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Thread 11954415

68 posts 48 images /vr/
Anonymous No.11954415 >>11954427 >>11954521 >>11954601 >>11954814 >>11954927 >>11955072 >>11955590 >>11957887 >>11958605 >>11962540
Your favorite retro tropes/cliches
>kill a boss
>it starts violently exploding for no reason
Anonymous No.11954427 >>11954452
>>11954415 (OP)
>start in grassland
>end in volcano land or fiery castle
Anonymous No.11954443 >>11954454 >>11954457
>and
>
>
>You
>
>
>The End
Anonymous No.11954452 >>11954459
>>11954427
>start in space
>end in dripping gore cave fighting some giant organ or mutated amalgamation of flesh and metal
Anonymous No.11954454 >>11954512 >>11958042
>>11954443
as a kid, i fucking LOVED that shit. it really made me feel special and accomplished. as an adult, i find it mostly a little cringe and gay, but theres still that small part of me that goes "aww"
Anonymous No.11954457
>>11954443
Anonymous No.11954459
>>11954452
similarly
>the final boss is a computer, or a giant brain thing connected to a computer.
Anonymous No.11954512 >>11955197
>>11954454
>could already read
Dork ass poindexter faggot. I bet your mom told you how to play the piano by the age of 2.
Anonymous No.11954521
>>11954415 (OP)
Enemies exploding into gibs from melee weapons

Tricking allied enemies into killing each other like retards

Carrying a trillion weapons at once
Anonymous No.11954601
>>11954415 (OP)
>Start game in fantasy world peaceful plains
>End game in sci-fi Giger space section.
Anonymous No.11954620 >>11954801
I love train levels especially in FPS

Don't know why
Anonymous No.11954796 >>11955609
Easter Island statues.
Anonymous No.11954801 >>11954809 >>11954824 >>11955885
>>11954620
I can only think of Blood and Blood 2. What other games do this?
Anonymous No.11954809 >>11954821
>>11954801
No one live forever
Goldeneye
Anonymous No.11954814 >>11954927
>>11954415 (OP)
FF8 bosses always exploded like fireworks, it was awesome.
Anonymous No.11954821
>>11954809
I remember now that Shadow Ops Red Mercury had a cool one too.
Anonymous No.11954824
>>11954801
Soldier of fortune
Anonymous No.11954898
>Easter Island statues.
Anonymous No.11954927
>>11954814
>>11954415 (OP)
>Watching dogshit hard Megaman bosses blow up after finally beating them
>No ammo left but finally manage to beat Tyrant and he flies out the plane then... blows up
>Friend asked me why chairs blow up if you shoot them in Goldeneye, I asked why they wouldn't
Anonymous No.11955072 >>11955415 >>11955439 >>11955458 >>11955459
>>11954415 (OP)
>Beat the game and THE END appears
>The game doesn't reset or make any other sounds (maybe a final quiet music track at most). You simply take a moment to reflect on your victory before turning the console off.
Anonymous No.11955197 >>11955370
>>11954512
If you couldn't read basic words and play video games by like 3-4 your parents failed you severely
Anonymous No.11955370 >>11960559
>>11955197
I couldn't play videogames until I was 10. Until then I was just happy and fascinated to watch my friends playing them, no matter how much they offered me to play them I'd say no thanks.

I was just content watching them.
Anonymous No.11955390 >>11955592 >>11955643 >>11955879
>running/cycling/traveling somewhere as the credits roll
Anonymous No.11955403 >>11955434
Jumping while running to be fast. No faggot sprint button.
Anonymous No.11955415 >>11957863
>>11955072
That's the worst. It makes the games feel unfinished.
Anonymous No.11955434
>>11955403
"HUH"ing around at the speed of sound!
Anonymous No.11955439
>>11955072
My favorite example is FFX. Ngl I needed a moment after the ending
Anonymous No.11955458
>>11955072
>"alright lets restart the console and go for 100% now"
>game didn't save and you lost 10 hours of progress
Anonymous No.11955459
>>11955072
>quiet ending
>theres bonus content afterwards
kino
Anonymous No.11955590
>>11954415 (OP)
>You beat the gam- SIKE! DO IT AGAIN!
Is it frustrating? Yes. Is it funny? Also yes.
Anonymous No.11955592
>>11955390
>this but it's the party going on a road trip
Sugoi...
Anonymous No.11955609 >>11955686
>>11954796
alternatively, the obligatory Ancient Egypt level
Anonymous No.11955643 >>11955704 >>11955845 >>11957513 >>11957903 >>11957939
>>11955390
are there any games where the ending run sequence is the protagonist running/driving/whatever from left to right? specifically from a japanese studio, not a western one?

