← Home ← Back to /vr/

Thread 11916758

120 posts 126 images /vr/
Anonymous No.11916758 >>11916767 >>11918086 >>11926471 >>11930490 >>11930689 >>11932285
Developer pictures
Post some developer pictures
Anonymous No.11916760 >>11917997 >>11925608
Anonymous No.11916762
Anonymous No.11916764 >>11918090
Anonymous No.11916767 >>11916775 >>11918090 >>11925264 >>11931591
>>11916758 (OP)
Let me guess, you need more?
Anonymous No.11916775 >>11916835
>>11916767
Why is one of them basedfacing?
Anonymous No.11916779 >>11917326
Anonymous No.11916835
>>11916775
Soi is eternal
Anonymous No.11916982 >>11919457
Anonymous No.11917326
>>11916779
>Winston Wolff
Anonymous No.11917390
These are some of the photos that were actually hidden on the game disk of Atomic Bomberman. He was the (main?) programmer for the game.
Anonymous No.11917841 >>11917843 >>11927593
Anonymous No.11917843 >>11917849
>>11917841
Whos that taffin' around?
Anonymous No.11917849 >>11917857 >>11917868
>>11917843
Might be Mike Chrzanowski
He has a ton of photos of the last day at LGS on his website http://www.digital-eel.com/mc/fdays.htm
Anonymous No.11917857
>>11917849
Got a taffer in the building!
melancholy pics
Anonymous No.11917868
>>11917849
He posted a bunch of screenshots of Thief 2 Gold levels that never got released on imgur and no one fucking archived them.
Anonymous No.11917997
>>11916760
Anonymous No.11918086
>>11916758 (OP)
>itt: things we lost
Anonymous No.11918090 >>11921073 >>11922362 >>11923817
>>11916764
>>11916767
If they’d have sold to EA or Ubi prior to Quake 3, they could have made some killer games with a competent game director.
Anonymous No.11918098
Anonymous No.11919457 >>11927635
>>11916982
they did shigeki dirty here
Anonymous No.11919475
Anonymous No.11921073
>>11918090
Considering how terrible the fate of studios bought out by EA or Ubisoft was, is and ever shall be, it's good they didn't. Microsoft isn't a huge improvement but at least it happened after all the main talent like John Carmack left.
Anonymous No.11921081 >>11927401 >>11927439
Anonymous No.11922243
Early days in the garage at Origin. Top row, from left: Ken Arnold, Mike Ward, Laurie Thatcher, James Van Artsdalen, Helen Garriott, John Van Artsdalen. Bottom row: Richard Garriott, Robert Garriott, Chuck Bueche.
Anonymous No.11922362
>>11918090
>EA taking over a company is... good actually
Get out
Anonymous No.11923797 >>11923918 >>11927373
Lots of white men here
Anonymous No.11923817
>>11918090
Can't tell if bait or zoomer
Anonymous No.11923883
Anonymous No.11923918 >>11927373
>>11923797
Hell yeah
Anonymous No.11923925
carnevil
Anonymous No.11925102 >>11925631 >>11926447
Anonymous No.11925264
>>11916767
Man, id really was a special moment for games huh? Too bad it never lasts.
Anonymous No.11925365
Anonymous No.11925382 >>11925396 >>11925406 >>11925680 >>11926680
So according to this women in dev teams can actually contribute and being white.
Are minorities in dev teams the silent culprits of games decline?
Anonymous No.11925396 >>11926680
>>11925382
>Are minorities in dev teams the silent culprits of games decline?
Yes, except for the part about them being silent. Niggers and pajeets make many odd, jarring sounds at all hours of the day. They like to poop, they like to scream, they like to shout when they see a McDonald's drive-thru, they exuberate when buying new shoes. They are a strange race (yes, jeets are effectively niggers, just with more poop worship and less iPhone worship in favor of Android worship), and you can bet your daddy's work boots that they'll try to eat your pets. Please dear Lord, I beseech thee: I know thou art the arbiter of light and dark, but the nigger and the jeet alike inhabit this earth unnecessarily, there exists already enough darkness in the form of Jews and/or late night talk show hosts, as well as Carl's Jrs. Please have mercy. Amen.
Anonymous No.11925406
>>11925382
Not silent in the slightest. White / Japanese women can help when being kept in check by men.
Anonymous No.11925431 >>11935837
Anonymous No.11925608 >>11926465
>>11916760
>Neversoft worked in a large building with other businesses
>One day they were riding an elevator with a random woman, she asked where they worked, they told her Neversoft.
>She looks at them and says "Oh! You guys do computer stuff than? Everyone else in the building thought you were a porn company."
I just find it funny that that woman easily clocked them as geeks. "There's no way those dudes do porn."
Anonymous No.11925631 >>11926462
>>11925102
>shit game
>half of the devs look like they have down syndrome while those that don't look like ego maniacs

