>>11946334
If you were allowed the ability to handle these sequences at your own leisure, there'd be next to no challenge for some of them. Prince of Persia angles you into making mistakes if you try to cut the corners, so to speak, knowing that you can't sit by at a trap for too long in figuring it, and that you might rush into an enemy without your sword out and instantly go down for it. Another World takes out the timer and relies a lot more on contextual problems like monsters, flooding, enemy reinforcements and the like that can kill you if you think you can just breeze along everything at your own pace. Meanwhile, something like Flashback is a bit more traditional, focusing strictly on puzzles and combat in a formulaic and even somewhat exploratory approach since it's more mystery thriller than strictly cinematic platformer.
Plus, if we wanna be technical, Tetris or Puyo are puzzle games, and those are always pressuring you 24/7 to see if you can keep the consistency up and avoid piling mistakes.