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Thread 11959752

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Anonymous No.11959752 >>11959774 >>11959826 >>11959882 >>11960087 >>11960330 >>11960359 >>11960402 >>11961002 >>11962480 >>11963418 >>11963460
Like it or not, Katamari Damacy is the closest video games have come to perfection.
Anonymous No.11959759 >>11960325 >>11960565
The cowbear stage can be a bit too frustrating at times.
Anonymous No.11959761 >>11959768 >>11959795
besides the art style, it's nothing special really
Anonymous No.11959768 >>11959769 >>11960483 >>11963737
>>11959761
Name 5 other games that are similar to it
Anonymous No.11959769 >>11959773
>>11959768
For your own entertainment ? Fuck off you spaz
Anonymous No.11959773
>>11959769
Thanks for proving my point
Katamari Damacy is the greatest game of all time
Anonymous No.11959774
>>11959752 (OP)
i love the absurdness, i get the same level of satisfaction when playing fire trap or super gossun oyoyo/yoyos puzzle park. also elevator action returns on saturn is very idealistic as a game that goes the extra mile. the detail and effort to make these games come alive in such a great way. katamari defintely took the blueprints from firetrap and created a whole new blossom of awesome. what other games gives you those vibes, when a game is so fun and gamey it makes you giggle non stop.
Anonymous No.11959783 >>11960728 >>11960810
A new challenger approaches!
Anonymous No.11959789
I think ssx is better
Anonymous No.11959792
Maybe burger time is better.
Anonymous No.11959795
>>11959761
that's not what i mean, my point is that the game just isn't very good
Anonymous No.11959805
This game could only ever be made by a single unique human being. It's a pretty great game.
Anonymous No.11959826 >>11959876 >>11960341 >>11960992 >>11962568
>>11959752 (OP)
This game is pretty much perfect but I don't get the appeal of We Love Katamari. Yeah I get it, it's meta postmodernism etc. but it just feels like a collection of gimmick levels than a real successor
Anonymous No.11959875 >>11960356
The perfect video game does existe.
Anonymous No.11959876
>>11959826
i mean its the meta postmodernism and the fact that the creator originally didnt want to make a sequel that elevates it for a lot of people
also the game feels like an expansion to the first game its pretty much the same but more levels, gimmicks and content
Anonymous No.11959882
>>11959752 (OP)
Chulip is better.
Anonymous No.11960087 >>11960096 >>11960395
>>11959752 (OP)
its a shit game without the godly OST carrying it. reddit tier humor as well.
Anonymous No.11960096
>>11960087
You seem to know a lot about reddit, huh? Why don't you go back there?
Anonymous No.11960116 >>11960118
Love this when you start rolling up whole planets and such.
Anonymous No.11960118
>>11960116
The final stage in the first game where you are given 30 minutes and you go from rolling dust to rolling whole islands is one of the most satisfying experiences in gaming.
Anonymous No.11960325 >>11960334
>>11959759
Wasn't that the sequel or am I misremembering?
Anonymous No.11960330 >>11960342 >>11960348 >>11960379 >>11962361
>>11959752 (OP)
I feel like people who say this didn't even play the game. It's a novel concept but the camera, controls, physics, object sizing, and samey levels really drag the whole experience down. It's like a 7/10 at best
>Awful camera that you can't control despite tons of free buttons
>dash move requires you to wiggle both sticks like a spastic and half the time doesn't register, the other half you go in a totally different direction because it's impossible to stay pointed where you want while wiggling the sticks
>Very inconsistent physics. A moving hazard barely bigger than your Katamari can hit you at 3mph and send you absolutely flying while other times you get nailed by a large, fast moving hazard and barely move
>Hitting into a small step at low speed causes you to crash and lose objects, but you can get suctioned up a step taller than your ball without even trying. The pbysics of traversing ledges/walls/hills is extremely wonky and inconsistent
>Object physical sizes don't match up with their size required to roll, oftentimes you will not be able to roll an object that your ball is way bigger than, but also vice versa where you can roll up comparatively massive items as a small ball
>You can easily get caught on terrain and bug the fuck out, while at other times your objects just clip right through
>NPCs constantly repeat the same lines of dialogue over and over, even interrupting gameplay to do so
>The globe has specific regions for stages (even explicitly mentioned by The King) but none of these locations are represented at all; they're all just generic Japanese locations with Japanese items scattered about
>Levels feel very samey and repetitive. Every single level has the exact same copy-pasted level structure, just at varying levels of zoom, and even most of the same items, with very few unique objects per level
>overly loud and annoying 30 second countdown plays every single stage
>No way to restart level without completely exiting out to home planet
Anonymous No.11960334
>>11960325
You are right, I was thinking of Ursa Major stage where you have to find a bear. We (heart) Katamari has a cowbear stage where you need to find a cow or a bear (or a cowbear).
Anonymous No.11960341
>>11959826
>This game is pretty much perfect
Anonymous No.11960342 >>11960347
>>11960330
>dash move requires you to wiggle both sticks like a spastic and half the time doesn't register, the other half you go in a totally different direction because it's impossible to stay pointed where you want while wiggling the sticks
skill issue
Anonymous No.11960347 >>11960349
>>11960342
I 100%ed the game including the cow and bear stages. Not a skill issue, just a poor implementation when you have multiple free buttons.
Anonymous No.11960348 >>11960358
>>11960330
>>NPCs constantly repeat the same lines of dialogue over and over, even interrupting gameplay to do so
AI post
Anonymous No.11960349 >>11960364
>>11960347
I never had problems performing or aiming a dash, it's a skill issue
QKN No.11960356 >>11960490
>>11959875
Why are you using the garbage version as reference?
Anonymous No.11960358 >>11960485 >>11960572
>>11960348
Another retard that didn't actually play the game.

