ranked numeral system, so you can spam away from the get go. (cont.)
Anonymous No.11903912 [Report] >>11903919 >>11903927 >>11904074 >>11904196
>>11903909
Last one is Dracula X on SNES, often called a "Bad Rondo port" which has become kind of a meme because it's not really a port, rather it's a new game completely, reusing sprites from Rondo, but having 100% new levels. This one is also on the harder side along with 68K. It keeps all the gameplay stuff from Rondo but removed the Bible subweapon, now it's back to the classic quintet. The exploration aspect from Rondo is toned down and goes back to a more linear action-packed level design.
Ironically, as the SNES is often mocked for its slowdown, Dracula X is rather slowdown-free for most of the game, certainly has way less slowdown than Rondo (just compare the water serpent boss fight back to back in both games), and ironically as well, way less slowdown than Bloodlines, which is a game with a lot of slowdown, despite being on the Blast Processing Machine, Bloodlines is probably the Classicvania game with the most amount of slowdowns, or at least it's tied with IV.
Am I being too harsh with all these games? Well, it's because I love this series and I've played them countless times, and frankly, when I read all the IV criticism, I always think to myself "but all the other games also changed things... All the other games also have OP stuff... All the other games also have weak points", so here's my little tribute to Classicvania criticism. Mind you I love all these games to death and none of them are bad, with the exception of the already mentioned Haunted Castle, which is also the actual hardest.
Enjoy the series, stop splitting hairs and doing shitposts with console war agendas involved, and have a nice life.
Anonymous No.11903919 [Report] >>11903925
>>11903907
>>11903909
>>11903912
We're not gonna proofread your videoASSay scenario
Sorry anon
Anonymous No.11903925 [Report] >>11903935
>>11903919
What?
Anonymous No.11903927 [Report]
>>11903912
I kneel, have a nice day
Anonymous No.11903935 [Report] >>11903937
>>11903925
He said
>We're not gonna proofread your videoASSay scenario
Sorry anon
Anonymous No.11903937 [Report]
>>11903935
Why do you speak in 3rd person? And I still don't know what you're trying to say. Type like a normal adult.
Anonymous No.11903940 [Report] >>11904051
Honestly, while it's disappointing in a way that Dracula X ditches more advanced stuff from Super Castlevania, I can't really complain too hard, because its gameplay is a lot like Castlevania 1 and 3, just with flashy 16-bit production values.
That's a good time to me!
Anonymous No.11903960 [Report] >>11904002
>>11903409
>Luck Mode
>play as Richter
Both suck, the issue of SotN isn't a mere stats balancing issue, it's a design issue.
Anonymous No.11904002 [Report] >>11904610
>>11903960
Perhaps it is you who is the common denominator here.
Anonymous No.11904036 [Report]
>>11897127 (OP)
Order of Ecclesia, no Castlevania game comes close
Anonymous No.11904051 [Report] >>11904792
>>11903940
>because its gameplay is a lot like Castlevania 1 and 3,
/vr/ really wants the same game over and over, doesn't it
Anonymous No.11904063 [Report] >>11904074 >>11904087 >>11904151 >>11904451
For me it's Bloodlines. I'm autistic, so I like how it's called "Vampire Killer" in Japan, and not Castlevania. "Vampire Killer" sounds a lot cooler. And I like playing as the blonde guy with the spear, I exclusively play as him, I do not using the whip. Also, the fact that you're playing on a Mega Drive and not an a SNES make it cooler for me, because the Mega Drive is black which is a more "evil" color than the light gray of the SNES, which looks more friendly and childish to me.
Anonymous No.11904074 [Report]
>>11904063
based retard.
>>11903912
I kneel too. It's pleasing to read such passionate love for these game.
Anonymous No.11904087 [Report]
>>11904063
My nigga
Anonymous No.11904151 [Report]
>>11904063
Based autistic king. The look of the console should factor into a game's quality. So true.
Anonymous No.11904173 [Report]
>>11903802
Oh there are for sure games that compete with SotN. They're just not retro.
Anonymous No.11904179 [Report] >>11921126
Anonymous No.11904196 [Report]
>>11903912
Cool blog where do I subscribe?
Anonymous No.11904451 [Report]
>>11904063
Black is not a color thougheverbait.
SNES has purple, which is the color of royalty. And the way archons have corrupted humanity over the centuries, royalty is evil nowadays.
Anonymous No.11904554 [Report]
>>11903907
>Here's the harsh truth about the Castlevania series: no game in the series really kept the sanctity and purity of the original game
Enter.
Anonymous No.11904610 [Report]
>>11904002
If ad personam is your only card left it means you're on the ropes. SotN is such a fat lot of nothing because the devs had no interest in designing a game, they onnly cared about designing a world (same as Nintendo on the GC). For the dev, designing a game is work, but designing a world is fun. You don't even need to look further than the NES game to figure that out. The original castlevania was designed as a game, its sequel was designed as a world, greatness followed by nonsense.
Anonymous No.11904643 [Report] >>11905013
>>11903409
>2nd is to play as Richter.
You can tell how pointless and lacking in focus the game really when you play it as Richter. You just traverse several hallways to get some heart refillers (whereas if you play with Alucard, you get new items and abilities that open up progress in the castle, but it's all pointless with Richter).
Anonymous No.11904652 [Report]
I do like Richter's gameplay a lot, how he has a shoryuken and being able to swirl the whip like in CV4, but I agree with the above anons, traversing the castle without the metroid-like limitation of progress makes it feel empty
Anonymous No.11904653 [Report] >>11904779 >>11905436
>>11897127 (OP)
64
Anonymous No.11904779 [Report]
>>11904653
If that was true, Legacy of Darkness wouldn't be a thing. Hopefully recomp soon.
Anonymous No.11904792 [Report]
>>11904051
You're exceptionally retarded if that's what you took away from my statement.
Anonymous No.11905013 [Report]
>>11903409
>>11904643
not /vr/ but richter mode in portrait of ruin is actually a lot of fun, you can't just hydro storm your way through all the bosses in that one. although granted playing as maria is nearly as good until brauner.
Anonymous No.11905119 [Report]
>>11902576
Symphony is great but it's practically interchangeable with the GBA trilogy and the DS games, at least as far as I've played them. Not that this is a negative trait--like, a dozen Castlevania games would be at home in a Top 100 all time list. Music and monsters and magic, oh my!
Anonymous No.11905156 [Report] >>11905186 >>11913981
>>11902576
>The rest of the series can't even compete
Take away SotN graphics and music, and you're left with nothing. That's all this game is, empty window dressing. 1&3, NES entries, are barebones, and yet, they still deliver very robust core experiences.
Anonymous No.11905186 [Report] >>11905201 >>11905216
>>11905156
The soundtrack isn't even that good and has a decent amount of filler; the sound quality is pretty scrunched and the electric guitar tracks sound flat/lacking in bass (nevermind Tak Fujii thinks his playing in them sucks). There's also shit like Final Toccata playing over the entire inverted castle and resetting every time you enter a different area.

