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Thread 11920715

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Anonymous No.11920715 [Report] >>11920735 >>11920740 >>11920834 >>11920846 >>11921296 >>11921323 >>11922689 >>11926882 >>11927902
Has anyone tried playing the leaked beta English translation of Moon RPG Remix to the end?
I've read that the official translations of the game that released on Switch isn't it good, so I'm playing the original version, although i heard crashes my occur on emulator

Also what am I in for?
Anonymous No.11920720 [Report]
>what am I in for?
moon Remix RPG adventure
Anonymous No.11920724 [Report] >>11920762
It seems like your own grasp of the English language is pretty shit so I wouldn't worry too much about a few cringe Tim Rogers moments ruining an otherwise serviceable translation.
Anonymous No.11920735 [Report]
>>11920715 (OP)
The thing that sucks about the beta translation is that it doesn't work on original hardware.
Anonymous No.11920740 [Report] >>11920762
>>11920715 (OP)
>I've read that the official translations of the game that released on Switch isn't it good
Link? Curious what is wrong with them.
Also can you be more specific? Apparently there was more than one leaked beta translation as well as fan translations?
Anonymous No.11920762 [Report] >>11920763 >>11920832 >>11920903 >>11921310 >>11932137
>>11920724
>It seems like your own grasp of the English language is pretty shit
Nah, I just didn't bother proofreading
>>11920740
>Link? Curious what is wrong with them.
Some guy on cdromance said the translation wasn't good, although I can't find anyone else complaining about it online
>Apparently there was more than one leaked beta translation as well as fan translations?
The one I got was the 2019 version from cdromance
Anonymous No.11920763 [Report]
>>11920762
Retard wants to be working designs?
Anonymous No.11920832 [Report]
>>11920762
what version is that pic rel talking about?
Anonymous No.11920834 [Report] >>11920854
>>11920715 (OP)
Didn't this get an official release like the SECOND the english patch was done?
Anonymous No.11920846 [Report]
>>11920715 (OP)
Why don't you play the first hour of both translations and stick with the one your prefer?
Anonymous No.11920854 [Report] >>11920863 >>11922689
>>11920834
Its my understanding that the series of events went like this:
>Fan translation is like 95% complete. Mostly of what is left is bug fixing.
>Official translation announced.
>Team behind the fan translation cancels the project.
>Official translation released.
>A member of the fan translation team leaks the final build from before the project was canceled.
>Its buggy but mostly playable.
Anonymous No.11920858 [Report]
Ive played both, both are fine and often even read the same and have similar word choice. Id just go for the official release since it doesn't have any bugs and is 100% finished. The fan version is still pretty buggy, text running outside the textbox or just not working in a lot of cases. I don't think the monster journal text works at all either.

Its not the most text heavy game either, large stretches of the game dont have any dialogue at all and let the environments and visuals do the talking so really you cant go wrong with either one as long as youre able to read the few bits of important text there is.
Anonymous No.11920863 [Report]
>>11920854
wtf
Anonymous No.11920903 [Report]
>>11920762
The hilarity of there only being one person saying this, him having no proof, and his name being Pistachio Bonkrod
Anonymous No.11921296 [Report]
>>11920715 (OP)
>Also what am I in for?
shovelware slop, you will drop it after one hour at most
Anonymous No.11921310 [Report] >>11921394 >>11921652
>>11920762
>some guy said a thing that could be easily cited but isn't
I doubt it. Tim Rogers is usually pretty good with translating and understands the significance of experience conveyance in a work.
Then again, he could've said it since Tim Rogers is one of the most notorious liars in the scene, and I mean liar in the sense that he has literally lied about most aspects of his life to a degree where he probably has contradicting stories for everything he's ever done. I don't even think he does it maliciously, pretty sure he does it because he thinks it's funny (like when he wrote a six page essay on MGS2 as a "joke" in regards to how people talked about the game back in 2002).
Anonymous No.11921323 [Report]
>>11920715 (OP)
I found the official translation to be better than the unfinished fan attempt, personally.
But, like someone else mentioned, being incompatible with PSX sucks. Makes it a pain to play on anything but PC.
Anonymous No.11921394 [Report] >>11921408
>>11921310
>(like when he wrote a six page essay on MGS2 as a "joke" in regards to how people talked about the game back in 2002).
That he wrote that as a joke is the lie. He got blackballed from the games industry and eventually kicked out of Japan for lying about having done an interview with Kojima.
Anonymous No.11921408 [Report] >>11921416
>>11921394
I doubt that considering he was still working in the games industry at the time of Killer is Dead, and his statements on the MGS2 essay being a joke are consistent with things he wrote during his time in the industry.
Anonymous No.11921416 [Report] >>11921417 >>11921421 >>11921451
>>11921408
He helped name some of the songs on the No More Heroes soundtrack and through that had a small in with Grasshopper, and there are videos of him being interviewed with Suda where Suda just kind of mogs him. The important thing to note though is that he worked WITH a studio. He wasn't allowed or welcome at any big industry events or anything, and I have friends who worked in the industry there that, after mentioning him, were told EXPLICITLY to avoid him.

