>>11930863 (OP)
Console-kiddies have extensively been cope-posting about saving whenever for years, and it's due to the fact that their games and systems had limited memory, which meant saving anywhere was a luxury, and in order to pretend like it wasn't an inherent flaw in the platform, they decided to pretend that it was actually better, and that rinse-and-repeat difficulty challenges in games designed to be 50 minutes long was a feature, not a bug.
With save anywhere you can:
>try risky tactics, alternate dialogue options, or unusual strategies without fear of losing substantial progress.
>Minimize the need to replay large sections after failure, cutting down on frustration and redundant gameplay.
>pause progress at any moment, creating a personal rhythm instead of being locked to the gameβs intended save points.
>allow short gaming sessions with unpredictable free time windows without having to go through the same content repeatedly
>provide protection against sudden difficulty spikes or potential game-breaking bugs
>Crashes, power outages, or hardware instability cause far less loss of progress.
But sure, let's all pretend that you're some kind of athlete because you play with checkpoints, which automatically saves the game for you since your dumb baby brain is too incapable of doing it on your own.