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Thread 11948372

37 posts 10 images /vr/
Anonymous No.11948372 >>11948727 >>11949171 >>11952578 >>11953291 >>11955191 >>11955210
What made it so fun, soulful, and magical in a way that none of the later Sonic games were?
Anonymous No.11948384 >>11948389 >>11950148 >>11956093
It was your first Sonic game and you have nostalgia for it
Anonymous No.11948389 >>11948412
>>11948384
Not true, I'm a zoomer
Anonymous No.11948412 >>11948641
>>11948389
Anonymous No.11948483
The first work in any almost series is always the most soulful because it represents a genuine sense of creativity and wholeness. Not to say that Sonic 2 is soulless, but Sonic 1 made Sonic. It invented the entire concept, and had a defined struggle, and a creative/learning process to understand itself and develop, whereas 2 looked at what was already established and just carried onward.
Anonymous No.11948641 >>11949670 >>11955334
>>11948412
NTA, but this was my intro to classic Sonic.
Anonymous No.11948727 >>11948734
>>11948372 (OP)
The lack of a spindash means you have to earn your rolling speed, instead of just pressing the go fast button
Anonymous No.11948734 >>11955220
>>11948727
Nah, it means I play Classic Heroes instead.
Anonymous No.11948752 >>11953291
Serious answer? It's more evocative and dreamy due to the setting of its stages. Sonic 2 and 3&K became more "grounded", like doing a world tour, more "believable". But rarely any of the stages in those games feel like places existing in nowhere except somebody's dream, like Marble Zone, the eerie unfinished city in Starlight Zone, even Spring Yard feels otherworldy for what it amounts to a normal city stage. I think the only other Sonic that compares in vibes is CD, but it's not as good as 1.
Anonymous No.11948770 >>11948774 >>11948776 >>11948806 >>11955330 >>11956093
All 3 original basednic games are "fun" because you can hold right on the dpad and press one button while drooling and clapping
Anonymous No.11948774 >>11955216
>>11948770
That's only true for the Advance games, 2 especially.
Anonymous No.11948776 >>11948806
>>11948770
Anonymous No.11948806
>>11948770
That's only sonic 2 and 3 tho

>>11948776
Kek
Anonymous No.11949171
>>11948372 (OP)
Incredible music and level visuals that expressed unique fantastical visions which were all styled entirely different from anything previously and from each other. Lots of subtle detailed and animated elements besides the gameplay objects which made the world feel alive, without being too distracting from gameplay objects. Vivid colors and a lot of work spent on making every part of the screen visually interesting. Rather than going for cartoonishly filtered realism, it's part fantasy and part abstracted memory of real places. Hidden items could give you a small advantage/bonus/skip but never felt required.
Multiple paths which had small but noticeable differences in gameplay instead of always
>platforming sky path vs normal path with some pits vs shitty pit path, possibly with water.
Focus on gameplay and secrets which utilized the physics system with slopes, ramps, and halfpipes instead of
>always pick higher path, jump across some simple moving platforms, spindash
The levels often had obstacles that punished getting into careless habits and not being ready for traps in a world meant to be filled with traps. No single enemy or obstacle alone was unfair once you knew about them, but it did feel as though things like cartoonish googley-eye robots and comically large spikes were intended to hurt you.
The level atmosphere also made it feel like there was a bigger world around you that you were diving into, like you would feel in a cool new city you're visiting, instead of just exploring some barren landscapes interspersed with assholes like some Tolkien journey. Good pacing, good difficulty level, and game doesn't overstay its welcome.
Anonymous No.11949670 >>11949732
>>11948641
this shit was unplayable on a 360 controller
Anonymous No.11949732
>>11949670
IKR? It was what ultimately drove me to the DualShock side.
Anonymous No.11950148 >>11955215 >>11958593
>>11948384

Go back
Anonymous No.11952578 >>11953134
>>11948372 (OP)
because it combined pinball and super mario world in 1 game plus great visuals and music
Anonymous No.11953134 >>11953281
>>11952578
Mario World's way better.
Anonymous No.11953281
>>11953134
no
Anonymous No.11953291
>>11948372 (OP)
It's more of a platformer which is fun. >>11948752 is correct too. Sonic 1 was my first Sonic game although it was already considerably old at the time. My uncle had a Mega Drive. I remember the Special Stages really sticking with me for the trippy visuals.
Anonymous No.11955191
>>11948372 (OP)
Its actually hard and takes getting used to the controls and physics. Sonic 2 made everything kind of snappy, but Sonic 1 has some actual slow momentum build up that feels so much better to master.

Also Sonic 1's OST is a masterpiece, I hate Sonic 2's OST aside from a few songs. Sonic 1's OST sounds nostalgic even if you never had nostalgia for the game
Anonymous No.11955210
>>11948372 (OP)
>so fun, soulful, and magical
Until you reach the 2nd, 3rd, and 4th zones
Anyways Sonic 3&K is the GoaT
Anonymous No.11955215 >>11958372
>>11950148
He's not wrong
Anonymous No.11955216
>>11948774
>Advance games
You mean the same ones that get memed by millennials/zoomers on for le pits and enemy placements? Get real.
Anonymous No.11955220 >>11956826
>>11948734
>Classic Heroes
This is not a good hack btw
Anonymous No.11955236
seeing the same retarded conversations as back in the day but now in this warped bizzaro version of it is really activating my almonds.
Anonymous No.11955330
>>11948770
Anonymous No.11955334 >>11955953 >>11956820
>>11948641
This is what classic Sonic should have looked like in Sonic Generations and beyond.
Anonymous No.11955953
>>11955334
nah
Anonymous No.11956054
companies used to embrace originality and artistry when hiring designers but after repeated industry failures only small companies can afford to take risks on weird shit.
Anonymous No.11956093
>>11948384
it was my very first game (born 1991) and can honestly say i don't have nostalgia for it. my older brother (1986) does however.
not kidding when even at a young age i thought this >>11948770 is basically sonic's gameplay.
Anonymous No.11956820
>>11955334
Sadly he's too "American", which is ironic when Sonic was made to appeal to Americans in the first place.
Anonymous No.11956826
>>11955220
If not that, then what are some good QOL hacks? (Or do you prefer the unmodified original? If it's the latter, I understand completely from a purists' standpoint.)
Anonymous No.11958372 >>11958593
>>11955215

You as well.
Anonymous No.11958593
>>11950148
>>11958372
ok grandpa, time for your meds and your afternoon nap
Anonymous No.11958597
because you was a fucking kid