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Thread 11930548

61 posts 14 images /vr/
Anonymous No.11930548 >>11930565 >>11930583 >>11930592 >>11930598 >>11930823 >>11930860 >>11931493 >>11933449 >>11933496 >>11934151 >>11934473 >>11934737 >>11934883 >>11938806
Was it simply to intelligent for FFsnoys?
Anonymous No.11930565
>>11930548 (OP)
never heard of it but i have now come up with SaGay just in case I dont like it later
Anonymous No.11930580 >>11930805
I just want to say that Kawazu churning out his shit despite most people at least in the west absolutely hating it is impressive. This series must be really popular in Japan since Square allowed him to make so many games because otherwise I'm not even sure why the series is so big
Anonymous No.11930581 >>11930583 >>11930860 >>11931494 >>11938813
All SaGa games are based. Yes even unlimited
Anonymous No.11930583
>>11930548 (OP)
It's just boring
>>11930581
Well both can happen?

Guessing where you have to go it's not difficult just tedious and boring
Anonymous No.11930592
>>11930548 (OP)
>to intelligent
The absolute state of SaGaniggers.
Anonymous No.11930598 >>11931581
>>11930548 (OP)
SaGa was cooler when you just made up a team of chads to punch God's face.
Not any of that dumb muh story muh characters bullshit.
Anonymous No.11930805 >>11930817 >>11934759 >>11935441
>>11930580
The secret of Kawazuโ€™s longevity at SE is :
- follow the planning and fulfill the planned release date, even if you have to cut content for it.
- donโ€™t overblow your budget.

In return, SE executives are happy to keep him around and let him do his thing.
Anonymous No.11930817
>>11930805
This is a bot.
Anonymous No.11930823
>>11930548 (OP)
Maybe it was "to intelligent" for you
Anonymous No.11930835
Learn to speak before talking about SaGa. Shameful display OP
Anonymous No.11930860 >>11931493
>>11930548 (OP)
The ability data tables (there are at least 3, each stored in a different format) are impressively retarded. Iirc they have a status effect byte which is either select-a-value from a range of presets or a partial bit field of 60% of the debuffs, depending on formula. Almost 20 formulas exist just to inflict a single debuff & do nothing else.

Targeting byte and AoE byte are both a mix of ranges and bit flags, none of which make any sense.

2/3 of the formulas are massively hardcoded in many ways.

Some formulas rely on animations for special effects.

Huge clusterfuck, I hate the ability data coder for these reasons.

>>11930581
Unlimited needs a guidebook.
Anonymous No.11931493 >>11931658 >>11935245
>>11930548 (OP)
It at least sold over 1 million copies. I like the game.
>>11930860
Interesting but will the average player even notice these things during gameplay?
Anonymous No.11931494 >>11935263
>>11930581
UH BUT MORK AND VR SAID THE ONLY GAMES THAT WERE EVER DIFFICULT WERE SHMUPS????
Anonymous No.11931581
>>11930598
Did you know? This game's real name is "THE GA".
Anonymous No.11931592 >>11933449
It was ugly as sin. The next looked good but railroaded. 3 was the only good one (original not the demake)
Anonymous No.11931658
>>11931493
>Interesting but will the average player even notice these things during gameplay?
They'll notice some of the bugs, but otherwise it's a modder's curse only.

Fun fact: many of the debuff remover effects zero out all the in-battle status bytes, totally removing all effects not renewed every turn. This is how you can remove some forms of regeneration with Vortex or Dark Sphere, and why Grail or Snake Oil can be used to make Overdrive permanent (if you could use Grail during Overdrive).
Anonymous No.11933449 >>11933532
>>11930548 (OP)
Despite being on superior hardware it was actually very lacking in content compared to Romancing 2 and 3.

