← Home ← Back to /vr/

Thread 11950728

85 posts 16 images /vr/
Anonymous No.11950728 >>11950760 >>11951017 >>11951082 >>11951185
I've been playing CE recently and I noticed that on level 2, if you play on Heroic there will be jackals on the mountain in the second big valley area, but on Legendary they aren't there. Likewise there's a dropship that appears on lower difficulties but not Legendary. Does anybody have a guide that documents these kind of changes between each difficulty level? Anyway, Halo CE thread.
Anonymous No.11950732 >>11950825 >>11950842 >>11951160
>things are actually easier if you can muster bravery to choose the difficult path
masons were here
Anonymous No.11950739
Not off hand but I do remember on Truth and Reconciliation, Hunters will spawn inside the ship after you deal with the invisible elites on Heroic and Legendary, I believe.
Also, on the level 343 Guilty Spark, the shotgun will not appear on Legendary difficulty for some reason.
Anonymous No.11950760 >>11950808 >>11950889 >>11951020
>>11950728 (OP)
There are jackals there on legendary and the dropships. Don't play the botched PC port.
Anonymous No.11950808
>>11950760
I don't think you know what you're talking about.
Anonymous No.11950825 >>11950891
>>11950732
The tradeoff is that the enemies are much more difficult, their ranks are higher (e.g. more red elites instead of blues) and all of the enemies appear in the level instead of a few appearing under special corcumstances, so it's still the hard route.
Anonymous No.11950842 >>11950891 >>11951160
>>11950732
The halo games were absolutely made by masons, yeah. The dudes from Tool are all masons too. So many "based" media creators are. Still preferable to the creators who make more commie influenced shit, but it's all hegelian dialectic at the end of the day.
Anonymous No.11950889 >>11950986
>>11950760
>Xfat still malding that PC got the better gaylo port
https://youtu.be/rf-9hnCbu9A?si=IbMpuv7JTkzdInLY
no jackals on the cliff, no extra dropship. so sick of you faggots acting like the PC version is some disgusting abortion when you haven't even played it.
Anonymous No.11950891
>>11950825
>so it's still the hard route
not if you're a true soldier who glories in battle

>>11950842
>but it's all hegelian dialectic at the end of the day
any rube can spot a dialectic, these documents can teach you how to start your own
Anonymous No.11950986 >>11956709
>>11950889
Halo PC is great, especially now with mods like Chimera and Refined that fix the few flaws it had to begin with. The only major issue it has these days is lack of co-op, but having online play with way more multiplayer options and maps makes up for it. I guess the netcode isn't the greatest either but this is largely dependent on geographical distance and how the server is being hosted.

I'd argue the 2003 PC version is even a better way to play than MCC, if only because you get loads of custom content that AFAIK don't work on any other version. One of these days I want to learn the editing program and make my own campaign missions.
Anonymous No.11951017 >>11951019 >>11951581
>>11950728 (OP)
Why does Combat Evolved have "lives" so to speak and why did the developers decide to remove them for Halo 2?
Anonymous No.11951019 >>11951581
>>11951017
are you talking about medpacks as a finite resource?
Anonymous No.11951020 >>11951057
>>11950760
None of the enemy placements are different between Xbox and PC. Only by difficulty.
Anonymous No.11951057 >>11951085 >>11951095
>>11951020
Oh they didn't fuck that up? Shocking when you look at the rest of that gearbox rush job.
Anonymous No.11951082 >>11951086 >>11951895
>>11950728 (OP)
For The Pillar of Autumn:
>Sergeant Johnson makes different speeches at the beginning of the level.
>On Easy and Normal, the player goes through a testing diagnostic which acts as a tutorial for basic controls and the mechanics of health and shields. On Heroic and Legendary difficulty, this is automatically skipped and the player immediately heads out to find Captain Keyes.
>On Easy and Normal difficulty, the Motion tracker and grenades are disabled until certain moments in the level. On Heroic and Legendary, they can be used right from the start.
>On Easy and Normal, when the player walks through a darkened hallway on the way to the bridge, a Sangheili will appear to attack Chief only for a squad of marines to chase him off.
>On Easy and Normal, there is a stuck door that the player must use a melee attack on to open, which Cortana will point out.
>On Easy and Normal, there is an Unggoy with its back to the player that serves as a tutorial for the stealth melee attack mechanic.

