>>11962510
>The camera is trash,
Boy you don't know what a trash camera means. Go play Sonic Adventure, then tell my Katamari has trash camera.
>the dash is finicky,
skill issue
>the physics and item sizing are nonsensical,
physics are completely fine, item sizing has a few oddballs like the parasols being too large but all this contributes to is the puzzle element of the game.
>the level designs are all identical, and the ways you approach them are incredibly limited and repetitive.
it has 3 hub worlds and has you explore wildly different parts of it. they are not identical because the item placements and starting positions force you to use completely different paths and tactics on each level. like on the egg level you can't grow at all and you have to get up to attic to find items, which is a place you'd normally never be able to visit on any of the other versions. or you get to visit the pond on the city level in one of the constellation stages, before you can actually get to that part on the "make a star" levels.
then eventually you unlock the full stage, allowing you to outgrow the entire setting and have two little angel cousins circling you as the level fades to black.
also on the final level ("the world"), you can actually find the first 2 stages and roll them up too. that sense of growth you get on each level makes them all feel special, since you keep seeing more of the stages than before.
>The King even has unqiue dialogue for each location just to throw you into the exact same Japanese location,
that's just the King talking shit. it isn't about introducing a flamenco style stage or a russian one. and once you max out the stage, he talks different things too.
>almost the exact same goals every single time. It feels incredibly artificial.
yeah and in mario your goal is to reach one of the few exists on each level, or to beat the same stage 6 different ways to find each star, same fucking thing.