Also ironic that the visuals are lauded and then the pause menu is the most barebones interface you could ask for. Shit feels like some debug mode they forgot to rework.
Anonymous No.11905190 [Report] >>11905201 >>11905204 >>11905216 >>11905221 >>11905373
What you niggas think of the PS2 games?
I am all for the """""Igavanias"""""" and the classic ones (specially 3) but never played the PS2 games.
Anonymous No.11905201 [Report]
>>11905186
Maybe wierdly crappy/muddy would be a more apt descriptor than scrunched...

>>11905190
They play like beat 'em up and the level design is pretty much inexistent/akin to SotN and forward. I think they are disgusting but you should still find out by yourself.
Anonymous No.11905204 [Report]
>>11905190
They're pretty dull, especially Curse. Lament's core isn't too bad, but the level design is so mindnumbing it's actually confusing to navigate without constant referral to the map. I still wouldn't call it awful, but every major 3D action-adventure game from the era outdoes it, and so do a score of the more obscure ones. It's a genuine shame. The main (human) character models are also atrocious.
Anonymous No.11905216 [Report]
>>11905186
>The soundtrack isn't even that good and has a decent amount of filler
I'm not gonna argue that, and it actually matches what the game has you do.
>Also ironic that the visuals are lauded and then the pause menu is the most barebones interface you could ask for
The pause menu is so lame because it's the placeholder they used during development before realizing they had no time left to do something more flashy with it. This actually sums up how the devs saw this game, they only cared about doing the stuff they found fun with no desire to work on actual game design.

>>11905190
There's a reason they stopped making them after only 2.
Anonymous No.11905221 [Report]
>>11905190
>What you niggas think of the PS2 games?
kusoge
Anonymous No.11905225 [Report]
>>11897127 (OP)
sympathy for a knight
Anonymous No.11905373 [Report]
>>11905190
Lament is pure kino.
Crazy mode should have been the default difficulty mode though
Anonymous No.11905436 [Report] >>11905518
>>11904653
Annoying contrarian opinion.
Anonymous No.11905518 [Report] >>11905527 >>11905539 >>11905556
>>11905436
Maybe contrarian to call it the best, but the game was liked upon release. It was later during the jaded 00s era that "gamers" started revising history and changing consensus on different games.
Anonymous No.11905527 [Report] >>11905531
>>11905518
Stop posting anytime.
Anonymous No.11905531 [Report] >>11905552
>>11905527
>stop exposing the truth!
no, I was alive and conscious back in the 90s. I remember the old world.
Anonymous No.11905532 [Report] >>11905546
>>11897127 (OP)
Japanese version of 3. Followed by Rondo. Then Chronicles.

