>>11974674
Yeah, I'm not saying SMB3 was bad, not at all. I just thought that Galaxy was the opposite of Sunshine in every sense. Sunshine created something new in the Mario universe, it tried making a big interconnected world with lots of detail and its own story and inhabitants. Every location from the hotel to the harbor felt like a part of a real island.
Galaxy is just classic Mario levels and characters in space, sometimes this can be good, but you can tell they played it safe. Same old goombas, koopas, boos tenth time over.
And don't get me started on stuff like
>what if fire flower… but ice!
>what if Mario… turned into a boo?
>what if boos… were bombs!
>what if… green stars
>what if… purple coins
This endless regurgitating of same exact SMB1/3 shit, almost like in NSMB, eventually becomes nauseating. I'm not sure if "Mario Mandate" was real or not, but this certainly felt like it. Got even worse with 3D Land and "bruhh we brought tanooki suit back!!". Just how much worse can this nostalgia pandering get?
I think you could tell they understood that though. Both Odyssey and Wonder did everything to try something new instead of old and safe. At this point revisiting Mushroom kingdom feels like a bad joke. Honestly I don't even consider playing any Mario sports game for this reason, I know Mario Golf for example is considered "good" but honestly I'm just tired of seeing exactly same fucking faces over and over.