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Thread 11940287

95 posts 20 images /vr/
Anonymous No.11940287 [Report] >>11940298 >>11940346 >>11940348 >>11940578 >>11940770 >>11941114 >>11941623 >>11942184
fuck this trash game
You make one wrong turn or miss one tiny pixel and have to backtrack for ages, made worse by the absolutely worthless map that doesn't mark even the most basic of details.

Does anyone actually enjoy backtracking through the area they literally just fully fucking explored?

The main issue is the combat and platforming are both terrible, provide zero challenge or stakes whatsoever, and require absolutely zero thought or strategy.

So what you have is a game where you just endlessly roam and backtrack through long series of generic, samey rooms that all just blend together in your mind as one jumbled, forgettable mess, with enemies and platforming that is just a minor inconvenience rather than actually engaging or challenging in the slightest.

When you're exploring a new area it's like a 6/10
But when you're backtracking or hunting the one tiny destructible tile needed to progress it's like a 1.5/10
Anonymous No.11940298 [Report] >>11940309
>>11940287 (OP)
the challenge is making mental notes of where you are n shit. you're a real alien planet explorer in this game, and if your intuition and navigation suck, then you're ngmi as a rock hard bounty hunter
Anonymous No.11940306 [Report] >>11940323
how long has OP been spamming these 'troid threads for?
Anonymous No.11940309 [Report] >>11942141
>>11940298
I started taking videos of all locked doors and their locations on my map, but by thay point, I didn't even need it. Doesn't help everything in the game is so damn samey and generic and just blends together.

It would really fucking help if the map showed at least basic shit like doors and gates that you've already seen. At the VERY FUCKING LEAST, it could have tile coordinates to make note-taking actually feasible, but nope, fuck you
Anonymous No.11940313 [Report] >>11940321 >>11940330 >>11940331 >>11940343 >>11940419
jannies will do nothing about this. they revel in smearing shit across the catalog on this board. this post will get a 3-day ban, but op's garbage zoomer thread will remain
Anonymous No.11940321 [Report] >>11940340
>>11940313
most boards don't seem to have them anymore
only reports seem to be reviewed, and if they can't see the direct context in the reported post they probably don't do anything unless said post really racks up reports
Anonymous No.11940323 [Report]
>>11940306
honestly /v/ and /vr/ might as well be merged at this point
Anonymous No.11940330 [Report] >>11940332 >>11941664
>>11940313
I'm not a zoomer. Super Metroid is just overrated as fuck. There is literally ZERO challenge or stakes whatsoever to platforming, hazard avoidance, or combat outside of bossfights. There is also ZERO strategy or thought required for anything in this game aside from just checking every single block of every single room to see if it's arbitrarily assigned as destructible.

If you want an example of how great a game like Super Metroid could be if it had actual good, challenging combat and platforming, and also no pixel-hunting bullshit or constant backtracking, then look at Cave Story.

Cave Story absolutely blows this shit out of the water despite being a single dev effort.
Anonymous No.11940331 [Report]
>>11940313
It's why I'm glad I tend to take breaks every now and then, /emugen/'s the only place that feels remotely tolerable to me anymore.
Anonymous No.11940332 [Report] >>11941303
>>11940330
my friend, super metroid walked so cave story could run
Anonymous No.11940336 [Report]
filtered
Anonymous No.11940337 [Report] >>11940345
whats with the anti SM trolling as of late?
Anonymous No.11940340 [Report]
>>11940321
How hard can it be to provide a text box for reporters to describe context, honestly
I'd imagine it would help a ton
Anonymous No.11940343 [Report] >>11940391
>>11940313
Zoomers really don't understand imageboard culture. They heard of this flanderized view on twitter and then come here to be an annoying contrarian prick at all times because they think that's what the place is about. And it's the same about every old community. They ruin it when they come in because they don't understand the old internet, they've conditioned to think of internet as a ragebait venting machine so they poison everything with their negativity and cynicism.
Anonymous No.11940345 [Report] >>11940352
>>11940337
autismos with a vendetta, making repeat threads like how a healthy-minded /vr/ boomer would make repeat playthroughs through a favorite, comfortable game.
Anonymous No.11940346 [Report] >>11940374
>>11940287 (OP)
>WAAAAAAAH I'M LOST AND CAN'T REMEMBER SIMPLE DETAILS THE MAP IS JUST RECTANGLES I CAN'T READ THIS SHIT WAAAAAAAAAAAAAAAH
Get filtered you retarded fucking brainlet.
Anonymous No.11940348 [Report]
>>11940287 (OP)
Filtered
Anonymous No.11940350 [Report] >>11940354 >>11940363 >>11943804
I just can't get over how the game gives you up to 14 energy tanks, 4 supply tanks 2 suits that both double your HP, has energy refills in every zone, every other room has those little geysers that infinitely spawn weak trashmobs to top off your health and ammo quickly, and every single enemy in the game drops a huge amount of health and resources.