>doood... this game is like... so perfect
>I mean like... who actually cares about physics, gameplay or object variety, controls, level design, camera, or constant grating bullshit in the form of obnoxious loud alarms and interrupting your experience constantly with dialogue anyways man....
>they like... came up with a somewhat novel concept and implemented it poorly... so it's like high art man...
>yeah far out brother....
QKN No.11960359
>>11959752 (OP)
DAAAAAAAAAAAAAD!!!!!!!!! Why are you such a weirdo creep?
Just because you're the king doesn't mean you have to be weird!
Anonymous No.11960364 >>11960372 >>11960568
>>11960349
You also didn't do the cow and bear stages 100% so your opinion is irrelevant. Those are the only stages that pose any challenge whatsoever (only to 100% obviously) where you don't just mindlessly roll up objects.
Anonymous No.11960372 >>11960376
>>11960364
why did you spend so much time on a game you didn't like anon?
Anonymous No.11960376 >>11960383
>>11960372
I didn't say I disliked it, it's just a 7/10 game. I just hate the discourse from posers that a somewhat novel idea is just an instant perfect game, even if the implementation and execution are extremely rough and the level layout, design, and variety are very barebones.
Anonymous No.11960379
>>11960330
Completely agree, these are basically my exact thoughts.
Anonymous No.11960383 >>11960404
>>11960376
Yeah I don't think it's perfect either, but a lot of your complaints seem to be about the game being too hard (or at least too hard to 100%). Changing the dash to a button would be like changing Hadouken to a button in Street Fighter, it would make it easier to control but not necessarily make it better.
Anonymous No.11960395
>>11960087
It's just early 2000s humor. Every game for all ages in that time was like that.
Anonymous No.11960402
>>11959752 (OP)
I feel happy whenever i play katamari damacy, it reminds me of my childhood in a way, you're extremely small in a giant world and the more you grow the more you learn about it. The OST and graphics also help this
Anonymous No.11960404 >>11960906
>>11960383
Seriously...? Too hard? You really read all that and got the impression that I thought the chill, mindless rollup game that I 100%ed is too hard?
Anonymous No.11960409 >>11962376 >>11963149
Without fail, every normie loves this game. I have shown Katamari to dozens of people over the years, family and friends mostly non gamers, and they all immediately can understand the basic controls and game objective.
Do I personally play Katamari much? No, but I think there’s something to be said about how well realized of a game it is that people can identify with it so quickly.
Anonymous No.11960483 >>11961025
>>11959768
Pac-Man, Ladybug, Mouse Trap, Lock N Chase and Ms Pac-Man.
It's just a 3D version of those without the enemies.
Anonymous No.11960485 >>11960487 >>11960571
>>11960358
Since when does katamari damacy have npcs please show me
Anonymous No.11960487 >>11960495
>>11960485
I think she's talking about the segments between levels, kiddo, where KoaC or whoever else talks at you for a few minutes.
Anonymous No.11960490
>>11960356
We had this discussion a lot of time and you always lose, auster:
N64 and DC versions aren't the same game, with N64 having a deeper scoring system (the real meat of the game) and DC being overall an easier experience. Still good for getting into Bangai O though. Both games are great, N64 is just the OG and the one which offer more if you want to play for score.
Anonymous No.11960495 >>11960508
>>11960487
then just skip it no one is forcing you to read it
Anonymous No.11960508 >>11960525
>>11960495
You are not very smart
Anonymous No.11960525 >>11960841 >>11961060
>>11960508
you don't know what an npc is and make up stuff about a game just because you're not very good at it
don't think i didn't see your post earlier where you complained about the dashing
i hope doing that on your cheap third party controller broke your fat fingers
Anonymous No.11960565
>>11959759
>The cowbear stage can be a bit too frustrating at times.

