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Thread 11924292

26 posts 20 images /vr/
Anonymous No.11924292 >>11924815 >>11925142 >>11926316 >>11928876
Imagine only getting one 8 bit console and it's not this piece of art.
Anonymous No.11924815 >>11925043
>>11924292 (OP)
NES and Master System are both great though.
Anonymous No.11924864
Imagine only getting one 24 bit console and it's not this piece of art.
Anonymous No.11925034 >>11925061 >>11928880
Imagine getting a 128-bit console and it’s not this
Anonymous No.11925043
>>11924815
why cant you afford furniture
Anonymous No.11925053 >>11925121
Imagine having Bonk instead of Mario and Kirby, or Ys instead of Final Fantasy and Dragon Quest. I don't even know what would be the equivalent of Contra, Zelda, Punch-Out, Megaman, or Battletoads.

But hey, I guess you at least get a lot of SHMUPs?
Anonymous No.11925061 >>11925074
>>11925034
Imagine thinking bits mean anything anymore, especially by Gen 7. Did the N64 even have any software that ran in 64 bit mode? It would be about as much false advertising as SEGA naming their system the GenesisBlastProcessing.
Anonymous No.11925074
>>11925061
Bits never meant anything, the Intellivision was 16 bit and looked worse than Atari or Colecovision
Anonymous No.11925121 >>11925331
>>11925053
>or Ys instead of Final Fantasy and Dragon Quest
Far East of Edan was their tent pole JRPG series but the system is actually very well known for having a lot of CD JRPG's, it was one of the major reasons the PCE was so popular in Japan.
>I don't even know what would be the equivalent of Contra, Zelda, Punch-Out, Megaman, or Battletoads.
Bloody Wolf for Contra, the Nuetopia games for Zelda and the Shockman series for Megaman. For Punchout out and Battletoads... maybe Street Fighter 2 and Slaughter House.
It does have a lot of good games besides shmups, Castlevania Rondo of Blood, Ninja Spirit, Legendary Axe, Dynastic Hero, Chiki Chiki Boys, Fray, Forgotten Worlds, Bomberman 94, Puyo Puyo, Dungeon Explorer 1+2, Mad Stalker and Riot Zone.
>But hey, I guess you at least get a lot of SHMUPs?
I wouldn't write off shmups, Lords/Gates of Thunder, Cotton, Aeroblaster, Soldier Blade, Pop'n Twinbee, Spriggen, Magical Chase, Tatsujin, Nexzr, R-Type, Gradius 1+2, Parodius, Star Parodior, Hellfire, Zero Wing and Sapphire come to mind.

With the CD and the ability to speak Japanese this system really opens up, it's a shame we missed out on so much.
Anonymous No.11925142
>>11924292 (OP)

An elegant format, for a more refined age
Anonymous No.11925331 >>11925479
>>11925121
What about the base unit without needing a CD addon?
Anonymous No.11925398 >>11928937
PSX4 : 1024-bit
Xbox Circle : 512-bit
PSX2 : 256-bit
Dreamcast : 128-bit
Atari Jaguar : 64-bit
PSX : 32-bit
Neo Geo : 24-bit
Mega Drive : 16-bit
Sega System : 8-bit
Atari 7800 : 7-bit
Colecovision : 6-bit
Atari 5200 : 5-bit
Atari 2600 : 4-bit
Coleco Telstar : 3-bit
Magnavox : 2-bit
LCD wrist game : 1-bit
Anonymous No.11925479 >>11925609 >>11927602
>>11925331
I'd put it around Master System territory in terms of quality. Graphics are still a cut above the NES and Master System but weak compared to the other 16 bit consoles, on par with early Genesis, the CD games definitely look better given the extreme storage limitations of Hu-cards.
It loses most of the RPG's but still has a bunch of strong titles. The Bonk games, Nuetopia 1+2, Ninja Spirit, Bloody Wolf, Legendary Axe 1+2, the Soldier games, the Bomber Man games, Magical Chase, R-Type, Outrun, Columns, Devils Crush, Kiki Kaikai, Darius, Hit the Ice, Aero Blasters, Gradius / Parodius, Shockman, Tatsujin, Street Fighter 2, Splatterhouse, Detana Twinbee, Military Madness, Dungeon Explorers, Cadash and Blazing Lasers off the top of my head. Super Ghouls and Ghosts, 1941: Counter Attack and Aldynes if you are counting Super Grafx.
I don't think the base console stands up to the SNES, Genesis or NES without the add-on, unlike the Sega CD which was a smallish library with a few gems floating on a sea of FMV games, the PC Engine's CD add-on is more than half the library and perhaps the better half. It is essential.
Anonymous No.11925609 >>11925616
>>11925479
>It loses most of the RPG

Without counting the CD-addon, the "flagship" RPG series was Momotarou Densetsu which got 3 titles throughtout the console's life
Anonymous No.11925616
>>11925609
Is there a bot that makes these grids? Does it try to make the screenshots look as similar as possible on purpose?
Anonymous No.11925632 >>11925652
PC Engine was 12-bit, Neo Geo was 24-bit, Dreamcast was 96-bit, I have spoken
Anonymous No.11925652
>>11925632

Jaguar was also a 24 bit console btw. And I'd add Neo Geo Pocket Color to the 12 bit category based on vibes
Anonymous No.11926316
>>11924292 (OP)
Very nice console. I am American though so I had the bigger black version instead.
Anonymous No.11927602
>>11925479
>and perhaps the better half.

yes and no.
hucard has some of the following pros
>all the namco games
>most of the taito and irem games
>vast majority of quality sidescrollers/platformers
>half of the good shooters
>street fighter ii
Anonymous No.11928876 >>11928903 >>11928904
>>11924292 (OP)
That's a16 bit console tho
Anonymous No.11928880
>>11925034
That's a32 bit console
Anonymous No.11928903 >>11928914
>>11928876
The console has two 16-bit GPUs but it has an 8-bit CPU so people have started arguing about the console being 8-bit or 16-bit because faggots will argue about anything
Anonymous No.11928904
>>11928876
>The HuC6280 8-bit microprocessor is Japanese company Hudson Soft's improved version of the WDC 65C02 CPU, an upgraded CMOS version of the popular NMOS-based MOS Technology 6502 8-bit CPU, manufactured for Hudson by Seiko Epson and NEC. The most notable product using the HuC6280 is NEC's TurboGrafx-16 video game console.
Anonymous No.11928914 >>11928928
>>11928903
The video chip usually has higher bits.

The C64 and NES both had 14-bit "GPUs", they're still 8-bit.
Anonymous No.11928928
>>11928914
Does that make the Genesis a 16/32-bit console?
Anonymous No.11928937
>>11925398

>PSX
>PSX2
>PSX4

dumbass