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Thread 11974290

72 posts 12 images /vr/
Anonymous No.11974290 >>11974292 >>11974296 >>11974303 >>11974304 >>11974313 >>11974329 >>11974341 >>11974471 >>11974748 >>11974753 >>11974761 >>11974773 >>11974824 >>11974897 >>11975292 >>11975295 >>11975297 >>11975304 >>11975360 >>11975478 >>11975501 >>11975672 >>11976456 >>11976484 >>11976719 >>11976864 >>11977826 >>11978078
Why are Dreamcast homebrew devs obsessed with porting PS1 and N64 games to it?
Anonymous No.11974292 >>11975195
>>11974290 (OP)
Do they at least look better or something?
Anonymous No.11974296 >>11974309 >>11974490 >>11974736 >>11974740 >>11975294 >>11975478 >>11975680
>>11974290 (OP)
Modern devs can't do fucking shit other than port.

It's not even just a Dreamcast thing, look at how every other month there is some retards basedfacing over how an N64 game got heckin POORTED to PC!!! (even though they could play it on PC with 0 issues via an emulator for the past 15-20 years anyway)

>AAAAAAAA IM GONNA POOOOOOOORT!!!!
Anonymous No.11974303
>>11974290 (OP)
It was actually pretty common for games to come out for all three of those systems.
Anonymous No.11974304
>>11974290 (OP)
Because it has no games
Anonymous No.11974309 >>11974736
>>11974296
>Indie games will save the industry!
>95% of indie developers just rehash old games and make pointless ports
Anonymous No.11974313
>>11974290 (OP)
>Why
You wouldn't fucking get it.
Anonymous No.11974329 >>11974736 >>11976719
>>11974290 (OP)
They're not creative enough to do anything else.
Anonymous No.11974341
>>11974290 (OP)
Imagine if we could harness this autism into doing something actually useful.
Anonymous No.11974357
It has more in common with 5G than 6G
Anonymous No.11974471 >>11974727
>>11974290 (OP)
OP is saying a PS1 emulator for Dreamcast is in the works.
Anonymous No.11974474
they should port vagrant story to the n64
Anonymous No.11974490
>>11974296
A native port will always be better than emulation. You're talking about things you don't know anything about.
Anonymous No.11974727 >>11974762 >>11974805
>>11974471
Bleemcast is already a thing. I'm not sure if you're trolling or a zoomer
Anonymous No.11974736 >>11974923 >>11975485
>>11974296
>>11974309
>>11974329
Yeah, I'm trying to figure out why they wouldn't just make their own games.
>Not talented enough to:
Come up with a good idea
Make the assets(music, art, etc...)
Actually code a new thing

Some of them probably are just doing it for notoriety, but making a good game would bring more notoriety in the community, unless you're some narcissistic fuckhead. Time sink with no monetary incentive is off the table, because they'd be sued to oblivion for monetizing a port. They could make money off of an IP they create, but again, unless it's good, nobody will care. Definitely seems like a creative issue.
Anonymous No.11974740 >>11974826 >>11975290
>>11974296
>Emulating a N64 game is the absolute exact same thing as native code running it in widescreen 60fps with modern dual-analog controls at the bare minimum of changes
Holy Retard Batman
Anonymous No.11974748
>>11974290 (OP)
to prove that the dreamcast wasn't sega's failure but rather the failure of 3rd party studios to adopt it
Anonymous No.11974753
>>11974290 (OP)
>screencap talking about an emulator
>"ports"
???
Anonymous No.11974761
>>11974290 (OP)
most of the dreamcasts library is upported ps1/n64 ports

hey, at least its better than more lazy neo geo ports, or atomiswave ports that still lack features compared to the ps2 versions
Anonymous No.11974762 >>11974813
>>11974727
Bruv, bleem is 25 years old, it was pretty good for it's time but there's significantly better emulators out there.
Anonymous No.11974773
>>11974290 (OP)