If 1 had saves or passwords then it might be the best.
Anonymous No.11905539 [Report] >>11906695
>>11905518
>the game was liked upon release
Yeah that must be why they released an updated version the same year to address complaints. Stop fooling yourself.
Anonymous No.11905543 [Report]
>>11897127 (OP)
The best is yet to come.
Anonymous No.11905546 [Report]
>>11905532
>If 1 had saves or passwords then it might be the best.
The FDS version had a save system.
Anonymous No.11905552 [Report] >>11905580
>>11905531
Ok. When did this "jaded 00s era" begin, exactly?
Anonymous No.11905556 [Report]
>>11905518
and in the 20s era, people started equating having different opinions on the same level as downplaying genocides because they can't handle any new ideas evidently.
Anonymous No.11905580 [Report] >>11905583 >>11905586
>>11905552
In general? Shortly after 9/11
In vidya, probably more like mid/late 90s, when youtubers started appearing.
Anonymous No.11905583 [Report]
>>11905580
>mid late 90s
Meant 00s
Anonymous No.11905586 [Report] >>11905597 >>11909519
>>11905580
Bad news, junior.
Anonymous No.11905590 [Report]
I have always been partial to 3 and 1, and I bought 1 when it came out. I only prefer 3 by a slight margin because of the levels being nonlinear and the different characters adding to the play depth
Anonymous No.11905596 [Report]
>>11897127 (OP)
The one you like the most, dummy. Don't ask - play.
Anonymous No.11905597 [Report] >>11905629 >>11909519
>>11905586
This is from 1999, 00s NPC.
Anonymous No.11905629 [Report] >>11905651
>>11905597
You're missing the point. My point wasn't that no reviews were positive, just that reviews aren't always indicative of wider reception. IGN's own review was positive, and then a few years later had a reviewer that wrote what I posted. Why even bother bringing up the reaction to the Nintendo 64 games like that unless the reviewer were genuinely convinced the reception was middling at best? Negative assessments of it were not hard to find.
Anonymous No.11905651 [Report] >>11906117
>>11905629
As I said, I'm not saying that CV64 is the BEST or anything either, but the overwhelmingly negative modern notion of it just wasn't there back then, or at least it wasn't a consensus.
I think the game is fine, definitely not a bad game as far as 3D action adventure games from the era go, and as far as raw ideas, it had a lot of good ones, interesting ways to innovate the franchise (such as common vampire enemies, I always loved those).
Anonymous No.11906117 [Report] >>11906302
>>11905651
>but the overwhelmingly negative modern notion of it just wasn't there back then, or at least it wasn't a consensus.
When it first launched, sure. But when LoD came out months later, reviewers quickly turned on it and called both games shit. This is from IGN's review, and most reviews you see from that time are similar. C64 was almost immediately dated in less than a year.
Anonymous No.11906197 [Report] >>11906280
Most games I play, I only play once. But once in a while I find a game I like so much I obsess over it and replay it multiple times. CV64 and Legacy were one of those games, I played through every character, every difficulty, and then some doing challenge runs like limiting my sue of healing consumables and mostly use the healing you get when you finish a stage to force me to truly get good especially against bosses. And they're still something I'd fancy replaying.
Anonymous No.11906202 [Report] >>11906280 >>11907447
Anonymous No.11906205 [Report] >>11906309 >>11907447
Lament was good too but by comparison I couldn't even bring myself to 100% the game nor play through the hard difficulty
Anonymous No.11906263 [Report] >>11906282
Classicvania: Dracula X
Metroidvania: Circle of the Moon

Don't @ me if you're a tastelet who thinks they're bad games
Anonymous No.11906280 [Report] >>11906281
>>11906197
I wasn't satisfied with C64 at all, but LoD is legit decent and somehow mesmerizing >>11906202
I regret the towers of duels/sorcery are missing the visual effects of the original.

I'm at a point where I cannot stand replaying OoT anymore because of its game design, and yet I'll gladly go back to LoD despite not having the same level of polish.

https://www.youtube.com/watch?v=hK1h_f0l9tM
Anonymous No.11906281 [Report] >>11906284
>>11906280
LoD has better camera controls (though the camera in the og never bothered me that much), is more polished in certain areas like it's easier to tell the distance of the whip attacks due to the effect they added, and eases the player into the difficulty more smoothly.
But there are many, many levels for which I prefer the CV64 version over the LoD counterpart.
Anonymous No.11906282 [Report] >>11906303
>>11906263
>Classicvania: Dracula X
People tend to shit on it because it's not Rondo and isn't as good (facts) but it's honestly a much better game than what its reputation would lead you to believe. It's a very rewarding game to master.

>Metroidvania: Circle of the Moon
Very solid at what it does (and shoud be doing in the first place as a game). Autorun cheat/patch makes a much better experience.
Anonymous No.11906284 [Report] >>11906298 >>11906353 >>11906518
>>11906281
>LoD has better camera controls
LoD camera pretty much schools anything Nintendo released on N64.

