>>11934539 (OP)
A large proportion did, but the N64 had a small library so in absolute terms, not many games were releaed whether for teens or small children, and a lot of western developed games sucked anyway. Besides that, there was a long lead time for developing a N64 game, so by the time Goldeneye had been out for long enough for another dev to decide "hey, there's an audience here" and by the time they actually developed their game and released it, the N64 was almost dead. For example, Goldeneye released in August 1997. In late 1998, EA and MGM formed a deal to license James Bond. In early 1999 EA connected with Eurocom for The World is Not Enough, and in October 2000, The World is Not Enough is released on the N64. And, a little over a year later, on November 18 2001, the Gamecube is released. Also, Eurocom were competent devs and they already had an engine prior to EA contacting them.