After all that though he was working for Kotaku and lost his visa, then ended up writing this giant sour grapes post about how he doesn't even LIKE japan anymore ANYWAY! Don't go out of your way to ascribe positivity to someone you already know is a pathological liar. Tim's a really charismatic guy and from time to time his writing is good, but he's also INCREDIBLY full of shit. I used to post on a forum with him back in like the early 2000s and I can't even begin to tell you just exactly HOW full of shit he is.
Anonymous No.11921417 [Report] >>11921652
>>11921416
All this being said though, he does speak Japanese and the Moon translation's fine.
Anonymous No.11921421 [Report] >>11921662
>>11921416
Obnoxious attention whore who picks a obscoure-outside-of-Japan thing, such Tokimeki Memorial, and then spins tall tales about ot. But since he is the only big name talking about it in Emglish, his lies become accepted truth in the Emglish speaking world. Can't expect EoPs to consider that maybe primary sources are superior, even if they are in Japanese.
Anonymous No.11921451 [Report] >>11921471 >>11921502
>>11921416
>I can't even begin to tell you just exactly HOW full of shit he is.
Tim's lies are so outlandish that they're honestly just funny. There's no way he actually expects people to believe him when he says he's written 80 unpublished novels, or that he's fluent in around 20 languages, or that he repeatedly fucked a beautiful Asian woman half his age who just so happened to also have the unfathomably rare memory condition he claims to have and who was also a big fan of Jorge Luis Borges' writing. His public persona is a blatant fabrication. That's a part of the bit.
Anonymous No.11921471 [Report]
>>11921451
>His public persona is a blatant fabrication. That's a part of the bit.
It's not a "persona". I've talked to him in non-public situations. He's really like that. And yeah, he tells some really big obvious lies as a joke, but he also tells lies he DOES expect you to believe, and thinking you're "in" on his hilarious bit of telling really obvious lies is exactly why you'll believe those.
Anonymous No.11921502 [Report]
>>11921451
>also have the unfathomably rare memory condition he claims to have
Considering the frequency of and consistency of a lot of his lies, this is one thing I do believe. The story of his childhood is consistently maintained across decades at this point both on and off script, in text and on video, alongside a lot of other things that are too consistent for too long.
So, he has to be telling the truth about at least the stories or his memory condition. I lean towards the latter- I can envision someone who has to constantly remember everything mundane about their life just making up a more interesting story to tell people.
Anonymous No.11921567 [Report] >>11921652
I played a lil of both and holy shit the "official" version sucks
just simple shit like "you've gained x exp" turned to "you have got x exp"
its like a jeet did it, but no its some former kotaku guy trying to be le quirky.
Anonymous No.11921652 [Report] >>11921847 >>11922224
OP here
I didn't intend this thread to be about Tim Rogers, but it was inevitable I guess since I wanted to know about Moon's translation
>>11921310
>>11921417
If the official translation is good then I may get the game on Steam instead, the game is currently on sale for just 10 bucks.
>>11921567
Doesn't sound like a big deal to me
Anonymous No.11921662 [Report]
>>11921421
What does he lie about in the Tokimeki video? I played the fan translation when it released, and while I didn't end up loving the game as much as he does, everything he says in his review about checks out. I don't think he says any factually incorrect information about the game.
Anonymous No.11921847 [Report] >>11922216
>>11921652
I'd honestly say caring about translations is mostly a meme issue- no matter what, something translated from Japanese into English will barely hold even a percentage of what the original work was going for. The two languages are completely alien to each other.
Anonymous No.11922216 [Report] >>11922220 >>11922296
>>11921847