It's actually almost impossible to die outside of bossfights unless you really try and just sit there and facetank enemies for minutes on end without shooting.

Not even one single (non-boss) enemy or hazard in the game poses any threat whatsoever to the point that they exist solely as an extremely minor inconvenience, like a harmless gnat just buzzing around you.

It just kills the entire game. What's the fucking point? It's like you're playing with invincibility cheat on at all times.
Anonymous No.11940352 [Report] >>11940365
>>11940345
Remember that one guy who would never shut up about Half-Life?
Anonymous No.11940354 [Report] >>11940383
>>11940350
Have you considered not collecting them? Low% runs are a common challenge.
Anonymous No.11940363 [Report] >>11940376
>>11940350
What, do you need to die all the time for a game to be good? That's not the main challenge, the challenge is to find every item in the game.

If you want action go play Contra 3, this game has it but it's not about that.
Anonymous No.11940365 [Report]
>>11940352
For me, it was the anti Super Castlevania IV poster
Anonymous No.11940374 [Report]
>>11940346
I didn't get lost or filtered at all. I beat the game blind in one day. The game is extremely easy and straightforward. Combat and platforming especially are just about the easiest I've ever seen in a game. Even for traversal, it's nearly impossible to get lost, and once you understand that you just methodically check each tile, it's just boring and tedious, but not remotely difficult. About the only time you will get stuck for a bit is if you don't know where the next progression item is and don't remember which paths were locked/gated (because the map purposely obfuscates this information), so you are just searching in the entirely wrong area.

The worst part is they can't even put tile coordinates so you can actually take notes, so I would just recommend taking a short video with your phone showing the map location + the lock type so you can know exactly where you need to go back to, without aimlessly wandering around for which generic, samey room had the orange door or the grapple hook tiles.
Anonymous No.11940376 [Report] >>11940404
>>11940363
>the challenge is to find every item in the game.
That's... even way worse. Methodically checking literally every single tile in the entire fucking game is not even remotely fun in the slightest. Like genuinely, how the fuck is that fun? I'd rather watch paint dry at that point.
Anonymous No.11940383 [Report]
>>11940354
>bro just impose your own challenge, make your own fun!!! Bro just multiply enemy health and damage by 10 and divide your health and damage by 10!!
Oh boy... trademark shit, lazy game design. Complete lack of balance or intentional design.
Anonymous No.11940391 [Report] >>11940398
>>11940343
What are you even rambling about you insufferable retard? You're off your fucking meds and your rocker. I'm in my fucking 30s and have been on this shit site for over a decade.

Not everyone who dares disrespect your bingtendo golden child game is le evil zoomer boogeyman
Anonymous No.11940398 [Report]
>>11940391
>I'm in my fucking 30s
That behavior is even more pathetic in this context. Grow up.
Anonymous No.11940402 [Report] >>11940420
There are numerous QoL hacks of Super Metroid; I know at least one of them improves the map to have it provide more information. I don't know if you would like any of them, particularly if you never planned on enjoying the game in the first place, but there are options out there.
Anonymous No.11940404 [Report]
>>11940376
I liked it enough I played through the game three times. Maybe you just don't like Metroid? Doesn't mean the game's ass anyway, just that you're throwing a hissy fit because "uhhhhhhh I don't like the game so it's ass". Grow up dude.
Anonymous No.11940406 [Report]
SM is a vibe game, a proto-walking simulator where the story is more understated but nevertheless rich with interpretation.
Anonymous No.11940419 [Report]
>>11940313
I have a theory that it's the "could THIS have saved Sega" Saturn faggot that spams these and that he's also a janny which is why his threads never get pruned
Anonymous No.11940420 [Report] >>11940427
>>11940402
I looked at a few and they totally fuck the balance for no reason

