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Thread 11942774

62 posts 18 images /vr/
Anonymous No.11942774 >>11942792 >>11942830 >>11942886 >>11943261 >>11943301 >>11943304 >>11943502 >>11944149 >>11944886 >>11945294 >>11946146
Why are we supposed to hate it again?
Anonymous No.11942787 >>11944624 >>11944627
Some people can't derive enjoyment out of a video game unless they feel challenged and Super Castlevania IV has a reputation of being easier than other games in the series.
Anonymous No.11942791
>we
there's no we
Anonymous No.11942792 >>11943043 >>11943502
>>11942774 (OP)
sotn tranime faggots
Anonymous No.11942830 >>11942975
>>11942774 (OP)
it's overrated garbage
Bloodlines was the superior 4th gen Castlevania
Anonymous No.11942886 >>11942974
>>11942774 (OP)
Nobody's saying you should hate it, the game just isn't as good as the other classicvania games
Anonymous No.11942974 >>11943280
>>11942886
>the game just isn't as good as the other classicvania games
Yes, it's better than them
Anonymous No.11942975
>>11942830
I don't think it's over rated, it's one of the earliest SNES games and had a lot going for it. Of course better games exist.
Anonymous No.11943029 >>11943039 >>11943061
It's too easy, and stages 4 and 5 kind of feels like wastes of time. However, it's still a solid B+. Maybe an A- on a good day. Anyone who claims to hate it is likely a poser.
Anonymous No.11943039 >>11943051 >>11943162
>>11943029
What Castlevania isn't easy? They all are.
Anonymous No.11943043 >>11943059
>>11942792
Anonymous No.11943051
>>11943039
I'd say the overwhelming majority of people who play retro games on a regular basis probably couldn't bang out a 1CC of 68k or CV3 without a fair bit of practice. But hey, if you can, good on ya.
Anonymous No.11943059 >>11943151
>>11943043
>meme words come into fashion
Hard to believe but it's true.
Anonymous No.11943061 >>11943064
>>11943029
I found it harder than Reddit of Blood as Richter (and a much better game overall).

It only feels easier because you actually feel in control of your character instead of helpless to stupid bullshit. The actual level design and bossfights are more challenging to compensate though.
Anonymous No.11943064 >>11943065
>>11943061
I agree, but I also think Rondo is the easiest game in the series (that I've played), so that's not saying much.
Anonymous No.11943065 >>11943073
>>11943064
Most people considee it one of the harder ones. I'd say CV1 is also easier.
Anonymous No.11943073
>>11943065
Personally, Rondo was the first game in the series I was able to beat without a continue, despite not playing much of it. Item crash is kind of broken and the stage design is extremely basic. But I can see an argument for CV1 as well.
Anonymous No.11943151 >>11944120
>>11943059
And they are able to do it because many of the site's users are unperson meatbots that exist solely to serve
Anonymous No.11943162 >>11943271
>>11943039
Anonymous No.11943261
>>11942774 (OP)
>Why are we supposed to hate it again?

the censorship: in the american version the female statues are not naked anymore, the red blood in the dungeon level is now green acid and the chain-whip does not sound like a chain anymore.
Anonymous No.11943271 >>11943281
>>11943162
Which one is hard? You have to be some idiot to think these games are difficult. But then I forget that no one on this shithole plays games.
Anonymous No.11943280
>>11942974
It isn't
Anonymous No.11943281
>>11943271
the same people that post here are the kind of retards that are impressed that mike matei took weeks to beat contra without dying
Anonymous No.11943301 >>11944054
>>11942774 (OP)
I think it's only controversial among Castlevania fans, and that's because it feels completely different to play from the other entries. That makes it divisive, very love it or hate it.
Anonymous No.11943304
>>11942774 (OP)
It's too long
Anonymous No.11943502
>>11942774 (OP)
Literally who the fuck hates this game?
The only people who "hate" this game are just being hyperbolic because it isn't their type of game or not their favorite.
>>11942792
obsessed
Anonymous No.11944054 >>11944589 >>11944894
>>11943301
Define "castlevania fans".
IV is always number 1, or at least top 3, on Castlevania Dungeon forums polls. Always been a favorite by fans.
Also, different in what sense? All Castlevanias are different than the original. In fact, IV is still rather orthodox compared to most.
Also, the consensus was always that IV is "not as hard as the NES games, but still challenging". Somewhere during the 00s or 10s, it seems some YouTube stuff happened and people started thinking IV is easy? I dunno.
Anonymous No.11944120
>>11943151
Many people in general are meatbots anon. Maybe even you if you didn't know that.
Anonymous No.11944149 >>11944151
>>11942774 (OP)
There use to be a fag that spammed the edited boxart with a mario cap on it in 5th gen era /vr/
That should tell you everything.
Anonymous No.11944151 >>11944717
>>11944149
That's Australia-kun and he's still around. He posts it on /v/ too.
Anonymous No.11944589 >>11944598
>>11944054
>Castlevania Dungeon forums polls
a bunch of internet losers pretending like they are a representative of the CV fanbase
kinda like the posers you see on RE forums jerking off to DEmake 1 but in reality RE4 is the fan favorite
Anonymous No.11944597 >>11944598
You're never convincing me that Castlevania 4, Sonic 2, Super Mario World, or REmake are bad games.

