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Thread 11943584

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Anonymous No.11943584 >>11943585 >>11943592 >>11943601 >>11943610 >>11943614 >>11943638 >>11943660 >>11943661 >>11943695 >>11943853 >>11943893 >>11943901 >>11943924 >>11944317 >>11945581 >>11945593 >>11945601 >>11945605 >>11945631 >>11946141 >>11946695 >>11947367 >>11949520 >>11949531 >>11949840 >>11950269 >>11951187 >>11951281 >>11951283 >>11951767 >>11952864 >>11954115 >>11954156 >>11954241
Why is RE4 largely considered a perfect game?
Anonymous No.11943585
>>11943584 (OP)
It is not
Anonymous No.11943592
>>11943584 (OP)
More importantly, why are even the more lazy and idiotic RE4 bait threads still immensely effective in /vr/?
Anonymous No.11943593 >>11943623
For all the reasons people give. These fucking gay "why" threads are pathetic. Have your own point of view or shut up.
Anonymous No.11943601 >>11943925 >>11944462 >>11945987
>>11943584 (OP)
Because of the adaptive difficulty. RE4 was the first RE that people were able to complete without needing a Game Shark for infinite ammo and herbs.
Anonymous No.11943610
>>11943584 (OP)
because you can suplex with this annoying bitch in the og cube
Anonymous No.11943614
>>11943584 (OP)
It just is.
Anonymous No.11943623
>>11943593
The sadder thing is, "why" threads ARE about point of view. Just a point of view so basically insecure and/or lazy that it's simply phrased as a question to tentatively validate it as a fact out of the gate once people rise to the bait. It's an amazingly common format in /vr/ and 4chan in general, surprising absolutely nobody.
Anonymous No.11943638
>>11943584 (OP)
the right place at the right time. It wasn't a borderline adventure game with awful control and fixed camera angles like the previous games and had an episodic format as opposed to an open ended area. Plus it was the right amount of corniness without being too cringey. After this though the pendulum swung the other way and we got nothing but slop afterwards until 7.
Anonymous No.11943660 >>11945965
>>11943584 (OP)
Because you grew up with it
Anonymous No.11943661 >>11943680 >>11946152
>>11943584 (OP)
The island section is so boring and repetitive I didn't even feel missing out when the remake cut out 75% of it.
Anonymous No.11943669 >>11943680 >>11943707 >>11945610
if the game is perfect then why is there a pointless codec I MEAN radio buddy that the game literally forgets exists and abandons halfway thru the game?
Anonymous No.11943680 >>11943683 >>11950238
>>11943661
>>11943669
other than the visuals and the controls, these are the two things I am glad got changed in the remake. Though I do find it funny when someone half my age will call me a zoomer for appreciating the remake.
Anonymous No.11943683 >>11943709 >>11943713
>>11943680
>other than the visuals and the controls, these are the two things I am glad got changed in the remake. Though I do find it funny when someone half my age will call me a zoomer for appreciating the remake.

Shinji Mikami himself said he loved the RE4 remake
Anonymous No.11943685 >>11943704 >>11945613 >>11946098
Because vision was realized. Earlier RE games were using tank control and fixed camera because of hardware limitation. The moment the devs had access to better hardware, they went all out
Anonymous No.11943695
>>11943584 (OP)
>Why is RE4 largely considered a perfect game?
yes
Anonymous No.11943704
>>11943685
>The moment the devs had access to better hardware, they went all out

REmake, Re0 and Re4 were built on the same console
Anonymous No.11943707 >>11943839
>>11943669
>if the game is perfect then why is there a pointless codec I MEAN radio buddy that the game literally forgets exists and abandons halfway thru the game?

The CODEC convos are clearly a last minute addition, and clearly added because of playtesting. think about it: the game is mostly done, so they give it to play testers who go through it. They complain they often didn' tknow what to do, they didn't know who the hell Salazar or Saddler were or could keep track of them. Note, people are idiots.