That was the sequel. Katamari Damacy had a Cow and a Bear level, and although they were both frustrating, they were nowhere near as bad as the Cowbear on We Love Katamari which had several exclusive items that actively ran away from you, so you had to mad dash into a minefield AFTER you spent 12 minutes building up your katamari.
Anonymous No.11960568
>>11960364
I maxed out both PS2 games and then again on the PC, the rolling move is not difficult at all to pull off, you just have skill issues.
Anonymous No.11960569
Katamari Damacy and We <3 Katamari really are two perfect PS2 games.
Anonymous No.11960571
>>11960485
It doesn't. it's a bot post.

We Love Katamari has NPCs in the hub who keep talking to you nonstop. Katamari Damacy doesn't, except for the King, but all of his dialog can be skipped.
Anonymous No.11960572
>>11960358
>game finds a clever way to disguise loading from the disc by having the King of All Cosmos say a bunch of inane and funny shit
>Anon: "grrrRRRRRRR!!!! AAAAAAAAAHHHHHH!!!!"
Anonymous No.11960728
>>11959783
Please don't make me decide
Anonymous No.11960742
i like the worldwide scale levels in we love katamari but there's not too much to really keep me glued to these games
Anonymous No.11960746 >>11960850
i don't really like this series because after reading interviews with its creator he's an insufferable faggot who just wants to make "art" and actually hates video games
Anonymous No.11960810 >>11960846 >>11962704 >>11963507
>>11959783
Skateslop games being touted as best of all time games is such a youtube/plebbit, post 2010s take, that it physically hurts to read whenever people hype these games up.
They are ok games that you play for a few hours and never touch them again.
Anonymous No.11960841
>>11960525
That's not me, but I use an OEM controller, the dashing is still finicky and imprecise. I 100%ed the game, the controls and physics just are not very good.
Anonymous No.11960846 >>11962302
>>11960810
>They are ok games that you play for a few hours and never touch them again.
Isn't that the case for Katamari as well..?
Anonymous No.11960850 >>11961019
>>11960746
Takahashi's a one-trick pony that's spent the last 20 doing nothing of note. He did manage to achieve pure ludo once (twice including WLK), which is a lot more than most people, but that's all. The series isn't missing much without him.
Anonymous No.11960906 >>11961012
>>11960404
If you 100% a game, I think that should mean it's a minimum of 8/10
Anonymous No.11960992
>>11959826
I mean that's preferable to the exact same level for every one... the stage in KD where you go from tiny to planet sized basically encompasses every single (non cow/bear) level in the game, they all are basically one segment of that longer level with the exact same level layout and almost all the same items.
Anonymous No.11961002
>>11959752 (OP)
I like this game but perfection? Not even close.
Anonymous No.11961012
>>11960906
Retard logic.
Anonymous No.11961019 >>11961023 >>11961042
>>11960850
sometimes it takes a retard like that to just go full unironic artfag in order to get something cool
Anonymous No.11961023 >>11961042
>>11961019
ico and SotC being other good exs
Anonymous No.11961025 >>11961060
>>11960483
>like pacman in 3D but with no enemies
So nothing like pacman then?
Anonymous No.11961042 >>11961043
>>11961019
>>11961023
Ico is far better than Katamari Damacy
Anonymous No.11961043
>>11961042
i dont think so desu
but those games still rule
Anonymous No.11961060 >>11962369
>>11961025
>gobble tokens in a maze
>not like Pac-Man
lol
>>11960525
lmao
You're so not-very-smart that you don't even understand why I said the other poster (who is possibly you) is not very smart. That's hilarious. You big dummy.