a friend of mine told me something interesting, that in anime openings, 99% of the time the good guys will be looking/running left, and the bad guys will be looking/running right. its just something cultural. after he told me that, i started noticing how often it was true, even if i knew nothing about the characters yet, the opening gives away their intent/character.

i wonder if its similar with these ending sequences. i see your megaman one there. i remember wario blast and mario rpg's parade also going from right to left.
Anonymous No.11955661
Nu metal and electronica soundtracks. I'm so tired of generic orchestral slop. It's been the norm since 7th gen.
Anonymous No.11955686
>>11955609
fuck yeah!
Anonymous No.11955704 >>11956948
>>11955643
Revenge of Meta Knight in Kirby Super Star has Kirby driving Wheelie off to the right.
Anonymous No.11955845 >>11956948
>>11955643
I've never heard that before and if you had asked me I would have said the opposite. I can think of several western examples with good left side facing right, bad right side facing left, but as to anime I'm no expert
https://youtu.be/bA7pHxeiq_0?si=a1DEFghqMDzNGhUw&t=49
Anonymous No.11955879
>>11955390
>1994
>12 years old living in hilly appalachia
>No AC, no internet and only 3 channels on TV
>can't afford a SNES or GENEIS
>Waste all summer playing Final Fantasy using xeroxed nintendo power pages and a taped together map
>End credits
>the open window lets in the background noise of animals, insects and a refreshing breeze that overtakes the hum of the TV
>feels like im really there
Anonymous No.11955885
>>11954801
Cry of Fear
Anonymous No.11956948
>>11955704
>>11955845
thanks for the answers! i guess its not as prevalent in videogames as it is in anime openings.
Anonymous No.11957513 >>11957695 >>11957903
>>11955643
>the good guys will be looking/running left, and the bad guys will be looking/running right. its just something cultural
It's an influence from Kabuki theatre: good guys enter stage right, looking left, and bad guys do the opposite.
A lot of Kabuki influenced modern Japanese pop culture like anime, manga and games: screaming the name of your attacks, colored hair with very elabororate styles, a number of character archetypes, a number of stock facial expressions (Kabuki actors had those painted on their faces), the general direction of voice acting, and much much more.
Anonymous No.11957695 >>11957765
>>11957513
Does it also apply to Noh theater?
Anonymous No.11957702
>defeat final boss
>"ayy that were only mi first form papí"
Anonymous No.11957765
>>11957695
Way less because Noh was mostly for noblemen, Kabuki was the everyman form of popular entertainment and thus had a way further reach.
Noh had some influence on aesthetic when it comes to dances and costumes, but Kabuki itself had Noh influences in its origins and Kabuki's forms of Noh's aesthetics became more used than the Noh's originals.
Anonymous No.11957863
>>11955415
It's the opposite, the game is quite literally finished.
Anonymous No.11957887
>>11954415 (OP)
>Land the final blow on the boss
>Dramatic slowdown/freezeframe on the final attack
Anonymous No.11957903 >>11957917 >>11957953
>>11955643
>>11957513
Why are there a very insignificant amount of levels that scroll from right to left then? you'd think they'd do that since it would make sense for the hero to come in from the right
Anonymous No.11957917
>>11957903
also considering that japan reads from right to left.
however, it might be due to the global market?
Anonymous No.11957939
>>11955643
I took it as stemming from how so many video games are about moving from left to right, so such endings are basically showing you going back home or wherever you started.
Anonymous No.11957952
Come to think of it why the fuck does literal data explode.
They're all digital and shit.
Anonymous No.11957953
>>11957903
Programming is a bunch of 0s and 1s on with vectors and graphs
It was easier to program stuff to elaborate graphics from left to right on a negative/0 (leftmost) to positive (rightmost)
The first scrollers did it for ease of programming and everything else followed suit because it worked
Anonymous No.11957975 >>11958442
>Secret place with items in them
>If you're skilled enough to reach it you basically don't need them