And as >>11931592 said it was fucking hideous to look at.
Anonymous No.11933496
>>11930548 (OP)
Literally the first game I ever bought where I played it and decided that it was a bad game and stopped playing it. And I played and enjoyed some literal slop back in those days.
Anonymous No.11933532
>>11933449
>it was actually very lacking in content
It's one of the couple or so SaGa games in which the different characters have a different story with their own end boss. Unlimited is almost like that, but it's the second to last boss.
Anonymous No.11934151 >>11934434 >>11935193 >>11935220 >>11935383
>>11930548 (OP)
the game was too non linear for it's own good, one of the characters you can get to the credits in under an hour, if you pick Asellus and give up 3LP you get the best weapon in the game and just destroy everything it doesn't really push the player to keep playing
Anonymous No.11934434 >>11934465
>>11934151
It's a noob trap to spend the LP, it screws you over unless you know exactly what you're doing.
Anonymous No.11934465 >>11935220
>>11934434
Far from the worse thing that can happen. Tanzer is probably one of the biggest hurdles. Then some of the final dungeons since they are points of no return most of the time. Missing a few max LP or not having Sei's Tomb gear really doesn't matter compared to those parts.
Anonymous No.11934473
>>11930548 (OP)
Everyone already agreed that FF2 sucked long before PlayStation even existed
Anonymous No.11934737
>>11930548 (OP)
This game made me realize why linearity is good
Anonymous No.11934759
>>11930805
I think part of it is that he's been around since the very beginning. He's got seniority on every single person at Square Enix and they're too afraid to tell him to stop.
Anonymous No.11934775
The magic system was pretty cool. It felt more like learning esoteric wisdom than magic usually does in an RPG
Anonymous No.11934883 >>11935080 >>11935245
>>11930548 (OP)
No-one heard of this game
Anonymous No.11935080
>>11934883
I randomly bought it around when it launched because the box art and screenshots looked cool. Had no clue what SaGa even was.

