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Thread 11911068

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Anonymous No.11911068 >>11911126 >>11911158 >>11911613 >>11911723 >>11911775 >>11911906 >>11912526
games that filtered you as a child but you try again as an adult and become one of your favorites. what an amazing game. my only critiques are an overly convoluted UI (you get used to it but its still shit) and a really shitty new game+ (the extra dungeon isnt great, just give it to me on the first playthrough)

(inb4 "nooo the clunkness, nooo I have to open a menu before I fight, noooo I have to scan, nooo I have to read a manual, noooo I have to engage in a really satisfying crafting mechanic")
Anonymous No.11911126 >>11911154 >>11911173 >>11911585 >>11911595 >>11911765
>>11911068 (OP)
Vagrant Slop is simply a bad game
it's just a tech demo for FF12, nothing more nothing less
sure it had a solid presentation by PS1 standards but nigger this is a JRPG not a movie game like MGS, if the gameplay is trash then it's trash
Anonymous No.11911154 >>11911163
>>11911126
>tech demo for ff12

try playing the game before offering your worthless opinion next time
Anonymous No.11911158 >>11916060
>>11911068 (OP)
I would've enjoyed Vagrant Story way more if I played it as a kid. Juggling all the mechanics just made me self-conscious on what I'm spending my time on.
Anonymous No.11911163 >>11911394
>>11911154
Vagrant Slop combat system is literally a beta version of FF12
Anonymous No.11911173 >>11911387
>>11911126
> this is a JRPG not a movie game like MGS
MGS is way more of an actual video game than all of the post-Famicom JRPGs
Anonymous No.11911387 >>11911407 >>11911416
>>11911173
95% of vagrant story is combat, exploration, or crafting, you know, gameplay. after the intro sequence the cut scenes are pretty sparse, which you would know if you actually played the game. on the other hand at least 60% of MGS is cut scenes and phone calls.
Anonymous No.11911394
>>11911163
please put the down the crack pipe, they share literally nothing in common besides the lack of a battle screen.
Anonymous No.11911407
>>11911387
>exploration
is great
>combat
>crafting
was executed very badly
Anonymous No.11911416
>>11911387
>95% of vagrant story is travesring the menu
fixed
Anonymous No.11911585
>>11911126
Anonymous No.11911595 >>11911759
>>11911126
>it's just a tech demo for [another good game]
Welp, you convinced me to try this game anon.
and im going to love every second of it
Anonymous No.11911613
>>11911068 (OP)
>really shitty new game+ (the extra dungeon isnt great, just give it to me on the first playthrough)
I've played passed this game over ten times, and I've never got into doing the post-game content.
I'm not fond of the puzzles and I think that most of the post-game content takes place in the Iron Maiden deeper floors and I dread doing more of that.

I love this game, I don't mind the UI that much. I think it's pretty interesting what they achieved with what they've had. The big problem that I got with it is that you can't access the rest of the menu's from any of the shortcuts. That oversight can be grating and annoying at times.
Anonymous No.11911723 >>11911776 >>11912181
>>11911068 (OP)
same, incredible game, it's been relaxing for me logging in and do a few rooms. I'm stucked now tho, need to craft a new weapon and/or grind it like crazy
Anonymous No.11911759
>>11911595
>and im going to love every second of it
you will drop it and go back here making a thread shitting on it
Anonymous No.11911765
>>11911126
>it's just a tech demo for FF12,
you weren't born lmao
Anonymous No.11911775
>>11911068 (OP)
The save system used to really piss me off and I had the Gamecube version on the Collector's Edition disc which was buggy, prone to crashing, and ran like ass during moments of gameplay that demand a lot of precision like the bow challenges and the Goron races. I wrote it off as a weak and frustrating follow-up to Ocarina of Time and never beat it.

Then I replayed it in 2021, got nearly all the heart pieces and completed the Bomber's Journal and now it's probably my favorite Zelda game. I love the atmosphere and the sense that you're really saving these people from their own personal Hell that the game instills while doing the sidequests.
Anonymous No.11911776 >>11911854
>>11911723
you don't need to craft shit, just use the correct hilt and element affinity for your current weapon and you will demolish everything. The species alignment or whatever it was called is irrelevant, in contrary to what the tutorial at the beginning tells you.

