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Thread 11974495

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Anonymous No.11974495 >>11974565 >>11974573 >>11974579 >>11974596 >>11974601 >>11974758 >>11975391 >>11975417 >>11976989 >>11977456 >>11978848 >>11978930 >>11978953 >>11979010 >>11979928 >>11980641 >>11980686 >>11984558
I don't get why this board hates this game so much when it was literally the last game of its franchise to have a unique and sovlful setting.
Everything after it became recycled, sanitized SMB3 slop. The mandate kicked in hard with double-dash.
Anonymous No.11974565
>>11974495 (OP)
This board is mostly manbaby chuds with garbage taste. They trash Yoshi's Island too. They're fucking idiots. You have to look for threads about stuff that wont be ruined by plebs - usually retro stuff outside the mainstream.
Anonymous No.11974568 >>11974957
>this board hates this game
Does it really?
Anonymous No.11974573 >>11974596
>>11974495 (OP)
>it was literally the last game of its franchise to have a unique and sovlful setting.
>Everything after it became recycled, sanitized SMB3 slop
You are basically asking for non-retro discussion at this point but Galaxy
Anonymous No.11974579
>>11974495 (OP)
>a unique and sovlful setting
It's a setting only desk jockeys with nothing to look forward to in life besides their yearly 1-week vacation and retirement in Florida would like.
Anonymous No.11974596 >>11974674 >>11977205 >>11977248 >>11978954
>>11974495 (OP)
>This board hates this game
Speak for yourself. I'm one of those who considers this peak 3D platformer. It's absolutely flawed, but still manages to hold up. No Mario game will ever be this hard and allow you as much freedom. Truly the last game of an era.
Most of those who love to shit on this game have never played it, mostly "anti Nintendo" kind who use words like "shutcube".
>>11974573
Galaxy was the first big step towards it. It's not bad, but it absolutely dumbed the gameplay down and returned everything to SMB3 designs. Basically one step away from 3D Land/World dark era
Anonymous No.11974601 >>11984341 >>11984349
>>11974495 (OP)
Because if you actually look at the game objectively instead of crying about your feelings you would realize it’s the weakest 3d Mario game. It’s not even finished with the last half of the game being blue coins. You fight big blooper like 5 times. The only stages that aren’t flat and boring are the secret levels which are few and far in between. Yoshi and everything involved in using him is cancer. The plot is about how dinosaur scrappy doo thinks a giant turtle fucked a woman. It’s genuinely a bad game and I say this as someone who grew up with it, you aren’t cool or interesting for liking bad games.
Anonymous No.11974674 >>11974734 >>11974759
>>11974596
>returned everything to SMB3 designs
SMB3 at least further expanded the Mushroom Kingdom world/mythos and has a proper world map, Galaxy just has you going to floating assets in space. You can't have a sense of wonder and adventure if there's no sense of the land you have traveled through.
Anonymous No.11974734
>>11974674
Worst part about Galaxy is instead of wonder-filled exploration, Mario just keep seeing the same shit he can find in Mushroom Kingdom but in space.
Anonymous No.11974758 >>11974909
>>11974495 (OP)
>when it was literally the last game of its franchise to have a unique and sovlful setting.
You haven't played Mario Odyssey then? It is literally a direct return to SM64 and Sunshine style 3D Mario, both in terms of gameplay and aesthetics.
Anonymous No.11974759 >>11974847
>>11974674
Yeah, I'm not saying SMB3 was bad, not at all. I just thought that Galaxy was the opposite of Sunshine in every sense. Sunshine created something new in the Mario universe, it tried making a big interconnected world with lots of detail and its own story and inhabitants. Every location from the hotel to the harbor felt like a part of a real island.
Galaxy is just classic Mario levels and characters in space, sometimes this can be good, but you can tell they played it safe. Same old goombas, koopas, boos tenth time over.
And don't get me started on stuff like
>what if fire flower… but ice!
>what if Mario… turned into a boo?
>what if boos… were bombs!
>what if… green stars
>what if… purple coins
This endless regurgitating of same exact SMB1/3 shit, almost like in NSMB, eventually becomes nauseating. I'm not sure if "Mario Mandate" was real or not, but this certainly felt like it. Got even worse with 3D Land and "bruhh we brought tanooki suit back!!". Just how much worse can this nostalgia pandering get?
I think you could tell they understood that though. Both Odyssey and Wonder did everything to try something new instead of old and safe. At this point revisiting Mushroom kingdom feels like a bad joke. Honestly I don't even consider playing any Mario sports game for this reason, I know Mario Golf for example is considered "good" but honestly I'm just tired of seeing exactly same fucking faces over and over.
Anonymous No.11974787 >>11977068
Back when I was a kid, I begged my dad for an Xbox with Halo, you know? Instead, he got me a GameCube with Super Mario Sunshine. Total letdown. I wouldn’t touch that kiddy nonsense. My little brother, who’s now into all this “xister” gender stuff, was obsessed with it, probably because of those weird games like Sunshine, ChibiRobo, and Animal Crossing. I think that crap messed with his head, honestly. Me? I didn’t even give it a chance. I busted my tail all summer mowing lawns to buy my own Xbox. No regrets.
I’d bet good money there’s a link between kids who grew up on GameCube games like Super Mario Sunshine and all sorts of mental issues like this transgender craze. No, I don’t have some gender studies degree to back it up, just calling it like I see it.
Anonymous No.11974847 >>11974887
>>11974759
>Got even worse with 3D Land and "bruhh we brought tanooki suit back!!". Just how much worse can this nostalgia pandering get?
The worst part, by far, was 3D World.

