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Thread 11978360

71 posts 26 images /vr/
Anonymous No.11978360 [Report] >>11978365 >>11978369 >>11978405 >>11978417 >>11978591 >>11978720 >>11978723 >>11978726 >>11979443 >>11981051
Is this a 3d game?
Anonymous No.11978364 [Report] >>11978367
if it plays like a 3d game, it's a 3d game
Anonymous No.11978365 [Report] >>11978406
>>11978360 (OP)
If you think having 2D sprites run at you is 3D, then yea I guess. Meanwhile I'm on my N64 playing Goldeneye.
Anonymous No.11978367 [Report] >>11978417
>>11978364
And Doom feels 100% 3d
Anonymous No.11978369 [Report]
>>11978360 (OP)
Yes. It has X, Y and Z axis and makes extensive use of all of them in both gameplay and level design. That's the very definition of 3D.
Anonymous No.11978396 [Report]
It says 3D right there on the tin. What's there to discuss?
Anonymous No.11978405 [Report] >>11978779
>>11978360 (OP)
It is. Even Doom, where elevation plays only a limited role in most of the level design, is legitimately a 3D game, and Duke made a point of exploring and exploiting that aspect specifically.
Anonymous No.11978406 [Report] >>11978423
>>11978365
Duke Nukem 3D pisses all over Goldeneye. I can't believe people still think Goldeneye was ever any good. It's a piece of shit
Anonymous No.11978410 [Report]
Play Flood Zone and ask again if it's 3D.
Anonymous No.11978417 [Report] >>11978418 >>11978435
>>11978360 (OP)
It has sprites. It CANNOT be 3D.

>>11978367
No it doesn't. Doom feels 2D as hell.
Anonymous No.11978418 [Report] >>11978431
>>11978417
Lots of 3D games used sprites well into the 7th generation
Anonymous No.11978419 [Report] >>11978420 >>11978426 >>11978427
All 3D games are 2D. They're on a screen
Anonymous No.11978420 [Report] >>11978432
>>11978419
This. Only people with a going-into-games machine got to experience 3D videogames.
Anonymous No.11978423 [Report]
>>11978406
A Dookie Nookie fan would piss all over a turd, huh
Anonymous No.11978426 [Report]
>>11978419
Actually all games are at least 3D because time as a dimension is always relevant to any kind of gameplay. Though Duke is 4D of course.
Anonymous No.11978427 [Report]
>>11978419
get with the times, gramps
Anonymous No.11978431 [Report] >>11978434
>>11978418
Yeah for grass and flowers. Making the enemies you shoot at (the most important aspect of the game) be 2 dimensional makes it really hard to call your game 3D.
Anonymous No.11978432 [Report] >>11978437 >>11978445
>>11978420
step n-side
Anonymous No.11978434 [Report] >>11978438
>>11978431
They're still sprites, so I guess those games must be 2D
Anonymous No.11978435 [Report]
>>11978417
You can make 3D objects out of sprites in Duke Nukem 3D.
The sprites in Duke Nukem 3D are proof that the engine is 3D: you can make them view aligned, or floor aligned, or wall aligned (and then rotate them).
Anonymous No.11978437 [Report]
>>11978432
Fuck you and your sloganeering. That's still 2D.
Anonymous No.11978438 [Report] >>11978453
>>11978434
Insignificant bullshit doesn't matter. The very core of the game (enemies) matters.
Anonymous No.11978445 [Report]
>>11978432
So that was where the fun was. Guess everyone's been using it wrong.
Anonymous No.11978453 [Report] >>11978456 >>11978463
>>11978438
Enemies in Duke3D were capable of moving in all three directions, it's 3D
Anonymous No.11978456 [Report] >>11978459 >>11978464
>>11978453
360 degrees is a circle on a 2D plane
Anonymous No.11978459 [Report] >>11978460
>>11978456
What about diagonal
Anonymous No.11978460 [Report] >>11978462
>>11978459
circles are infinitely diagonal
Anonymous No.11978462 [Report] >>11978485
>>11978460
What if they're moving up and down and diagonal at the same time as moving sideways with another enemy above them
Anonymous No.11978463 [Report] >>11978468
>>11978453
If theyre not polygons they're 2D. You can have a trillion sprites in one entity but it's still 2D.

