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Thread 11968030

47 posts 18 images /vr/
Anonymous No.11968030 [Report] >>11968058 >>11968074 >>11969045 >>11972018 >>11975383
It might be the most straightforward installment but the atmosphere is unmatched. The music adds a lot too.
Anonymous No.11968058 [Report] >>11968128 >>11968148 >>11973735 >>11978053
>>11968030 (OP)
>the most straightforward installment
It's a great game but the I older I get, the more I appreciate just how many different routes, interactions and variables there are to RE1. It's a huge shame that RE2 is a step down in this regard, even with the zapping system. Once you get to the sewers it feels like you're just powering through linear sections to get to the end. Granted the guard house in RE1 is pretty linear too but at least you get the second mansion visit filled with Hunters to make up for it. The closest we ever got to something as open as RE1 is just REmake.
Anonymous No.11968074 [Report] >>11978053
>>11968030 (OP)
When I grew up with these RE2 was the most mind-blowing game on the psx outside of maybe MGS. I had sat through 1 at my buddy's down the street and 3 I had stupidly got with a guide and beat the same day I got it. I've played all 3 in the intervening years and still think 2 is the best overall game even if it lacks the challenge and complexity of RE. 3's fine but it's environment doesn't seem as oppressive as the city scenes in 2, in fact 3 seems barren. In 1 danger could be around behind every door. In 2 the opening in the streets gives you a sense of urgency and danger even if you know what you're doing because you're hoping to get through it without spending ammo. The Nemesis mechanic does a good job of forcing you to change your path, but for the most part being able to clear an area of zombies/dogs/bird fuckers kills the atmosphere in ways 2 didn't.
>tldr
If you like 1 I get that, 2 just feels like the perfect RE to me because of the atmosphere OP pointed out
Anonymous No.11968128 [Report] >>11968148 >>11968842 >>11979308
>>11968058
RE2 didn't need two discs and zapping system. It only needed Clair A scenario as easy mode and Leon B scenario as hard mode with optional events like Sherry getting infected or not or Ada dying at one point or another based on your actions
Anonymous No.11968148 [Report] >>11969002
>>11968128
>>11968058
Let me tell you what RE2 really needed.

It needed to get rid of the A-B scenario system and instead, all the differences between A and B would be things that can trigger (or not) depending on the player's actions.

The A-B system reeks of
>oh no we only have 2 weeks of dev time left and our game is short as fuck and we don't have any of the adventure elements of the first game!
As the late game leaked betas show that the two scenarios didn't exist and neither did Mr X
Anonymous No.11968842 [Report]
>>11968128
Retarded
Anonymous No.11969002 [Report]
>>11968148
I like the A-B scenarios but I hated how the puzzles sometimes were shared by the two and sometimes only one completed a puzzle and the other could simply pass through whatever was unlocked.
It completely destroys any immersion or tension when I pick up a key item I already used in the previous scenario.
Anonymous No.11969017 [Report] >>11969024
I hate how all the bullshit with the fingerprint registration and scanning across both game is pointless if you don't leave the machine gun for the second player. I find A-scenario Birkin to be very difficult as he can easily stunlock you from going into the menu when you want to heal, so I wish I had the submachine gun ammo to just evaporate his health.
Anonymous No.11969024 [Report] >>11969029
>>11969017
>I hate how all the bullshit with the fingerprint registration and scanning across both game is pointless if you don't leave the machine gun for the second player.