I was very disappointed.
Anonymous No.11935116 >>11935138 >>11938823
should I do it?
Anonymous No.11935137 >>11935220
Can I play these games without a guide? Like it seems I need to know a bunch of shit on how to get skills or whatever.
Anonymous No.11935138
>>11935116
That looks just like the developers intended.
Anonymous No.11935139
>blue haired guy is named red
>blonde haired guy is named blue
Anonymous No.11935193
>>11934151
>one of the characters you can get to the credits in under an hour
Do you mean Lute? I'm playing the game again (the remaster version) and Lute's story is extremely open but you can go to the final dungeon extremely fast. I've beaten it with Red and Blue before and plan to beat it with every character.
Anonymous No.11935214 >>11935275
Which character's story arc is least ass?
Anonymous No.11935220
>>11934151
>one of the characters you can get to the credits in under an hour
To be fair, Lute's scenario filters way more first-timer casuals by having full freedom and not knowing where to go than being a snoozefest for veteran player because fucking nothing happens during it (so you just do the usual playthrough checklist) and Spriggan is basically the only boss fight.
>if you pick Asellus and give up 3LP you get the best weapon
Asura is a very good weapon, but it's not even the best sword in the game, let alone best weapon in the game. Though I will say that Asura and Sand Timer are the only two things anyone should ever pick from LP Shop.
>>11934465
>Tanzer is probably one of the biggest hurdles.
This I can agree on - I've had several friends who dropped the game because Tanzer ate them up without a warning and they couldn't get out.
>>11935137
Kawazu is an oldfag like Horii Yuji who wanted to copy Ultima, D&D and Wizardry. He imported English copy of D&D Guidebook and did his best to figure out how the rules work without any knowledge of English language... and he basically designed SaGa games with similar experience - game doesn't tell you how most of gameplay mechanics work, you need to figure out shit by yourself. But once you start cracking on them the game becomes pretty easy, and in many cases you can just break the balance of the game by pulling out OP combos - you don't even need to follow some crazy minmax guides for that.
In short - only the first playthrough of Frontier 1, Unlimited, SaGa 1 (Minstrel Song) etc. are long, every following playthrough will be much shorter and easier because you already figured out a bunch of stuff by then. I'd recommend checking guides only if you're really bad at figuring things out at your own pace yet still want to tackle on such RPG series. Frontier 1 is one of the newbie-friendly SaGa games - scenarios like T260G, Asellus and Red even try to hold your hand and tell you where to go next.
Anonymous No.11935245 >>11935264
>>11934883
See >>11931493
>Saga Frontier sold over 1.05 million copies in Japan by the end of 1997,[50] and 1.1 million as of 2008.[51][52] It was the 5th top-selling game in Japan in 1997 and is currently the 15th top-selling PlayStation game for the region.[53]
Anonymous No.11935263
>>11931494
Rent free
Anonymous No.11935264 >>11935272
>>11935245
> in Japan
Anonymous No.11935272
>>11935264
It was a very popular game in Japan but to say nobody heard of it is clearly BS.
Anonymous No.11935275
>>11935214
I remember the green haired girl's storyline being the only one remotely interesting but even that only lasted like 30 minutes
Anonymous No.11935383
>>11934151
You need good knowledge of absorbs and half mystic mechanics for this. Also if you're talking about mysticd you might as well throw robots in there
Anonymous No.11935434 >>11935446 >>11935453 >>11935460
Which one is the main character?
Anonymous No.11935441
>>11930805
Itโ€™s because of Re:Universe, their most unexpected cash cow. Iโ€™ve dumped some time into it and itโ€™s filled with all the RNG bullshit youโ€™ve come to know and love.
Anonymous No.11935446
>>11935434
Fuse
Anonymous No.11935453
>>11935434
They are the main characters of their story.
Anonymous No.11935460
>>11935434
the robot is the canonical protagonist of the game
Anonymous No.11935479
>enter your sign and blood type
wtf how am I supposed to know I haven't even started playing yet
Anonymous No.11935484
I was never able to get into these games because it felt like you were constantly restarting and no real progress was happening. What's the appeal of these games over a non ADHD RPG?
Anonymous No.11935647 >>11935658 >>11935851
started with blue and this is some of the most cringe, poorly written, deus ex machina shit ever and we're only 2 minutes in

literally some kamen rider fanfiction
Anonymous No.11935658
>>11935647
That doesn't bode well for a lot of RPGs with chosen ones then.
Anonymous No.11935796
>hotel has 200 floors
>surely there's a secret hidden on one of these
>the secret is you're never getting those 15 minutes of your life back
Anonymous No.11935851
>>11935647
>Blue
>Kamen Rider
I think you're talking about Red
Blue is a magician who needs to kill his brother
Anonymous No.11936218
>when a party member leaves they take all the gear you equipped them with with them
Perhaps the real enemies were the friends we made along the way...
Anonymous No.11936225 >>11936260
I love the SaGa games but I do wish they did a better job explaining how the hell mechanics work.
Anonymous No.11936260
>>11936225
Uhhh, chud? Being secretive is in our blood.
Anonymous No.11937348
It's quite a charming RPG, and it feels like playing FF7 from another universe
Anonymous No.11938094
>you don't even get your for-real party members until the end of the scenario
>they start with shit tier stats that get them 1 shotted in every battle because enemies are scaling to your main character
>you have to slowly grind them up through random stat increases at the end of battles
>if you get another character after that you have to repeat the entire process from the start
also every character that joins you feels so shallow, one was you just talk to the guy in a bar and he's like "wow that sounds cool" *joins your party*, one was my employer's medical robot that I just randomly stole for no apparent reason, and another was a robot I randomly stole from some guy's garage?
Anonymous No.11938806
>>11930548 (OP)
>to intelligent
FaGatendies....
Anonymous No.11938813
>>11930581
>Yes even unlimited
We know Japan
Anonymous No.11938823
>>11935116
Fuck, is that a photo of a TV or did you turn your shader effects all the way up to RETARD?