The only worthy one has been doom 64 with improved lighting and visuals and included cut content. But I share the same sentiment, I can’t stand it. At least try and port titles that got canceled for the dc or make a new game that isn’t 2d indie slop. No one is excited for Mario kart on the Dreamcast, what faggotry.
Anonymous No.11974805 >>11974828
>>11974727
It also died more than 20 years ago and only officially supported 3 games, you imbecile. Falco is talking about a new homebrew emulator. https://github.com/pcercuei/bloom
Anonymous No.11974813 >>11974856
>>11974762
So you're a zoomer, got it. Yeah no shit there are better PS1 emulators, this one is for Dreamcast, which is what the original post was talking about. You know you're retarded, right?
Anonymous No.11974824
>>11974290 (OP)
It's neat faggot. Take the stick out of your ass.
Anonymous No.11974826 >>11975662
>>11974740
The interpolated 60fps of those ports looks like shit though
Anonymous No.11974828 >>11974830 >>11974856
>>11974805
The post came off as zoomercore. As if they didn't know bleemcast was a thing and this would be the first PS1 emulator.
Anonymous No.11974830
>>11974828
For Dreamcast
Anonymous No.11974856
>>11974813
>>11974828
Why the fuck are you presuming something I never claimed. Tweet in OP's pic simply states work there's a PS1 emulator on the works for Dreamcast, but OP decides to use it to fuel his mentally retarded console war from 25 years ago and most of the thread is falling for it. Bleemcast!'s existance is irrelevant to the topic.
Anonymous No.11974897
>>11974290 (OP)
>why ports?
>"This is not a port"
Are you retarded?
Anonymous No.11974923
>>11974736
Porting something doesn't require much artistic effort and is largely a coding exercise. There is a clear, concrete, immediately and easily defined end goal, which is making a specific existing game run on a different piece of existing hardware (this changes, of course, when you get into the realm of demakes/remakes, like running Doom on a TI-83 or whatever). To actually make an original game, you need multiple disciplines working together, as opposed to just a few coding autismos and maybe some (even pure technical skill) 3D modelers.
That said, making a port of an existing game is probably a great exercise to learn how to program for the new hardware, without having to worry about coming up with much in the way of new ideas, and might be a great way to assemble a team, since some people have demonstrated their capacity to get something presentable running on the hardware. I'm not sure how often one of these homebrew port projects has wound up serving as the starting point for assembling a team to make an original game, however.
QKN No.11975195 >>11975272
>>11974292
>Do they at least look better or something?
>480p
>24 bit color depth
> bilinear texture filtering
>2x horizontal FSAA
>probably load time improvements
yes
Anonymous No.11975272 >>11975302
>>11975195
> bilinear texture filtering
Vaseline smears are an objective downgrade. I don't comprehend why anyone would want that.
Anonymous No.11975290 >>11975374
>>11974740
Why would you want to play the game in a different aspect ratio and fps it wasn't animated for with controls it wasn't made for knowing it may also break and crash or bug out at anytime.
Anonymous No.11975292
>>11974290 (OP)
>N64 games
kek no one wants that shit. they want mgs, resident evil, tony hawk. almost as bad as cubies pretending the shitcube is relevant because some latinx stream smelee
Anonymous No.11975294
>>11974296
what can you do
Anonymous No.11975295 >>11975308 >>11975368 >>11976738
>>11974290 (OP)
For the novelty of having a console exclusive game running on a rival console which used to be a unthinkable back in the day. Yes Sega eventually did it but the Dreamcast was dead and buried by then.
Anonymous No.11975297 >>11976719
>>11974290 (OP)
I wonder why there's so little interest in porting those games to the PS2.
QKN No.11975302
>>11975272
I would think that all these features would be optional when using the emulator. if you don't like it, you could probably leave it off.
Anonymous No.11975304 >>11976719
>>11974290 (OP)
Because, they are technical people and they focus on technical exercises rather than creating new games.
Anonymous No.11975308
>>11975295
>gears on playstation
Absolutely disgusting. Fuck Phil Spencer and his "Xbox as a service" approach. This is the moment Xbox finally died.
Anonymous No.11975360
>>11974290 (OP)
That guy might be doing GTA3 but god he’s insufferable with his walls of text jerking it to the Dreamcast. Nigga is stuck in 2001
Anonymous No.11975368
>>11975295
>For the novelty of having a console exclusive game running on a rival console which used to be a unthinkable back in the day.
Anonymous No.11975374 >>11975723
>>11975290
>Why would you want to play the game in a different aspect ratio
Because many 3D games have no problem being played with a larger viewport and only didn't because of hardware limits. This isn't some gen 3 system where the game field itself could be a strict 4:3 and used overscan to hide artifacts.