I remember the rampant speculation of what the Wii U's 3D Mario would look like circa 2012. All sorts of fan theories about what they could use the game pad for. People were really expecting a leap forward like 64, Sunshine or Galaxy.

Then E3 2013 came around and as soon as the trailer opened up and we saw a generic 3D Land/NSMB style level, everybody's hearts sank.
Anonymous No.11974887
>>11974847
Yeah, maybe Nintendo themselves didn't have much faith in Wii U. Or maybe they got too fixated on the financial success of NSMB, basically guys in suits said "make mainline Mario like that".
But I think Galaxy already wasn't quite a leap forward like you're saying. Well, half of it was, like having planets, gravity and all. It definitely does introduce a strong new theme, and it has that "wow" factor. But beneath this facade, it was a huge step back for 3D Mario. SM64 used to be the cutting edge of console 3D gaming, and while Sunshine wasn't quite as groundbreaking, it continued and expanded on it. Galaxy put a cross on all of that, it was basically a flat platformer with fixed camera and little to no exploration, not much better in concept than PS1 Crash (which Mario 64 felt a generation ahead).
It's still very well made (at least until later levels), but it definitely took a turn in a very bad direction, the direction that led to 3D Land and World.
Anonymous No.11974909 >>11977021 >>11980686 >>11981871 >>11983796
>>11974758
Odyssey plays almost like it's on rails with how much they focus on making it idiot-proof. It's nothing more than a game of gimmicks.
Anonymous No.11974957
>>11974568
There's always a thread either hating this game, or mentioning this game and then gets flooded with people hating on it
Anonymous No.11975391
>>11974495 (OP)
Because this game sucks so god damn much it's ridiculous. There's games where you want to replay them and then you remember "that part" Sunshine is That Part: The Game.
Anonymous No.11975417 >>11977013 >>11977090 >>11977253
>>11974495 (OP)
>unique and sovlful setting.
It's a bunch of copy and pasted boring bland beach environments that are dogshit to play through due to poor design decisions. Cubies are fucking retarded
Anonymous No.11976989 >>11983343 >>11983602
>>11974495 (OP)
How the fuck this game is more hated than Sonic Adventures and it's spinoffs?
>WAAAAH BLUE COINS!!!
im sure having fun collecting stupid medals via a car mini game in SA2 just to unlock Tikal
Anonymous No.11977002
>another irate Sunshine topic
Still better than the S*zanne spam but it's still the usual autism from that /sthg/ colony, /smbg/.
Anonymous No.11977013
>>11975417
>3D World anywhere other than F tier
>Mario 64 not in S tier
>Galaxy 1 and 2 both overrated
Zoomoid detected.
Anonymous No.11977021
>>11974909
maybe if you play it like a moron and just get whatever you need to get for the next world. it has the best movement in the series, your fault if you don't wanna utilize it to its fullest potential.
Anonymous No.11977040 >>11977056 >>11977064
I just reallly didn’t like the blue coin hunting to get all the shine sprites. Some are so randomly hidden that they’re near impossible to find. I ended up using a guide and I almost never do that. I beat Metroid 1 without a guide. But I simply was never going to find all the blue coins. I’d still be looking.

That and a couple other weird/janky objectives like pachinko, the floating leaves, rolling watermelons and maybe a few others weren’t great. Not a huge fan of fighting on a roller coaster either. Final level felt unfinished and was a letdown.