It's not. If the machine gun was picked up in scenario A, that room hands out a new machine gun for scenario B. If it was picked up in scenario B, it hands out ammo for it.
Anonymous No.11969029 [Report] >>11969053
>>11969024
...goddamnit, Claire has so many ammo types and weapons I never picked it up on Claire A or bothered with the fingerprints at all for Claire B since I always take the pack for her.
Anonymous No.11969045 [Report] >>11969053
>>11968030 (OP)
Isn't 3 the most straightforward.
Anonymous No.11969053 [Report] >>11969109
>>11969029
To be fair by the point you get the machine gun in scenario B you basically only have the final bosses left so it's pretty pointless

>>11969045
No. 3 offers a lot more unlinearility, player choices, and randomized effects; most of which affect game events/cutscenes/endings too
Anonymous No.11969109 [Report] >>11969137 >>11972223
>>11969053
3 also has slightly less trivial puzzles
Anonymous No.11969137 [Report]
>>11969109
It’s been a long time and maybe I was just retarded but I remember the clock puzzle with the pebbles you place in bowls or something filtering me for a bit
Anonymous No.11971092 [Report] >>11971908
I thought CV was more straight forward than RE2
Anonymous No.11971908 [Report] >>11971961
>>11971092
RE2 was so straighforward they had to compensate it with four(4!)! different scenarios
Anonymous No.11971961 [Report]
>>11971908
Oh no! They added more content! Bastards
Anonymous No.11971973 [Report] >>11971992
Kamiya fucked up resi 2 and 4. Mikami never wanted resi 1 to be resi 1. This series was lucky that 1 even happened and anything past that had no chance to capture said magic.
Anonymous No.11971992 [Report] >>11972010
>>11971973
>O-OKAY, SO THEY MADE NUMEROUS CLASSICS, BUT IT WAS A HECKIN ACCIDENT, MMKAY!? I WOULD HAVE BEEN ABLE TO ACCOMPLISH THE SAME IF THE DICE ROLLED MY WAY!!!
Fate robbed you bro. 120 seconds to post this. Take in every second. Life could have went very different.
Anonymous No.11972010 [Report] >>11972012
>>11971992
Mikami wanted resi to have ghosts and a different perspective, it would have failed terribly. And most of his successes have been building upon the original games he never wanted to make.
Kamiya was notorious for having no idea what he is doing. His vision of resi 2 was resi 1 but without any of the good parts, truly an achievement.
Resi 4 Kamiya was pure action which made no sense for the series, plus he was dealing with camera issues and those things matter for an action game.
Mikami demonstrated he couldn't even copy resi 4 with evil within and Kamiya's only real success was bayonetta. Look at clover studios, the only good game was the one Kamiya was not involved majorly.
Anonymous No.11972012 [Report]
>>11972010
Meant dmc instead of bayonetta.
Anonymous No.11972018 [Report]
>>11968030 (OP)
2 might be the most straightforward, but it's easily the most fun
Anonymous No.11972223 [Report]
>>11969109
As it should, less plausible as you aren't running around a mansion/museum designed by eccentric rich psychos.
Anonymous No.11972336 [Report] >>11973265
I've finished the 2nd game not too long ago.
>her fever has subsided and she is resting as though asleep
Why didn't Claire take her to the train with them. I thought it was kind of messed up to just leave her there, especially with Sherry seeing all this.
Anonymous No.11972878 [Report]
RE1 remains peak. None of that remake BS, the pure, first, original.
Anonymous No.11973265 [Report]
>>11972336
Anon, wtf are you doing? Crt shader should work with a 240p image.
Anonymous No.11973276 [Report] >>11973623
h-hot
Anonymous No.11973623 [Report] >>11975451
>>11973276
best zombie
Anonymous No.11973730 [Report] >>11975447
I love how Claire looks on this poster
Anonymous No.11973735 [Report] >>11975437 >>11975494 >>11975556 >>11975875
>>11968058
>how many different routes, interactions and variables there are to RE1

