Anonymous
8/23/2025, 3:56:03 PM
No.11971716
>>11971726
>>11971752
What’s the difference between a game that didn’t age well and a game that was always shit but didn’t get recognized as such until much later?
Anonymous
8/23/2025, 4:11:22 PM
No.11971738
Whats the difference between a retarded zoomer faggot and someone who says "games age"? Hint: there is none
Anonymous
8/23/2025, 4:14:25 PM
No.11971748
Zoomers are aging pretty badly ngl
Anonymous
8/23/2025, 4:17:40 PM
No.11971752
>>11971716 (OP)
A game that didn't age well is one where you look at various design aspects and say "What the fuck were they thinking?". For example, Knights & Merchants's method of controlling your units is fucking garbage and makes the game frustrating as hell to play if you have played any other RTS worth a damn.
One that was always shit was one that had a lot of impressive tiny details, but that was just frosting on hardtack and the core game itself was fucking garbage, it only LOOKED good.
Anonymous
8/23/2025, 4:27:35 PM
No.11971762
Technically there is none. If it "became" shit, then it has always been shit.
I think there are 2 major cases:
1) Something was acceptable or "cool" back in the day, but not now. Overlong JRPGs that play like "press A to win", games with tank controls, prerendered backgrounds, shitty voice acting and such were all acceptable, if not impressive, in the 90s. But making a game like this today would be ridiculed by most.
There are however cases where something isn't necessarily bad, but public sensibilities changed. This goes for virtually any overhated "hard/ grindy" game. Point n click games, FMV games and such weren't bad, they just fell out of fashion.
2) Some games simply enjoyed a ridiculous level of popularity, to the point they got a "plot armor", and once the dust settled criticism became more apparent. Titles like Sonic Adventure 2, FFVII, FFXII, GTA3, etc. aren't "shit" at all, but as their hype died down, a lot of people started being more objective than "DUDE IT'S NEW [game in popular series]!!!".