The only changes I would want is map showing doors/gates, x-ray moving faster and/or wider cone, and faster room transitions. Also being able to warp between any found save room would be nice, cut down on pointless, boring backtracking.
Anonymous No.11940427 [Report]
>>11940420
Oh, you actually looked at some? If you don't like any of them, that's fine. If the game's not for you that's not some blasphemous offense like some people here would believe. Have you tried any others? Perhaps the Prime series or the GBA duo?
Anonymous No.11940453 [Report] >>11941140 >>11941205
i know this is a joke post but i refuse to believe anyone actually thinks backtracking is bad in a game like this. what do you want? one long endless corridor with no secrets? its almost as funny as the people who pretend that each star in mario 64 shouldve been its own level
Anonymous No.11940559 [Report]
>>>/v/717896073
another post being remade on both boards
>>>/v/717909473
Anonymous No.11940578 [Report]
>>11940287 (OP)
based
Anonymous No.11940770 [Report]
>>11940287 (OP)
Ok poser
>i like 3d games but i was born the year they came out my nostalgia isn't even real robolox was my childhood
Anonymous No.11941114 [Report]
>>11940287 (OP)
Sounds like you should slowdown and intuit what the game wants to teach you. You seem to be running past things you should be investigating.
Anonymous No.11941140 [Report] >>11941205
>>11940453
That's literally what zoomer trash wants. Especially the "no secrets" part. Secrets and " missable content " infuriate them. There's something deeply wrong with them and I'm tired of even trying to figure out what it is, albeit they display the same patterns time and time again. They hate ambiguity and exploration, they hate open-endedness, they hate anything that isn't explicitly explained to them (whether gameplay route or narrative subtext), they hate anything that isn't just rote robotic golem-like memorizable procession that they can add to a checklist of "things they cleared" and move on without ever experiencing an emotion beyond irritation.
They literally just can't have fun. Yet they choose "retro games" as an apparent hobby and come here. It's like some kind of weird self-loathing ritual; they hate that everything good was made before they were born, and can't tolerate admitting it, yet they still feel compelled to participate in it because that's where all the people and things who don't suck are and they have some sort of vague blurred attraction to that idea of fun they see through a lens, darkly, without having the proper socialization or exposure to creativity and exploration to understand what made it.
Anonymous No.11941205 [Report] >>11941548 >>11942175
>>11941140
>>11940453
What's so fucking funny is you retards actually consider scanning every tile of every fucking room to find which are arbitrarily destructible or hollow just to find one of the 46 (FORTY SIX) generic copy-pasted missile upgrades as some satisfying secret. It's not, it's a waste of time and an insult to your intelligence.

I love exploration of new, challenging, exciting spaces where I don't know what's around every corner, and secrets are actually a welcome surprise for the player by engaging with the game in creative and thoughtful ways. None of that is here in the slightest; both the world design and rewards are extremely samey, boring, and generic.
Anonymous No.11941303 [Report] >>11941310
>>11940332
Super Metroid sprinted a marathon so Cave Story could run a 4K.
Anonymous No.11941310 [Report] >>11941517 >>11941664
>>11941303
Cave Story is so far and away better than Super Metroid is every conceivable way.
Anonymous No.11941517 [Report] >>11941532
>>11941310
Optionally, no it isn't.
Anonymous No.11941532 [Report]
>>11941517
>optionally
Kek, average IQ of a metroid tard
6American6Metal6 No.11941548 [Report] >>11941589
>>11941205
You explore to get missiles, you get missiles so the game is easier

It's obviously too fucking hard for you without upgrades, snowflake gen pussy, go polish your participation trophies and comb your perm, nerd ass
Anonymous No.11941578 [Report] >>11941584 >>11941594
>>>/v/717925473
Anonymous No.11941584 [Report]
>>11941578
You mean to tell me that this thread is so shit that OP had to repost it on /v/ in order to farm more engagement? Fucking wow...
Anonymous No.11941589 [Report] >>11941598 >>11941603
>>11941548
There's like one maybe two bosses that are marginally easier with extra missiles from exploration. God forbid you actually miss some collectibles and be forced to actually engage with gameplay and learning a bosses moveset and avoiding his attacks instead of just mindlessly face-tanking and out-DPSing like you do for literally everything else in the entire game.