It's pathetic how long you've been doing this shit...
Anonymous No.11944598 >>11944610
>>11944589
lol I didn't even read the thread when I posted >>11944597 and there's the fucking "REmake sucks!" fag yet again, raging forever at a great game for daring to be different from the original (which is still available to play/buy today on modern systems, meaning the REmake never replaced it).
Anonymous No.11944610 >>11944720
>>11944598
>DEmake contrarian is also a CV4 contrarian
figures
Anonymous No.11944624 >>11944723
>>11942787
It's harder than Rondo which gets shilled to death.
Anonymous No.11944627 >>11944891 >>11944946
>>11942787
Castlevania IV isn't cheap in its difficulty, which is why some incorrectly label it as "easy."
When you die, it's because you fucked up and did something wrong, not because a random bat appeared in mid-jump and knocked you into a pit.
Anonymous No.11944717
>>11944151
Was that actually him though? I thought it was a precursor like the angry Xenogears shitposter.
Anonymous No.11944720 >>11944897
>>11944610
There's no such thing as a Castlevania contrarian, beyond Circle of the Moonn shitters.
Anonymous No.11944723
>>11944624
Rondo is the Sonic CD of Castlevania, normies just love that shit to no end just because it has animated cutscenes.
Anonymous No.11944886 >>11944972
>>11942774 (OP)
Horrible missed inputs and cheap endgame instakill kaizo level design to cover for how piss easy the gameplay became when they ruined the combat mechanics with 900ft 8 way whipping. Shitty easy as fuck babby bosses, more than half of which consist of whipping once, then whipping upwards once and repeating because random shit falls from above every time you hit a boss because that was the only way they could think to drag out the lame easy fights without actually retooling the game to be good. The graphics are the worst in the (main) series, the Dracula flight is the worst (console) fight in the series. Gay floaty Kirby-like aerial control that ignores physics, and the general aesthetic clashes with its betters. Its only redeeming quality is its music, Simon's theme is based.
Anonymous No.11944891
>>11944627
I don't know, in IV you can just pummel bosses to death

It's a fantastic game though
Anonymous No.11944894 >>11945768
>>11944054
>IV is still rather orthodox compared to most.
Full air control, 8-way whipping, and the faster whip swings make IV feel completely different. No other Classicvania feels more disconnected from the others. Again, some people love that, some people hate it, but it's strange to pretend it's not vastly different.
Anonymous No.11944895 >>11944954
I'm surprised they never made a Simon's Quest sequel, given how many games Simon has that retell the first game.
Anonymous No.11944897 >>11944910
>>11944720
Nta, but 4 is unironically more of a chore to play than CotM and CotM is the worst of the metroidvanias
Anonymous No.11944910
>>11944897
Wrong on both accounts.
Anonymous No.11944946
>>11944627
>Castlevania IV isn't cheap in its difficulty, which is why some incorrectly label it as "easy."
>When you die, it's because you fucked up and did something wrong, not because a random bat appeared in mid-jump and knocked you into a pit.
Bro there's a spot leading up to the clock tower that you have to fire your knife subweapon at a bat and skeleton gank squad several times FROM OFF SCREEN while dangling by your whip from a moving hook, and when you get dropped into the pit below (which you absolutely will your first time through because there is no way to prepare for this or approach cautiously) you have to labor back through the entire stage filled with instakill spike traps with wonky hit detection. The last several stages are like that and it is the definition of cheap game design and artificial difficulty. The pit bat at the start of CV1 stage 2 you're referring to is there to teach you that there are consequences to rushing in willy nilly and while cheap it's literally one jump not a recurring theme.
Anonymous No.11944954
>>11944895
>I'm surprised they never made a Simon's Quest sequel
They kind of did though. Simon's Quest was the inspiration for SotN and spawned the entire Metroidvania genre
Anonymous No.11944972
>>11944886
Did we play the same game?
Anonymous No.11945294
>>11942774 (OP)
The music sounds like SimCity
Anonymous No.11945768 >>11945818
>>11944894
>Full air control
But Simon's big sprite makes it hard to maneuver mid air anyway. BTW, Rondo and X68000 also have air control. Rondo even has item crash, which lets you stay on the air in case you need iframes there, and has the backflip. Bloodlines doesn't let you change direction mid-air but it lets you change your facing direction. Really the only console CV games that have a fixed jump arc are CV1 and CV3 (Trevor only).

