Anonymous
8/11/2025, 6:03:19 AM
No.11936609
>>11939320
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>>11939983
>>11940516
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>>11941231
Holy shit Super Metroid fucking sucks compared to ALTTP
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md5: 0d5b8168... 🔍

ALTTP
>grand adventure that immerses you in its world and established the formula for all future Zelda games
>timeless artstyle that looks clean and appealing on both CRT and modern displays
>comfy atmosphere and ambiance
>controls are incredibly tight, responsive, and intuitive
>dungeons are challenging, complex gauntlets of enemies and puzzles that must be learned and mastered
>satisfying combat that rewards proper spacing, timing, and learning of enemy behavior, with many magics and tools at your disposal
>challenging and memorable bosses that require unique methods to dispatch
>dense and detailed overworld packed with secrets
>creative light/dark dynamic with the overworld
Super Metroid
>corny story and pointless cinematic sequence at Ceres Station
>combat just feels like an afterthought and enemies are a total pushover
>run right past enemies or just lazily throw some bullets their way, doesn't really matter as they pose zero threat and health is in abundance
>slow, clunky, floaty jump where you have to hold jump down for 2+ seconds to reach max height and are constantly bonking your head on platforms
>clumsy linear shuffling to choose items
>levels are just grids of colored tiles
>must methodically shoot and bomb every surface to pixel hunt for destructible tiles (which are just arbitrarily destructible with no rhyme or reason)
>checking a dead end or making a wrong turn can mean several minutes of tedious backtracking
>missing one tiny detail could result in just running around in circles checking every room to see what you missed
It really is incredible just how much better ALTTP is in every possible way
>grand adventure that immerses you in its world and established the formula for all future Zelda games
>timeless artstyle that looks clean and appealing on both CRT and modern displays
>comfy atmosphere and ambiance
>controls are incredibly tight, responsive, and intuitive
>dungeons are challenging, complex gauntlets of enemies and puzzles that must be learned and mastered
>satisfying combat that rewards proper spacing, timing, and learning of enemy behavior, with many magics and tools at your disposal
>challenging and memorable bosses that require unique methods to dispatch
>dense and detailed overworld packed with secrets
>creative light/dark dynamic with the overworld
Super Metroid
>corny story and pointless cinematic sequence at Ceres Station
>combat just feels like an afterthought and enemies are a total pushover
>run right past enemies or just lazily throw some bullets their way, doesn't really matter as they pose zero threat and health is in abundance
>slow, clunky, floaty jump where you have to hold jump down for 2+ seconds to reach max height and are constantly bonking your head on platforms
>clumsy linear shuffling to choose items
>levels are just grids of colored tiles
>must methodically shoot and bomb every surface to pixel hunt for destructible tiles (which are just arbitrarily destructible with no rhyme or reason)
>checking a dead end or making a wrong turn can mean several minutes of tedious backtracking
>missing one tiny detail could result in just running around in circles checking every room to see what you missed
It really is incredible just how much better ALTTP is in every possible way