Really makes you think
Anonymous No.11925680
>>11925382
Those women aren't feminists. Nor were they hired by HR.
Anonymous No.11926447
>>11925102
John Romero is about to make that company and his rep into his bitch
Anonymous No.11926462
>>11925631
lol
Anonymous No.11926465 >>11927004
>>11925608
>Neversoft
>always hard
I see what they thought there.
Anonymous No.11926471
>>11916758 (OP)
Not exactly on topic, but I'm pretty sure I got a crystal dynamics employees watch at a thrift store for a buck.
Didn't see it in any merch listings online, and I live somewhat near their offices.
Anonymous No.11926541 >>11927382
Anonymous No.11926542 >>11927515 >>11928689
Anonymous No.11926680
>>11925382
That would be the higher ups and them hiring normalfags and literal diversity hires hired by HR to keep costs low and to shit out a product to maximize the profit and minimize the costs and actual passion put in a game.

Most if not all minorities and women in these pictures at least like the technology or some other aspect of games at the time, so they tried to make a product quickly and with passion. Today's hires are all contractors that make a game they don't care about and then are routinely fired afterwards, so they take their sweet time and collect the paychecks until they need to ship the game a week later.

>>11925396
That's a lot of word to say you're retarded.
Anonymous No.11926998 >>11927028
A bunch of passionate high IQ nerds made the best games man. Nowadays you need a fancy degree and some sad sob story, or just straight up be some minority, so the corporate overlords can pretend they're your friend.
Anonymous No.11927004
>>11926465
Much better than Microsoft.
Anonymous No.11927028
>>11926998
>Nowadays you need a fancy degree and some sad sob story, or just straight up be some minority, so the corporate overlords can pretend they're your friend.
Most of those people are basically dead weight who do jack shit and then get laid off in the end anyways when the product inevitably stinks, and then go on doing damage control about how the CEOs are evil and how their job actually mattered, when they probably didn't do much.
Anonymous No.11927356 >>11927374
Anonymous No.11927361 >>11927373 >>11927409 >>11927593
This thread just makes me sad.
Anonymous No.11927373 >>11927676
>>11923797
>>11923918
There were asian and black members here and there. The problem is that industry went too big.

>>11927361
Good thing don't last forever. Just glad that it happened.
Anonymous No.11927374 >>11927384
>>11927356
Anonymous No.11927382 >>11928689
>>11926541
Is that Kane from C&C series?
Anonymous No.11927384 >>11938538
>>11927374
Damn, I didn't know Ross Scott worked at Valve.
Anonymous No.11927401
>>11921081
>originally started as a team of misfit at Konami
>create the most ironic horror series that rivals Resident Evil popularity
>then, Konami disbanded them after Silent Hill 4 flopped

grim
Anonymous No.11927409 >>11927445 >>11927524
>>11927361
We need to bring back the 80's-90's nerd look. Too many nerds nowadays try to be "stylish" and not embrace dorkhood
Anonymous No.11927439 >>11927529
>>11921081
>originally started as a team of misfit at Konami
>create the most iconic horror series that rivals Resident Evil popularity
>then, Konami disbanded them after Silent Hill 4 flopped

