← Home ← Back to /vr/

Thread 11974878

37 posts 16 images /vr/
Anonymous No.11974878 >>11975670 >>11975710 >>11976429 >>11976474 >>11976748
Why did video games look so dull and soulless after the 5th console generation?
Anonymous No.11974893 >>11974904 >>11974936 >>11976412 >>11977008
Unironically life got worse and entertainment reflected this. Why do you think so many pre-1950s films were in black and white?
Anonymous No.11974903 >>11976190
Gray & brown was "cool" in 2000s. Everyone decided color was gay. Including Japanese btw, see Drakengard, Shadow of the Colossus and even DMC3. Then later this trend continued with brown & bloom era and games like Gears, Fallout 3 and Skyrim.
You can thank Matrix and LotR for popularizing this.
Anonymous No.11974904
>>11974893
Because Technicolor was expensive.
Anonymous No.11974908 >>11974913 >>11974929 >>11975692 >>11976016 >>11976325
The average PS2 game
>incredibly soulful graphics
>incredibly soulful music
>original, interesting, deep gameplay
>depressed angry 40 year old's: "wahhhh it's bad because i didn't play it when i was 6, [generic beat-em-up] is better you stupid fucking zoomer"
Anonymous No.11974913 >>11974915
>>11974908
>Katamari Damacy is an average PS2 game
Anonymous No.11974915
>>11974913
lol this
Anonymous No.11974929
>>11974908
Seething
Anonymous No.11974936
>>11974893
oh that makes perfect sense, same reason we have silent films. ww1 deafened the majority of europe after all.
Anonymous No.11974989 >>11975656
The PS2 isn't soulful because it released 2 whole months after the magically arbitrary date of December 31st 1999
Anonymous No.11975656
>>11974989
this but without a shred of irony
Anonymous No.11975670
>>11974878 (OP)
Because of the people making them.
SOVL requires talent and passion.
HR doesn't hire either.
Anonymous No.11975692 >>11976004
>>11974908
A 40 year old was 15 when the PS2 was released.
Anonymous No.11975710
>>11974878 (OP)
increasing realism and devs thinking that was good enough
Anonymous No.11976004
>>11975692