Saddler and Salazar have similar names, so a first time player might mix them up.

The solution is: Radio convos. Hastily made the radio gal explains what you're supposed to do. They also add sections where Saddler and Salazar hijack your radio to talk to you. Think: outside of the radio how many times do you even itneract with them? Once or twice?
Anonymous No.11943709 >>11943713 >>11943715
>>11943683
>Shinji Mikami himself said he loved the RE4 remake

They always say that.

1. They are businessmen and see things through a business lens not an obsessive fan lens. They made tehir game, it came out, now another one came out.
2. They want to remain on good terms, and have a rep for being a good dev who maintains godo relations and doesn' tshit talk people. This is doubly true in Japan.

What reason would he shit talk anyone or anything?
Anonymous No.11943713
>>11943683
>>11943709
Anonymous No.11943715 >>11943719
>>11943709
Wow Mikami must have had a change of personality then because he was openly shtting on Sony(for the PS2 being supposedly prone to mechanical problems) and Microsoft(for insulting his team with too low margins) back in the day.
Anonymous No.11943719 >>11950070
>>11943715
Yes, he probably calmed down and stopped being a drama queen. there's no good move to hating on RE4 remake. Truthfully, it's as good a remake as you can get, and I have little to actually complain about other than it being utterly pointless. Something like Dino Crisis or RE Code Veronica needed a remake more.
Anonymous No.11943839 >>11943882
>>11943707
>The solution is: Radio convos. Hastily made the radio gal explains what you're supposed to do. They also add sections where Saddler and Salazar hijack your radio to talk to you. Think: outside of the radio how many times do you even itneract with them? Once or twice?
sounds like a smart solution to me. some of the radio convos have some of the most iconic lines, too
Anonymous No.11943853
>>11943584 (OP)
GOAT game
Anonymous No.11943882
>>11943839
If you remove the radio, then Saddler and Salazar barely have any lines in the game, and barely have any interaction with Leon. This would mean some scorpion alien just shows up at some point and the player likely wouldn't know who that is. In the final game you get a radio call where he taunts he's sending his "right hand".
Anonymous No.11943893
>>11943584 (OP)
relative mastery of a concept on the first try is very impressive, re4 still has unique appeal as a tps with it's real non camera based guns, it's like a mid seventh gen game released 4 years early similar to chaos theory.
Anonymous No.11943901
>>11943584 (OP)
Most of the island section(Except for the regenerador and the Iron Maiden part) is a chore to play, the final saddler fight is quite a letdown, he needed a human form encounter like Separate Ways.
Anonymous No.11943924
>>11943584 (OP)
>largely considered a perfect gamr
It's not, it certainly wasn't upon launch, but it's a great 9/10
Anonymous No.11943925
>>11943601
>no one beat Resident evil games without a gameshark
Holy zoomie
Anonymous No.11944218
fun game :)
Anonymous No.11944317
>>11943584 (OP)
Because it is
Anonymous No.11944462
>>11943601
Anonymous No.11945581 >>11946128 >>11951290
>>11943584 (OP)
>Why is RE4 largely considered a perfect game?

- A lot of action.

- A lot of adventure.

- No feminist propaganda.

- No LGBT propaganda.

- No race-swapped characters.

- No anti-masculinity propaganda.

- Wonderful music and graphics.

- Charismatic merchant with a unique voice and and way to talk.

- A lot of weapons to choice.

- Female characters with femenine bodies, femenine clothes and femenine faces(and one of them is waifu material!).

- Mercenaries mode.

So in short, a epic game.
Anonymous No.11945593
>>11943584 (OP)
Because it is. Perfect pacing, perfect difficulty curve, endless variety and new challenges, great and simple story, perfect gameplay loop, no technical issues, awesome music, incredible replay value. Everything it does, it does perfectly.
Anonymous No.11945601
>>11943584 (OP)
It's not, and I would in fact argue that the final part of the game on the Island, largely ruins a lot of the tension built up where you basically just go around gunning down paramilitary-esque commandos for the rest of the game, and have to take part in rather annoying sections, like the double El Gigante fight, the annoying mine cart, the annoying truck rail-shooter sequence, and the annoying "stealth" section where you have to avoid those turrets.