I thought the best part if the game was the linear levels, usually where shadow Mario steals flood. I feel like these inspired Galaxy. Most of the game is very easy. It’s a breeze to play through and its over fast. I like the physics. There’s plenty of bouncy stuff to hop around on. Colorful visuals, good music, varied levels, a few fun secret levels. It’s fun to just mess around in the hub or other levels. People give 64 credit for that but I guess sunshine was too late for it to be revolutionary. The turbo nozzle levels are less janky than Sonic Adventure and have a great sense of speed.

Like Sonic Adventure, a voice acted story and plenty of cutscenes is a terrible idea for this sort of game. Mario 64 did it right when they had minimal story and cutscenes. Crash did a great job of this too. Story is great in JRPGs but keep it minimal in platformers in my opinion.
Anonymous No.11977056 >>11977089
>>11977040
All your gameplay complaints besides the roller coaster and final level are optional, and those are very minor in the grand scheme of things. There really aren’t that many voice acted cutscenes, there’s the opening, the first shine at the amusement park, and after that there’s nothing until the end.
Anonymous No.11977064 >>11977089
>>11977040
>Like Sonic Adventure, a voice acted story and plenty of cutscenes is a terrible idea for this sort of game.
Explain why it's "terrible". You not personally liking it doesn't make it terrible. There is no law of the universe which says platforming games cannot have story. Non-/vr/ example, but Donkey Kong Bananza came out this year with more story and cutscenes than perhaps any Nintendo platformer ever, and was widely praised for it.
Anonymous No.11977068
>>11974787
>Video games make you gay.

Blow it out your ass you clown.

I’d bet good money there’s a link between kids who grew up on games like and all sorts of mental issues like this craze. No, I don’t have some degree to back it up, just calling it like I see it.

I’d bet good money there’s a link between kids who grew up on games like and all sorts of mental issues like this craze. No, I don’t have some degree to back it up, just calling it like I see it.

I’d bet good money there’s a link between kids who grew up on games like and all sorts of mental issues like this craze. No, I don’t have some degree to back it up, just calling it like I see it.

I think you’re retarded and it has nothing to do with your Xbox.
Anonymous No.11977089
>>11977056
To be clear I don’t hate the game. I like it for the most part I was just mentioning some things I liked and didn’t like. I like this kind of game so I’m usually a completionist and play all the optional stuff. I just gave my whole opinion. Mario Sunshine’s biggest problems really are just a few missions here and there. It’s pretty good.

>>11977064
Yeah this is an opinion piece lol. I’m sure some people like it. There’s obviusly no rule. I just think some of these stories and cutscenes were poorly done back in the day and the voice acting was awful. It detracted from the game and lowered the quality of the experience more than just not having much story. Sonic Adventure is my first example. But I think Mario Sunshine is better than its cutscenes too. There probably better now but idk I don’t play much new stuff.
Anonymous No.11977090
>>11975417
Mario 64, Odyssey, 3D World S tier
the rest below
Anonymous No.11977205 >>11977264
>>11974596
>SMB3 designs
Can you expand on this? I've played almost every main Mario game except Lost Levels and I've never made the connection between SMB3 to Galaxy and onward. I do love Galaxy 1 & 2, though. A lot.
Anonymous No.11977239
Are people paid to make these low quality bait threads or are there really people who choose to use their free time this way before the next shift of stocking shelves?
Anonymous No.11977248
>>11974596
The nintendo shutcube is fucking gay
Anonymous No.11977253
>>11975417
3d land is atleast twice as good as 3d world and I'm not even joking. I'm also not joking when I say that I'm merely seconds away from reporting you to the faggot jannies because are even gayer than they are and also not retro.
Anonymous No.11977264
>>11977205
No, I just mean that the enemy/character selection is very conservative and predictable, like in NSMB. There's a set of most recognizable "core" Mario enemies—Goomba, Koopa, Boo, Thwomp, Bob omb etc., that has been mostly established by SMB3 (with few exceptions like Yoshi and Magikoopa). Same goes for powerups and characters.
Instead of trying something new with enemies like SMW or Yoshi's Island did, and instead of creating a whole new tribe like they did with Pinatas in Sunshine, they just went with the same old shit. The new enemies in Galaxy are quite few, and they are not very memorable. Lumas are just fat stars, and though at least they tried something interesting with Rosalina, she obviously looks like space Peach.
This clinging to exact same selection of enemies and characters is what I hate, and I guess this is part of the reason people complain about "Mario Mandate". Every new entry of Mario used to bring something new. I can only understand why they did this because Nintendo likely wasn't happy with Sunshine and wanted to "apologize" for it with a "true" successor to 64. So they tried to please people as much as possible, going as safe as possible. But this logic eventually led to the dead end with NSMBU and 3D World.
Anonymous No.11977456
>>11974495 (OP)
a lot to like
a lot to hate
Anonymous No.11978848
>>11974495 (OP)
Sunshine is really, really fun. Unique places, fun roaming, fun story, fun missions, fun bosses, some genuinely hard platforming... I always have enjoyed how Nintendo wants to do something very different for each 3d Mario but I miss this type of thing. It's hard to put my finger on what type of aesthetic Sunshine was striving for but I thought it was very comfy and charming.
Anonymous No.11978930
>>11974495 (OP)
nigga its not unique or soulful it's all seaside and beach levels this game is peak summerslop
Anonymous No.11978953
>>11974495 (OP)
It's a GameCube game so of course /vr/ chuddies hate it.
Cube GODS who played it loved it
Anonymous No.11978954 >>11978983
>>11974596
>freedom