It's literally one of the easiest action games of all time, not just on SNES, but even out of modern games too.
Anonymous No.11941594 [Report]
>>11941578
Why do you people crossboard, /v/ is literally unusable, like what's the point of browsing it
Anonymous No.11941598 [Report]
>>11941589
NTA, but isn't there a way to skip... like, half of the game simply by spamming bombs?
6American6Metal6 No.11941603 [Report] >>11941618 >>11941640
>>11941589
It's not an action game genz retard. It's an adventure game, it's sidescrolling Zelda with a laser arm instead of a sword. It's not fucking Mega Man, you absolute imbecilic zilch.
Anonymous No.11941618 [Report] >>11941653
>>11941603
Except it's not like Zelda at all.

Take ALTTP, a game that launched three years earlier, mind you. Even if you don't think ALTTP is all that difficult (I personally think it's more in-line with NES games difficulty than SNES games), the point is you still have to actually engage with the game, pay attention, take things slow, respect enemies, know your spacing, learn dungeon layout routing, etc. It's an actual fucking video game in other words.

In Super Metroid, none of that is true. It's near impossible to die unless you deliberately just stand there for minutes on end. Even if you facetank every single enemy and hazard in the game, you will still never die or even come close to it, as the game constantly floods you with HP upgrades and refills. So that means that only like two bosses (the ones where you can't just mindlessly facetank them while spamming missiles and out DPS them) require any bit of engaging with the game and actually using skill, strategy, or focus. The remaining 98% of the game might as well just be a walking sim, an extended cutscene.

So no, it's not like Zelda. Adventure games can still have challenging combat, challenging platforming or traversal, actual puzzles, and actual stakes. Super Metroid has none of these.
Anonymous No.11941623 [Report] >>11941707
>>11940287 (OP)
I always felt metroid-vania style games, especially on the SNES, were and are massively overrated.
Anonymous No.11941640 [Report]
>>11941603
>farming health and ammo
>dogshit bosses you just facetank and spam
>sidescroller
>arm mounted cannon
>e-tanks and suit upgrades
>frequent weapon and traversal upgrades
>random bullshit secrets you find through pixel checking
>massively overrated

Idk, it's pretty similar honestly. It's like an open world Mega Man except like 20x easier.
6American6Metal6 No.11941653 [Report] >>11941672
>>11941618
The only parts of ALTTP that are hard are the ice dungeon being too long for all the puzzles it has, and that fucking pineapple/puffer fish cocksucker knocking you off the ledge. Everything else is a cakewalk. If you're playing for the first time, you're gonna not only get lost more in SM but you're also gonna have a harder time evading or tanking enemies without finding upgrades because health isn't as available where in Zelda, it's in the fucking grass, no fighting enemies even needed.
Anonymous No.11941657 [Report]
This is obviously the guy that made the Fusion thread. He's trying to troll. Report and move on, sage if you have to reply
>captcha: SA-X
Anonymous No.11941659 [Report]
Super Metroid? More like Pooper Metroid LOL.
Anonymous No.11941664 [Report] >>11941687 >>11941701
>>11940330
>>11941310
Cave Story is worse. Level design is just a bunch of boring long corridors and it only gets challenging at the very end. At least Super Metroid while overrated has good exploration, Cave Story has nothing and only became famous because it's an early indie game with cute character designs made by one guy.
Anonymous No.11941672 [Report] >>11941705
>>11941653
Enemies and hazards in ALTTP will fuck you up very quickly if you just try to run past them or just mindlessly mash, and while enemies respawn, the hearts they drop do not respawn, so unless you are efficient with your movements, you can easily die due to attrition if you are wandering around. I would say ALTTP and Zelda 1 are pretty similar in difficulty honestly, and ALTTP is closer to NES games in terms of difficulty than SNES. Zelda 1 has a higher spike with the wizzrobe dungeon, but ALTTP is more consistently hard throughout.

The ice palace isn't even remotely close to the hardest thing in the game, the final two dungeons are much harder. Have you even beat the game?