>and fps it wasn't animated for
We aren't talking sprite games here, you can animate 3D geometry at any framerate you fucking want, if they were only "made for " a specific set framerate then you are still not playing it right on real hardware anytime there is slowdown. Just like how you can render 3D geometry at any resolution you can also animate skeletal tweened animations at any framerate.

>with controls it wasn't made for
Because the "three handed" N64 controller was a result of them still having no idea how the fuck to control a 3D game and games from that were was kludged into that controller because they didn't know what to do, nor had more inputs to work with. That's like arguing that a port of just about any FPS on the N64 would be worse to play with a dual-analog controller or keyboard+mouse instead of the mess it was on a N64 controller.

>knowing it may also break and crash or bug out at anytime
See, there's this thing called bugtesting and quality assurance, you might want to look it up.
Anonymous No.11975478 >>11975650
>>11974290 (OP)
There was a period before the PS2 where Dreamcast was the strongest console and got the most technically advanced ports. It's interesting to evoke a very specific time period and do a kind of alternate history
>>11974296
Retarded, lazy, low hanging fruit attention seeking /vr/slop post
Anonymous No.11975485
>>11974736
I made a little breakout game for the psp after rasslin' around with the open source devkit and for a hot second I was like:
>Hey this is fun! I should make a more interesting/original game. Imagine how cool that would be!
But then I realized that coding wasn't what I really wanted to do, and forcing myself to make anything for the PSP wouldn't really have a whole lot of meaning outside of possibly getting some eyes on the end result and making myself out to be a leet haxor. In short, I wanted to develop a game in general and making one for the PSP ensures that I would spend 10% of the time designing it and making the part I consider as 'the game' and 90% of the time coding, which is a bad split for a creative. I decided to be a normal person for once and learn Godot instead, which is definitely more in line with my sensibilities.

In the book Hackers: Heroes of the Computer Revolution, Steven Levy delves into the mindset of these sorts of people. They certainly made games, but one got the impression that what the games really were to them was the ultimate test of skill. I'm not a hacker, but I suspect if you took one of them and told them to spend 90% of their time designing the game and 10% coding, they'd be miserable. So you really need at least two people, but where is the other one going to come from? The community is made up of hackers, in the first place. My thoughts.
Anonymous No.11975501
>>11974290 (OP)
everyone's acting like a /v/ poster over the indie dev art style, im just excited that someone's trying to make bleemcast but better
Anonymous No.11975650
>>11975478
>Dreamcast was the strongest console and got the most technically advanced ports
While there's some truth to this it wasn't ubiquitous. Some of those DC ports are truly awful.
Anonymous No.11975662 >>11975728
>>11974826
Star Fox and MK64 look undeniably great at 120fps. Zelda looks a little weird, but 40fps is a decent compromise, and Recomp's interpolation looks better than SoH's.
Anonymous No.11975672
>>11974290 (OP)
People back in the day were convinced that the dreamcast wasn't a powerful system for it's day. I knew they were wrong when I tried Guilty Gear X on the PS2 and about puked due to how sluggish it felt. And how shitty it looked compared to the game played on Dreamcast.
The biggest thing holding back the Dreamcast was the GDrom. Well that and Sega's obsession with being retarded in business.
Anonymous No.11975680
>>11974296
Absolutely based post. Creativity and artistic endeavours have been on life support for decades and modern humans don't have imagination for anything but nostalgia.
Anonymous No.11975686
Bleem was the funniest shit ever
Anonymous No.11975723 >>11976442
>>11975374
I appreciate the lengthy response, but you didn't tell me anything as to why any of those things are desirable. The games weren't designed for widescreen, so why would you want widescreen? What actually improves here?
Anonymous No.11975725
>THEY'RE NOT CREATIVE ENOUGH FOR THEIR OWN GAMES!
>REEEE MUH PORTS
90% of games worth playing (that's being generous) have already been released. I want more PC ports (definitive versions). Fuck off.
Anonymous No.11975728 >>11975804
>>11975662
>MK64
It's shite because even the bloody camera cuts are interpolated
Anonymous No.11975804
>>11975728
The camera cuts are fixed on the latest version of Recomp (0.9.1)
Anonymous No.11976442 >>11976816
>>11975723
>Why is playing the game natively at widescreen, higher resolution, better framerates, and better controls desirable?