Anonymous No.11962302
>>11960846
i return to the katamari series every few years. especially Beautiful Katamari
Anonymous No.11962361
>>11960330
I agree except on the ball being inconsistent, I've never had that issue and I've played the PS2 and remake
Now it is pretty autistic and picky, but not inconsistent
Anonymous No.11962369 >>11963741
>>11961060
>implying you're gobbling in katamari
you are incorporating at best and the games could not be more dissimilar.
Anonymous No.11962373
the controls are just bad, using both sticks at once is retarded. nice music and art style though
Anonymous No.11962375
>unironically being bad at tank controls all the way into 2025
sasuga dana
Anonymous No.11962376
>>11960409
there is elegance in simplicity. thats why tetris was so popular.
Anonymous No.11962395 >>11962416 >>11962439 >>11962510
i think katamari is one of like maybe three "true videogames." what do i mean by that? i think you can have a game, a system of rules and interactions represented with graphics and controlled through an input device. that's well and good. you can also tell a story in a game, treat it like typical visual media. you can splice these two things together and flop back and forth. but a game doesn't become a true fully realized video game until the systems are brought into harmony with the story or thematics. katamari is a game about perservence and dedication, about social duty and difficulty. by creating an organic control scheme that operates the katamari like a piece of machinery the thematics and the gameplay systems are instantly integrated into a thoughtful whole. every little aspect of katamari is carefully designed to support those themes. i can count on one hand the number of videogames that are that comlete and integrated.
Anonymous No.11962416
>>11962395
>i can count on one hand the number of videogames that are that comlete and integrated
let's hear it
Anonymous No.11962439
>>11962395
Firetrap, super gossun oyoyo and elevator action returns.
Anonymous No.11962443 >>11962589
This is such a pretentious thread, touch grass losers.
Anonymous No.11962480
>>11959752 (OP)
That's RE4 though.
Anonymous No.11962510 >>11962814
>>11962395
>by creating an organic control scheme that operates the katamari like a piece of machinery the thematics and the gameplay systems are instantly integrated into a thoughtful whole. every little aspect of katamari is carefully designed to support those themes.
It's really not though. The camera is trash, the dash is finicky, the physics and item sizing are nonsensical, the level designs are all identical, and the ways you approach them are incredibly limited and repetitive.

The King even has unqiue dialogue for each location just to throw you into the exact same Japanese location, with the exact same level structure, with the exact same Japanese items, with almost the exact same goals every single time. It feels incredibly artificial.

Did you actually play the game or did you just watch some gay youtube essay?
Anonymous No.11962568
>>11959826
It's true that We Love was a bunch of gimmick levels, but I was ok with that considering the first game had plenty of "just make a big katamari" so he spiced things up
Anonymous No.11962589
>>11962443
Anonymous No.11962704
>>11960810
>post 2010s take
I don't understand why you say that. These games were massively popular at the time, not just now. And yes, I return to them constantly.
Anonymous No.11962814 >>11962865
>>11962510
>The camera is trash,
Boy you don't know what a trash camera means. Go play Sonic Adventure, then tell my Katamari has trash camera.