Compare that to Super Metroid where enemies hit you for like 1-2% of your total HP, every enemy drops an abundance of health, and every other room has energy refills or those enemy geysers for farming back HP back. There are no one shot kills, enemy and hazard damage are extremely low, and you are just showered in HP refills and HP upgrades. It's damn near impossible to die outside of like one or two bosses unless you deliberately try to do so.

The armor upgrades in Zelda feel necessary just to keep up with enemy damage (and offer a much smaller damage decrease), compared to Super Metroid where the enemies barely hit ant harder but your suits quadruple your HP before even accounting for the energy tanks that bring your health up to over 10x starting amount.

ALTTP is *significantly* harder than Super Metroid outside of like two bosses where Super Metroid briefly reaches close to ALTTP's baseline difficulty. ALTTP actually demands your attention, while Super Metroid you can just ignore and facetank everything in the game with no punishment
Anonymous No.11941681 [Report]
Mentally deranged retard shitting out walls of text because he for some reason has an agenda against a certain video game. Okay I get it man I don't like Super Metroid anymore, you convinced me to stop liking things
Anonymous No.11941687 [Report] >>11941716
>>11941664
>linear bad
>giant labyrinth full of locked doors and backtracking where you slowly check every single pixel of every single room for destructive or hollow tiles good
Retarded fuck. Cave Story is barely even linear outside of the Egg Corridor (which is probably the farthest you got).

Cave Story always has risk of dying and a baseline level of challenge even from the start,where you can't just facetank everything and ignore enemies like Super Metroid. Bosses are miles better too. And controls and platforming feel so much better. Not to mention the creative and satisfying weaponry. About the only thing Super Metroid does better is the artstyle.
Anonymous No.11941701 [Report]
>>11941664
>hundreds of generic, samey rooms where you slowly check every single tile to see which are destructible or hollowed out so you can get generic, unnecessary missile upgrade #45
>good exploration
Fuck you retard.
6American6Metal6 No.11941705 [Report] >>11941717 >>11941761 >>11941821
>>11941672
It's not hard at all to avoid enemies in an 8 directional system plane as opposed to 4, it's harder to avoid combat in SM because even once you get shinespark, many areas don't let you do it.

Combat isn't the point of either of these games, but health farming in Zelda is way more forgiving because you can avoid enemies by simply walking around them, and also just go cut the grass.

I never had a hard time with any Zelda game, I don't have a hard time with Metroid, but it's hardER, neither are hard. You wanna play a game by hardness? Go beat this. Games aren't "great" simply because they're hard, a good game has a combination of many good things about it, and difficulty isn't even usually a main factor in what makes a game good. That's like saying "hurr i only like the HOTTEST food", no you don't, you don't enjoy it, you just want to have a dick measuring contest only you care about because of autism. And you're doing it with Zelda, a game that isn't hard at all.
Anonymous No.11941707 [Report]
>>11941623
Yeah the SNES Metroidvania games suck. Check out The Divide: Enemies Within on PS1 instead.
Anonymous No.11941716 [Report] >>11941778 >>11941789 >>11941861
>>11941687
I didn't even say a game being linear is bad. I'm saying that Cave Story is a short action platformer with boring levels. It's indeed more challenging than Super Metroid, a lot of games are. But it has nothing special about it other than the novelty around time of release, if it came out today it would be yet another indie platformer among thousands. Super Metroid is also overrated, but it has a few things going for it, mainly the exploration and the way your movement and abilities help with it. Of course if you don't care about things like that it's gonna be worse than Cave Story for you.
Anonymous No.11941717 [Report]
>>11941705
NTA, but the gameplay was what sold me on The Aventures of Batman & Robin. I liked that it was part platformer, part beat 'em up.
Anonymous No.11941761 [Report]
>>11941705
Samus has a much longer range of attack and a much larger attack hitbox (after a single upgrade). It's much easier to hit enemies in a 2D plane because there is less need to line up your attack, they are already in line with you by default outside of small, mobile enemies. And again, you don't even need to engage with them at all, because they deal extremely low damage and the game absolutely showers you in health drops.

