Thread 11897891 - /vr/

Anonymous
7/27/2025, 12:40:11 AM No.11897891
simgames
simgames
md5: 52950f660b3204298267aa0cbc865f49🔍
Why did the SIM franchise die?
Replies: >>11897895 >>11897918 >>11898086
Anonymous
7/27/2025, 12:44:51 AM No.11897895
>>11897891 (OP)
they dont work well on consoles
Anonymous
7/27/2025, 12:59:40 AM No.11897918
SimCity_2013_Limited_Edition_cover
SimCity_2013_Limited_Edition_cover
md5: 27361e7450b7a3181e03eacdcfa4cec0🔍
>>11897891 (OP)
Whoever is behind this should be hung in the streets. Spore is a disgusting abomination but they way they tried to casualize simcitt they really deserve to get trapped by a pack of wild StarCraft triggers
Anonymous
7/27/2025, 2:13:56 AM No.11898046
Sims sold more and simcity died in mediocrity
Replies: >>11898061
Anonymous
7/27/2025, 2:19:26 AM No.11898061
>>11898046
SimCity and Sims both got infected by EA but since the target audiences differed SimCity died because it was shit and men dont accept that where as the Sims thrived because women are willing to waste thousands of dollars on garbage since they dont know any better.
Anonymous
7/27/2025, 2:27:59 AM No.11898086
>>11897891 (OP)
>In 1997, Maxis agreed to be acquired by Electronic Arts by means of a stock swap which valued Maxis at $125 million.[9] In a press release, Maxis stated it agreed to the acquisition in order to take advantage of Electronic Arts' strong distribution channel.[10] The transaction was complete on July 28, 1997, and triggered major changes at the company. Jeff Braun left, having received a sizeable amount of money during the purchase, and nearly half of the Maxis staff were laid off.[11][7]
Replies: >>11898091
Anonymous
7/27/2025, 2:30:00 AM No.11898091
>>11898086
>Maxis stated it agreed to the acquisition in order to take advantage of Electronic Arts' strong distribution channel
What was so strong about it? I remember seeing Maxis games featured front and center in every computer store in the 90s before EA bought them. What more could they possible need?