Polygons are what makes something 3D.
Anonymous No.11978464 [Report] >>11978470
>>11978456
Yes, 360 degrees are only 2 directions (i.e. two linear independent vectors)
But jetpack aliens move in 3. So what does it have to do with my post?
Anonymous No.11978468 [Report]
>>11978463
A flat square is also a polygon, retard.
Anonymous No.11978470 [Report] >>11978474
>>11978464
the map processes circle plus elevation rather than a sphere homie
Anonymous No.11978474 [Report] >>11978483
>>11978470
>the map processes circle
so two directions
>plus elevation
plus a third one

that's we call 3D
Anonymous No.11978475 [Report] >>11978482
>Polygons are what makes something 3-
Anonymous No.11978478 [Report] >>11978482
>Polygons are wha-
Anonymous No.11978482 [Report]
>>11978475
These are clearly polygons

>>11978478
These are obvious 2D sprites
Anonymous No.11978483 [Report] >>11978487
>>11978474
>topographic maps are 3d
Not really but we'll agree to disagree even if you dont want to. It's 2D
Anonymous No.11978484 [Report] >>11978486 >>11978489 >>11978491 >>11979491
Is this 3d?
Anonymous No.11978485 [Report]
>>11978462
your POV looks 3d yet remains on a 2D screen
Anonymous No.11978486 [Report]
>>11978484
It's an approximation like all other 3D computer tech
Anonymous No.11978487 [Report] >>11978493
>>11978483
if you have 3 linear independent vectors you have a 3 dimensional vector space, so it's mathematically proven to be 3D
anything else is just cope
Anonymous No.11978489 [Report] >>11978492
>>11978484
It uses sprites, so it can't be 3D
Anonymous No.11978491 [Report]
>>11978484
yes imo
Anonymous No.11978492 [Report] >>11978495
>>11978489
the sims are 3d like irl people though
Anonymous No.11978493 [Report] >>11978513
>>11978487
build engine interprets x-y and z axis separately
Anonymous No.11978495 [Report] >>11978497
>>11978492
The game still has sprites, so it's a 2D game
Anonymous No.11978497 [Report]
>>11978495
2.9d*
Anonymous No.11978513 [Report] >>11978518
>>11978493
so what? the result is still a 3d space
Anonymous No.11978518 [Report] >>11978519
>>11978513
on a 2d screen
Anonymous No.11978519 [Report] >>11978523 >>11978527
>>11978518
it's a 2d projection of a 3d vector space, aka a 3d video game
Anonymous No.11978523 [Report] >>11978526
>>11978519
A 2D sprite-based video game*
Anonymous No.11978526 [Report]
>>11978523
sprites are just textured polygons
Anonymous No.11978527 [Report] >>11978531
>>11978519
no physical depth of three dimensions, it's a 2d illusion. monkey
Anonymous No.11978531 [Report]
>>11978527
there aren't any real physical monsters living in your monitor either
Anonymous No.11978534 [Report]
perhaps you didn't notice but a 3D mesh will always be rendered into a 2D image. dook doesn't even use meshes
Anonymous No.11978565 [Report] >>11978593
is this 3d
Anonymous No.11978591 [Report]
>>11978360 (OP)
>Is this a 3d game?
It is unless you're in the automap.
Anonymous No.11978593 [Report] >>11978670
>>11978565
you can go up/down stairs so it's 3D
Anonymous No.11978670 [Report]
>>11978593
walking has no up or down button, just forward and back on a 2d plane
Anonymous No.11978720 [Report]
>>11978360 (OP)
Yes
Anonymous No.11978723 [Report]
>>11978360 (OP)
Dog is on the box. Would they lie??
Anonymous No.11978726 [Report]
>>11978360 (OP)
You like men
Anonymous No.11978768 [Report]
Is paper mario 2d?
Anonymous No.11978779 [Report]
>>11978405
>you now remember all the garbage low poly 3d "remaster" projects for games like duke and doom circa 2010
never take me back
Anonymous No.11979443 [Report]
>>11978360 (OP)
in abstract terms, a game, yes. it's a little limited in terms of you looking up technically but you're expected to engage with the z axis constantly.
Anonymous No.11979491 [Report]
>>11978484
How is that phone attached to the window?
Anonymous No.11979565 [Report]
It’s in the title, duh.
Anonymous No.11980837 [Report] >>11980854
It plays like a 3D game but the computer raycasts on a 2D topographic map
Anonymous No.11980854 [Report]
>>11980837
Build is not a raycasting engine.
Anonymous No.11981051 [Report] >>11981078
>>11978360 (OP)
No, it's a 2.5D game. There's no place where a room would be directly under another room. In other words, any given Z coordinate belongs to no more than exactly one point on a traversible (X;Y) surface. There's no elevator you'd leave in same direction as you entered it on a different floor, for instance. Doom is the same.
Anonymous No.11981078 [Report]
>>11981051
>There's no place where a room would be directly under another room. In other words, any given Z coordinate belongs to no more than exactly one point on a traversible (X;Y) surface.

This is not true at all. Even the first level of the game has 2 rooms above one another (the cinema projection room above the corridor), as well as the spiral staircase.
In Build you can stack as many floors as you want, the only limit is that you can't see two stacked sectors at the same time (and this has nothing to do with the definition of 3D)