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Thread 11936609

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Anonymous No.11936609 >>11939320 >>11939347 >>11939983 >>11940516 >>11940525 >>11940534 >>11941108 >>11941231
Holy shit Super Metroid fucking sucks compared to ALTTP
ALTTP
>grand adventure that immerses you in its world and established the formula for all future Zelda games
>timeless artstyle that looks clean and appealing on both CRT and modern displays
>comfy atmosphere and ambiance
>controls are incredibly tight, responsive, and intuitive
>dungeons are challenging, complex gauntlets of enemies and puzzles that must be learned and mastered
>satisfying combat that rewards proper spacing, timing, and learning of enemy behavior, with many magics and tools at your disposal
>challenging and memorable bosses that require unique methods to dispatch
>dense and detailed overworld packed with secrets
>creative light/dark dynamic with the overworld

Super Metroid
>corny story and pointless cinematic sequence at Ceres Station
>combat just feels like an afterthought and enemies are a total pushover
>run right past enemies or just lazily throw some bullets their way, doesn't really matter as they pose zero threat and health is in abundance
>slow, clunky, floaty jump where you have to hold jump down for 2+ seconds to reach max height and are constantly bonking your head on platforms
>clumsy linear shuffling to choose items
>levels are just grids of colored tiles
>must methodically shoot and bomb every surface to pixel hunt for destructible tiles (which are just arbitrarily destructible with no rhyme or reason)
>checking a dead end or making a wrong turn can mean several minutes of tedious backtracking
>missing one tiny detail could result in just running around in circles checking every room to see what you missed

It really is incredible just how much better ALTTP is in every possible way
Anonymous No.11936634 >>11936645
>tldr
Super Metroid immerses you in an alien world, Zelda games feel like a jap parody of fantasy that fails, the NPCs dont make up for bland environments and chibi art that takes you out of it

Soul Blazer is better at immersion than any Zelda game
Anonymous No.11936636 >>11936660 >>11939472 >>11939898
yeah whatever learn how to speedrun

why do girls do this
Anonymous No.11936645
>>11936634
>world is just a big grid of colored blocks
>immersive
Nothing immerses me in a world like running through samey rooms bombing and shooting every surface to find which ones are arbitrarily chosen to be destructible.
Anonymous No.11936660 >>11936670 >>11936779 >>11939898 >>11942182
>>11936636
Super Metroid and Mario 64: two extremely shitty games propped up by autistic zoomer faggots because "muh speedtrooning!!!"

Can't go five posts in a thread without someone bringing it up, every fucking time.
Anonymous No.11936670 >>11939898 >>11942204
>>11936660
the whole point of metroid is to blow through it as quickly as possible, you get to see some nice booba if you do
Anonymous No.11936779 >>11936783 >>11936795 >>11942259
>>11936660
I was born in 1989, my taste is better than yours zoomer faggot
>akshully clayfighter is good
No it isn't shut the fuck up
Anonymous No.11936783
>>11936779
Anonymous No.11936795 >>11936808
>>11936779
>Shinobi 3
>Mega Man X
>Sonic 3
It's literally all mindless, pisseasy action games for kiddies. Literally none of these games are remotely hard at all unless you create a bunch of self-imposed restrictions. No wonder you like shitty action games like Super Metroid.
Anonymous No.11936808 >>11936817 >>11936829
>>11936795
> i only play the hardest games and only say those are good
Youre taste is shit and you're a faggot hipster gamer with no idea what objective quality means
>Metroid is action
You're also a retard
Anonymous No.11936817 >>11936838
>>11936808
>every single room is filled with spongy monsters that respawn every time you re-enter
>and the game has nearly a dozen bosses
>but it's not an action game
>no, the appeal is meant to be backtracking constantly, shitty floaty platforming with no stakes, and running around rooms of colored blocks shooting and bombing every single one to see which are destructible
Anonymous No.11936829 >>11936838
>>11936808
>muh objective quality
you can literally just run past like 90% of Mega Man X and Shinobi 3 just mindlessly facetanking enemies because there is only a small portion of the game that requires even the slightest bit of skill or effort. It might as well just be an extended cutscene, just all flash no substance designed to do nothing more than makes you feel like le epic badass.
Anonymous No.11936838
>>11936817
>>11936829
Blah blah blah.