>there are many, many levels for which I prefer the CV64 version over the LoD counterpart
This one I cannot understand. I guess I appreciate the idea of the towers being literal towers in the original but the actual level design doesn't cut it.
Anonymous No.11906298 [Report] >>11906326 >>11906353 >>11907284
>>11906284
No, he’s right. Duel Tower became a generic, easy plat forming stage in LoD and the Tower of Ruins and Art Tower are complete rubbish. Forest of Silence is also much better in the original.
Anonymous No.11906302 [Report] >>11906315
>>11906117
It still isn't the overwhelming negative energy people project onto those games nowadays though. It had mixed reviews (lod) not full negative/panned.
I personally don't think they are masterpieces or anything, but I think they are decent 5th gen adventure 3D games, all things considered, and the atmosphere and art direction I think was on point.
I stand by my observation of actual hate for these games starting during the jaded 00s.
Anonymous No.11906303 [Report] >>11906325
>>11906282
>Autorun cheat/patch makes a much better experience.
I've grown to appreciate the double tap to run. It adds an element of delay/commitment to your actions that brings it a step closer to Classicvania, which is the overall idea of the game anyway.
Anonymous No.11906309 [Report]
>>11906205
Still find it wild how DMC3 copied the Succubus fight from Lament.
I really like this game too, give it another chance on crazy mode some day!
Anonymous No.11906315 [Report] >>11906320
>>11906302
>I stand by my observation of actual hate for these games starting during the jaded 00s.
Could be just that Castlevania was god tier, and other games made the 3D transition so well.
Anonymous No.11906320 [Report]
>>11906315
>transition to 3D
This phrase seems meme-y to me, I guess because of that one schizo who spammed the "rough transition" shitposts a while back
Anonymous No.11906325 [Report]
>>11906303
The double tap isn't an issue in itself, the issue is that changing direction cancels your run.
Anonymous No.11906326 [Report] >>11906352
>>11906298
>Duel Tower became a generic, easy plat forming stage in LoD
Which is still much better than the original.

>the Tower of Ruins and Art Tower are complete rubbish
These levels do not exist in C64.

>Forest of Silence is also much better in the original
Definitely not.
Anonymous No.11906352 [Report] >>11906371
>>11906326
1. No, the original is much better.
2. Never said they did, just the point that LoD is full of poor level design.
3. You’re wrong, they butchered Forest of Silence.
Anonymous No.11906353 [Report] >>11906358 >>11906373 >>11907284
>>11906298
Forest of Silence is the only level in LoD I consider an objective improvement.
In fact I genuinely believe that half of the complains about CV64 wouldn't exist if it had LoD's Forest because the original is a terrible intro level. Now the comparison isn't completely fair because the forest isn't LoD's first level; but in the original the first platforming you have to do is around death pits, before the player gets a grasp of the jumping. Quickly after that you fight a Werewolf while skeletons are constantly respawning around. Instead, LoD's first levels make sures the player gets a hang of the jumping in safe conditions before throwing death pits and the werewolf is fought on its own.

>>11906284
When it comes to 3D level design of the mid 90's, it was all about verticality combined with the sheer volume and scale of things, in a way that weren't previously possible. This is what makes a level like the og's Tower of Execution interesting to me, slowly scaling it, looking around to gauge your progress, it's like trekking on top of a mountain if you ever did that. LoD's Tower of Execution is also a good level but it's a lot more flat

But all the levels in LoD are still good... except from Villa, it's the most memorably level in the og and I absolutely despise what they did to it in LoD.
Anonymous No.11906358 [Report] >>11906362
>>11906353
The platforming and combat are supposed to be challenging in Forest of Silence. That’s why changing it to an uneventful, piss easy level ruins it. LoD Forest of Silence may as well not exist, as beating it is so trivial.
Anonymous No.11906362 [Report] >>11906367
>>11906358
The way I see it, LoD's Forest of Silence would better in the OG, and OG's Forest of Silence would be better if it was in LoD.
What I mean is LoD's Forest is a better intro stage, except that LoD already had an intro stage before that. Meanwhile the OG pushed the player into the flames without proper introduction.
Anonymous No.11906367 [Report] >>11906368
>>11906362
I disagree, I don’t think treating players like babies is good for anything. Also, what do you mean by “OG”?
Anonymous No.11906368 [Report] >>11906370
>>11906367
I mean the original Castlevania on N64, I occasionally also call it CV64 but I don't like to do that because that's not its name, it was just called Castlevania.
Anonymous No.11906370 [Report] >>11906403
>>11906368
But does OG stand for something or what?
Anonymous No.11906371 [Report] >>11906376
>>11906352
The original tower of duels is terrible (made only worse by the lack of checkpoint).
LoD FoS is a huge improvement.
Anonymous No.11906373 [Report]
>>11906353
>except from Villa, it's the most memorably level in the og and I absolutely despise what they did to it in LoD
I only remember them improving the visuals and changing how to solve it with cornell.
Anonymous No.11906376 [Report] >>11906396 >>11906403
>>11906371
No, it’s much better in the original. Jumping across moving platforms with Medusa heads and bats getting in the way is like something out of the original Castlevania. It’s a nice challenge and has nice extras for exploring the stage. LoD turns it into an extremely simple platforming stage with little challenge. Unforgivable for something so late in the game.
Anonymous No.11906396 [Report] >>11906404
>>11906376
The original ToD is really bad in its design.
Anonymous No.11906403 [Report] >>11907447
>>11906370
OriGinal