>the dash is finicky,
skill issue

>the physics and item sizing are nonsensical,
physics are completely fine, item sizing has a few oddballs like the parasols being too large but all this contributes to is the puzzle element of the game.

>the level designs are all identical, and the ways you approach them are incredibly limited and repetitive.
it has 3 hub worlds and has you explore wildly different parts of it. they are not identical because the item placements and starting positions force you to use completely different paths and tactics on each level. like on the egg level you can't grow at all and you have to get up to attic to find items, which is a place you'd normally never be able to visit on any of the other versions. or you get to visit the pond on the city level in one of the constellation stages, before you can actually get to that part on the "make a star" levels.
then eventually you unlock the full stage, allowing you to outgrow the entire setting and have two little angel cousins circling you as the level fades to black.

also on the final level ("the world"), you can actually find the first 2 stages and roll them up too. that sense of growth you get on each level makes them all feel special, since you keep seeing more of the stages than before.

>The King even has unqiue dialogue for each location just to throw you into the exact same Japanese location,
that's just the King talking shit. it isn't about introducing a flamenco style stage or a russian one. and once you max out the stage, he talks different things too.

>almost the exact same goals every single time. It feels incredibly artificial.
yeah and in mario your goal is to reach one of the few exists on each level, or to beat the same stage 6 different ways to find each star, same fucking thing.
Anonymous No.11962865
>>11962814
>the camera isn't trash because an even worse camera exists
>trash controls are a skill issue
>physics are fine even though they are inconsistent and don't make any sense
>lul just remember the exact size of every single one of the 1,000+ items in the game because we made tons of items that clearly look like they can be rolled up but can't and vice versa
>yeah the levels are all the exact same identical map layout but sometimes you take a slightly different path so that makes it fine
>oh that's just flavor text, clearly making actually unique themed locations with unique objects would be far too hard so prease understand we had to recycle the same level with the same items for every single stage
I mean really... this is the best you could muster to defend "LE ONE OF ONLY THREE TRUE VIDEOGAMES" ??

weak man... weak...
Anonymous No.11963149 >>11963741
>>11960409
Its simple, unique and fun
Anonymous No.11963418
>>11959752 (OP)
controls and physics are fairly wonky and the sequel brought much needed improvements to that area
Anonymous No.11963460
>>11959752 (OP)
I liked it, but I prefer the shorter levels. Feels like a game made for smaller bursts. Once levels are 10+ minutes it starts getting ridiculous. Should’ve been an arcade game.
Anonymous No.11963494 >>11963540
obvious flaws aside i do get why this game is so romanticized and why it might've been better off as this one little oddball title instead of a multi-gen franchise that namco ran into the ground and then some
Anonymous No.11963507
>>11960810
>you play once and never again
lmfao no these games are fun as fuck and going for big scores is always fun and some of the challenges are actually, challenging.
Trying to gold all the competitions in 3 is how I got good at these games. There's not a better feeling then pulling off a 200k+ point combo. That said it's specifically only the Pro Skater games UG, AW, and all the other ones are honestly kind of trash and ruined the series.
Anonymous No.11963540 >>11963741
>>11963494
funnily enough they're making a new one
Anonymous No.11963737
>>11959768
We <3 Katamari
Me & My Katamari
Beautiful Katamari
Katamari Forever
Touch my Katamari
Anonymous No.11963741
>>11963149
>unique
3D Pac-Man is not unique.
>>11962369
>incorporating
Same shit.
>could not be more dissimilar.
Wrong.
>>11963540
The mobile one just before smart phones were everywhere was fucking garbage. : (
Anonymous No.11964106
i just want an endless mode for every scenario/map so i can autistically pick up every single item.
Anonymous No.11966412 >>11966873
Best song

https://www.youtube.com/watch?v=15NfezuqHRs&list=PLyCSrz-kFGHBz_tVNTwW7WRE3sQ_ViFAs&index=12
Anonymous No.11966873
>>11966412
That song is amazing.