thats the biggest problem though. requiring shines to be in only one order, and only requiring the first 7 of each level to beat that game (making the other shines worthless) was a terrible, awful decision. 64 is so much more fun because you can skip a star if you dont like it and actually do whatever you want for progression. sunshine, you dont like the sandbird? too fucking bad, you have to do it.

its still a 9/10 masterpiece and the second best mario game ever after 64 though.
Anonymous No.11978973
its unironically much more fun emulating it since you can save state cheese the handful of utterly bullshit shines (pachinko, lily pad, lava boat blue coins) that would otherwise make a 100% run incredibly droppable
Anonymous No.11978982
delfino plaza was even better than peach's castle somehow and the best hub world in any vidya. packed to the fucking brim with shit to collect and secrets to find, comfy vibes all around, fun to move around in, beautiful to look at. I had a lot of fun literally just "hanging out" in delfino as a retarded child.
Anonymous No.11978983
>>11978954
I meant "freedom" as in you can move all around the stage. No slopes holding you back like in 64. They even give you a rocket nozzle, you could just leap in the sky like you're playing a romhack. Most platformers would instead try to hold you back and limit you.
But I agree with you on shines. I loved the non-linear approach of SM64 to star collecting. Though looking at some Sunshine levels, you can see they probably wanted to tell small "stories" with them (Gelato Beach is the best example of this, also the hotel), hence the linear approach. But I'm getting a feeling they barely could finish those "stories", so everything else had to be filler with red coins / races / fighting same boss / whatever.
Anonymous No.11979010 >>11979151 >>11979750 >>11979913 >>11984383
>>11974495 (OP)
>Padded beyond belief between 100 coin missions and Blue Coin Collecting
>Unnecessary bullshit just to play bonus missions like riding yoshi on multiple boats just to float down a poison river
>Bonus levels that are janky and tedious like the aformentioned river or the Pachinko Machine
>Tropical setting gets repetitive fast
>Fludd upgrades hardly utilized.
>Yoshi hardly utilized
>Terrible Voice Acting
>Pointless endgame
>you are required to play 7 missions of every stage to beat the game in order killing the free flow freedom that was available in 64
I don't hate Sunshine but you cannot deny it's extremely flawed. It's a game that is genuinely fun to play but only if you aren't trying to 100% it. It still remains the only 3D Mario game I've not collected every star for.
Anonymous No.11979151 >>11979750
>>11979010
Requiring blue coins for shines really reminded me of Wind Waker and the hunt for triforce pieces. Both are not terrible per se, but they should have been optional, hands down (I mean not required for 120 shines). Obviously they just needed to pad both games.
Anonymous No.11979750
>>11979151
I think the WW shard hunt would have been much better if they had made it a bit more intuitive and also nerfed Tingle's fucking insane prices. Not only do you have to almost guess certain things to find the triforce charts but you also have to get buttfucked to decode each chart and THEN also play hooky for all 8 of them individually.

>>11979010
I love Sunshine but I aslo agree it is flawed. I just find it charming, warts and all. But for being a Nintendo game, which is a company that for all its faults is very anal with their polishing, Sunshine is characteristically janky.
Anonymous No.11979907
When I first saw Super Mario Sunshine, I was blinded by its majesty.
Anonymous No.11979913 >>11980559 >>11983610
>>11979010
>it's extremely flawed.
no it isn't it's just flawed. if it were extremely it'd be a bad game.
Anonymous No.11979928
>>11974495 (OP)
/vr/: "Sunshine is probably the weakest 3D Mario but all of them are still fantastic."
OP while gobbling several cocks: "Why does this board hate this game so much and wants its fans to be rounded up and shot in the back of the head???!!!"
Anonymous No.11980559
>>11979913
Mario Party 1 is an example of good but extremely flawed game.
Anonymous No.11980641
>>11974495 (OP)
Not a good mario game. The water pack is a gimmick. It’s cool if you like gimmick puzzle platformers, but it was a bad follow up to mario 64.
Anonymous No.11980686
>>11974495 (OP)
Yes and no. It improved a lot on Mario 64 as far as controls and level design, I also like the Fludd gimmick. At the same time it feels somewhat repetitive, and don't even think of 100%ing it because fuck the blue coins. All in all a mixed bag, but I enjoyed it back in the day, even more so than Mario 64 and Galaxy. Odissey is the GOAT 3D Mario tho imhotep.