You know, for most people, that would be obvious enough to not need explaining. I already explained away the "not made for" argument being fallacious but you just keep repeating it while acting ignorant.
Anonymous No.11976456
>>11974290 (OP)
Back then, Dreamcast leeched on so many PS1 games to appear relevant.
Maybe people have nostalgia for PS1 games, but played on the Dreamcast.
Anonymous No.11976484
>>11974290 (OP)
Because fags care more about porting shit like GTA3 to the Dreamcast rather than actual NEWER games for it.

Just look at Shadow Gangs. It was a new DC game and hardly anyone cared! Heres gta3 however and everyone was wetting themselves because it was being shilled
Anonymous No.11976489
i know a guy, a dev, works for FAANG, knows how to scope, whiteboard, develop, implement, and maintain globe-spanning financial transaction middleware, 1000s of tx processed per second, but when you prod him for ideas on anything he shrugs and says "i'm just not creative enough"

the modern coder is buck broken by product mommies.
Anonymous No.11976719 >>11976741 >>11978935
>>11974290 (OP)
Because why not? It had the best 5th gen ports to begin with. The real question is when someone will port Monkey Ball to the system.

>>11974329
>>11975304
Coders typically aren't artists. Artists would rather make their quirky esoteric LSD Dream Emulator ripoff in a coderlet-friendly engine like Godot or Unity than go through the trouble of working with a programmer that can make his PS1-inspired indie game work on real hardware. It's why most homebrew projects have shitty programmer art.
Even on the Dreamcast where homebrew engines or SDKs are available, they require significant programming knowledge to use unlike a lot of the boilerplate game engines of today. Until the Dreamcast gets something like GB Studio, you'll probably not see a lot of indie games on the discontinued platform. Up to you if you think this is a good thing or not.

>>11975297
I assume its because the PS2 has thousands of games already unlike the Dreamcast, which was put out of production very early on the market so there's a lot of "what could've been" energy.
Its probably why you don't see a lot of homebrew games being made for the Wii, a lot of the manpower was focused on piracy. (Not a bad thing, mind you.)
Anonymous No.11976738
>>11975295
So when rare replay, recore and total war port on super switch 2rd generation console?
Anonymous No.11976741
>>11976719
>It had the best 5th gen ports to begin with
They were okay and sometimes a little better but like many cross gen releases didn't have implementations of late previous gen techniques and plenty that were outright bad.
Anonymous No.11976816 >>11977985
>>11976442
>that would be obvious enough to not need explaining
It's really not obvious at all. The games were designed with specific aspect ratios and camera perspectives in mind, 9:16 isn't 'just better' than 3:4, it's a decision to widen the camera perspective transform horizontal angle that makes the FOV wider, and you can make that as wide as you want and display it on a screen on whatever size.

