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Thread 11964219

44 posts 18 images /vr/
Anonymous No.11964219 >>11964228 >>11964243 >>11964506 >>11965474 >>11967231
Why is he a cowboy?
Anonymous No.11964228 >>11967231 >>11967239
>>11964219 (OP)
Because Tetsuya Nomura wanted very much to be the next fashion designer but failed and fell into game design
Anonymous No.11964243
>>11964219 (OP)
>remakes don't replace the orig-
Anonymous No.11964245 >>11964519 >>11965454
Unironically, this guy is probably the gayest looking character in video game history
Anonymous No.11964251 >>11964952
Marketing crossover with Kid Rock's "Cowboy."
Anonymous No.11964256
>weapon: gun
>alright, what symbolises guns?
>punk gangster
>already used that for Squall
>soldier
>already used that for Laguna
>what else for guns
>c..cowboy
>maybe we should use the soldier design again
>nah, cowboy is perfect when you think about it
Anonymous No.11964264 >>11964578
He had the best limit break.
Anonymous No.11964384 >>11965026
Why not?
Anonymous No.11964390
So we can have Selphie wearing a cowboy hat in the credits camcorder scene.

Selphie is cute!

CUTE!
Anonymous No.11964506
>>11964219 (OP)
he's the gun user
Anonymous No.11964519 >>11964684
>>11964245
You have never played Final Fantasy XII, haven't you?
Anonymous No.11964578 >>11964669
>>11964264
Zell is easily the best one in terms of damage. Most I've done with him was about 430k dmg.
Anonymous No.11964669
>>11964578
Zell's is more powerful if you know how to abuse it, but unloading all of your ammo on a boss is more satisfying
Anonymous No.11964684
>>11964519
FFXII is deep south truck driver core by Square standards
Anonymous No.11964714 >>11964732 >>11964948
Limit break ranked:

1)Irvine :extremely easy and fast,huge numbers of hits
2)Zell:potentially the best damage output but much harder to use
3)Squall:lionheart + critical hit
4)rinoa:invincible moon is busted+angelo can randomly save your ass or attack the enemy
5)Quistis: polyvalent but quite hard to get all blue magic
6)Selphie:way too much RNG (but can one shot any boss)

FF8 limit break are completely overpowered and it's amazing
Anonymous No.11964732
>>11964714
You have to constantly be producing ammo with Irvine by refining. How's Zell much harder to use? you just have to repeat a 1-2 combo with the easiest moves over and over.
Anonymous No.11964948 >>11965031
>>11964714
Once you get Degenerator for Quistis, random encounters are trivial if you know how to spam limits.
Anonymous No.11964952 >>11965475
>>11964251
I CAN SMELL A PIG FROM A MILE AWAY
Anonymous No.11965026
>>11964384
Because he comes across as a weirdo in the setting.
Anonymous No.11965031 >>11967231
>>11964948
Less tedious just to junction 100 deaths to someone's status attack and insta-kill most things with a regular attack, then you can just save degenerator for whatever that doesn't kill. Spares you the boredom of watching the same limit animation 10,000 times
Anonymous No.11965032 >>11965445
VIII feels like they designed the characters first, and the writers had to come up with their personalities later.
Anonymous No.11965445
>>11965032
You're probably just a driveby shitposting AI, but what the heck. Elaborate.
Anonymous No.11965454
>>11964245
Yet Selphie was his canon squeeze.
Anonymous No.11965474 >>11965481 >>11965483 >>11965697
>>11964219 (OP)
Why does the combat camera do upskirt shots of Selphie's white panties?

Was it necessary for the plot?
Anonymous No.11965475
>>11964952
CAUSE IM A COWBOY, BABY
Anonymous No.11965481
>>11965474
Anonymous No.11965483
>>11965474
For me, it's the bouncing animation she does when she's about to attack.
Anonymous No.11965693 >>11965956 >>11967725
Why is he a knight?

Everyone else has guns.
Anonymous No.11965697
>>11965474
It was necessary, yes.
Anonymous No.11965829
Shotguns are OP in ice hockey.
Anonymous No.11965956
>>11965693
SOLDIER units are melee combat specialists?
Anonymous No.11967231
>>11964228
He did alright with costume designs in this era.

>>11964219 (OP)
Or they made him a cowboy because people in Japan probably associate gun-toting people who shoot everything with cowboys.

>>11965031
Exactly. That's the trick I use. It's simple and fast. And you don't need to have Quistis "in the yellow" to get it to work.
Anonymous No.11967239 >>11967280 >>11968112
>>11964228
What's wrong with Nomura's fashion designs?
Anonymous No.11967280 >>11967475
>>11967239
why does he like belts so much
Anonymous No.11967465
My favorite fight was Diablos with an unleveled Squall and Selphie, he would fuck the party up with Gravity and then I'd roll Selphie's limit to save me from certain death multiple times
That shit made me feel like Usogui and unironically I'd like to make a game based on that, thanks for reading my blog shlash bee arr
Anonymous No.11967475
>>11967280
iirc Lulu's was a special case where he specifically gave her a skirt made out of belts to spite the 3D artists. They complained about how difficult it was to implement all his belts during the modeling process so he went "HAR, FUCK YOU"
Anonymous No.11967725
>>11965693
My headcannon is since SOLDIER are trained to use Materia, they rely on Magic for ranged attacks and focus on honing their melee skills so they can be effective in both long range and close-quarters combat, whereas a regular-ass soldier mook can only be effective with a gun. Of course, Cloud isn't actually SOLDIER, but it makes sense since he LARPs as one.

Going back to FF8, this actually kind of jives with why Irvine uses guns, as he's the only one who never used GFs, so he is completely new to Junctioning and using Magic and thus had to rely on ranged weaponry. Since everyone else is used to GFs and Magic, they can afford to learn melee combat techniques.
Anonymous No.11968112
>>11967239
Because once you see them, you want to shoot "NO MORE-RAAAH!
Anonymous No.11968416 >>11968427
In the ice fields on disc 3 about to get to Esthar.
I don't want to play the Esthar / space segments again, the game really picks up somewhere in the Lunatic Pandora and goes hard til the end, but fuck this segment of the game. It was cool the first time, not so much in replays. I'll get through it.
Anonymous No.11968427 >>11968442 >>11970017
>>11968416
Space is where FF8 kino peaks.

Btw I talked to Laguna and his buddies when they moved onto the airship and they casually dropped a bomb on me and left me stunned. This game has some important optional dialogue.
Anonymous No.11968442 >>11968450
>>11968427
I'll be sure to check that out, I live for hidden dialog. I somehow forgot to draw Alexander at the end of disc 2 and my last save is 7 hrs behind. I'm so pissed, that means I miss Doomtrain too.
Anonymous No.11968450
>>11968442
Eh, you saved yourself some time. My first playthrough I rushed through the game not getting optional GFs or good weapons and it was all good anyways.
But yes I recommend getting that extra dialogue, at least to me it was big news.
Anonymous No.11970017 >>11970039
>>11968427
This games has tons of optional, very obscure dialogue/side-quests that are easy to miss.

It's fascinating. I guess they wanted to appeal to the autist who check every nook and cranny 20 times in a game.
Anonymous No.11970039
>>11970017
I was still learning new stuff about the game on my 10th playthrough (gameplay and story)