The Silent Cartopgrapher:
>On Easy and Normal difficulties, in the initial Pelican ride, the Chief sits next to Sergeant Waller on Echo 419; however, on Heroic and Legendary difficulties, the Chief sits next to an Asian Marine.

The Maw:
>Completing the level on Legendary will reward the player with a special cut scene of Sergeant Johnson and an Elite fighting over a weapon before the Pillar of Autumn explodes.

Those were some quick ones I found on Halopedia, but I'm sure there are plenty more examples.
Anonymous No.11951085 >>11951096
>>11951057
>be retarded
>provide misinformed opinion on game you haven't even played that nobody asked for
>Oh, I was retarded? Too bad thing still sucks LOL
Epic
Anonymous No.11951086 >>11956721
>>11951082
I didn't know Asians existed in the Halo universe
Anonymous No.11951095 >>11951136
>>11951057
the seethe is palpable. xbox players will never get over the PC version having online play while they were stuck with botless splitscreen.

by the way, daily reminder that even Bungie preferred the PC version, going so far as to release patches for it for all the way into 2014 and personally migrated the servers onto a new host after gamespy went down for free.
Anonymous No.11951096 >>11951119
>>11951085
It's full of tons of mistakes. Sorry Gearbox fan, try playing CE made by Bungie.
Anonymous No.11951119 >>11951138 >>11951169
>>11951096
I'm well aware of the mistakes, such as the missing shaders and jackal shield / force field effect. I helped find and write the halopedia entry listing differences between the two versions, and I bought both on r
their respective release weeks. If you weren't a poser, you'd know that getting to play Halo online was a big deal in 2003, and many of us who had both platforms rushed out to get the PC version so we could do so. The version has issues, just like the original Xbox version does. It also has a ton of advantages, not the least of which is having a full official modding tools, which have allowed PC players to restore anything that was missing while also adding vast amounts of new features, on top of what the PC version had to begin with.

