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Thread 11945787

20 posts 8 images /vr/
Anonymous No.11945787 >>11945812 >>11945879 >>11945885 >>11947776 >>11947785 >>11947813 >>11947843 >>11947979 >>11952289
>game is retardedly hard and has no save files or password system
Anonymous No.11945810
Anonymous No.11945812
>>11945787 (OP)
tru but you'll have a great fuckin time with the soundtrack
Anonymous No.11945879 >>11945885 >>11948563 >>11950290
>>11945787 (OP)
>game starts out good
>turns into a typical trial-and-error mazey fuckfest because bongfags can't help themselves
Anonymous No.11945885
>>11945787 (OP)
>>11945879
The worst level is the dark forest with the spiky revolving doors
Anonymous No.11947776
>>11945787 (OP)
Plok is a boss in the Atari Lynx game Zaku.
Anonymous No.11947785 >>11947797
>>11945787 (OP)
Welcome to /vr/ anon
Anonymous No.11947797
>>11947785
Ninja Gaiden is notorious alone for sending players back to 6-1 if they die anywhere in 6-2, 6-3, or 6-4. Rather harsh, yet a fun game, if I don't die. If I die, I turn it off.
Anonymous No.11947813
>>11945787 (OP)
That's what save states are for
Anonymous No.11947817 >>11948552
Americans ruined so many games with their obsession to not let people finish a game on a rental
Anonymous No.11947843
>>11945787 (OP)
uh oh, ploks doing the elon
Anonymous No.11947979
>>11945787 (OP)
I want more game like this (no save files and high difficulty) the last one I rly enjoyed was 3D world runner. Am also looking for stuff like console roguelikes. (no save files) So no Azure Dreams type of stuff.
Anonymous No.11948505 >>11952275
>if you run out of continues vs dracula you have to redo the entire stage
Anonymous No.11948542
Does Plok have infinite continues?
Anonymous No.11948552
>>11947817
>nooo let me credit feed :(

Git gud
Anonymous No.11948563
>>11945879
All roads in Britain lead back to Zniggy.
Anonymous No.11950290 >>11952285
>>11945879

It's a transitional game for britbongs.

It knows that Japanese platformers use repetition and iteration but doesn't always use it to good effect. It edits down the usual mazes into looping patterns but now you often feel like you traveled everywhere and went nowhere. The controls are perfect and lag-free but the camera is awful. There was clearly playtesting done but it stopped at Venge Thicket.

I think it just needed more time. The Pickfords had a habit of needing to rush or cut down their games at the last second (read up on Equinox), but I'm not sure if that's an inherent quality of them or if they were the only two British people outside of Rare who gave a shit about their games being fun and kept running into resistance from the higherups. The UK computer game industry had low margins and low sales and made up for it with insane turnaround and it might've created bad habits in their managers.
Anonymous No.11952275
>>11948505
that's the case in like half the castlevania games. the real problem is how you can only get the fireball whip once for him and if you die the first phase takes fucking forever even with the steel whip, just because you have to play it so safely. and then in the later gameboy games they give you it but then make him immune to fire, figures.
Anonymous No.11952285
>>11950290
>but I'm not sure if that's an inherent quality of them or if they were the only two British people outside of Rare who gave a shit about their games being fun
Spoken like someone who's never played Lemmings, Worms, or anything from Bullfrog. There's a surprising number of good British games that aren't from Rare, at least if you're a PC gamer.
Anonymous No.11952289
>>11945787 (OP)
it's completely ethical to use save states