It's a 9.5/10 game. Like a sprinter who is ahead of everyone else, still finishes first, but stumbles the last 5 yards by tripping over his own momentum.
Anonymous No.11945605
>>11943584 (OP)
Because it isn't. Perfect pacing, perfect difficulty curve, endless variety and new challenges, great and simple story, perfect gameplay loop, no technical issues, awesome music, incredible replay value. Everything it does, it does perfectly.
Anonymous No.11945610
>>11943669
The radio adds soul. Your sexy smokin' hot brown babe Hunnigan gets muted because the bad guys hijack your comms. Cue more kino banter.
Anonymous No.11945613
>>11943685
What the fuck are you talking about zoom zoom? They developed RE4 because the tank control games weren't selling as well on the same console 3 other exclusives came out for
Anonymous No.11945631
>>11943584 (OP)
I get why a lot of people like it. I would have been cool to play that when it released on gamecube, but it's never been a resident evil game I liked. It sucks pretty bad when the last new resident evil game you found enjoyment in was code veronica on the dreamcast. 4 changed the game and I didn't move with it. I enjoyed Silent Hill 2 and 3 way more than RE4.
Anonymous No.11945665 >>11945904 >>11947454
I think it’s because it feels and plays like you are in a 90s or early 2000s action horror movie but the type that had a good budget and had a lot of talented people working on it and was one of those movies everyone saw that year because it was so good. That’s like the best comparison I can make. it has the likable good looking hero, he isnt a loser or an anything, has some muscle and is pretty sharp and confident and good looking which I mention twice because everyone today in movies is usually weird or ugly for some reason. In the 90s and early 2000s that tried to make sure the people you were forced to look at were decent looking if they were the main actors. has cool set pieces and interesting villains. a good balance of action to horror. Good ambience which matters a fucking ton in a game or movie. Hot women. (Also important and a callback to the older movies people watched) cool masculine antagonist (Krauser) who you still respect. Lots of cool weapons and guns. many of them are sort of unique looking in some way or sort of old world feeling which match the atmosphere. Suits if armor. Cool paintings on walls. zombies. Excellent sense of aesthetics mixing new and old things together. type writers and European villages, wooden furniture and antiques to find, elaborate beautiful xastle, the mysterious merchant, the blue flame pillars and the cinematic lighting in many places in general. As I said before it’s like they took a A tier high budget horror action movie from the past with the old school Hollywood approach and turned that into a game. It’s obvious why people like it. But they did it with some aesthetic taste and artistic integrity which sells it. It’s like they took a lot of really cool things and put it in a blender but had talented enough people to make it feel like a cohesive experience or story. It’s not easy to do that. On paper it sounds like 3 different games.
Anonymous No.11945904
>>11945665
>I think it’s because it feels and plays like you are in a 90s or early 2000s action horror movie but the type that had a good budget and had a lot of talented people working on it and was one of those movies everyone saw that year because it was so good.

The first 3 resident evil games feel at the first parts(the mansion, or the police station, or the streets, depending wich one are you playing). like you are in a 70s horror movie like "dawn of the dead" or "flesh eater zombies" BUT when you reach the laboratory areas/factory areas feels like you are in a 80s horror movie like "the fly" or "the thing".
Meanwhile as you said, resident evil 4 feels like a horror/action movie from the 90s.
Anonymous No.11945965
>>11943660

go back
Anonymous No.11945987 >>11946047 >>11946050 >>11946053
>>11943601
No one is going to back me up that RE4's lesser difficulty was a big part of the success? I was being hyperbolic about needing a game shark for the old games, but RE4 was a lot more approachable for the average person because you didn't need to worry so much about resource management. Yes, to protect your gamer ego I will acknowledge that RE4 has a higher skill ceiling with stuff like Mercenaries mode though.
Anonymous No.11946047 >>11946050
>>11945987
That boat already sailed with RE2 years before. It was designed from the ground up to be an easy game that was more accessible to new players. The JP version also has a crude form of adaptive difficulty where monsters do less damage if your health is below Fine.
Anonymous No.11946050
>>11945987
>>11946047
The USA versions were always harder than JP versions
Anonymous No.11946053 >>11951752
>>11945987
>RE4's lesser difficulty was a big part of the success?