In short, you're an idiot and you know nothing about these games. Don't bother posting if you're too much of a casual to notice something as basic as enemy placement changing by difficulty. You have nothing to offer.
Anonymous No.11951124 >>11951131
>two platform warring autists are shitting up a comfy thread
I thought this was /vr/ not /v/
Anonymous No.11951131
>>11951124
It's all the scrub's fault for derailing with false info. Blame him.
Anonymous No.11951136 >>11951141 >>11952175
>>11951095
>xbox players will never get over the PC version having online play while they were stuck with botless splitscreen.
>zoomer has no idea you could play CE online with a xbox
The gearbox secondaries are wild today.
Anonymous No.11951138 >>11951141
>>11951119
>If you weren't a poser, you'd know that getting to play Halo online was a big deal in 2003
I was already playing CE online though, poser.
Anonymous No.11951141 >>11951145
>>11951136
>>11951138
>third party LAN tunneling is "having online"
lmao
Anonymous No.11951145 >>11951151
>>11951141
It was awesome and super popular. Where were you?
Anonymous No.11951151 >>11951157
>>11951145
Playing the version with the actual online mode, custom game modes, 6 more maps, more weapons, more vehicles, mods, high resolution and kb+m.
Anonymous No.11951157 >>11951162
>>11951151
Exactly secondary. You weren't fucking born.
Anonymous No.11951160 >>11951224 >>11952389
>>11950732
>>11950842
Anonymous No.11951162 >>11951163
>>11951157
>y-you weren't born
You've been utterly cuckolded when you have to stoop to this level. I'm 41 by the way. Sorry you only had the 19fps console version with no banshees in multiplayer bud.
Anonymous No.11951163 >>11951167 >>11951603 >>11952184
>>11951162
Sorry you only know Halo CE: Pajeet edition. You missed the golden age of CE.
Anonymous No.11951164 >>11951224
You'll never again have the feeling of being a kid or yound teen playing Halo Combat Evolved shortly after it's initial launch
Anonymous No.11951167
>>11951163
>you couldn't poasibly have bought the console version and then bought the PC version two years later to play online!!!
Funny you mention pajeets, I can't imagine suffering through LAN tunneling because you were too poor and brown to have a capable PC and console in tandem.
Anonymous No.11951169 >>11951178 >>11951181
>>11951119
If you didn’t know how to play halo CE online then you’re the idiot. Also, the biggest draw of Halo outside being a killer app, was the lan parties. What is this revisionist history? No one gave a fuck about the pc version back then and the cope was: “well we got a little extra content!” And on top of all that the Xbox was super easy to mod and we had all kinds of halo hacks on our Xboxes. One in particular had a bunch of loopty loops in the air over blood gulch. No one gave a shit about the pc version back then. It wasn’t until years later when all the problems were fixed that it got any change in how it was viewed by the vast majority of us back then.
Finally halo pc had about 500k buyers compared to the 5 million who bought CE and id get a good amount of those half a million sales were to who owned the game already just to drop it once it was clear it was a fucked up version of Halo CE.
Anonymous No.11951178
>>11951169
lol
Anonymous No.11951181 >>11951191 >>11951195
>>11951169
>If you didn’t know how to play halo CE online
I did, but it sucked ass because it was choppy as shit unless you were playing people on the same coast and even then, it had barely any multiplayer options. I was too busy playing shit like C&C Renegade until we got a proper PC version.
>abloo bloo wall of retarded cope
Apparently Bungie cared about the PC version more than the Xbox version, since they supported it for 11 years.
Anonymous No.11951185
>>11950728 (OP)
I remember in T&R when you beam up the enemies you encounter when surrounded differ (invisible elites vs gold elites etc)
Anonymous No.11951191 >>11951358
>>11951181
They were embarrassed by it back when Bungie was still Bungie and the MCC remasters got updates since it released. I fail to see how that correlates to what WE the consumer were playing and how we felt about it. And the vast majority of people held my view, the pc version sucked on launch and they needed 11 years to fix a port of a game that was made by a handful of people in a crunch for a console. You’re making my point for me.
Anonymous No.11951195
>>11951181
But you’re also based for playing C&C renegade. That game is so awesome and I’m guessing you’ve seen what they’ve done w it in the past year or two w the overhaul mods allowing for way better gameplay and the ability to play ww2 era C&C and even Tib Sun style w Renegade X I believe. Pretty freaking sweet what the community has done for that game.
Anonymous No.11951224
>>11951160
but: >>11951164
Anonymous No.11951358 >>11951429
>>11951191
>They were embarrassed by it back when Bungie was still Bungie
Never happened, pure made up bullshit. I don't know why you'd support a game for 11 years and release modding tools for it because you're "embarassed by it".
>I fail to see how that correlates to what WE the consumer were playing and how we felt about it.
You just correlated the company "being embarassed by it" to it being shit, what are you even trying to say retard? Also, what you're describing is revisionist history. Back in the day, the PC version was well liked and most criticism it received was based on being a "console game" and not anything to due with its differences from the original release. Minutiae like the missing shaders wasn't even a widely discussed topic until years after release.
>And the vast majority of people held my view
No, they didn't, you have literally nothing to base this on because you're making shit up.
>the pc version sucked on launch and they needed 11 years to fix a port
Once again, you've shown that you haven't even played these games. Ironically, they didn't even fix what was wrong with the port over that 11 years. They supported the online multiplayer with Custom Edition updates, netcode changes and server migration, but the stuff you're complaining about was fixed by players, not even by Bungie. You'd know this if you had actually played the PC version, but you haven't, so you're assuming that my state of "support" meant they fixed things like visual flaws. An easy mistake to make when you haven't played the game.
>a game that was made by a handful of people in a crunch for a console. You’re making my point for me.
I don't know what point you're making other than continually demonstrating that you don't know much about either version of the game. You've said nothing of substance and you're continually spouting factually untrue things.
Anonymous No.11951429 >>11951441 >>11951445
>>11951358
lol well you clearly weren’t there. Not reading that wall of screech
Anonymous No.11951441 >>11951852
>>11951429
>say a bunch of gay untrue shit
>get BTFO
>can't provide an actual argument so you just act like a menstruating woman
As expected of a poser who never played the game.
Anonymous No.11951445
>>11951429
kid, you didn't even know that difficulty level changes enemy placement. you are a complete fucking noob.
Anonymous No.11951581 >>11952061
>>11951017
>>11951019
I'd like to know what this fag meant, too. Calling medkits "lives" is a major stretch (unless he's talking about something else), but I enjoy these kind of bizarre interpretations of game mechanics. They stimulate my autism. This reminds me of stuff like interpreting the optional hearts in Zelda games as a form of difficulty setting.