>>11974909
It's casual af but it's excellent if that's what you're looking for. Are 3D platformers even a thing outside of casual gaming?
Anonymous No.11981871
>>11974909
The fact you can collect enough moons to leave the jungle world before rescuing cappy is something to lauded. It is easily the mario game with the most freedom and it's endgame levels are challenging and fun.
Anonymous No.11983343
>>11976989
BECAUSE IT'S NOT CANON
Anonymous No.11983602 >>11983607
>>11976989
Sonic Adventure is easily more hated than Mario Sunshine. The only reason this board acts otherwise is because most of /vr/ has a hate boner for nintendo and are still salty over the fact Sega lost the console wars.
Anonymous No.11983607 >>11983618
>>11983602
>Sonic Adventure is more hated
I've heard plenty of people wanting another Sonic Adventure yet I rarely hear anyone wanting another Sunshine.
Anonymous No.11983610
>>11979913
Its nice when you come upon a reply that actually thinks the same way you do. Normally when I browse this board it might as well be in a different language.
Anonymous No.11983618 >>11984372
>>11983607
That says more about how fucking shit the other mainline sonic games are. No one asks for a new Sunshine because they have Galaxy, 3d World, and Odyssey. Of course Sonicfags will ask for a new Adventure game when the alternatives are Heores, 06 (which is an adventure game btw), Unleashed, Boom, or Forces. Not to mention way more people are asking for Mania 2 than a fucking Adventure sequel.
Anonymous No.11983796
>>11974909
Super Mario Odyssey is a weird game.

It has a robust movement system, but the entire game is not at all about utilizing that movement system whatsoever, instead it's about the Capture mechanic which is extremely limited and makes your objectives throughout the game weirdly linear in a way. The capture mechanic is Wario Land-esque in a way, and it works in Wario Land since those games began to focus more on the puzzle solving aspect, but Mario games are not puzzle platformers so they just feel odd and out of place.

Levels are extremely inconsistent. Sand Kingdom, Wooded Kingdom and Metro Kingdom feel pretty fleshed out but then Lake Kingdom, Seaside Kingdom and Lost Kingdom feel incomplete, you have the missed opportunities of Cloud Kingdom and Ruined Kingdom being glorified boss arenas, and then you have the Snow Kingdom which feels like an asset dump of scrapped ideas they couldn't fit anywhere else in the game since they weren't good enough (but now you have an entire level full of them!).

It weirdly throws moons at you like candy and the final level challenge is probably the easiest in modern Mario.
Anonymous No.11984341
>>11974601
>The only stages that aren’t flat and boring are the secret levels which are few and far in between.
Oof. Lost me here, dude. I don't know what you're smoking, bro. The stages in Sunshine are fucking huge and chock full of verticality. Compared to SM64 they are literally gigantic. You can't play that game from start to finish and complain the stages are flat and boring without lying. There's so much stuff going on in each level. It's pretty impressive.
Anonymous No.11984349
>>11974601
you arent cool or interesting for hating good games
Anonymous No.11984372
>>11983618
I want a sunshine 2, badly. or a mario 128. because galaxy and odyssey are fucking trash. (3d world is fun but a different genre)
Anonymous No.11984383 >>11984421
>>11979010
>Terrible Voice Acting
ACKshyually even Japan got English voices in their games until a certain point. They wouldn't be able to tell if the VA was bad.
Anonymous No.11984421
>>11984383
This statement is so pointless and dumb that I am certain im reading it incorrectly but ive read it 10 times and still cant figure out why electricity was wasted for me to see it.
Anonymous No.11984451
i dont hate it i just didnt like it and found it baffling how different they made it than mario 64. i probably only played it an hour or two back when it first came out.
Anonymous No.11984535
All the bitching about this game boils down to a skill issue.
Anonymous No.11984558
>>11974495 (OP)
the only thing i dislike about this game is that i can't do levels in any order otherwise it's one of my favorites
most of the levels that people bitch about are optional