>>11906376
In the OG Duel Tower I really like the shortcut you can take in the middle of the stage if you scale down one of the tower.
However in LoD you can do this and that's also pretty cool
Anonymous No.11906404 [Report]
>>11906396
No it isn’t. The only downside is the frame rate.
Anonymous No.11906478 [Report] >>11906483 >>11906561
>>11903409
>play with Luck Mode
Thanks for making me aware of this. I made it to the second castle, but I'm gonna restart with luck mode and see how it is.
Anonymous No.11906483 [Report] >>11906514 >>11906561
>>11906478
Luck Mode is harder at the start of the game, but very quickly the difference in stats is marginal at best and instead it makes the game easier because of the drops you'll get getting
Anonymous No.11906514 [Report] >>11906561
>>11906483
What drops make it easier?
Anonymous No.11906518 [Report]
>>11906284
>This one I cannot understand
For me, I think C64's Tower of Sorcery is way better than LoD's, so much more colorful. I also agree with other anons that the C64 Forest of Silence is better than LoD's but purely on the basis of soul.
Anonymous No.11906561 [Report] >>11906585 >>11906597
>>11906478
>>11906483
>>11906514
Luck Mode makes you weak as fuck at the beginning, all your stats are 1, except for Luck, which is 99, and you also start with an item that boosts your luck by 20 more.

The game still gets easier as it goes, but fundamentally you're forced to be extremely cautious and methodical early on in the game, and generally be a bit more careful overall. The fun part is that you will get all kinds of drops this way, which means you may get unusual and fun equipment often, which you can experiment with.
Towards the end of the game, it does still get easy, but I think that it still forces you to play differently for well more than half the game.
Anonymous No.11906585 [Report] >>11906742
>>11906561
>Luck Mode makes you weak as fuck at the beginning, all your stats are 1, except for Luck, which is 99, and you also start with an item that boosts your luck by 20 more
Luck mode is retarded, your regular attacks do shit damage unless you get a critical, so all you need to do is spam your fist and you're bound to make a critical that'll one shot anything.
Anonymous No.11906597 [Report] >>11906601 >>11906742
>>11906561
I'm one hour in, got the blue door pass.
It does require more caution, makes the game more engaging. But this is just what I thought while playing normal mode: reduce health and hearts, increase the drop rate. I should have done this earlier.

Still needs some restrictions if one wants challenge, but that's the nature of RPGs.
Anonymous No.11906601 [Report] >>11906742
>>11906597
Forgot to say I haven't had any good drops lol. A bronze cuirass, 10 minutes before I find one in the library.
Anonymous No.11906657 [Report] >>11906732
>>11903032
>Contrarian of the Moon
Anonymous No.11906665 [Report] >>11906717 >>11911001
The amount of cope against SoTN is physically palpable. It all boils down to not allowing one self to just have fun with the game.
Anonymous No.11906695 [Report] >>11907140
>>11905539
Did you miss the part where the game was forced to release before Konami's fiscal year and two entire characters got scrapped, disingenuous faggot?
Anonymous No.11906717 [Report] >>11906739 >>11911001
>>11906665
/vr/ has a strange mindset that game should be hard as nails to be good and you'll lose gamer cred if you play easy games.
Anonymous No.11906732 [Report] >>11919594
>>11906657
>#1 best selling metroidvania in the series
>contrarian
It's cute how hard some people try to rewrite history.
Anonymous No.11906739 [Report]
>>11906717
/vr/ isn't one person, and there's also a lot of anons who samefag so it seems more people than it actually is.
Also, "hardcore gamer" cred exist across all vidya communities, the obsession with wanting to be hardcore is more modern than anything, what with how people use video games as a sort of reality show, either by streaming or cheevos, video games became a sort of peacock feather in modern society.
One could argue "always was", due to golden age arcade gaming focusing on score, and I'm not saying challenge is a bad thing, but modern people LARP as hardcore players, most really aren't, but won't admit it.
Anonymous No.11906742 [Report] >>11906758
>>11906585
I chose to rely extensively on the Seeking Spirits spell instead for the early part.

>>11906597
Symphony's difficulty curve just isn't great, no, but I still find Luck Mode more enjoyable.

>>11906601
You're bound to bump into stuff eventually.
Anonymous No.11906758 [Report] >>11906760
>>11906742
>Symphony's difficulty curve just isn't great, no, but I still find Luck Mode more enjoyable.
Luck mode seems like a straight improvement.

Player damage ramps up too quickly. 1:30 hours in, bat form got, with a plain broadsword and enemies rarely require finesse anymore.

I'm guessing romhacks already exist to reduce damage output, balance weapons
Anonymous No.11906760 [Report]
>>11906758
I played a hard type romhack a long time ago (feels like a decade ago) and it was really good... except that spells were still too OP.
Anonymous No.11907140 [Report] >>11907236 >>11907424
>>11906695
Who the fuck cares if it got rushed? Who cares if it isn't the devs' fault? It got released as a shit game, so it's a shit game. What are you, a Sonic fan?
Anonymous No.11907236 [Report] >>11907424 >>11907427
>>11907140
There's a nuanced difference between a pure shit game and a rushed one with potential due to publisher meddling. Also don't move the goalposts here with your false equivalency bullshit you mongoloid; you claimed they released LoD because CV64 was shit (it really wasn't) when we know they were forced to rush it and drop planned content/features, hence why LoD feels more polished gameplay-wise overall since they were able to spend a bit more time on it. Konami basically allowed them to do further work under the guise of a new fully priced game.
Anonymous No.11907284 [Report] >>11907447 >>11908471
>>11906298
I actually like Tower of Ruins, the Tomb Raider vibe is actually sort of cool. Art Tower is bogged down by all the mandatory sun/moon switching but it still has some neat setpieces here and there. I'm ok with the more involving platforming in Duel Tower but I really miss the radioactive green water.