8-way whipping, and the faster whip swings make IV feel completely different.
All whips feel different from CV1 as well. bloodlines implemented upward whipping midair, while X68000 implemented downward.
No other Classicvania feels more disconnected from the others.
You think so? IV still has:
The classic subweapons and nothing else.
Subweapon rank numerals
Whip upgrades
Can't jump while climbing stairs
It's still rather orthodox, compared to the others that aren't CV1 or CV3 (Trevor only)
>Again, some people love that, some people hate it, but it's strange to pretend it's not vastly different.
I don't believe people who "hate" it. At most I believe it's not their fav, thats cool, but hating any of the good Castlevanias is a redflag. Mostly console wars or bait.
Anonymous No.11945818
>>11945768
>But Simon's big sprite makes it hard to maneuver mid air anyway
oh my god shut the fuck up. you are such a big whiny pedantic baby. I'm not even reading anymore. This whole hatred is so damn forced.
Anonymous No.11945826
Mainly because the devs got kinda blinded by the new tech and the game design is weaker.
Simon is much larger on the screen and his whip can reach almost anywhere as a result. Add to that that you get to whip in any direction and you end up barely needing subweapons and enemies are too easy to attack at any point and from anywhere. The enemy design didn't evolve to compensate for any of this either.
The game is very very good anyways, and depending on your tastes it can be considered the best looking 16bit castlevania. But the gameplay is worse than rondo and bloodlines.
Anonymous No.11945836
8 way whipping turns it into a shooting gallery that you can play with your eyes closed.
Anonymous No.11945876 >>11946123
The change to the controls turns it into a very slow Contra rather than castlevania. Game looks and sounds great but doesnt play very well, especially compared to Rondo and Bloodlines which are excellent
Anonymous No.11946019 >>11946023
Here's the harsh truth about the Castlevania series: no game in the series really kept the sanctity and purity of the original game, and the only Castlevania that can really be said to be super hard is Haunted Castle, which isn't a good game sadly. All the Castlevania games can be cheesed one way or another, be it Holy water boss stunt on CV1, alucard flying on III, etc.
But lets focus on the 4th gen games: Super Castlevania IV has already been discussed to death, how the whip is OP, how the rotating room wastes time, etc so lets move to the other ones:
Rondo, this one is sort of a modern fan favorite, but is also the easiest of the classicvanias when analized properly. First of all, it removed one of the key mechanics of the series: stair climbing. Rondo lets you jump on stairs, removing the risk factor of an enemy attacking you while you're climbing. Besides attacking, now you can also jump to evade. IV already let you drop off stairs, but not jump, Rondo basically makes the act of climbing stairs useless, it's faster to just jump to get across them.
Rondo got also rid of whip ranks. It may not seem like much but there's certain parts of the previous titles where, depending on the checkpoint, you would get stuck with a weaker whip until you find all the upgrades, also, it gives the player an option of an alternate difficult setting (doing a no whip upgraded run). Rondo just gives you one whip only.
Then there's the new sub-weapon, the Bible. Easily the best sub-weapon in the game, and once you get it on stage 3, there's no need to change it. It gives you a screen-filling offense-defense move, basically a giant spiral shield that will touch most of what's on the screen. It also doesn't consume too many hearts, plus the game is very generous with hearts anyway.
On top of that, there's the item crash mechanic. Honestly, with the Bible being as OP as it is, I find item crash a bit redundant, but the most importante thing about it isn't the attack part... (Cont.)
Anonymous No.11946023 >>11946027
>>11946019
but the fact it gives the player i-frames.
Because of all this, and because the level design is often tame in difficulty (prioritizing exploration more than action in many ways), I found Rondo to be the easiest Classicvania, confirmed by the fact it was the first Castlevania game I could 1cc consistently once I learned all its stuff.
