Thread 11910131 - /vr/ [Archived: 163 hours ago]

Anonymous
8/1/2025, 2:44:49 AM No.11910131
6b413d7d-839b-4562-975e-a5bfcf66bfe6
6b413d7d-839b-4562-975e-a5bfcf66bfe6
md5: ad2e723c2a33c6c136aa69e34f3a56ff🔍
Was this game seen as a great leap forward in terms of graphics at the time?
Replies: >>11911475 >>11912979 >>11913734 >>11913894 >>11913921
Anonymous
8/1/2025, 3:00:14 AM No.11910163
If you have to ask this, you're too young to be here
Replies: >>11910171
Anonymous
8/1/2025, 3:06:37 AM No.11910171
>>11910163
Fpbp

But yeah it was very impressive and compared very well to the games on the “next gen” systems at the time. I remember my friend and I watching the Nintendo Power video tape hyping the game and being completely stunned. It felt like the A-bomb that ended the 16 bit war.

I’m not the biggest fan of pre-rendered graphics but Rare could really make that shit work.
Anonymous
8/1/2025, 3:07:49 AM No.11910173
No, Daytona USA existed
Replies: >>11910182
Anonymous
8/1/2025, 3:10:39 AM No.11910182
>>11910173
The 16-bit port was of Virtua Racing, good port imo
Anonymous
8/1/2025, 3:14:36 AM No.11910194
Prerendered sprites weren't new, but it was marketed well enough to convince enough people that it was
Replies: >>11910205
Anonymous
8/1/2025, 3:16:32 AM No.11910205
>>11910194
What were some impressive pre-rendered 3D games pre-DKC?
Replies: >>11910258 >>11910364 >>11910556
Anonymous
8/1/2025, 3:41:28 AM No.11910258
flyingfish1
flyingfish1
md5: d57fef259183ed3687d231b2bb252e76🔍
>>11910205
not games, images
Replies: >>11913545 >>11913715 >>11913746
Anonymous
8/1/2025, 3:59:12 AM No.11910294
wj7q63o90e831
wj7q63o90e831
md5: 92948f2074f1e5b0a0db9370289b364d🔍
There is a commonly-told story that when DKC was first revealed at a trade show (CES 94), the press and public assumed that it was designed for Nintendo's "new console or new add-on". And then when it was revealed that the game was simply a 16-bit SNES game, it blew minds.

Anyway, here's some great footage from those days.
https://www.youtube.com/watch?v=-j1f9SVEDw8
Anonymous
8/1/2025, 4:22:45 AM No.11910342
GRgkFcVXEAAseNc
GRgkFcVXEAAseNc
md5: 6dd53574b8533bc768ac64875389a8d2🔍
Replies: >>11910982 >>11913381 >>11913695
Anonymous
8/1/2025, 4:37:40 AM No.11910364
>>11910205
myst
Anonymous
8/1/2025, 6:11:28 AM No.11910556
ps1-jrpg-saga-frontier-remastered-gets-an-april-ps4-release-date
>>11910205
Pretty much only Myst on PC and Stardust on Amiga. DKC wound up being more impressive than either because it was a Super Nintendo game that needed no additional add-ons and was one of the greatest action platformers ever made. That's not discounting Myst's impact, it just wasn't as impressive because it was CD-only PC game and it was still just a point-and-click adventure. And if you never heard of Stardust until now? That's because it's garbage.
I'll tell you right now though, DKC got everybody scrambling to get their own rendering software to use for themselves, especially Square.
Anonymous
8/1/2025, 7:26:05 AM No.11910705
I remember Jeff Gerstmann ranting about how when pre rendered sprites started showing up a lot of folks though they were ugly. The fact is there was already full 3d in some arcade games and of course in video animation at the time, and the pre rendered graphics weren’t really that impressive.
Personally, I like how dkc looks and I think it holds up.
Anonymous
8/1/2025, 9:51:22 AM No.11910982
>>11910342
>The playing arena is 32 megabit.

Humanity cannot be considered a civilized species as long as any major nation still operates an advertising industry.
Anonymous
8/1/2025, 2:51:54 PM No.11911475
>>11910131 (OP)
Donkey Kong Country is TRULY perfect. If you do not get this AMAZING new generation of Donkey Kong madness, you are STUPID.
Replies: >>11913925
Anonymous
8/2/2025, 3:00:26 AM No.11912979
>>11910131 (OP)
>great leap forward
MODS
Anonymous
8/2/2025, 7:17:42 AM No.11913381
>>11910342
His fur is just a suit?
Anonymous
8/2/2025, 8:15:27 AM No.11913448
On the SNES definitely. I mean real 3d stuff at home like Starfox, Vortex, Geograph Seal, Virtua Racing and some noche pc stuff were all out already, but weren’t super popular. And the arcades all looked better. 3DO had been out for a while. I think the Saturn released in Japan around the same week as dkc and 32x was around then too. psx was like a month later. But as a 16 bit game yeah DKC was a big deal. There was a lot of 3D hype building up at the time but for a brief while DKC was 3d enough and you could play it NOW, right on your snes without shelling out for an expensive add on or niche system. And it played precisley in a way everyone could easily understand, not something like Vortex where normies didnt get the controls, or understand 3d space.
Replies: >>11913690
Anonymous
8/2/2025, 9:43:04 AM No.11913545
>>11910258
>1600x1000 res 3D CGI Raytraced image from early 90s
How the fuck long did that take to render back then?
Anonymous
8/2/2025, 11:42:03 AM No.11913681
By no means was DKC technically groundbreaking. Fundamentally it’s still just a standard 2D sidescrolling platformer. What made it stand out was the use of pre-rendered CG sprites and backgrounds as opposed to typical pixel art. It was just a clever party trick back when 3D CG was a marketable novelty. Regardless it’s still a great game.
Anonymous
8/2/2025, 11:44:34 AM No.11913687
The graphics in dkc were ugly as shit, though. I remember seeing a demo kiosk in sears a a kid and wondering why it looked so bad.
Anonymous
8/2/2025, 11:45:32 AM No.11913690
>>11913448
What are you talking about?
There were plenty of popular 3D games already.

Elite and Wing Commander weren't niche.
Anonymous
8/2/2025, 11:51:17 AM No.11913695
download (15)
download (15)
md5: f5fdb11c698b08ecf4642c5125c8deaf🔍
>>11910342
Furry creatures just look wrong on early CGI.
I prefer Vectorman's art direction.
Anonymous
8/2/2025, 12:03:37 PM No.11913715
>>11910258
Is this from a game? If so, which one?
Anonymous
8/2/2025, 12:19:14 PM No.11913734
>>11910131 (OP)
yes absolutely
Anonymous
8/2/2025, 12:29:43 PM No.11913746
>>11910258
You're a fucking moron.
Anonymous
8/2/2025, 1:10:30 PM No.11913806
Pretty much everything in DKC was 3D modeled and then rendered to 2D sprites so everything blended together perfectly to create a really detailed and 3D-looking game.
Anonymous
8/2/2025, 2:03:43 PM No.11913894
>>11910131 (OP)
Yes, it's the only reason these shit platformers are still remembered.
Anonymous
8/2/2025, 2:34:33 PM No.11913921
>>11910131 (OP)
It literally saved the SNES from being humiliated by the MD.
Anonymous
8/2/2025, 2:36:46 PM No.11913925
>>11911475
It's way too hard but OK
Replies: >>11913930
Anonymous
8/2/2025, 2:39:33 PM No.11913930
>>11913925
I know that post is insulting but it's the truth.