It's a well-known fact that pure-blooded Nihonjin and filthy Western mutts are incompatible on a biological level. Because of biological differences in the brain, Nihonjin emotions have no equivalent to Western emotions and vice-versa. For example, the English "happiness" has no equivalent in Nihongo. The "closest" word is Shiawase which has so much nuance that Westerners are simply biologically incapable of comprehending. No matter how many paragraphs you write, you will never be able to describe Shiawase in English. That should give you a hint of just how impossibly elevated Nihongo is as a language. There aren't any English words that are even close to being lateral with Shiawase's true meaning, and no matter how much """Japanese""" you learn as a second language, you will never understand it.
Anonymous No.11922220 [Report] >>11922427
>>11922216
Bitter EOP post.
Anonymous No.11922224 [Report]
>>11921652
I tried to play the PS1 translation of the game but it’s really just awful. I pirated the Steam version some time ago to check out how it compares and it’s significantly better. I haven’t played very much of the game just yet, but the difference in quality was very noticeable.
Anonymous No.11922296 [Report] >>11922427
>>11922216
Retard.
Anonymous No.11922427 [Report] >>11922450
>>11922220 >>11922296 Mutts like you won't get it. Gracefully, English has no nuance whatsoever, so it is easy to grasp your biologically simpler emotions. Just because your emotions are fueled by inferior mutt genes doesn't mean you have to be bitter about it. Know your place and accept it, so that your betters won't be annoyed with you.
Anonymous No.11922450 [Report] >>11922562
>>11922427
>misreads the idea of two alien languages being compatible as people saying english has no nuance
Are you being retarded on purpose?
Anonymous No.11922562 [Report]
>>11922450 Oh, please. The "nuance" of English is limited to decoding vagueness. Nihongo is naturally intuitive but is incompatible with primitive Western mutt brains. I know you're not being retarded on purpose. It just comes naturally to you.
Anonymous No.11922689 [Report] >>11922873 >>11923218
>>11920715 (OP)
>>11920854
Oh you're talking about the fan translation, OP's wording and accompanying image made it seem like Moon had an official PS1 localization that got cancelled. Kinda like Shadow Tower Abyss.
Anonymous No.11922870 [Report] >>11923218 >>11924634
>decide to port a ps1 game
>actually remake it in unity (or do some bizarre hacked together mix of unity and the original code?) in 64 bit for no reason
Why did they do this? This shit should run on windows 95 or atleast xp
Anonymous No.11922873 [Report] >>11922918
>>11922689
Shadow tower abyss was going to be localized?
Anonymous No.11922918 [Report] >>11922952 >>11923017
>>11922873
It's a famous story within From's pre-souls online community https://web.archive.org/web/20040601093519/http://pub30.ezboard.com/fagetecfrm13.showMessage?topicID=1230.topic
Pretty much everything Agetec needed to localize the game was finished and all that was left was for Sony to approve the publication, and Sony said no.
Sony has always had this weird relationship with From Software, where From has been extremely supportive to Playstation, but because their games weren't massive sellers Sony basically never gave a shit about them. It's only now after the Souls games took off that Sony wants to keep them leashed to the company like Naughty Dog and Insomniac (ironic given Sony also neglected both of those developers until much later).
Anonymous No.11922952 [Report] >>11922997
>>11922918
I don't think it is that one-sided. Sony helped make Demon Souls, and From reused assets Sony helped make in other games later. Seems like a somewhat mutual relationship. But who knows.
Anonymous No.11922997 [Report]
>>11922952
Sony was really unhappy with Demon's Souls and didn't even want to release it outside of Japan. Likewise, Miyazaki was dissatisfied with how Sony treated and viewed the game and sought out a different publisher for Dark Souls. I don't know why they reconnected for Bloodborne, but this is quickly becoming non-retro anyways.
Anonymous No.11923017 [Report] >>11923218
>>11922918
I'll never understand why Sony would just say no to publishing already finished games. They did stuff like this a lot. How does having fewer games in the library help anyone? Its not like there is a limited number of games that can be published.
Anonymous No.11923218 [Report] >>11924080
>>11922689
That's what I thought too. I thought he meant there were official beta translations that were cancelled but leaked, didn't know he meant betas of fan translations.