You play Bubsy, fuck off queer.
Anonymous No.11937017 >>11937021 >>11939939
A Link to the Past, Super Metroid, and Symphony of the Night form the trio of most overrated games of all time. Not only are they not as good as people claim, they in fact are bad and are among the worst entries in their respective franchises.
Anonymous No.11937021
>>11937017
This but Link's Awakening instead of ALTTP (whic is a masterpiece)
Anonymous No.11937025 >>11939248 >>11939896 >>11942216
What mods should I use to make ALttP good? There's way too much focus on mid combat instead of exploration puzzles n vibes
Anonymous No.11939248
>>11937025
randomizer (i havent played it yet lol)
Anonymous No.11939320
>>11936609 (OP)
Super Metroid is so much better I can play it every day and not get bored. The movement and shooting is so much more satisfying.
Anonymous No.11939347 >>11939421 >>11939458
>>11936609 (OP)
Both games are pretty shit if I'm being honest. I'll never really get the appeal of 2D Metroid. Zelda is good but ALttP is one of the worst mainline games ever made.
Anonymous No.11939421 >>11939426
>>11939347
Some real overrated games are Metroid prime, halo, Sonic adventure dx, and smash bros melee
Anonymous No.11939426 >>11939429
>>11939421
I agree, but ALttP and SM also fall under that category
Anonymous No.11939429 >>11939442
>>11939426
If you can name one game that does what super Metroid does better, I'll consider you not trolling
Anonymous No.11939442 >>11939475
>>11939429
Aria of Sorrow, easy. And for the record, I don't even like CV in general.
Anonymous No.11939458
>>11939347
>but ALttP is one of the worst mainline games ever made.
Holy fuck you are retarded
Anonymous No.11939472
>>11936636
Holy shit Anon, you need to learn how to make webms
Anonymous No.11939475 >>11942219
>>11939442
Symphony of the night on GBA, wow
Anonymous No.11939896
>>11937025
https://samus.link/

Hey GDQ, long time watcher, first time donor! Super Metroid holds a special place in my heart because when I was just a little kid, I was playing it in the hospital while getting my 17th round of experimental treatment for my rare condition where my bones turn into smaller bones. My grandma, who taught me how to wall jump, was right there by my side… until she was abducted by space pirates (okay, technically it was the nurse moving her to another room, but I was 7 so you can’t blame me).

Years later, I met my future spouse because they overheard me humming the Brinstar theme while waiting for a bus in the rain, and they said, ‘Nice Metroid reference!’ That’s when I knew I’d found my Player Two. We later adopted a rescue ferret named Kraid Jr., and he loves to sit on my lap while I practice my mockball.

So here’s $5 for every time the runner successfully shinesparks into an emotional core memory for me. And remember, folks: cancer may have taken my gallbladder, my appendix, and my sense of taste, but it will never take… the animals. Save them.
Anonymous No.11939898
>>11936636
>>11936660
>>11936670

Hi GDQ! First time donating this year, though I’ve been watching since the legendary 2014 ‘reverse the spring ball’ run. Super Metroid is a game that means a lot to me—when I was a kid, my parents used to play it together while I was recovering from an accident involving a Slip ’n Slide, three gallons of Yoo-hoo, and a very territorial goose. Doctors said I might never laugh again, but then I saw Samus mockball through life like nothing mattered, and I thought… hey, maybe I can too.

Fast-forward to today: I’m cancer-free, working my dream job as a professional Morph Ball consultant, and married to the love of my life—who I met when we locked eyes across the aisle at a used game store while both reaching for the same dusty SNES cartridge.