Next one is X68K, this one is actually on the more difficult side of the series although it retained changes from previous games so it's not "pure" either. Jump on stairs, diagonal-down whipping, etc. But it did add something new that I never see anyone criticize (probably because this game not being as popular, isn't put under the glass as much): it has a refill HP grass item, which you can use anywhere anytime you want. It does take the sub-weapon slot though.
Next is Bloodlines, this one is easily the oddest of the classic bunch. It keeps some of the previous changes (jump on stairs, diagonal-up whip) but adds back a few things from the NES games, at least partially: it makes jump arc static, can't change direction mid-air like you can on IV, Rondo and X68K, however, you can change the facing direction mid-air, which wasn't on the NES games.
It has whip upgrades, but goes a step further and adds a super upgrade that gives the player a supersized flaming whip and a screen-filling super attack. It's kind of a god mode but it balances it out a bit because you lose the super upgrade if you get hit once.
Sub-weapons also all have super attacks, works a bit like the item crash of Rondo.
Also, like Rondo, and I forgot to mention, sub-weapons lack a ranked numeral system, so you can spam away from the get go. (cont.)
Anonymous No.11946027
>>11946023
Last one is Dracula X on SNES, often called a "Bad Rondo port" which has become kind of a meme because it's not really a port, rather it's a new game completely, reusing sprites from Rondo, but having 100% new levels. This one is also on the harder side along with 68K. It keeps all the gameplay stuff from Rondo but removed the Bible subweapon, now it's back to the classic quintet. The exploration aspect from Rondo is toned down and goes back to a more linear action-packed level design.
Ironically, as the SNES is often mocked for its slowdown, Dracula X is rather slowdown-free for most of the game, certainly has way less slowdown than Rondo (just compare the water serpent boss fight back to back in both games), and ironically as well, way less slowdown than Bloodlines, which is a game with a lot of slowdown, despite being on the Blast Processing Machine, Bloodlines is probably the Classicvania game with the most amount of slowdowns, or at least it's tied with IV.
Am I being too harsh with all these games? Well, it's because I love this series and I've played them countless times, and frankly, when I read all the IV criticism, I always think to myself "but all the other games also changed things... All the other games also have OP stuff... All the other games also have weak points", so here's my little tribute to Classicvania criticism. Mind you I love all these games to death and none of them are bad, with the exception of the already mentioned Haunted Castle, which is also the actual hardest.
Enjoy the series, stop splitting hairs and doing shitposts with console war agendas involved, and have a nice life.
Anonymous No.11946123 >>11946202 >>11946261
>>11945876
Rondo is rushed dogshit. Awful level design, horrendously voice acted cutscenes, garish visuals, crippling slowdown, stiff controls, and rehashes tons of music, enemies, and levels from previous games.
Anonymous No.11946146
>>11942774 (OP)
>we
i don't hate it but i also think it was lackluster
it was a good showcase of what the SFC could do but it's way too easy, I had just gotten off of a high of playing a few of the other ones and figured since I had a few hours to kill I'd play it, I did both loops dying once each loop for my first playthrough, a little disappointing, but I wouldn't say it's a bad game. Just really disappointing is all, that being said would I come back to it? Yeah, but if I wanted to sit down and play a random castlevania I probably wouldn't choose this one again.
Anonymous No.11946202
>>11946123
Here's your (You), bastard.
Anonymous No.11946261 >>11946371
>>11946123
Im not sure about DraculaX but i played Rondo of Blood on original hardware recently and slowdown was very infrequent, which cant be said of CV4.
The rest of your post might as well be bait, not bothering. I'll just say that literally all those complaints apply to cv4
Anonymous No.11946371
>>11946261
The death fight runs at like quarter speed there is so much slowdown. There was dozens of times throughout the game I'm just wondering "what is the point of this?" "why is this even here?" "How is this fun?" "Did they even test this?"

Just really lazy haphazard level design, especially in the alternate path, and judging by pic related, zero testing was probably ever done.

SCIV has a lot of questionable level design, but at least Simon feels much better to control, the OST is great, and the artstyle is much better, so you're not as annoyed.