grim
Anonymous No.11927445
>>11927409
>nerds nowadays try to be "stylish" and not embrace dorkhood
Those aren't nerds
Anonymous No.11927515
>>11926542
What are they supposed to be developing?
Anonymous No.11927524
>>11927409
Too many of today's "nerds" are just scene kids grown up to be the posers they always were.
Anonymous No.11927529
>>11927439
>Konami disbanded them BEFORE Silent Hill 4 flopped
That's why the game seems unfinished. They gave up on it while making it.
Anonymous No.11927593 >>11927652 >>11928697
>>11927361
When I saw >>11917841 it genuinely made me sad knowing I'll never get to work at a place like that and during that era of America.
Anonymous No.11927635 >>11928694
>>11919457
how? he and tetsuya are the chaddest looking there
Anonymous No.11927652
>>11927593
an office building with shitty lighting?
Anonymous No.11927676 >>11927732 >>11930716
>>11927373
Left:
Bunch of young friends hanging out and being silly while posing for a photo for the company they just started. (Love the outfit of the guy on the left)

Right:
Corporate group of 30-40 somethings wearing business casual approved attire that look like they were forced to be in this photo and half of them hate this job.

Depressing, I wonder how many people from the photo on the left are even still in the one on the right.

>The problem is that industry went too big.
Sadly happens to all of them. Once something gets too big the vultures and shareholders descend and demand maximized profits over projects of passion, there is a reason enshittification quickly became a word people started using everywhere. Also forced quota hires and having to go through departments that make sure absolutely nobody is ever offended by anything doesn't help even if the original devs are still passionate about their product.

All these group photos from the 80 sand 90s look so casual and fun, while most of the later ones all look so corporate and sterilized.
Anonymous No.11927732
>>11927676
>Corporate group of 30-40 somethings wearing business casual approved attire that look like they were forced to be in this photo and half of them hate this job.