My main issue with LoD is the lack of cohesion between areas once you get to Cornell's new stages. There's no natural flow in between them and this is something that the vanilla game nailed extremely well.

>>11906353
I don't mind the LoD's Forest of Silence as an alternative version, although it does feel more simplified so to speak compared to the original. Still, it's a fun stage to run through and the not-so-hidden shortcut is really fun to pull off.

CV64 and LoD are sort of opposites in a certain way. LoD (Cornell scenario) gives you a better "first impression," but then you reach his padded version of the Vill, and it starts fizzling out and lacking consistency. CV64 on the other hand leads you to believe it betrays your expectations, but then you keep playing, and the game just keeps getting better, ending in a satisfying manner.

>But all the levels in LoD are still good... except from Villa
Reminder that the Villa and the Castle Wall are identical to the originals if you play as Reinhardt or Carrie. I only rate LoD over 64 if it's Reinhardt's scenario on Hard difficulty; easily the most replayable adventure game on N64.

By the way, the game looks killer on hi-res mode. Shame about its poor performance on real hardware, but it's worth trying out if emulated to get rid of all slowdown and wtih the comfiest CRT shader you got at hand.
Anonymous No.11907424 [Report]
>>11907140
>>11907236
C64 isn't a bad game but a bad product.
Anonymous No.11907427 [Report] >>11907463 >>11908696
>>11907236
Of course there's a difference, but the difference doesn't fucking matter if it doesn't make the game any more fun. If a game has shitty collision detection, shitty controls, and shitty padding, that's not going to magically go away no matter how much "ambition" or "soul" the devs had. That's not going to make me want to play it any more and it's not going to make the act of playing it any more fun. It doesn't work for Daikatana and it doesn't work here.

LoD is the "completed vision" Konami had for the game. But it didn't actually fix CV64's problems, it just added more content to a game that was already seriously flawed.
Anonymous No.11907447 [Report]
>>11907284
>>11906403
>>11906205
>>11906202
SOVL
Anonymous No.11907462 [Report] >>11907483
The CV64 director was also a big CV fan.
He had ideas for a multiplayer VS castlevania game but never realized - eventually Konami made Harmony of Despair
Anonymous No.11907463 [Report]
>>11907427
The game is nothing like you claim. You just got filtered.

>LoD is the "completed vision" Konami had for the game.
It really isn't, in fact it even dropped features like nighttime making enemies stronger.

>But it didn't actually fix CV64's problems, it just added more content
Oh ok, you didn't actually play LoD.
Anonymous No.11907483 [Report] >>11908471
>>11907462
The interview GamePro conducted with Takeo Yakushiji in their issue number 112 was very fascinating. Really makes you wonder what the game could have been. https://archive.gamehistory.org/item/b133a2ab-bbb3-492f-ab88-a74659df74e5/pdf?token=9674667d-3170-48fa-9e68-ef9737eb9221&length=235729411

The North American strategy guide also has illustrations of Actrise, Renon, Death, Gilles de Rais, the Fernandez warrior, Vincent and Final Dracula drawn by Yakushiji.
Anonymous No.11908471 [Report] >>11909385
>>11907284
I agree about everything you just said; and yes I played it emulated in hires mode.

I'd also add that Cornell's Tower of Sorcery is really bland as well which is a worse offender by the end of the game. It feels like they added it "just because" they had it but didn't really know what to do with it or had the time.

The Outer Wall is a really cool level though which taps into my liking of climbing things.

In the end both games complement each other's well but the original is a more cohesive experience.

>>11907483
Cool stuff. Pretty much every game is like this though. Lot's of ideas and plans and not everything makes it into the game. Especially so early on in dev. Anyway they basically only had around 10-11 months to make the game.
Anonymous No.11908696 [Report]
>>11907427
>it didn't actually fix CV64's problems
LoD absolutely fixed C64 biggest issues.
Anonymous No.11909061 [Report] >>11909147 >>11909385
The 64 games just control like ass. I hate how they feel.
Anonymous No.11909147 [Report] >>11909710
>>11909061
LoD controls just fine.
Anonymous No.11909385 [Report] >>11909710
>>11908471
Oh yeah, I also don't like that they removed all the cool-looking stuff and effects in Tower of Sorcery. The original had better lighting and looked really pretty with all the colors, bubbles snowflakes and frost floating in the air. Maybe they had to downgrade it to work decently in hi-res mode? It's the only explanation I can think of, aside from still having to work with a 16MB cart while keeping most content from CV64. Goemon also had to work with the same size limitations despite featuring two vocal songs.

Pretty sure the Tower of Execution was reworked due to performance issues. Regardless of what one thinks of the LoD version of the stage (I personally still like it), it performs better on console overall.

I also think Tower of Science had some neat setpieces not present in the LoD version, like the huge elevator view and that central area with all the glass pods. But these new sections where you have to cross a bridge and jump across a bunch of platforms while laser turrets are shooting at you is pretty nutty.