There's nothing fallacious here, there are tons of scenes in Zelda that are fucked and show you shit you aren't supposed to see when the aspect ratio is changed too much. Hell, the Z-targeting letterboxing just looks weirder and more exaggerated the wider the screen is.
Anonymous No.11976864
>>11974290 (OP)
anything but releasing elysian shadows
Anonymous No.11977826
>>11974290 (OP)
maybe they should've made a thread on 4chink asking what to do with their own free time? porting a game as pathetic as it is is miles better than being a critic of it?
Anonymous No.11977985 >>11978023
>>11976816
>They were designed for
>They were designed for
>They were designed for
>They were designed for
>They were designed for
>When it was explained multiple times that they were not "designed for" jack shit

You're just trolling at this point
Anonymous No.11978023 >>11978908 >>11978910
>>11977985
You're claiming all kinds of shit is self evident when it's not only not, but anyone with eyes can see what gets fucked up in these games when you mess around with shit like this without giving it enough thought. I'm not saying that wider FOV is inherently worse, but you're not understanding that there's nothing preventing you from getting a huge 3:4 screen and making the view frustum gigantic in all directions, widescreen doesn't "let you see more" that wouldn't be possible in a different aspect ratio, but the fact that it does fucks up cutscenes and fixed perspective areas.

Playing Goldeney with a mouse makes it easy as fuck, and that's not because the game was 'badly designed', but because it was made around using a controller.
Anonymous No.11978078
>>11974290 (OP)
Because half the Dreamcast library is PS1 and N64 ports, and the other half is games that were originally planned for Saturn. And also because video output on PS1 and N64 is fucking eye cancer, and video output on Saturn/Dreamcast is about as good as you're getting from 480i/480p.

You can fix that with emulators though, so the whole reason these ports were originally released in the first place is mostly not a concern anymore, and this is more "zoomers roleplaying as their parents and older brother" stuff per normal for this board.
Anonymous No.11978908 >>11978910
>>11978023
>You're claiming all kinds of shit is self evident when it's not only not
It is, you're just too stupid to see it.

Many games were not "made" to only be seen in 4:3, that's just the hardware limits at the time, a lot of the PC ports even had other aspect ratios. If TVs were widescreen at the time they would have run in widescreen. No game concept would have suddenly not worked because of this.

3D animations were not "made" to run at whatever sub-30 FPS these systems handled at the time, the motions are tweened between keyframes, you can have any framerate because it's not a set frames of animation like sprites are. If they could have made these games run at 120FPS they would, no game concept would have suddenly not worked because of this.

Most of these games were not "made" for having a single analog stick but were in fact awkwardly kludged into it because that's all they had and they had no idea how to design 3D controls at the time. If you Mario 64 still would have intentionally would have gone with four face buttons to control the camera instead of a second analog stick had they thought of that then I have a bridge to sell you.

The games weren't "made" to have laughably low-poly models at far off distances as a design aesthetic, but because that's the best they could do at the time and a CRT was too blurry to notice anyway.

>widescreen doesn't "let you see more" that wouldn't be possible in a different aspect ratio
Yes it does, it literally lets you see more from the left and right. The only time it does not are for 2D games that were just made out of 4:3 aspect backgrounds.

>but the fact that it does fucks up cutscenes and fixed perspective areas
That's the difference between a proper port and just turning on "Widescreen hack" in an emulator
Anonymous No.11978910
>>11978023
>>11978908
>Playing Goldeney with a mouse makes it easy as fuck, and that's not because the game was 'badly designed', but because it was made around using a controller.
You can't even spell it right...

And no, it was kludged awkwardly into a N64 controller because they had no other option or concept, why do you think the game has a dozen different controller modes, including multiple options to use two controllers as if they were dual-analog? Plenty of console FPS games have come to PCs, and vice-versa.
Anonymous No.11978935 >>11979238
>>11976719
>Its probably why you don't see a lot of homebrew games being made for the Wii, a lot of the manpower was focused on piracy. (Not a bad thing, mind you.)
That actually sucks, it would be real neat see more advanced homebrew on the Wii/GC like Genesis Plus GX, Wii64/SX and CavEX instead of warez parasites leeching off and quick and dirt ports without hardware optimization. The fact that people are making ports of GTA3/VC to even the Dreamcast but not to these is pathetic.
Anonymous No.11979238
>>11978935
It would be nice to see the GTA trilogy work on Gamecube/Wii, would probably still run better than the original versions on PS2