No lol
Anonymous No.11976016
>>11974908
average ps2 juego is a brown'n'bloom nigger simulator
Anonymous No.11976018
It's still the 5th generation, frogposter, ps6 isn't out yet
Anonymous No.11976190 >>11976385
>>11974903
Yeah, the "I'm a big boy who only play M rated games for mature boys like me!" era, whole thing was made worse by game journos pretty much enabling the whole thing
Anonymous No.11976325
>>11974908
that's not the average PS2 game.
If you distilled the essence of the PS2, it would be a game with a car, and a guy standing on a dark street corner.
Anonymous No.11976385 >>11976389 >>11976426 >>11976524
>>11976190
Frankly, I think it wasn't just limited to games. Like I said, Matrix and LotR set the tone for the whole decade. Lots of movies looked brown, see picrel that looks like RE5. It was the era of Linkin Park, kids listened to emo, post hardcore, etc.. And this era kicked in even harder afterwards with Nolan's Batman popularizing "gritty & realistic" stuff.
And honestly, I can't blame the video game industry anyway. GTA trilogy and Halo sold gazillions, showing everyone what gamers in the West wanted, and killed platformers and bright games. Besides, your average American dude bro always thought that colors were gay. 80s were more like an exception when wrestlers and rock stars wore neon pink, hence the games looked like that
Anonymous No.11976389 >>11976407
>>11976385
Halo CE was extremely colorful though
Anonymous No.11976406
I find modern day pastel colors way more annoying then any brown color filters of the past.
Anonymous No.11976407
>>11976389
I meant that they killed platformers and "kiddy" games as a whole. This was also the lowest point of popularity of Nintendo's home consoles in the states. Halo wasn't that bleak, but it showed that no one wanted kiddy games anymore, and of course this was THE game that opened road to FPS on console, X360 era of CoD / Gears and FPSed Fallout. Obviously, FPS gravitates more towards "gritty realism" than colorful bright characters and blue skies
Anonymous No.11976412
>>11974893
its because the world was black and white, color wasn't invented until the early 60s
Anonymous No.11976419
Anonymous No.11976426 >>11976435 >>11976524
>>11976385
Fuck, you're right about that
I was always so focused on it being a video games thing, but now that you mention that, in the 5th and 6th gen (95-96 and 98), it was still relatively tolerable, and pretty good even, as were the mentioned movies around that time (The Matrix - 1999, LorR - 2001), but it became exaggerated and intolerable around the 7th gen (Started 2005), which seems to exactly coincide with movies of the era I've seen that were exactly like that, like Land of the Dead (2005), which was overly edgy and pretty fucking terrible, Blade 3 (2004) with the god awful character by Ryan Reynolds. There's probably better examples of movies, but, yeah
My god, this actually truly was the culture of the time all along that video games just capitalised on
Anonymous No.11976429 >>11976439 >>11976724
>>11974878 (OP)
Because you have a nostalgia attachment to consoles of that generation
Life was more new and vibrant and you've been ground down by the advance of time and hardship of life
Kids today will be saying the same thing about switch games in 30 years
Anonymous No.11976435
>>11976426
same with racing game
Anonymous No.11976439
>>11976429
most false post of the day award
Anonymous No.11976474
>>11974878 (OP)
Same reason why 4chan oc looks so soulless after Pepe and Wojak were invented. Slop sells.
Anonymous No.11976524 >>11976682
>>11976385
>>11976426
I remember a big thing about Marvel movies after Iron Man was that they were willing to use colorful comic book inspired costumes without fear of being seem as campy or kiddy. Because every single super hero movie before it was deathly afraid of not being either "realistic" or "cool". So you had all the X-Men wearing black, Galactus becomes a weird cloud because they're afraid of having actual Galactus in the F4 movie, Blade in general... I also remember a trend of trying to make things more grounded, trying to explain magic with science or trying to make things more plausible in general, but can't think of any specific examples other than Nolan Batman movies, and the first F4 movie dropping the whole Dr. Doom being a gipsy wizard dictator thing.
Anonymous No.11976682 >>11976739
>>11976524
Yeah, this definitely played a role too. Though DC continued with their "gritty" look of Snyder movies (not surprisingly, he directed 300, and the series was also connected to Nolan).
A lot of franchises were getting into "realistic" stuff, I forgot to mention James Bond / Casino Royale (in turn inspired by Bourne). I think initially this was a response to 80s/90s camp, I guess people thought "realistic" stuff was just more "modern".
In recent years, however, it's clear that the pendulum has swung again. Not just because Marvel and 80s nostalgia though. In general I think the idea of 2000s was: "fuck kiddy stuff, both kids and adults want gritty realistic entertainment for grown men". In video game industry, GTA and CoD were the new cash cows, platformers were dying, X360 was giving Sony a run for its money. Basically you could say "games for kids" were an old hat and basically a dying breed. The things that sold best were gritty & realistic.
But then came Minecraft, Roblox, etc., basically becoming some of the best selling franchises of all time. Pixar and others realized CGI cartoons were absolutely gigantic cash cows, to the point that now they are carrying the movie industry. Children's entertainment on YouTube became huge, from Cocomelon to Mr Beast etc.. And the final straw was Fortnite.
Obviously, this is even more cancerous than "gritty realism", but many companies took note. They also probably realize that it's easy cheaper and easier to make entertainment for kids. "Gritty realism" is also starting to feel like an old hat now, with it slowly fading away from mainstream (like e.g. DC movies). At least it absolutely doesn't feel "fresh" anymore and more like a carryover from 2000s-2010s.
And yeah, trannies probably played a role too
Anonymous No.11976724 >>11976740
>>11976429
>everyone is biased and blinded by nostalgia except me, an intellectual
Sometimes good things are good and bad things are bad, and it's not nostalgia
Anonymous No.11976739
>>11976682
I think it also has to do with technology. It's really difficult to make an adult wearing a colorful costume look convincing, usually it ends up looking like someone wearing a halloween costume. It's easier now, but back then you make them wear regular clothes, maybe leather, and it's more convincing than skin tight spandex. This ends up creating this association that fewer collors = more realistic.
Anonymous No.11976740
>>11976724
Never said I was an exception
Why do you think I'm on this board?
Anonymous No.11976748
>>11974878 (OP)
There were plenty of dull and soulless games before that, zoomie. You might not know about them, because nobody talks about them anymore, and that's because they are, well, dull and soulless.
Anonymous No.11977008
>>11974893
i used to think the old world was in b&w as a kid