>Anyway they basically only had around 10-11 months to make the game.
Part of me wishes KCE Kobe had been given more time, budget and resources, but on the other hand, I'm not sure if having four characters with entirely different stages and storylines would have helped in the long run. For all we know, cutting out two characters might have allowed them to focus more on the rest of the game.

>>11909061
Castlevania is meant to have clunky controls. But anyways, you're supposed to jump around while attacking and rely on sidestep for crowd control/avoiding nearby enemies. Also what the other Anon said.
Anonymous No.11909519 [Report] >>11909589
>>11905597
gem
>>11905586
coal
Anonymous No.11909589 [Report]
>>11909519
Go back.
Anonymous No.11909710 [Report] >>11909714 >>11909716 >>11909846
>>11909147
It really doesn't.
>>11909385
I don't hate how the Classicvanias feel, though. Those games don't feel like ass. The 64 games are ass.
Anonymous No.11909714 [Report]
>>11909710
>The 64 games are ass.
I don't know about you guys but this argument convinced me. I stopped liking Castlevania 64.
Anonymous No.11909716 [Report] >>11909846
>>11909710
>It really doesn't.
Try again with Reinhardt.

>I don't hate how the Classicvanias feel, though. Those games don't feel like ass. The 64 games are ass.
Pic related.
Anonymous No.11909731 [Report]
>>11897128
fpbp
Anonymous No.11909846 [Report]
>>11909716
>imagine the original NES castlevania
Great stuff.

>>11909710
>The 64 games are ass
Only the original version.
Anonymous No.11909964 [Report]
>>11897127 (OP)
The friends you made along the way
Anonymous No.11910193 [Report]
Castlevania 1 is the best. 3 is pretty good as well. Anything else is way too easy
Anonymous No.11911001 [Report] >>11911009 >>11911016 >>11919698
>>11906665
>It all boils down to not allowing one self to just have fun with the game
You could apply that to any person and any game. Meaning it's an empty non argument.

>>11906717
>game should be hard as nails
Games should be designed to be games. A game needs direction and intent, good, meaningful contents is what creates substance.

Take the Kirby series for example, difficulty is overall at a low level, yet do not feel any need to complain about it. Still, people can tell that a game like Kirby 3 isn't doing its job (despite pretty graphics). SotN is the Kirby 3 of the Castlevania series, an entry entirely carried by its pretty visuals.
Anonymous No.11911009 [Report]
>>11911001
>an entry entirely carried by its pretty visuals.
And exploration and music. The combat was the weak part of sotn.

I'm still waiting for that 3D metroidvania that improves upon sotn, with more complex level design and combat that isn't trivialized by stat gains.
Anonymous No.11911016 [Report] >>11911191
>>11911001
>Games should be designed to be games.
SOTN is, indeed, a game by it's design.
Anonymous No.11911018 [Report] >>11911683
CV64 is proto-soulslike and I'm tired to pretend it isn't.
Anonymous No.11911191 [Report]
>>11911016
SotN is a collection of assets. It's a glorified demo.
Anonymous No.11911669 [Report] >>11912228
>>11897127 (OP)
III (JP) > I > Rondo > Bloodlines > IV > Chronicles > Dracula X > Haunted Castle.
Anonymous No.11911683 [Report]
>>11911018
And Lament of innocence with its real time menu too
Anonymous No.11912228 [Report] >>11912395 >>11913957 >>11915227
>>11911669
IV definitely is better than Bloodlines.
Anonymous No.11912395 [Report] >>11913957
>>11912228
They're very close for me. IV has the best platforming in the series but Bloodlines has faster paced gameplay, better boss fights, visuals and music.
Anonymous No.11913949 [Report]
>>11902576
>Rondo isn't top 100
Bro you're on crack. And 80% of what made sotn so great came directly from Rondo and Simons Quest
Anonymous No.11913957 [Report]
>>11912228
>>11912395
>4 has the best platforming in the series
Absolute shitter opinion. 4 is hands down the worst in the series and not fit to lick Bloodlines sweaty frenulum
Anonymous No.11913964 [Report]
>good game is better than good game and is actually trash!!
Really tired of neo /vr/'s repetitive shitposting
Anonymous No.11913981 [Report]
>>11905156
I totally disagree. SOTN is like 40% reused assets and it shows with the inconsistent style and animations. I hate Alucard's walk cycle and I think a LOT of the backgrounds are really ugly. On top of that SOTN has probably the weakest ost in the series up to this point.

Despite that I really like the gameplay, the castle layout and the progression. Everything you picked up made alucard feel so much more powerful in such a tangible way and by the end of the game, when you lazily shit on dracula, it feels so awesome and earned. I understand why people dont enjoy those aspects about it, as a classicvania fan primarily, this game basically betrays everything the series had built towards, but holy fuck its peak.
Anonymous No.11913985 [Report]
>>11897127 (OP)
Order of Ecclesia and it isn’t close.

CV1 NES honorable mention for being such a tight package.