Now, I’ve heard people say ‘save the animals,’ but let me tell you something—my cousin was late for prom once because his mom insisted on saving a turtle from the road. He missed the limo and his date never forgave him. That was the day I swore: never again. Kill the animals.
Anonymous No.11939939 >>11942227
>>11937017
Ok, go play 3dslop
Anonymous No.11939983
>>11936609 (OP)
A thread died for this. Both are great games anon, saying otherwise is being retarded.
Anonymous No.11940516
>>11936609 (OP)
>>grand adventure that immerses you in its world and established the formula for all future Zelda games
The only thing that alttp passed forward is the "collect 3 macguffins then power up and go to the other world" schtick. Everything else is from 1, 2, and OoT
>>timeless artstyle that looks clean and appealing on both CRT and modern displays
Trannycore blocky pixels never look good, no matter the game
>>comfy atmosphere and ambiance
Yes
>>controls are incredibly tight, responsive, and intuitive
What controls? You slowly waddle around smacking things. It's not a reflex intensive game
>>dungeons are challenging, complex gauntlets of enemies and puzzles that must be learned and mastered
>learned and mastered
Lmao. The game is easy as shit. There is nothing to learn or master prior to the flight with Ganon. you just go from room to room solving simple puzzles. I think I died maybe twice before the end
>>satisfying combat that rewards proper spacing, timing, and learning of enemy behavior, with many magics and tools at your disposal
yes
>>challenging and memorable bosses that require unique methods to dispatch
No and yes
>>dense and detailed overworld packed with secrets
Yes, then no, then yes again
>>creative light/dark dynamic with the overworld
It's the least fun otherworld aside from maybe minish and ages. It gets points for being first though
Anonymous No.11940525
>>11936609 (OP)
Contd.
>>corny story and pointless cinematic sequence at Ceres Station
*Atmospheric and immersive
>>combat just feels like an afterthought and enemies are a total pushover
Way more difficult than anything in alttp. At this point Im beginning to realize this is a troll post
>>run right past enemies or just lazily throw some bullets their way, doesn't really matter as they pose zero threat and health is in abundance
And this is relative to Zelda? Lmao
>>slow, clunky, floaty jump where you have to hold jump down for 2+ seconds to reach max height and are constantly bonking your head on platforms
Low gravity skill issue
>>clumsy linear shuffling to choose items
Poor reaction timing and situational awareness issue
>>levels are just grids of colored tiles
Every 2d game not on the vectrex
>>must methodically shoot and bomb every surface to pixel hunt for destructible tiles (which are just arbitrarily destructible with no rhyme or reason)
This was meant for the Zelda portion, right?
>>checking a dead end or making a wrong turn can mean several minutes of tedious backtracking
90% of alttp is backtracking
>>missing one tiny detail could result in just running around in circles checking every room to see what you missed
Both games
Anonymous No.11940534 >>11941161
>>11936609 (OP)
ALTTP is not that good honestly, it's an honorary Aonumale zelda. All challenge removed from 1 and 2 and no real freedom that 1 had.
SM is also a sacred cow however. The beginning and end are moviegame shit, the physics and controls are super clunky and the gameplay is not that great. You shoot at enemies until they die, you shoot at every wall until you find the secret, and you shoot at bosses until they die while you just tank their hits because the controls are clunky and you shot at enough walls to find enough energy tanks. Just like how SM realized a lot of what Metroid 1 tried to do, Prime realized the rest. SM is like a crude prototype of Prime.
Zelda had no such luck though, the 3D games are all extremely easy and boring moviegame shit. LA remains the pinnacle of the Aonumale zeldas (Zelda 3 onward).
Anonymous No.11941108 >>11941132
>>11936609 (OP)
>Super Metroid sucks compared to ALTTP
no? not at all, on a top 100 games of all time Super Metroid is firmly number one hundred, and Link to the Past isn't on the list.
Anonymous No.11941121 >>11941141
jannies will do nothing about this. they revel in smearing shit across the catalog on this board. this post will get a 3-day ban, but op's garbage zoomer thread will remain
Anonymous No.11941132 >>11941437
>>11941108
ALTTP is top 5 games of all time, Super Metroid isn't even top 5 of SNES
Anonymous No.11941141
>>11941121
>zoomer thread
more likely it's some schizo with an axe to grind.
Anonymous No.11941161 >>11941262
>>11940534
ALTTP is about as hard as Zelda 1 in my experience playing both games blind on original hardware. Dungeons are long, challenging, and labyrinthine, full of hazards that will do major damage. Enemies and bosses will absolutely fuck you up quickly, and enemies respawn but their health drops don't, so getting lost and wandering will quickly be a war of attrition where you can't recover HP because you already found most of the hearts. Not to mention you also have very limited magic that you have to manage that is a pain to restore when low.

