>>11969035
>Oh wow and then still be third place in the market while not even making a profit on the system in question?
I guarantee you if Nintendo had done everything I said in
>>11968830 they would have comfortably outsold the Xbox, and it would've been Microsoft in 3rd place.
For one thing, if Nintendo had pursued online multiplayer (like NoA wanted to do, but the Japanese branch disagreed), Xbox Live would've looked much less unique.
But also, Nintendo actually lost a lot of customers to Xbox during 6th gen. Xbox attracted those FPS and multiplayer gamers who all owned N64s during 5th gen for games like Goldeneye, Perfect Dark, Turok, etc. A stronger Nintendo in 6th gen would've kept those customers.
>The system was alredy trying to win back hardcore gamers and still lost.
Not really. You can't really say they were actually trying when they weren't offering some of the biggest things hardcore gamers wanted (GTA, FPSes, and online multiplayer).
The format issue held them back on this front too. A GameCube that used full-sized DVDs could've had other ports of big "hardcore" games like Final Fantasy X or Metal Gear Solid 2 and 3. These games were impossible on the GCN in our timeline due to the lack of space on mini-DVDs.
>The great irony is Nintendo got more third party support from studios like Rockstar when they pushed for the casual market.
Barely. Rockstar released Manhunt 2 and Bully on the Wii, sure, but they still kept their #1 franchise - GTA - completely off of the system, even though they could've easily ported the PS2 trilogy. The Wii had basically no 3rd party support other than shovelware and kiddy games. GameCube unironically had more, there were plenty of multiplat franchises eg. TimeSplitters, Splinter Cell, Medal of Honor, Call of Duty, Tomb Raider etc that came to the Cube and were fully on par with their PS2/Xbox versions (with the exception of online multiplayer).