Game was rushed out and everything about it suffered, from mechanics to unfinished story.
Anonymous No.11911854 >>11911884
>>11911776
NTA but when I got stuck another anon pointed out that both Element and Species basically don't matter and can be substituted with slot gems. DP and PP were the most important stats, and everything else is secondary, at least according to him. I dropped the game after that, because if half the mechanics are traps it's just bad design.
Anonymous No.11911884
>>11911854
element isn't crucial but it's still a significant bonus depending on the enemy (bosses in particular), you slap a magic boost or gem and it's free damage. but yeah species really is a worthless stats in any case. correct weapon type with element as bonus (through gem or magic) is all you need.
Anonymous No.11911906
>>11911068 (OP)
Definitely filtered me as a kid. As an adult, I beat it, but I'll still never forgive the menuing. Fucking 1/3 of the game was a waste of time and complex for the sake of being tedious. The single reason I will never play it again.
Anonymous No.11912181 >>11912212 >>11912383
>>11911723
>I'm stucked now tho, need to craft a new weapon and/or grind it like crazy
Nah, learn to use the buff spells. Grinding isn't even a thing in VS.
Anonymous No.11912212
>>11912181
Final boss without phantom pain can be tricky
Anonymous No.11912383 >>11912454
>>11912181
The game gaslights you into thinking you need to grind your weapons up.
Anonymous No.11912454 >>11913321
>>11912383
surely you realize real fast that it's bollocks and striking the same type of enemy over and over barely makes a diff
Anonymous No.11912526 >>11912598
>>11911068 (OP)
I don't know man, I played this as an adult and thought it was really boring and overly convoluted, with systems that aren't rewarding or interesting enough to justify engaging with. It had a cool story though.
Anonymous No.11912598 >>11913035
>>11912526
it had amazing animations and directing for a ps1 game
Anonymous No.11913035
>>11912598
It's up there as one of the best looking ps1 games ever, really gorgeous looking, amazing presentation and direction. I wish I didn't hate the gameplay.
Anonymous No.11913305
the gameplay is not for everyone but I really loved it. I enjoyed scanning every new enemy and boss, figuring out their weakness and then setting up my equipment to exploit them. casting buffs, debuffs and elemental spells are extremely helpful too. unlocking skills for weapon mastery was great. Its a lot of menuing but I find it more engaging and fun than just mashing x to attack over and over again. but really I loved the crafting. it was immensely comfy finding a new workshop, going through all my loot and seeing what new armor and weapons i could create. it seems insanely convoluted at first but very simple once you realize its just about combining similar pieces of gear together. getting the absolute top tier shit is an INSANE grind that I would never reccomend to anyone however, like its actually insane how hard they made it and would take you literally months and hundreds of hours to get every ultimate weapon, but you can clear all the content in the game easily without doing all of that. hell I even liked the box puzzles, they were annoying at first but later in the game they really make you think and I enjoyed the change in pace.
Anonymous No.11913321
>>11912454
no because it could also be the enemies scaling in levels
think about it from the perspective of a new player
Anonymous No.11913330 >>11913348
The game starts you off easy and gives you a lot of potions which I used to brute force every boss fight and then they just stop. So I got to a genie(?) boss and had no healing to beat him and was stuck for hours because I never understood the game. I would take like 20 minutes on every boss doing one or two damage per attack and spam potions. I played like this and hit the 24 hour mark on my save file and the game surprisingly looped me back to a previous section and revealed it's somewhat Metroid-like and everything clicked. I started loving the game after that, but it took a full day for me to understand it.
Anonymous No.11913348 >>11913807
>>11913330
> I would take like 20 minutes on every boss doing one or two damage per attack
I did the same thing for the first area except I never needed potions because I would spam attacks doing 1 damage each until the boss was dead. Normally in a game if you have a big combo going it's a good thing, but Vagrant Story might be the only game in existence that punishes you for it. It doesn't really add anything to the gameplay besides a way for you to screw yourself.
Anonymous No.11913807
>>11913348
it almost feel like they expected you to screw up because the bosses don't have much hp. If you understand the mechanics and build your weapons correctly they melt like butter.
Anonymous No.11915980
bust a move 3
Anonymous No.11916060 >>11916265
>>11911158
I played it as a kid and like every other kid who beat it I crawled my way through hitting by 1 and 2 with risk chains up to 100. Getting one shot by everything with perpetual 100 risk. I didn't engage with it properly until my 30s.
Anonymous No.11916265
>>11916060
I probably would've done the same thing, but at least I wouldn't have dropped it 1/3rd of the way through. I just can't be arsed to screw around with a bunch of vanity mechanics.