>>11957650
You illiterate dumbfuck, the point was not
>these sections are unwinnable and have literally no strategy aside from flailing and smashing buttons
It was
>WHAT ABOUT THEM IS DESIGNED AROUND CASTLEVANIA CONTROLS SPECIFICALLY?
I didn't ask you to ramble off strategies like an autist. I've beat the fucking games before, you fucking shitbrain.
>>11957653
Mega Man Zero controls and plays far, FAR better than Castlevania jank filth.
Castlevania is just a janky shitshow for all the reasons highlighted here
>>11957418. It just feels fucking awful to play when you have cheap, fast moving enemies while you're a slow moving turd with extremely slow and limited attacks and a fixed jump who can't even walk up stairs without struggling, who flies back at the slightest hit, and can't even use a fucking subweapon while on stairs.
Meanwhile Mega Man Zero has a limited moveset, but feels extremely tight and responsive, with great hitboxes, and each aspect of the combat serves a specific purpose and niche, with bosses that mesh well with your moveset.
A game with a slow moving retarded turd of a character who can barely jump, takes a half second to wind up his whip, and can only hit a small area directly in front of him should be slower paced, with slower moving horizontal enemies, and a focus more on tactics and strategy than twitchy skills. But it doesn't and it's not; it has enemies and bosses that fly all the fuck over the screen, spam projectiles, and spaz around erratically, which is why the best fucking strategy for all the harder sections is just mindlessly spam subweapons.
>demand the former to accept IV as superior
I never said anything of the sort. You are the one having a conniption fit that someone could enjoy CV, while also thinking its controls are not particularly great or that it's janky as fuck. You shit your diaper at the mere fact that some may prefer SCIV over the jankfest of the other classicvania games