Speaking of which, I remember reading some giant schizophrenic infograph a guy posted years ago that explained how the song of time blocks in OoT were actually some incredibly clever mechanic to measure the amount of time you've spent playing the game without having an actual in-game timer, or... something like that. It was kind of retarded and incoherent but there was a glimmer of esoteric knowledge within.
Anonymous No.11951603 >>11951618 >>11951631
>>11951163
>a port made at a US company in the early 2000s is somehow pajeet
these incels man. they don't feel human. they're like bots that just throw out insults randomly picked from a word bank regardless of the context.
Anonymous No.11951618
>>11951603
That kid is clearly some 25 year old faggot that played CE on his older brother's Xbox and went on Halo forum a few times in 2009, or some shit like that. He's just regurgitating bottom of the barrel 4thchin lingo after 2 years of being here because he has absolutely fucking no idea what he's talking about.
Anonymous No.11951631 >>11951635 >>11951638
>>11951603
>these incels
Why? You don't feel human. more like bot that just throw out insults randomly picked from a word bank regardless of the context.
Anonymous No.11951635 >>11951658
>>11951631
>no u
lol
Anonymous No.11951638
>>11951631
Why are you still posting? What do you have to gain from this other than A) continually shitting up what could've been a good thread, and B) making yourself look more and more like a fucking retard? Just accept the fact you said dumb shit and move on. Doubling down on every mistake is no way to live your life kiddo.
Anonymous No.11951658 >>11951660 >>11951668 >>11951686 >>11951705
>>11951635
No, it meats 'you're too the same as your words targeted at others'
So really a bot with zero reading comprehension.

You see, even if your opponent is a retard that doesn't mean you are not the same as him. Pointing fingers at others doesn't magically exempts you from the same issues.
Anonymous No.11951660
>>11951658
>No, it meats 'you're too the same as your words targeted at others'
do the needful saar
Anonymous No.11951668 >>11951764
>>11951658
>tfw when you call Halo PC "pajeet edition" but you're actually a brown streetshitting parasite yourself
Anonymous No.11951686
>>11951658
I quite honestly have no idea what you just said.
Anonymous No.11951705
>>11951658
>You see, even if your opponent is a retard that doesn't mean you are not the same as him.
So... you're calling yourself a retard?
Anonymous No.11951732 >>11951756
They were really onto something with the aesthetics of this level. It's something I wish they had played on a bit more. Frankly, I wouldn't have complained if the entire game was just levels that looked like this.
>big grassy valleys filled with forlorne stone structures left behind by an extinct alien race
>the gentle humming of wind and birds as you explore
>all of these subtle blues, greens, greys and purples set against a majestic skybox
>the forerunner structures occasionally spouting off some odd energy beam, as if trying to send a message to another structure on the opposite side of the ring, to a recipient that no longer exists
To me, this is Halo. It was this blend of familiar yet unfamiliar, earthly yet alien, natural yet high tech. What a beautiful level.
Anonymous No.11951756
>>11951732
Marcus Lehto should have been in charge of designing every level.
Anonymous No.11951764 >>11951772
>>11951668
>Projects pajeet accusations onto others as to not draw attention to yourself, who is a actually a dindu.
I see
Anonymous No.11951772 >>11951778
>>11951764
You're too the same as your words targeted at others, saar.
Anonymous No.11951778 >>11951784
>>11951772
Quite the paradox, Sanjay.
Anonymous No.11951784 >>11951880
>>11951778
Just remember, it meats that even if your opponent is a retard, that doesn't mean you are not a retard as well.
Anonymous No.11951852 >>11951910
>>11951441
Lmao his whole argument was ‘nuh uh’ and tons of screeching. I’m not wasting my time w an obvious troll who wasn’t there. Maybe when he got the game in 2008 it was all fixed and he has some good memories, after the shit gearbox released. My entire friend group would have been on it, if it weren’t a fucked up mess during the time it was relevant. And more name calling and screeching just signals how idiotic you are and a waste of time. Here’s your ‘you’ well done saar.
Anonymous No.11951880 >>11951910
>>11951784
No, it doesn't. You saying that does however confirm that you're a simple bitch.
Anonymous No.11951895 >>11951910
>>11951082
The PoA differences make sense because you can figure that on people's first playthrough they'll want the tutorialized experience the lower two difficulties can provide. On repeat runs you really should be on the higher difficulties end redoing the control setup phase would slow it way down. The rest of the changes feel more subjective, but to someone who knows the entire arsenal it might feel lacking
Anonymous No.11951910 >>11951916
>>11951852
>>11951880
>>11951895
Brazil was a mistake.
Anonymous No.11951916
>>11951910
A halfbreed Brazilian dindu. What a site to see.
Anonymous No.11952061 >>11952068 >>11952074
>>11951581
>This reminds me of stuff like interpreting the optional hearts in Zelda games as a form of difficulty setting.
It's absolutely was the case that Nintendo started making heart containers optional again after players complained that they were mandatory in LttP and that they couldn't play more minimal runs of that game. So yes, this was absolutely something they acknowledged and is hence definitely intentional.

