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Thread 11979616

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Anonymous No.11979616 >>11979625 >>11979627 >>11979629 >>11980407 >>11980447 >>11980467 >>11980898 >>11980910 >>11981534 >>11981614 >>11981614
How did it feel to play Sonic Adventure just before the end of the millennium? Was it mind-blowing? Did it stand up to Crash and Mario? Did you like it more than the classic entries? Or did you despise the debut of modern Sonic?
Anonymous No.11979625 >>11980407
>>11979616 (OP)
Sonic Adventure was widely accepted as a solid 8 or 9/10 game until the backlash against 06 and Unleashed resulted in an overreaction where people started labelling every single 3D Sonic (especially those featuring "Sonic friends") as "bad".
Anonymous No.11979627
>>11979616 (OP)
Yes, it was insane. After so many years of shitty looking 3D on PS1 and N64 it really felt like I was in the future.
Anonymous No.11979629
>>11979616 (OP)
Yeah, not necessarily Sonic Adventure, but what was shown on the Dreamcast before 2000 was incredible. I was particularly impressed by Soulcalibur, still a great-looking game.
Anonymous No.11979949
Bump
Anonymous No.11980407 >>11981003
>>11979625
>>11979616 (OP)
I played this game drunk off my ass at a party for the first time in over a 15 years and everyone was shocked by how shit and janky it was. It's like alcohol shuts off the nostalgia filter. I would say gex,mega man legends, croc and most ps1/n64 platformers mogged sonic adventure.
Anonymous No.11980447 >>11980471 >>11981812
>>11979616 (OP)
I was pissed off when I saw the hentai quills
Anonymous No.11980467
>>11979616 (OP)
Apparently some retards got upset over Sonic's green eyes
Anonymous No.11980471 >>11981887
>>11980447
>hentai quills
Huh?
Anonymous No.11980610 >>11981009
I loved all the 2d Sonics, especially 1,2 and CD. I was a little disappointed with Sonic Adventure. I thought a lot of other series had already transitioned to 3d and done it better. Mario, Final Fantasy, Donkey Kong, F-Zero, Rayman, Pac-man, Zelda, Megaman and Metal Gear all come to mind. But, I’d make the case that Sonic was and is a lot harder to get right in 3D than all of those series.

The 2d Sonics games were about the level design and the physics engine. Unlike to other games. Sonic could have been a yellow donkey instead of a blue hedgehog, people liked using momentum to launch out of half pipes, they like trying to find the optimal path for score. Running amd jumping and going really fast. They liked finding ways to manipulate that physics engine to master the game. And sure, collect rings and beat bosses.

The physics system was damn hard to get right in 3d because 3d is so open ended. Sonic can’t be controlled going that fast, and players can’t precisely launch him like they could in 2d. So you get a lot of homing attacks and speed boost pads instead of half pipes, ramps and loops. This game was so linear, because it had to be. You can completely break the game in so many places, like in windy valley you can skip so much if the level. Because Sonic physics just dont work in 3d. Maybe somthing closer to Tony Hawk engine would have worked?

Add in the terrible story & voice acting, excess game modes (fishing, bumper racing, chao, Tail’s Panzer Dragoon Jr., Amy) and those pathetic character fight sequences and there’s trouble. Then there’s the overall glitchiness, and the setting with people in a weird city. It sure ain’t great in my view. I would have spent more time on getting Sonic’s levels perfect, and made the story something very simple. Not a terrible game, but it was a tall order to make it feel like 2d sonic and it missed the bar.
Anonymous No.11980678
You just had to be there.
There was nothing like it.
Anonymous No.11980898
>>11979616 (OP)
>How did it feel to play Sonic Adventure just before the end of the millennium?
It was insane, thought it didn't last long.

>Did it stand up to Crash and Mario?
It was much more impressive for sure.

>Did you like it more than the classic entries?
It was much closer to the classic Sonic than 3D Mario was to the 2D Mario (Mario 64 isn't a 3D Mario game, it's a 3D game with Mario).
Anonymous No.11980910
>>11979616 (OP)
>Was it mind-blowing?
Not really, though the visuals were very neat and occasionally truly impressive for the time.

>Did it stand up to Crash and Mario?
My thought about it at the time was that it was a much better translation of the original 2D series' general gameplay concept than what SM64 did even if I enjoyed the latter more overall. It did compare favorably to Crash at it had similarly linear level design in the Sonic stages yet more energetic and engaging pacing.

>Did you like it more than the classic entries?
Not really, specially because I didn't particularly like the multi-character/gameplay concept.

>Or did you despise the debut of modern Sonic?
I really doubt anybody truly did "despise" it beyond a merely performative level, though I did find it amusingly "extreme" at the time.
Anonymous No.11981003
>>11980407
It was because you were drunk and shit at playing games. You played so badly and bitched so much people assumed the game was bad but it's really a personal failure on your part.
Anonymous No.11981009 >>11981047
>>11980610
>The physics system was damn hard to get right in 3d because 3d is so open ended. Sonic can’t be controlled going that fast, and players can’t precisely launch him like they could in 2d.
Sonic Robo Blast 2 blows that theory out of the water.
Anonymous No.11981047 >>11981250
>>11981009
I didn’t say it was impossible I just said it’s hard. Sonic Robo Blast 2 did a better job with it than Adventure. And it’s physics feel completely different. I really think it has a physics engine that feels closer to the 2d games than the Sega made stuff. I like it better. Of course, it’s not even really a polygonal game in the same way as adventure with the kind of worlds and details they were going for in that game. In other words, its not really the target Sega was aiming for, for better or worse. Maybe they whould have tried something like it on Saturn.
Anonymous No.11981250
>>11981047
I love SRB2 but it's nowhere near the adventure games. It's incredibly janky and there is no sense of momentum. You immediately run and jump a million feet as soon as you press forward.
Anonymous No.11981534 >>11981804
>>11979616 (OP)
It wasn't mind-blowing. It wasn't as good as Mario but better than Crash. I preferred classic Sonic. It was still a fun game with some frustrating camera jank.
Anonymous No.11981550 >>11981807
My Sega fan friend showed it to me thinking it was the coolest thing ever, and I thought it was terrible "hold forward to win and see pretty things happen"
Anonymous No.11981614
>>11979616 (OP)
It was pretty fucking great playing the Dreamcast demo disc that had the first level on it. Graphics were impressive and having Sonic in 3D finally was great. But even then I remember my older brother having kinda mixed feelings on how it played. My friend and I loved it though, including the Chao Garden. Only person I actually connected my VMU to so our Chaos could fight (I think that was later though, once SA2 was already out).

Overall I liked the game a bunch, but I'd go back and replay the old Sonics more.
>>11979616 (OP)
>Sonic Adventure was widely accepted as a solid 8 or 9/10 game
Basically this
Anonymous No.11981804
>>11981534
>It wasn't mind-blowing
You didn't play it in 1999 then. It was no longer mind-blowing by 2000.
Anonymous No.11981807
>>11981550
>hold forward to win
That's not even true on the first stage. Why do zoomies make shit up like this and why does Sonic upset them so much?
Anonymous No.11981812 >>11981887
>>11980447
>hentai quills
what does that mean
Anonymous No.11981887 >>11984386
>>11980471
>>11981812
https://www.youtube.com/watch?v=INgE4BKWtag
Anonymous No.11983349
You would like them for it
Anonymous No.11984386
>>11981887
>MarioTehPlumber
Classic troll
Reminder he plotted the grinch.