Super Metroid meanwhile has like two bosses that can be a tiny bit tricky, but everything else is literally one of the easiest games I've ever played in my life. The game gives you up to 14 energy tanks, 4 supply tanks 2 suits that both double your HP, has energy refills in every zone, every other room has those little geysers that infinitely spawn weak trashmobs to top off your health and ammo quickly, and every single enemy in the game drops a huge amount of health and resources.

It's actually almost impossible to die outside of bossfights unless you really try and just sit there and facetank enemies for minutes on end without shooting.

Not even one single (non-boss) enemy or hazard in the game poses any threat whatsoever, or requires any thought or strategy at all, to the point that they exist solely as an extremely minor inconvenience, like a harmless gnat just buzzing around you.

It just kills the entire game. What's the fucking point? It's like you're playing with invincibility cheat on at all times.
Anonymous No.11941231 >>11941281
>>11936609 (OP)
>>grand adventure...
Corny monarchism. NES Zeldas established the formula already anyway. All LTTP did was gate you more to find dungeons and guide you.
>>and modern displays
All retro games look like ass on LCDs without filters.
>>dungeons are challenging
Not really.
>>satisfying combat
Basic as fuck. It's easy for the most part. Nothing special, it's fine for what it is. Enemies mostly zero threat.
>>challenging
Most aren't all that challenging, Blind is basically the hardest there is and you can face tank him.

>>corny story
Pointless, no. Not any less corny than LTTP. Although they rip off Frontier Elite II's intro and music so... yay.
>>combat
Feels fine. Bosses are where you get ganked in SM but are fine if you're playing it normal, they're challenging if you try do speedruns.
>>run right past enemies
Exploration is the point. The entire map is basically five Zelda dungeons stuck together in a plat-former pseudo-overworld style. Immersive too.
>>slow,
Or don't jump poorly, and you can run and jump as well, staying in the air with the lower G is a boon a lot.
>>levels are just grids of colored tiles
Welcome to 16-bit games I guess? Yeah, that's how you make games.
>>must methodically
In Metroid 1 this is technically true to continue. In Super Metroid, this is not true and you can continue without doing that.... but it is still advised... but also you were all about "packed with secrets" 23 seconds ago... so fuck off?
>>checking a dead end
Being bad in any game can cost you time, it is what it is. Stop being bad.
>>missing one tiny detail
This is about Maridia. No doubt. It's semi-legit but there's clues there... but yeah the time it takes for it to kick in can cause you to power bomb and leave before it cracks.