Based

also

>start level
>turn around and walk back to find a secret

and

>secret within a secret
Anonymous No.11958042
>>11954454
"And you!" is cheesy (if charming) but I'm mildly put out when a game doesn't thank me for playing
Anonymous No.11958392 >>11958457 >>11962524
>you can't see the true ending or fight the true final boss unless you're playing the highest difficulty level
I mentioned this not long ago in another thread. Double Dragon 2 for the NES was the example I posted then, as only "Supreme Master" allows you to play through the entire game.
Another more obscure example is Flying Warriors, also for the NES. While not a perfect game, it is a funky blend of beat'em-up, fighting, adventure, and a little RPG. Only on the highest difficulty level do you the face the final boss in his true, more powerful form (pic related). There are also some other subtle changes, like some enemies must be finished with specific attacks in order to acquire the key items in their possession.
Anonymous No.11958432 >>11958478
whatever this style was called
Anonymous No.11958442
>>11957975
>secret in a secret
Speaking of this I accidentally just stumbled across this in DKC1. I missed so many secrets in that game, yet that was somehow one of the few I did find.
Anonymous No.11958457 >>11958592
>>11958392
Is this a good game? Looks neat. How much RPGing is there?
Anonymous No.11958478
>>11958432
Kino
Anonymous No.11958592
>>11958457
It was a childhood favorite of mine, so I am admittedly biased and nostalgic towards it. The unique blend of different genres makes it difficult to nail down. It's certainly ambitious.
Be warned, the controls are WEIRD and take time to get used to. For example, the fighting game sections operate on a "target" system; you attack the target when it appears on the opponent and defend when it's on you.

>How much RPGing is there?
IIRC, there are exactly two RPG-style battles in the game. However, there are attack spells, an inventory, experience levels, and eventually five characters in your party (you only use your allies in fighting or RPG battles; they're mostly the same, but some do bonus damage to certain enemies) You also have the find all the key items in the game (mirrors are particularly important as they allow you to block enemy spells). Fortunately, there is a orb in the game that allows you to "go back in time" to acquire any of these you may have missed.
Anonymous No.11958605
>>11954415 (OP)
I think Super Metroid has the best "boss explodes upon death". Every explosion sounds so god damn violent and bosses tend to roar their guts out before falling apart or sinking to the boss of the screen. It really gives that "Yeah, I killed that giant motherfucker." feeling.
Mega Man X does it well too in a more cinematic sense, with the music fading out after the last hit and the screen going white, but it gets kind of repetitive with how often you kill bosses in that game.
Anonymous No.11959265
I've always been a fan of the boss rush, especially right before the final boss.
Anonymous No.11960559
>>11955370
I know many people here are genuinely retarded but even then this is a shocking level of disability.
Anonymous No.11960631 >>11960851 >>11960852
characters standing on a cliff looking in the distance
Anonymous No.11960851 >>11960852
>>11960631
I wonder how far back this trope goes. There is a scene in Bram Stoker's Dracula (the novel) where they ride off from the castle and turn around to look back at it from a distance which reminded me of it. I don't think it was a cliff though
Anonymous No.11960852
>>11960631
>>11960851
>The cliff is at the start of the game

Talk about subversion of tropes!
Anonymous No.11962524
>>11958392
Tiny Toon Adventures: Buster Busts Loose for the SNES has an implementation of this that I liked. Every level has additional parts added as you increase the difficulty from Children, Normal, and Challenge. So if you start out on the easiest difficulty, it's easy and short. And as you move up the game gets harder (not that hard) and longer. The endings are probably different too, but I don't remember for sure.
I haven't played the game since I was a kid, but I remember really enjoying the game. I need to go back and revisit it.
Anonymous No.11962540
>>11954415 (OP)
>nearing the end
>credits roll to troll you
>game continues after the credits
>second credits sequence when you really beat it
Anonymous No.11963256
>end credit lists every enemy in the game