Yes.
Have you ever checked the list of greatest games of all time?
All piss easy games.
If journalists manage to finish a game, they start praising it and speaking highly of it. Average players, influenced by them, then buy these games, and since they are easy, they can also finish them and, through word of mouth, promote them to their friends. That’s why baby-difficulty games are considered masterpieces like Symphony of the Night, Mario 64, FF7, Half-Life.
Because the average player can’t handle difficult games. But it’s this average player who buys most of the games.
Hardcore players are busy dedicating themselves to mastering specific games (shmups, fighting games, multiplayer) they don't care about buying games that often.
Anonymous No.11946070
resident evil 4
a horse with no name
Anonymous No.11946098 >>11949845
>>11943685
Re4 has tank controls
Anonymous No.11946128
>>11945581
>one of them is waifu material
Based Adabro
Anonymous No.11946134 >>11946185 >>11946350
That section in the castle with the Garradors was a fucking nightmare.
Anonymous No.11946141
>>11943584 (OP)
Many reasons, one of them is that it isn't afraid of being a videogame.
Anonymous No.11946152 >>11946190 >>11947573
It doesn't feel like it lacks anything when you finish it. There isn't much else to compare it to except Dead Space which itself was good too.

It wasn't really until the 4th or 5th run that some mechanics became irritating because they are noticed on weaker guns you
ordinarily won't decide to stick with or gimmicks like the minethrower. Because it's an explosive you are forced to see enemies with plagas bursting from inside are predetermined and immune to death before it pops out.
Guns like the TMP are so weak you will run out of ammo if you try to not to carry a rifle and shotgun with or without full upgrades.
>>11943661
Any areas with regenerators are my favorite parts of the game.
Anonymous No.11946185
>>11946134
Playing as hunk in mercenaries mode trying to get a high score on the castle was fucking hard with only the TMP I remember I got good but whatever it was I needed to learn took a while
Anonymous No.11946190
>>11946152
>regenerators

While I think resident evil 4 is exponentially more fun to replay multiple times than re1, I think both games would have benefitted from some kind of new game+ mode when there are more enemies and harder ones are out in certain sections to fuck with you. The village atmosphere already works well with stuff like the regenerator and it would have been kino to encounter them in the village here and there even if there was no thermal scope. perhaps a new game+++ mode where you start with a few stronger weapons but right out of the gate there is the possibility to encounter some real OP shit. I would have made it so if you trigger the cutscene where Leon goes into the house and boards everything up a regenerator spawns upstairs but you can hear it first.
Anonymous No.11946350 >>11947261
>>11946134
Capcom removed an enemy in the later ports by complete accident

Novistadors in room r20a: Originally, in the North America first release of the game, there were 2 Novistadors in the small room (the one with the lock). They were triggered when you rescue Ashley and you come back to obtain the broken butterfly with Ashley's help. I restored them in the HD project, but they are there since the start. The data for the 2 Novistadors is still in the ELS file (the trigger enemies files). So I guess the code that activates the 2 Novistadors was removed.