It's really incredible how good both games are... though LTTP is easy as fuck and Super Metroid is... mostly easy as fuck. Super Metroid still the GOAT though.
Anonymous No.11941262 >>11941305
>>11941161
Nah, LoZ is harder than LTTP by a bit simply for the enemy designs and wonkier controls. Some of the rooms with darknuts and like-like's and wizzrobes with bubbles can be a whole mess...
Even Lynels when you're underpowered is like gitgud or nogo zone. There's almost no equivocal to any of these in LTTP.
Especially on second quest. You can expect to die in LoZ. In LTTP you have a good chance of clearing it with zero deaths even on your first try... subsequent runs increase that almost 99% chance of no deaths. LoZ... still had a tendency to hurt players bad.
Anonymous No.11941281 >>11941513
>>11941231
ALTTP's dungeons look much better, much more unique and memorable (helps with learning their labyrinthine design), actually have puzzles beyond just 'scan every tile', enemies and hazards in abundance and actually pose a challenge.

In Super Metroid, you can just facetank every enemy and hazard and it's nearly impossible to die even if you deliberately try, secrets are just the same generic upgrades and are found by slowly checking every tile of every single room, the map is near worthless as it obfuscates even basic info like doors you've seen, gates you've seen, and doesn't remove blips after you collect the item, and there's long stretches where you just retread areas you've already been backtracking to another area, just rushing past everything, ignoring the irrelevant enemies and hazards, trying to remember which path of generic rearranged tiles is a dead end and which is the path that goes through (because the map doesn't show you any of this), and trying not to fall asleep in the process
Anonymous No.11941305 >>11941513
>>11941262
The dungeon with the magic wizzrobe guys in Zelda 1 was really hard, but most everything else was fairly easy. ALTTP doesn't have a spike as hard as that, but the baseline is much more difficult, especially the later dungeons, the boss rush, the worm boss (I thought he was easy but many struggled), and Ganon fight.

Even if you don't think ALTTP is all that difficult (I personally think it's more in-line with NES games difficulty than SNES games), the point is you still have to actually engage with the game, pay attention, take things slow, respect enemies, know your spacing, learn dungeon layout routing, etc. It's an actual fucking video game in other words.

In Super Metroid, none of that is true. It's near impossible to die unless you deliberately just stand there for minutes on end. Even if you facetank every single thing in the game and the game, you will never die or even come close to it, as the game constantly floods you with HP upgrades and refills. So that means that like two bosses (the ones where you can't just mindlessly spam missiles and out DPS them) require any bit of engaging with the game and actually using skill, strategy, or focus. The rest (98% of the game) might as well just be a walking sim, an extended cutscene.
Anonymous No.11941437
>>11941132
>ALTTP is top 5 games of all time
lmao, must be nice to be stuck in the 1990's
Not
Anonymous No.11941513
>>11941305
>>11941281
No.
Anonymous No.11941575 >>11942238
so this guy is clearly using AI to shitpost he just keeps regurgitating the same 3 points over and over

pretty sad
Anonymous No.11942182
>>11936660
You forgot Sonic CD
Anonymous No.11942204
>>11936670
This was the last time we had a smoking hot Samus, Zero Mission Casual Samus aside.
Everything has to be in the fetish suit and tank tops (still good) because whoops CERO A CAN'T HAVE BIKINI CLEAVAGE THINK OF THOSE POOR AMERIC- I mean NIPPON KIDS
Anonymous No.11942216
>>11937025
Parallel Worlds vanilla
Anonymous No.11942219
>>11939475
Juste's game is good, fuck you
Anonymous No.11942227 >>11942537
>>11939939
>shitjak
Discarded+gb2sharty
Anonymous No.11942238
>>11941575
I'm curious if the 4chan-GPT actually exists in some public capacity.
Anonymous No.11942259 >>11942550
>>11936779
I'd expect someone who likes combo autism: the game AKA Alpha 3 and also MvC would prefer KoF2002 to 98.
6American6Metal6 No.11942537
>>11942227
>Being offended by a stereotype because it's true
Love it
6American6Metal6 No.11942550
>>11942259
You don't like all the same games for the same reasons. Also A3 doesn't become nearly as autistic as people say until like the top percentage of players, which obviously aren't most.