Come to think of it. After hearing about the Interplay's terrible working condition back in 90s. That right picture really reflects how it affected the employees back then.
Anonymous No.11927736 >>11927740 >>11929453
Anonymous No.11927740 >>11928052
>>11927736
Anonymous No.11928052
>>11927740
>do it for him
Anonymous No.11928689
>>11927382
Yes.
>>11926542
C&C
Anonymous No.11928694
>>11927635
Anonymous No.11928697
>>11927593
They also worked 24 hour days and seven day weeks. Or at least Tim Cain said they did at Interplay in 1997/98.
Anonymous No.11928708 >>11929868 >>11930719
Roberta Williams (right) posing nude with a local waiter and two fellow Sierra employees for the cover of her employee's new text adventure game: Softporn Adventure
Anonymous No.11929453
>>11927736
fantastic
Anonymous No.11929868
>>11928708
>Roberta Williams (right)
I'd fuck her
lucky Ken
Anonymous No.11930080 >>11930089 >>11930480
The team from Argentina that developed Regnum, predecessor of Champions of Regnum (formerly Regnum Online).
https://modohistoriapod.substack.com/p/ep-43-la-era-pc-juegos-disco-ii
There's not a single proper scan of this issue. They coded the game using OS/2 Warp.
Anonymous No.11930089 >>11930480
>>11930080
And here's the team that created the very obscure Dark Rage, playtesting their own game.
Anonymous No.11930480 >>11930507
>>11930080
>>11930089
Photoshopped
Says so in the second picture.
Anonymous No.11930490
>>11916758 (OP)
Anonymous No.11930507 >>11930641
>>11930480
1. Each page is from a different issue.
2. It says he created the textures and "presentations" of the back-then untitled game with Photoshop.
For the record, I don't know why I said they were playtesting the game, the article doesn't say that, just that they're working on it.
Anonymous No.11930641 >>11930670
>>11930507
LMAO Sorry, I didn't mean to accuse you of anything. I was looking at the images to see the name of the game in the article and one of the few words that showed up in English was the word Photoshop.
Usually even in spanish publications the name of the game in English still appears, but it doesn't seem to in those.
Anonymous No.11930670
>>11930641
>Usually even in spanish publications the name of the game in English still appears, but it doesn't seem to in those.
Ah, I understand now. Regnum: En busca del dominio total didn't have a name in English, likely because they didn't really expect to export it overseas.
The second game did, but at the time that article was written, they haven't decided on a name.
Eventually, they chose to title Dark Rage. The title is in English probably more for stylistic reason than anything else.
Here's some footage of it:
https://www.youtube.com/watch?v=kLTg3hFP87s
Anonymous No.11930689
>>11916758 (OP)
Anonymous No.11930716 >>11930739
>>11927676
>Corporate group of 30-40 somethings wearing business casual approved attire that look like they were forced to be in this photo and half of them hate this job.
They look like they hate their job and their lives because they're the ones that had to work the hardest.
Anonymous No.11930719
>>11928708
This is cool. Roberta was one of the good ones.
Anonymous No.11930739 >>11930803
>>11930716
160 hour work weeks!?
He's gotta be over-exaggerating. That's only 1 hour of sleep a day. Even the Metal Slug devs got 5 hours of sleep each day.
Anonymous No.11930803 >>11930842
>>11930739
Given what other Interplay devs have said about the hours they pulled even on games that weren't being rushed like Torment and Fallout 2, I'm inclined to believe him.
Anonymous No.11930842
>>11930803
14 hours is more believable.
I one time had 24 hour shifts at my job due to a ransomware attack. By the third day, you can't even look at a computer screen without it blinding you. You're passing out at random times. You can't be productive with that little sleep. My boss had to make me a little nap room because you couldn't force more work out of me.
Anonymous No.11931591 >>11932121
>>11916767
This is, without exaggeration or hyperbole, one of the greatest photographs ever taken.
Anonymous No.11932073
Anonymous No.11932078
Anonymous No.11932113
Oh how much I miss them, image getting a sequel to your favorite game in just a year and it's even better.
Anonymous No.11932121 >>11932237
>>11931591
Ugly nerds ITT
Anonymous No.11932237
>>11932121
No shit. Would you prefer male models to be coding your software?
Anonymous No.11932285
>>11916758 (OP)
Croteam
Anonymous No.11934142
Anonymous No.11934578
Anonymous No.11934592
Anonymous No.11934596 >>11934597
Anonymous No.11934597
>>11934596
Anonymous No.11934609
Anonymous No.11934615
Anonymous No.11934617 >>11934620 >>11934621
Anonymous No.11934620 >>11934621
>>11934617
Anonymous No.11934621
>>11934617
>>11934620
*raughs in Japanese*
Anonymous No.11934625
There is more where this came from for those who are interested (the article is several pages long with more pics)
Anonymous No.11934629 >>11934632
Anonymous No.11934632
>>11934629
Anonymous No.11934636
Anonymous No.11935785 >>11936072
Remember when Activison was good?

https://www.youtube.com/watch?v=M2Bd_uHSVe0&ab_channel=SirMix-A-LotRareMusic
Anonymous No.11935837
>>11925431
Damn I didnt know Clyde Cash worked on Chrono Trigger
Anonymous No.11936072
>>11935785
They made the best games for the 2600.
Anonymous No.11936179
Anonymous No.11936793 >>11938605
https://www.youtube.com/watch?v=7C8Roomd_xg
Anonymous No.11938538
>>11927384
Well yeah someone had to be the model for freeman.Freeman. Shame they removed all his VA work.
Anonymous No.11938605
>>11936793
Getting to the end of this game for these credits fucking ruled.
Anonymous No.11940269
Lol, look at the guy on the left.