>how the song of time blocks in OoT were actually some incredibly clever mechanic to measure the amount of time you've spent playing the game
Your'e almost certainly confusing a number of things together that are in fact in the game, but which have absolutely nothing to do with each other. The game *does* in fact have an in game counter that keeps track of how many days have passed, but this has nothing to do with the song of time blocks, which *do* nevertheless have a specific time travel function that involves them swamping back and forth between the adult and child timelines and always existing in specific spots in each timeline, though only the blocks in Goron City take advantage of this.

You're acting pretty weird about people just pointing out things about Zelda that you don't seem to understand the context of.
Anonymous No.11952068
>>11952061
I don't know why you interpreted anything I said as being hostile. I think the hearts being optional was definitely a form of difficulty setting, that's why I said this kind of stuff stims my autism. Calm down.
>Your'e almost certainly confusing a number of things together that are in fact in the game
No, I'm just referencing an old infograph that used to get posted years ago, which I have a hazy recollection of. Again, calm down.
Anonymous No.11952074 >>11952082
>>11952061
>The game *does* in fact have an in game counter that keeps track of how many days have passed
OoT doesn't have this. is this a bot conflating gajoyra with ocarina? what the fuck am i reading
Anonymous No.11952082 >>11952101 >>11952109
>>11952074
>OoT doesn't have this
It does, but it isn't visible to the player except to aid with tracking things like how long it takes to smith the Biggoron's Sword.
Anonymous No.11952101 >>11952112
>>11952082
>the game timer is hidden inside the game code that players can't see, bro...
ebin
Anonymous No.11952109
>>11952082
>game start
>player interacts with object
>start: finite timer
>number of game clicks reached
>create event
>stop timer
This is not the same thing as "let's keep track of how many hours the player has played from beginning to end" you retarded fag
Anonymous No.11952112 >>11952119
>>11952101
Shiggsy wanted the game's ending screen to tell the player how many days passed before the game was over, but it was never implemented for whatever reason. But, yeah, the game does keep track of time internally.
Anonymous No.11952119 >>11952394
>>11952112
>but it was never implemented for whatever reason
cool, too bad it wasn't implemented
>But, yeah, the game does keep track of time internally.
it keeps track of time in the same way that every game ever made keeps tracking of time. it doesn't preserve data related to how much time the player has spent playing the game in totality.
Anonymous No.11952175
>>11951136
Splitscreen SHITS on online. Always and forever.
Anonymous No.11952184
>>11951163
>Halo CE: Pajeet edition
Multiplayer was completely taken over by hispanics. Never noticed a pajeet.
Anonymous No.11952389 >>11954023
>>11951160
>halo wasn't developed by masons
Anonymous No.11952394 >>11954045
>>11952119
>it keeps track of time in the same way that every game ever made keeps tracking of time
yeah, it counts hardware tics, but it also has an internal number for the actual day/night cycles that passed ingame.
Anonymous No.11954023 >>11954405
>>11952389
>oh my god is that the club of old dudes that hang out and give eachother business deals
>ahhh i'm literally going insane
Anonymous No.11954045
>>11952394
>but it also has an internal number for the actual day/night cycles that passed ingame.
Yeah, that frequently resets and is of absolutely no use in telling how long you've played the game, especially since you can't fucking see it.
Anonymous No.11954405 >>11955165
>>11954023
>they're not masons, take your meds schizo!
>well actually, they are, but it's not a big deal, schizo!
Anonymous No.11955165 >>11955173
>>11954405
you can't explain what's "wrong" about the shriners/masons without delving into a litany of /pol/troon buzzwords
Anonymous No.11955173
>>11955165
gangster computer god frankenstein radio controls
Anonymous No.11956709
>>11950986
>One of these days I want to learn the editing program and make my own campaign missions.
Better learn to love 3D modelling then, because Halo doesn't have a real map editor like Quake or Unreal. It's a bit better now that Blender can be used with MCC instead of an ancient version of 3ds Max, but it's still complete AIDS.
Anonymous No.11956721
>>11951086
I think they're literally only in CE.