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Thread 11966046

44 posts 22 images /vr/
Anonymous No.11966046 >>11966058 >>11966070 >>11966076 >>11966081 >>11966103 >>11966219 >>11966281 >>11969907 >>11969913 >>11970003
Shinobi
Was expecting kino but I'm kinda not having fun with it. The entire game feels designed to trip you up and play pranks on you, then laugh at you when you fail.
Anonymous No.11966058 >>11966062 >>11966070 >>11966084
>>11966046 (OP)
It's one of the SEGA Arcade titles from that era I don't really get, and I'm a big segafag
Anonymous No.11966062 >>11966084
>>11966058
Yeah, I think if the game didn't look and sound so cool it would be regarded as mediocre and clunkly
Anonymous No.11966070
>>11966046 (OP)
It's a memorizer, get ready to be buttfucked by jumping ninja+bottomless pit combo. Otherwise it's a good game.
>>11966058
>Arcade
That's not the arcade style shinobi
Anonymous No.11966076 >>11966113
>>11966046 (OP)
You gotta stick with it. The first boss is surprisingly difficult, and has a very narrow hitbox window, especially hard without POW. So grab POW, save it until the boss, using your electricity magic to prevent getting hit and losing it.

Stage 2 is a huge difficulty spike and you will absolutely need to learn the double jump timing (similar to Shinobi 3 btw), so spend a while getting that timing down.

After that it's a lot smoother sailing. Just take things slower and more methodical, make smart use of your magic, remember that the end of each stage always refills to one magic, and you can have two magic if you find one in the stage. So make sure to try to find as many items as you can, as there is tons of hidden secrets.

I hated the first hour or two, but then I really warmed up to it and became one of my favorite action games of the era. I love the creative level design and bossfights, and the high level of challenge, methodically breaking down each stage and taking things slow and careful.

Shinobi 3 is a lot different. The challenge is near non-existent, at least early, and it showers you in health. It's more cinematic, and more about just going fast and looking stylish, well at least until level 6 where the difficulty spikes massively. For the falling rock section in level 6, you need to know the double jump timing even more consistent than the first game, despite it barely teaching you or requiring it in previous levels. I think Shinobi 3 shines more on Expert where the halved health makes it so you can't just facetank everything in the game (honestly should have just been the default setting, vast majority of deaths are from insta-kills anyways)
Anonymous No.11966081
>>11966046 (OP)
Kill yourself, kike.
Anonymous No.11966084
>>11966058
It doesn't play like the arcade game at all. It's slow, methodical, and memo heavy. Less memo heavy than Hard Corps, but probably the harder game overall as Hard Corps execution skill is very low when you know the patterns, while Revenge of Shinobi is still tricky even after you learned the stages.

>>11966062
Definitely not, the gameplay is ace. Shinobi 3 looks a lot better, but Revenge of Shinobi level design is far better, more challenging and creative. I would put Revenge of Shinobi right up there with the absolute best of SNES/Genesis action games.
Anonymous No.11966103 >>11966115
>>11966046 (OP)
It's a slow burn heavily based on memorization with very little RNG. Like some of the Castlevania games or the Rolling Thunder series. Personally I love this kind of stuff, it feels very satisfying when you get good and pull things out in a very robotic play style.
Anonymous No.11966113 >>11966115 >>11966124
>>11966076
> The first boss is surprisingly difficult, and has a very narrow hitbox window, especially hard without POW.

You can just do a double jump and throw 5 shurikens at once, it always hits. It uses up a lot of shurikens but when you're just starting with the game that doesn't matter
Anonymous No.11966115
>>11966113
>5 shurikens

Actually makes that 8 and it's on the first screenshot in that collage >>11966103
Anonymous No.11966124
>>11966113
Yeah I wouldn't ever do that, wastes kunai and enforces bad habits.

Don't hesitate to use that attack in many other sections, but not on first boss.
Anonymous No.11966129 >>11966245
Also there is a ton of little mechanics, like bumping into enemies doesn't damage you, taking low damage hits to use i-frames to avoid high damage attacks, your kunai fan attack, and POW melee is extremely strong if you can keep it.

