Was this game seen as a great leap forward in terms of graphics at the time?
If you have to ask this, you're too young to be here
>>11910163Fpbp
But yeah it was very impressive and compared very well to the games on the “next gen” systems at the time. I remember my friend and I watching the Nintendo Power video tape hyping the game and being completely stunned. It felt like the A-bomb that ended the 16 bit war.
I’m not the biggest fan of pre-rendered graphics but Rare could really make that shit work.
>>11910173The 16-bit port was of Virtua Racing, good port imo
Prerendered sprites weren't new, but it was marketed well enough to convince enough people that it was
>>11910194What were some impressive pre-rendered 3D games pre-DKC?
There is a commonly-told story that when DKC was first revealed at a trade show (CES 94), the press and public assumed that it was designed for Nintendo's "new console or new add-on". And then when it was revealed that the game was simply a 16-bit SNES game, it blew minds.
Anyway, here's some great footage from those days.
https://www.youtube.com/watch?v=-j1f9SVEDw8
>>11910205Pretty much only Myst on PC and Stardust on Amiga. DKC wound up being more impressive than either because it was a Super Nintendo game that needed no additional add-ons and was one of the greatest action platformers ever made. That's not discounting Myst's impact, it just wasn't as impressive because it was CD-only PC game and it was still just a point-and-click adventure. And if you never heard of Stardust until now? That's because it's garbage.
I'll tell you right now though, DKC got everybody scrambling to get their own rendering software to use for themselves, especially Square.
I remember Jeff Gerstmann ranting about how when pre rendered sprites started showing up a lot of folks though they were ugly. The fact is there was already full 3d in some arcade games and of course in video animation at the time, and the pre rendered graphics weren’t really that impressive.
Personally, I like how dkc looks and I think it holds up.
>>11910342>The playing arena is 32 megabit.Humanity cannot be considered a civilized species as long as any major nation still operates an advertising industry.
>>11910131 (OP)Donkey Kong Country is TRULY perfect. If you do not get this AMAZING new generation of Donkey Kong madness, you are STUPID.
On the SNES definitely. I mean real 3d stuff at home like Starfox, Vortex, Geograph Seal, Virtua Racing and some noche pc stuff were all out already, but weren’t super popular. And the arcades all looked better. 3DO had been out for a while. I think the Saturn released in Japan around the same week as dkc and 32x was around then too. psx was like a month later. But as a 16 bit game yeah DKC was a big deal. There was a lot of 3D hype building up at the time but for a brief while DKC was 3d enough and you could play it NOW, right on your snes without shelling out for an expensive add on or niche system. And it played precisley in a way everyone could easily understand, not something like Vortex where normies didnt get the controls, or understand 3d space.
>>11910258>1600x1000 res 3D CGI Raytraced image from early 90sHow the fuck long did that take to render back then?
By no means was DKC technically groundbreaking. Fundamentally it’s still just a standard 2D sidescrolling platformer. What made it stand out was the use of pre-rendered CG sprites and backgrounds as opposed to typical pixel art. It was just a clever party trick back when 3D CG was a marketable novelty. Regardless it’s still a great game.
The graphics in dkc were ugly as shit, though. I remember seeing a demo kiosk in sears a a kid and wondering why it looked so bad.
>>11913448What are you talking about?
There were plenty of popular 3D games already.
Elite and Wing Commander weren't niche.
>>11910342Furry creatures just look wrong on early CGI.
I prefer Vectorman's art direction.
>>11910258Is this from a game? If so, which one?
Pretty much everything in DKC was 3D modeled and then rendered to 2D sprites so everything blended together perfectly to create a really detailed and 3D-looking game.
>>11910131 (OP)Yes, it's the only reason these shit platformers are still remembered.
>>11910131 (OP)It literally saved the SNES from being humiliated by the MD.
>>11913925I know that post is insulting but it's the truth.