How so, anon? The game is set in a single place 75% of its duration. In terms of exploration, both games have the same freedom pacing. Don't get me wrong, i love RE1 too, i'm just saying RE1 is as linear as RE2.
Anonymous No.11975383 [Report]
>>11968030 (OP)
I don't have much to say other than that of the first three games, 2 is the only one I liked and beat
Anonymous No.11975437 [Report]
>>11973735
>i'm just saying RE1 is as linear as RE2
No, it isn't. There's quite a bit off freedom as to how you approach the initial mansion exploration in 1 and it impacts the scenes and interactions with Barry and Rebecca all through the game. You visit the rooms scenes in the same order and watch the same scenes no matter what you do in 2.
Anonymous No.11975445 [Report]
Easily the best video game trying to be an 80s movie ever. A feat totally impossible to replicate today.
Anonymous No.11975447 [Report]
>>11973730
Still can't believe what they did to this babe in the remake.
Anonymous No.11975451 [Report] >>11975493
>>11973623
you wouldn't fuck a zombie
Anonymous No.11975493 [Report]
>>11975451
Anonymous No.11975494 [Report]
>>11973735
>i'm just saying RE1 is as linear as RE2.
Anonymous No.11975556 [Report]
>>11973735
Its not really.
Like literally you get to play as other characters based on your actions and choices like using Rebecca to fetch the serum or to help kill the plant boss.
Heck to this day I have never done the numerical lock with Jill until some anon pointed out the alternative to going the underground with the super zombie.
Anonymous No.11975646 [Report] >>11975772
Question: how can Claire scream after she lost her head?

https://www.youtube.com/watch?v=s95gUCjhPHc
Anonymous No.11975772 [Report]
>>11975646
Still better than CV's awful animations or lack thereof
Anonymous No.11975875 [Report]
>>11973735
Don't be stupid. Compared to RE2's police station, RE1's mansion is far more sprawling and open ended in how you approach collecting the keys, unlocking doors ot interact with shit. Location variety has absolutely nothing to do with linearity.
Anonymous No.11977979 [Report] >>11978003 >>11978039
Why only the remake of resident evil 2 is avaible on steam? why resident evil 2 dual schock is not avaible there?
Anonymous No.11978003 [Report] >>11978026
>>11977979
The original PC versions were never put on Steam afaik. Those versions got a new release somewhat recently, but only on GOG because GOG did all the work getting them to run on modern hardware and stuff. Either buy from there or just pirate.
Anonymous No.11978026 [Report]
>>11978003
>because GOG did all the work getting them to run on modern hardware and stuff.
Anonymous No.11978039 [Report]
>>11977979
Just emulate. Don't pay to GOG jews
Anonymous No.11978053 [Report]
>>11968058
>>11968074
I played all 3 of the PS1 RE games in 2000 roughly around the time I was a poorly supervised 10 year old. Even back then, it was obvious playing them back to back on rentals that they were 3 very different games and that 2 was arguably the weakest. The older kids at school and my older cousin wouldn't ever shut up about how great 2 was and how it was the best, but I don't think any of them actually played 3. Playing them in release order and going from 1 to 2, the first thing I noticed was that the first game is very well designed around a number of non-linear locations you visit in linear order. 3 captures this well, despite there only really being 1 correct path, so by the time I got to 3 I really appreciated that we were back to that. But the second game... It just felt short and rushed and lazy despite being longer than RE3 technically. It feels like the police station is completely linear. The weird police station is just a shitty excuse to re-use the mansion gimmick, but the design is inferior to the original and more linear. Once you get out of the police station, the game is basically over, you take a nonsensical path to the laboratory and the game just ends. Umbrella's corrupting influence on Racoon and all the secret labs around town makes sense the way it's presented in 3, but in 2? It's very very very video gamey that there's all these sewer tunnels under the police station that lead to a tram that leads directly to the secret umbrella facility.

And having been alive at the time it released I have a hunch why it's like this. Crazy sci-fi environment renders in PS1 games were the hot fad at the time after FF7 released in 1997. Resident Evil 2 was developed during peak FF7 cutscene-mania where people were acting like the game was photorealistic or something. So I think the only goal they had for the entire second half of RE2 was, "just make it look as cool and trendy as possible." And it worked on my cousin/older friends.
Anonymous No.11979308 [Report]
>>11968128
i miss the event based systemin RE1 you know where you do certain actions to cause something else later on (like no using a certain door and not killing a zombie on the landing in order to make it enter the room with the deer head later), stuff like that or little character moments like jill overhearing barry talking to wesker and stuff like that