https://github.com/nipkownix/re4_tweaks/issues/333
Anonymous No.11946695
>>11943584 (OP)
9/10 only because the running speed is slow especially on stairs, and that they didn't give Chris an option to increase his carry limit. but yeah, it's an almost perfect game
Anonymous No.11947261
>>11946350
My version of the game on Gamecube had these Novistadors. They're also invisible, so they fucking jump scared me the first time I encountered them in my game.
Anonymous No.11947331
Which part?
The Mikami beginning and castle?
The random capcom employee who liked mines and forced it in the game?
The Kamiya dmc rejected content for the final third of the game.
Anonymous No.11947367 >>11949243
>>11943584 (OP)
Well idk...
Anonymous No.11947415
Too bad they fucked up the difficulty setting in the re-releases.
Anonymous No.11947438 >>11949813
I played this game probably like 100 hours as a pre-teen. I cleared the game countless times. It pretty much never got old.
Now, as an adult, I have completed it several times. First off, every port is bullshit. Play it on GameCube for the original intended difficulty rather than the nerfed modern difficulty or the easy mode PC keyboard/mouse controls.
Second off, the game isn't perfect. It has a pretty notable gameplay density issue. If you are playing optimally, which means collecting all items you can, there is a pretty serious amount of down-time. Even if you know exactly where to go at all times, there's still long stretches of time where you're just running to the next group of enemies. I don't want to run to the next group of enemies; I just want to engage in combat.
Mercenaries is pretty good at first, but once you realize the game mode is almost entirely about routing the enemies into large groups then taking them all out with grenades, it isn't as exciting. That's not even a remotely fun way to engage in combat, but it's what the game expects you to do to optimize score.
It's a good game, but it honestly suffers from being a little bit too modern. Classic arcade games don't give you a second to breathe except a brief moment between stages. I'm too old to enjoy running around doing nothing anymore. I need games to have nothing but meat.
Anonymous No.11947454
>>11945665
You didn't say even one thing about the gameplay.
Anonymous No.11947573
>>11946152
Regenerators are in like 5 rooms in the game, and sometimes you don't even have to engage with them. They are cool and iconic but underused.
Anonymous No.11949243
>>11947367

That corridor gave me resident evil 1 vibes.
Anonymous No.11949520
>>11943584 (OP)
Its not it was consider a let down at the time and a betrayal of the more purist suvival horror of the first three to muh shooter. It is a god game but it was not that well received and resident evil was a bit fatigued then, this was before infinite franchies was normal. They fucked up massively by releasing it on the failcube first as well.
Anonymous No.11949531
>>11943584 (OP)
funny cutscenes
intense action
puzzles that aren't too hard or too easy
thrilling boss fights
amazing graphics
Anonymous No.11949813
>>11947438
meat lovin ass
Anonymous No.11949840
>>11943584 (OP)
It's one of a few good console oriented TPS games. Very accessible too. And it is designed to be played with a pad, if you are using a keyboard and mouse or god forbid a Wii remote, you are cheating.
Anonymous No.11949845 >>11950063 >>11950341
>>11946098
>tank controls
strafe controls
Anonymous No.11950063 >>11950546
>>11949845
No the GC release
Anonymous No.11950070 >>11950481
>>11943719
I think the remake is fine but pointless.
Anonymous No.11950238
>>11943680
I can appreciate the remake, but I generally hate how "cinematic" it feels. This is an issue with nu-RE in general and not exclusive to the REmake4.
The forced slow paced walking sections instead of just having a skippable cutscene are the absolute worst trend in gaming. That entire section near the end, which is just a 10 minute long section where all you do is slowly walk forward is a section I always dread getting to. Much like how in 7 and 8 start the game off with half an hour of just walking around before you even get to play the game.
Also, I hate the new Del Lago fight, even more than the original, which is imo the single worst part of RE4.
Anonymous No.11950269
>>11943584 (OP)
Because its dumbed down action slop for insufferable morons like you OP.
Anonymous No.11950341 >>11950546
>>11949845
You can't strafe in RE4
Anonymous No.11950471
why do they let you see ashley's pantsu in the game? I can't goon and stomp ganados, I only got two hands here
Anonymous No.11950481
>>11950070
Yep they should've made it first person or fixed camera, it's like RE1 remake where it's the same shit but "dark and serious". Shinji spinning in his grave.
Anonymous No.11950490
Do you guys like it in the castle when you get to the mines and the villagers come back?
Anonymous No.11950546 >>11950684
>>11950341
>>11950063
Yeah, you're right. But they're still much smoother than the ones from older games as far as I remember.
Anonymous No.11950684
>>11950546
Its the exact same controls, the only thing different is the camera and the aiming being more involved than just up/straight/down
Anonymous No.11951187 >>11951196
>>11943584 (OP)
First over the shoulder game ever made.
Anonymous No.11951196 >>11951271 >>11951718
>>11951187
came out 2 years prior
Anonymous No.11951271 >>11951408
>>11951196
RE4 was in development before even RE3.
Anonymous No.11951272
Giant robot of a midget and a lava room.
Anonymous No.11951281 >>11951724 >>11951728 >>11951802
>>11943584 (OP)
To this day I don't believe RE4 is good. I haven't played it and believe it's just a psyop by GC kids to "prove" GC was some GOAT console. I tried it only once at a friend's house and it felt like a "slow burn" babby's first TPS.
Anonymous No.11951283
>>11943584 (OP)
Love it but it didn't have enough content imo. I think people exaggerate the length of the main game.
Anonymous No.11951290 >>11954084
>>11945581
Judging from your retarded culture war points you're a retarded zoomie who has no say in any of this.
Now go touch grass and then kill yourself.