Kid Drac GB most underappreciated in the franchise
Anonymous No.11915227 [Report]
>>11912228
Agreed. I like Bloodlines a lot, though. IV's grown on me over the years. It's a shame we never got anything quite like it again.
Anonymous No.11915272 [Report]
>>11897127 (OP)
I don't know, man
Anonymous No.11915343 [Report] >>11915346
>>11900647
>the first time I put it in I beat both loops with only dying once
Anonymous No.11915346 [Report]
>>11915343
Same. People who claim IV is tew ewsee probably used save states at stage 8. Probably as early as stage 3 too.
Anonymous No.11915348 [Report] >>11916816 >>11917297
>>11898463
this is bait by a retard who knows nothing

Simon's Quest was kino and nothing like the others, and SotN was intentionally made as an attempt to fix the glaring mistakes of Simon's Quest, which were mostly localization errors.
Anonymous No.11916816 [Report]
>>11915348
>Simon's Quest was kino
It was terrible and destroyed the momentum generated by the original game.

>SotN was intentionally made as an attempt to fix the glaring mistakes of Simon's Quest
SotN didn't fix anything from Simon's Quest, it's the exact same nonsense.
Anonymous No.11917297 [Report]
>>11915348
>Simon's Quest was kino and nothing like the others
ENTER
Anonymous No.11919594 [Report]
>>11906732
That's just a perk of being an early Gameboy title
Anonymous No.11919698 [Report]
>>11911001
>You could apply that to any person and any game.
>Games should be designed to be games
pack it up bois, intellectual juggernaut here.
Anonymous No.11919716 [Report] >>11919806
>>11897130
Casual bitch
Anonymous No.11919806 [Report] >>11919809
>>11919716
Hipster bitch
Anonymous No.11919809 [Report] >>11919836 >>11919927
>>11919806
>only likes the easiest games in the franchise
>gets mad when called out
Your insecurity is showing.
Anonymous No.11919836 [Report] >>11919838
>>11919809
I'm literally not mad tho
Anonymous No.11919838 [Report] >>11919842
>>11919836
You are both mad and bad lmao
Anonymous No.11919842 [Report]
>>11919838
Ok
Anonymous No.11919927 [Report]
>>11919809
>easiest games in the franchise
He didn't list Rondo of Blood or Blodlines.
Anonymous No.11919976 [Report] >>11920086 >>11920770
CV64 has like 8 names in the credits and 3 of them are tourist blokes they found at the convenience store to do english narration.
Anonymous No.11920086 [Report] >>11920123
>>11919976
What about LoD?
Anonymous No.11920123 [Report]
>>11920086
The LoD was huge!
Anonymous No.11920770 [Report]
>>11919976
Don't you fucking dare badmouthing Scott McCulloch again
Anonymous No.11921126 [Report] >>11921141 >>11921156 >>11921189
>>11904179
Just had another go at it. The game is solid, more so than I previously thought. The one thing that definitely doesn't stil well with me is the choice to map the subweapons to a combo when the SNES had more than enough buttons for that, leading to fuck ups when on stairs. I'm sure the game was made on a stupidly short schedule so it's hard to assess how many gameplay choices are truly intentional or just the best they could come up with. Definitely a very underrated entry that's 100% more interesting to play than the stupidly overrrated SotN.
Anonymous No.11921141 [Report]
>>11921126
>100% more interesting to play than the stupidly overrrated SotN.
Come back when you've played it as much as sotn, and the honeymoon period is over.
Anonymous No.11921156 [Report] >>11921197
>>11921126
>I'm sure the game was made on a stupidly short schedule so it's hard to assess how many gameplay choices are truly intentional or just the best they could come up with.
The game got fucked because of the 1995 Kobe Earthquake that destroyed hardwafe for various Konami projects including that. The release-date wasn't postponed and the released product was stitched together quickly under several hours of crunch.
Anonymous No.11921189 [Report] >>11921201
>>11921126
>leading to fuck ups when on stairs.

To use subweapons on stairs: hold the attack button and press up, not the contrary.
Anonymous No.11921197 [Report] >>11921637
>>11921156
>the 1995 Kobe Earthquake that destroyed hardwafe for various Konami projects including that
Sounds absolutely grim, how much was lost?
Anonymous No.11921201 [Report] >>11923687
>>11921189
>hold the attack button and press up
Doesn't work.
Anonymous No.11921385 [Report]
>>11897128
fpbp
Anonymous No.11921637 [Report] >>11921749
>>11921197
They were going to put some more of Konami's MSX catalogue to the SNES, including a translated port of SD Snatcher. The earthquake at Konami Kobe's HQ put an end to those plans.
Anonymous No.11921749 [Report] >>11923676
>>11921637
>They were going to put some more of Konami's MSX catalogue to the SNES
The MSX Castlevania is underrated too.
Anonymous No.11923671 [Report]
>>11897130
Poser
Anonymous No.11923676 [Report]
>>11921749
I thought it was terrible but I didn't make it far. When Konami made games specifically for the MSX they were good, but in my experience MSX versions of games from other platforms tend to be poor. Like Goemon, which some MSX fans want to pretend is the better version because "it has more levels", what a joke, you can't even walk diagonally. .
Anonymous No.11923687 [Report]
>>11921201
Hmm, it works in other CV games like 3 but maybe not in XX