Such a great game, it's like Castlevania but with much better controls, and a higher difficulty level while at the same time being less cheap and frustrating
Anonymous No.11966219
>>11966046 (OP)
revenge is too janky. 3 is where its at.
Anonymous No.11966245
>>11966129
you're the cviv shitposter aren't you?
Anonymous No.11966279
Shinobi is weird because you have this cinematic thing and kaizo-ass levels. I just don't get how these Kaizo levels have anything to do with ninjas and shit. I know you need plataforming, but it's so different from everything else in the game.
Anonymous No.11966281
>>11966046 (OP)
I've always ranked 3 above RoS due to the smoothness of it but as the years go on I find myself enjoying RoS more. Both great titles along with Shadow Dancer.
Anonymous No.11966306 >>11966657
Anonymous No.11966307
Anonymous No.11966308
Anonymous No.11966312
Anonymous No.11966314
Anonymous No.11966319
Screenshots from mobygames for this one
Anonymous No.11966361 >>11966369 >>11966374 >>11968136 >>11968140 >>11968216 >>11970003
I love it but I grew up with it. Prefer it to 3, even.
Anonymous No.11966369
>>11966361
iirc shooting the 8 multi directional shurikens at the top of the 2nd jump makes you go a couple of pixels further, helps a lot for this spot
Anonymous No.11966374 >>11966383
>>11966361
I hated this level at first but honestly it's really satisfying when you figure out how to do the whole level without even needing magic.

I just wish the jumping magic would increase your jump horizontal, as the height alone is near worthless, so you never bother using it.
Anonymous No.11966383 >>11970531
>>11966374
magic makes it worse imo because it fucks with the timing of the second jump
Anonymous No.11966657
>>11966306
>death on bottom middle pic
Oh boy, I can relate.
Anonymous No.11968136
>>11966361
ptsd
Anonymous No.11968140 >>11968143 >>11968806
>>11966361
>om slot #18

Didn't beat the game
Anonymous No.11968143
>>11968140
For practice purposes.
Anonymous No.11968194
You really have to play at the games pace before setting your own pace. Level one is the first hurdle, then double jumping the logs, then double jumping to go in front and behind the fence while dealing with foes, then the brain boss, then the highway, then possibly the train, then THAT jump at the docks, then the whole final level. Good luck. By the way, you can get a good or bad ending, and it is influenced by your performance at the final boss.
Anonymous No.11968216
>>11966361
The Shinobi X jumps are harder imo plus you have to do it twice and the second time an enemy is waiting for you

But at least you can wait for the boat to level and use the side of it to gain a couple of pixels on the horizontal plane
Anonymous No.11968806 >>11969914
>>11968140
I did a quick save because the webm was to showcase the technique needed for a guy having problems with it months ago in another thread, and I didn't want to repeat the whole level if I failed the first time around.
Anonymous No.11969907 >>11969915
>>11966046 (OP)
Revenge of Shinobi sucks just skip to 3. Use the code to play with 6 buttons too.
Anonymous No.11969913
>>11966046 (OP)
The only reason to boot up Revenge of Shinobi is to find out what version of the game you have.
Anonymous No.11969914 >>11969946
>>11968806
and that explains why you had 18 savestates?

Anyway I'm just fucking with you man it's all good
Anonymous No.11969915
>>11969907
>Revenge of Shinobi sucks just skip to Shadow Dancer
FTFY
Anonymous No.11969946
>>11969914
>and that explains why you had 18 savestates?
My RA install was fucked and for some reason always saved on the 18th spot as a default
Anonymous No.11970003 >>11970035 >>11970226 >>11970232
>>11966361
>>11966046 (OP)
Why does it seem like there is input delay in this game? Everytime I try doing the double jump sometimes it never comes out or registers
Anonymous No.11970035
>>11970003
the timing for the double jump is quite strict in this game, they relaxed it for S3
Anonymous No.11970226
>>11970003
There is no input delay aside from your setup. Timing is tricky though
Anonymous No.11970232
>>11970003
It doesn't give room for mistakes
Anonymous No.11970531
>>11966383
Just lern 2 hit double jump at the apex of your jump - you can do this easily jumping from the lower points in that dock level - anything lower than the crates you can still see your feet from the top if the screen when using the jump ninjutsu, so it's easily timed. The rest of the level is a son of a bitch and Godzilla is my impassible wall atm. I've beaten the PAL version before, I didn't beat the game obv but it was definitely more forgiving 21% slower.
Anonymous No.11971918
bump