ALTTP meanwhile has much more more, smaller, nimble enemies combined with a short range attack with a much smaller hitbox, and hazards are actually dangerous and can significantly chunk your health. Enemies also drop health a lot less frequently, and respawned enemies do not drop health.

>but health farming in Zelda is way more forgiving because you can avoid enemies by simply walking around them, and also just go cut the grass
dude, we're talking about the fucking DUNGEONS. The challenge is that it's a long, complex labyrinth from one end to the other and you have to maintain your health bar that entire time against enemies and hazards that actually hit hard with sparse health drops. If you get lost or mess up, enemies will respawn except this time without any health drops. The overworld doesn't matter nearly as much and that is mostly just for exploration, but even then, it's actually similar to Super Metroid except much less egregious since there are much more enemies, enemies hit much harder and farming HP is not as easy.

Even if you don't think ALTTP is difficult (I think it's more in-line with NES difficulty than SNES), the point is you still have to actually engage with the game, pay attention, take things slow, respect enemies, know your spacing, learn dungeon layout routing, etc. It's an actual fucking video game in other words.

In Super Metroid, none of that is true. It's near impossible to die unless you deliberately stand there for minutes on end. 98% of the game might as well just be a walking sim, a long cutscene.
Anonymous No.11941778 [Report] >>11941780 >>11942113
>>11941716
3-6 hours long is not "short" by action game standards you fucking zoomer shitstain.

The actual layout and flow of the levels, boss design, pacing, gamefeel, creative weaponry, soundtrack, interesting story that isn't intrusive, and consistent challenge including a really neat secret ending gauntlet, and put it far and away above Super Metroid. It's just a 2D action game that executes what it sets out to do exceptionally well. Even ignoring the fact that it was one of the first games of the "indie" scene as we know it or that one man made it, it's not just good because of virtue signalling, even when compared to much later (or earlier) and larger budget games, it's just a really, really well put together, fun, charming, challenging 2D action game.
Anonymous No.11941780 [Report]
>>11941778
I thought it was because it was created by a Nip.
Anonymous No.11941789 [Report] >>11942113
>>11941716
If Cave Story isn't a masterpiece, then what is a similar game that is better? I genuinely can't think of any. I only played it this last year and it quickly became one of my favorite games of all time. It's just a really damn good game that is just fun throughout in a very raw and primal sense.
Anonymous No.11941821 [Report]
>>11941705
If ALTTP was like Super Metroid, enemies would deal a quarter of their damage, would drop hearts even on respawn, and you could just infinitely farm hearts from pots in dungeons

Almost like that would trivialize all the challenge of the game... huh wonder why they never did that.
Anonymous No.11941861 [Report] >>11941871
>>11941716
Cave Story has something special. It's not better than SM... but it is a runner up for top GOAT games. Like the three undeniable games that are GOAT are Super Metroid, Cave Story, and God Hand.
Anonymous No.11941871 [Report]
>>11941861
>god hand
>context sensitive buttons
This seems like it might be up my alley.
Anonymous No.11942113 [Report] >>11942118 >>11942136
>>11941789
>then what is a similar game that is better?
First of all, I don't even think Cave Story or Super Metroid are bad games, just massively overrated, with Metroid being a little better. Cave Story is good but nothing special. If you want to run and gun while platforming, any Mega Man game is more fun than either at this aspect IMO.

>>11941778
>The actual layout and flow of the levels
That's the boring part. All a bunch of boring corridors with boring platforming. Story was ok, nothing special either, at this point years later I already forgot all of it.
Anonymous No.11942118 [Report] >>11942160
>>11942113
>Mega Man is better than Cave Story
Oh dear. He's retarded.
Anonymous No.11942136 [Report] >>11942160
>>11942113
>calls Cave Story boring corridors with boring platforming
>praises Mega Man
Anonymous No.11942141 [Report] >>11942154 >>11943992 >>11944102
>>11940309
>I started taking videos
HAAAAAAAAAA
hahahahaha a dude actually was having trouble in a game and tried to correct it by TAKING VIDEOS
ahahaha it really is the pathetic future
Anonymous No.11942154 [Report] >>11942191
>>11942141
Because the game does not mark any doors or gates on the map at all, so when you come back there an hour later, it saves time from having to wander around trying to remember which generic, samey room it was. Unfortunately, by that point I had already had almost all the upgrades, so the amount of locked doors was only a handful and I already knew where they were at, so the videos weren't actually necessary. However, I would definitely recommend it for a first time player (or just use one of the romhacks that marks doors on your map)
Anonymous No.11942160 [Report] >>11942164 >>11942189
>>11942118
>>11942136
Maybe you guys don't care about platforming then, would make sense since you don't seem to care about the boring levels. If you wanna run and gun and don't care about platforming, then I'd say Gunstar Heroes is better.
>inb4 they don't like it either.
Anonymous No.11942164 [Report]
>>11942160
Nah, Cuphead is more their speed. That game is for babies.
Anonymous No.11942175 [Report] >>11942179
>>11941205
>scanning every tile of every fucking room