Also, didn't we have this exact same thread just a few days ago?
Anonymous No.11951408 >>11954198
>>11951271
And it had fixed camera angles and pre-rendered backgrounds
Anonymous No.11951718 >>11952398
>>11951196
The zombie section of Conker's Bad Fur Day is the first game with the over the shoulder angle, it even has a red dot sight that works exactly the same way.
Anonymous No.11951724
>>11951281
love a "slow burn" that can behead you with a chainsaw in the first 10 minutes
Anonymous No.11951728
>>11951281
But the ps2 version is superior?
Anonymous No.11951752
>>11946053
Just because a game is easy, does not mean it's bad. Also, lots of older arcade games remain popular, despite being harder than your average norman can handle. Ms. Pacman is a good example. Most people can't get past the first or second screen. That shit gets hard, fast. I don't think most people can beat donkey Kong, let alone donkey Kong jr. Even smb filters people these days and it's still popular. Then you have more modern games like dark souls. Say what you want about it, it's definitely has a difficulty factor that fucks people up and it's extremely popular. Not that I wholly disagree with the point you're trying to make, I just think you did a bad job and accurately portraying what you meant.
Anonymous No.11951767
>>11943584 (OP)
You just had to be there
Anonymous No.11951802 >>11952653
>>11951281
>To this day I don't believe RE4 is good
>I haven't played it
the quintessential /vr/ poster, everyone
Anonymous No.11952398
>>11951718
Oh right.
Conker invented 40 different genres of video games like it's no big deal.
Anonymous No.11952653
>>11951802
If I don't believe it's good, then why would I play it, dummy?
Anonymous No.11952864
>>11943584 (OP)

It's simple and clean cause it's the way that you're making me feel tonight.
Anonymous No.11954084
>>11951290
That is not how a properly functioning democracy works.
Anonymous No.11954115
>>11943584 (OP)
It's a weird game. It's filled to the brim with "that part" sections, yet it's one of my favorite games of all time.
Anonymous No.11954156
>>11943584 (OP)
I don't think it's perfect, but it's ridiculously well paced and that's a rare thing in videogames. Nothing but hits all the way through, no absurd last minute mechanics.
It feels like a game they played the shit out of while making it, kinda like the original Doom in a way.
It also makes you wonder how much crap they cut out.
Anonymous No.11954198
>>11951408
>pre-rendered backgrounds
They weren't pre-rendered, and the parts with older style camera angles are more similar to Code Veronica and not exactly fixed but more on rails:
https://www.youtube.com/watch?v=jGRZwypXMFg
Anonymous No.11954241
>>11943584 (OP)
It's not. It's considered an amazing game but most people can at least recognize a few flaws like the island sucking