It's also not clear if someone backported the current translation to the PS1 version or not either.

>>11922870
More than likely modern dev tools don't even support it anymore unless you go out of your way to use obsolete ones, I also doubt they would be able to compile a software package that would run on even XP, much less 95.

>>11923017
Apparently they were worried, especially in the US, that their systems would be seen as "weak" if too many 2D games are released on it. We almost didn't get Disgaea because of it.
Anonymous No.11924048 [Report]
Can we take the Very Interesting From Software history thread to v please I’d actually enjoy talking about the pre souls era somewhere
The sword of moonlight software is hell to use I have no idea how From got their PC ports working
Anonymous No.11924080 [Report] >>11924569 >>11924634 >>11924634
>>11923218
I know but they should have gone out of their way to use mingw or vc6.0 with dx7, releasing a ps1 port like this is gay
Anonymous No.11924569 [Report] >>11928095
>>11924080
Steam doesn't even support Windows 7 anymore as of last year, what would be the point of releasing a Win95 compatible build on Steam?

Also chances are that dev environment is used for more than one game, they would risk trashing their dev environment for any other game by trying to go that route for something that pretty much absolutely nobody would make use of.
Anonymous No.11924634 [Report] >>11928095
>>11924080
>>11922870
>>11924080
There was no reason to use Unity (SDL / C++ would have been a better choice), but 64bit vs 32bit binaries is not really a big deal. 32-bit computers haven't been mainstream for like 15 years. Targeting super old graphics APIs also makes no sense. The entire point is to make it run on modern computers with minimal fuss. GPUs don't even support DirectX7 anymore unless you use translation layers to convert old DX calls to modern D3D11/12 ones (see dgvoodo, dxvk)
Anonymous No.11926882 [Report]
>>11920715 (OP)
it runs well in POPstarter
Anonymous No.11927902 [Report]
>>11920715 (OP)
i made it to the missile minigame (which i cleared) but then i quit because the puzzles were too unfun for me and i quit (the firework shit for example)
played in japanese btw on real hardware
game is pretty flawed but its pure soul
Anonymous No.11928095 [Report] >>11928128 >>11928618
>>11924634
>>11924569
The people who sperg over modern ports not running on an OS from 30 years are the same people who say it's "censorship and historical revisionism" for GOG to bundle their releases with DOSbox or compatability patches. They're just pedantic autists who would complain no matter what the situation was. Ignore them.
Anonymous No.11928128 [Report] >>11928192 >>11930651
>>11928095
I don't give a shit about dosbox I just think if they're going to make a port of a ps1 game instead of a remake they should do it correctly as if they were making the port back when the game was originally released. this shit could be done with sdl_renderer alone there was no need to hook it into unity
Anonymous No.11928192 [Report] >>11928405
>>11928128
For what purpose? Why would they increase their workload to satisfy the 0.1% of autists who want to have a novelty experience of playing it on Windows 95 as if it's a port from an alternate universe? Should the port also have dogshit controller support, stringent soundcard compatability and missing graphical effects to really sell the authenticity too? Do you also get angry when Criterion re-releases a movie from the VHS era because the Blu-ray won't work on your era-appropriate tape player?
Anonymous No.11928252 [Report]
If you end up playing both versions, report back.
Anonymous No.11928405 [Report] >>11928519
>>11928192
>why should niche autist game for autists do something autistic
9x is hyperbole but there is literally no reason you shouldn't be able to run a 2D game from 1997 on xp even if you have to edit the exe header
I don't have the means to get a post 2013 laptop and actually do very much appreciate modern 2d pixel games that work when copied to my xp/7 craptop for family trips and such, though pcgw says moon does enforce steam drm and that's a whole 'nother can of worms
Anonymous No.11928519 [Report] >>11929646
>>11928405
>I don't have the means to get a post 2013 laptop
And there it is. This is the exact same shit as people getting rabid over the fact that the emulation community has moved on from Project 64 and ePSXe. They sperg around in circles and ignore all the valid arguments against using old emulators, then ultimately concede that they only use these dinosaur emus because they can't afford the hardware to run Ares, BSNES or Mednafen. I'm sorry to hear about your financial situation but please don't shit the thread up with nonsensical justifications for new ports running on ancient hardware. Just say "I know I'm selfish but I wish it would work on XP because I'm poor"
Anonymous No.11928618 [Report] >>11928718
>>11928095
i will not forgive or forget when sonic adventure 2 was released on windows in 2012 and was somehow so poorly optimized that it ran worse on my pentium 4 toaster than emulating the dreamcast version in nulldc.
on the other hand, the jet set radio port released around the same time by a different studio was extremely lightweight and ran well on every machine i tried. that was what i expected out of a fucking port of a dreamcast game.
Anonymous No.11928718 [Report]
>>11928618
tbf it was a shit port of the xbox 360 version which was a shit port of the gamecube version which was a shit port of the dreamcast version
Anonymous No.11929646 [Report] >>11929662 >>11930021 >>11930026
>>11928519
>muh poorfag
I have a ryzen desktop faggot, not everyone can set aside 600+ dollars for a laptop that mostly sits in a drawer, don't care about emulator wars either
c code from 1997 for a 33mhz cpu is perfectly capable of running on a 2000s computer at full speed, if they use some dumbass completely unnecessary api that locks you to the newest shit that is a fault on their part, if this were an actual remake with modern graphics it would make sense, i wouldn't expect the new pac man remake to run
you lost
Anonymous No.11929662 [Report]
>>11929646
I'm using a build from 2013 and I can run the game just fine.
Anonymous No.11930021 [Report]
>>11929646
Did you actually try running the game or are you freaking out over nothing? It runs fine on old computers.
Anonymous No.11930026 [Report]
>>11929646
Chill out retard
Anonymous No.11930651 [Report]
>>11928128
>there was no need to hook it into unity
For what it's worth the port came out for PS4 and Switch only originally, the PC version was a later thing. Using Unity was probably one of the more straightforward ways to port the game to those consoles in the first place, and re-porting to older tools when they already have a fresh port that'll work as-is on most devices probably just felt redundant.
Anonymous No.11932137 [Report]
>>11920762
>ome guy on cdromance said the translation wasn't good
It must be true then