You never ever have to use the scanner. If you think this is how people find most of the stuff in the game then you're incompetent.
Anonymous No.11942179 [Report]
>>11942175
I was gonna say, haven't most people heard of VGMaps.de?
Anonymous No.11942184 [Report]
>>11940287 (OP)
I didn't play Super Metroid back in the day since both Metroid and Samus Returns gave me pretty much the same feeling you got there. I finally tried it a few years back and have to agree, I just don't get the appeal. I even love Simon's Quest, but Metroid just bores me.
Anonymous No.11942189 [Report] >>11942193 >>11942249
>>11942160
Mega Man just has extremely bland level and boss design, health drops are highly random, and the Simon Says level order boss weakness shit never added anything to the game except padding and tedium your first playthrough.

The games were shat out in like 4 months including testing, and it fucking shows. Level and boss designs were extremely lazy and they recycled assets like crazy.
Anonymous No.11942191 [Report] >>11942237
>>11942154
You didn't like the game because you had the wrong kind of brain for it (the kind that can't remember things very well) so instead of doing the sensible thing and giving up, you turned to a technological crutch and continued to subject yourself to something unpleasant. You are a bad person. And yes, you're a kid. A 30-something kid.
Anonymous No.11942193 [Report] >>11942231
>>11942189
>recycled assets like crazy.
SMB was also full of recycled assets, yet it's a timeless classic. The clouds and bushes are the same fucking sprite, just colored differently. Your point?
Anonymous No.11942231 [Report]
>>11942193
Super Mario Bros has top notch level design and game feel. Mega Man does not.

Super Mario Bros squeezes as much as they possibly could within the constraints of the system and consistently pushed it to its limits. Mega Man just settled for lazy mediocrity and churning out dogshit in a few months.
Anonymous No.11942237 [Report]
>>11942191
No, I actually have really good memory, I just don't remember the exact location and type of dozens of different doors within a series of hundreds of generic, samey, forgettable rooms.

I beat the game blind in a single day with no outside help. You don't get lost nearly as much as people say and there were very few parts where it's not obvious where to go next. Still though, the backtracking, memorization of exact door layouts, and constant methodically checking every tile of every room quickly became tiresome. It's just a really easy and mindless game.
Anonymous No.11942249 [Report] >>11942262
>>11942189
>Mega Man just has extremely bland level and boss design
Still better than Cave Story's
Anonymous No.11942262 [Report]
>>11942249
Not even close actually. Cave Story has better
>level design
>platforming
>game feel
>bosses
>weaponry
>story
>pacing
>secrets
>artstyle
as well as no stupid Simon Says garbage or farming energy from enemies.
Anonymous No.11943804 [Report]
>>11940350
You see it as hp, I see it as shinespark fuel.
We are not the same.
Anonymous No.11943992 [Report] >>11944096
>>11942141
The competency crisis is real anon
Anonymous No.11944096 [Report]
>>11943992
>you're supposed to take notes!!!
>NO NOT LIKE THAT
you are one dumb motherfucker
Anonymous No.11944102 [Report] >>11944221
>>11942141
Lol do you think Daigo is roleplaying when he watches a replay of his match to learn from it? Recording Super Metroid is surely a single of 70IQ, but broadly recording gameplay is not retarded unless you dont know how to learn or are afraid of improvement
Anonymous No.11944221 [Report]
>>11944102
It takes 5 sec to record a 3 sec video.

It takes significantly longer to write/type it out especially since Super Metroid has no coordinates for any of its rooms

How do you not understand this you thick moron?