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Thread 11981768

170 posts 64 images /vr/
Anonymous No.11981768 >>11982789 >>11984435 >>11985971 >>12006593 >>12007463 >>12009793
/hbg/ - Homebrew & Romhacking General
Gameplay and development discussion:

What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev:
smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev
dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous Thread: >>11940742
Anonymous No.11981771 >>11981797 >>11981857 >>11981885 >>11986965 >>11989860 >>11990335 >>11990501 >>11994930 >>12006521 >>12008080
What is your dream game, /vr/ ?
Anonymous No.11981797
>>11981771
A Rance musou, which will never happen.
Anonymous No.11981827
Aleksi Eeben's port of Ultima I for Commodore VIC-20 is surprisingly great. The game plays very fast, not much pauses you'd expect in an archaic RPG.
Anonymous No.11981857
>>11981771
A moderately high effort Nightmare on Elm Street game, but NOT in the survival horror genre. I'd rather it be either an action RPG or maybe a point and click adventure.
Anonymous No.11981885 >>11981980
>>11981771
How about STOP WASTING this threads with this schizo botspam?

Leave it for actual romhacking shit.

Back on topic, has anyone gotten the secret end picture of Super Junkoid?
Anonymous No.11981909 >>11981980 >>11982562 >>11999835
Linda Cubed version 1.0 when?
Tales of Rebirth version 1.0 when?
GERMS actual English translation (not Spanish->English MT rubbish) WHEN?

I have been waiting over a year bros
Anonymous No.11981980 >>11982014 >>11982202 >>11982481
>>11981885
>actual romhacking shit
>has anyone gotten the secret end picture
NIGGER that has nothing to do with romhacking and homebrew development, this is a thread for programmers, take your faggy gameplay discussion to /v/

>>11981909
Do it yourself you fat retard
Anonymous No.11982014
>>11981980
>Why are you discussing A ROM HACK.

Literal No U.
Anonymous No.11982202
>>11981980
>this is a thread for programmers
>gameplay and development discussion
>gameplay
>discussion
no, you faggot.
Anonymous No.11982481 >>11982559 >>11983603
>>11981980
every time I ask for input related to hacking it gets 0 replies. you guys are useless faggots
Anonymous No.11982559
>>11982481
works on my machine
Anonymous No.11982562
>>11981909
>Linda Cubed version 1.0 when?
just DM them and ask for the devtool to translate it to german or something
Anonymous No.11982617 >>11982767 >>11983151
any asm programmers here? i'm making a game engine for gameboy. it's time consuming to make all your own tools but it's soooooo satisfying to build something from the ground up.
Anonymous No.11982767
>>11982617
hi ...ram
Gameboy / GBC looks fun, like a less shitty and slightly more capable NES with a mutant Z80, i've only dabbled a bit
Anonymous No.11982789 >>11982870 >>11985402 >>11990069 >>11998534
>>11981768 (OP)
Is there a place where I can download a bunch of pre-patched roms.

It's a pain in the ass patching one game at the time.

I know it's technically illegal, but who gives a shit.
Anonymous No.11982870 >>11987071
>>11982789
>I know it's technically illegal, but who gives a shit.
it is?
the only thing that comes to mind is ROMs from old sites like Emuparadise used to come in zip files that would have a bunch of patched ROMs included in it. I think they were indicated with a [!] at the end of the file name. you might also be able to find them on archive.org or something.
Anonymous No.11983151
>>11982617
There's a few of us out here.

In fact, I just finished adding triplet support to my GB audio driver. It was missing for the longest time because I couldn't think of a good way to do it until now.
Anonymous No.11983603 >>11985390
>>11982481
Not my fault PSP and DS don't count as retro enough for this board
Anonymous No.11984391 >>11986957 >>11988821 >>11990298 >>11990501 >>11996551
https://youtu.be/IfPdsttQS8A
Anonymous No.11984435 >>11984583
>>11981768 (OP)
other than mario and pokemon I have no idea what games would even be worth modding, let alone have a decent modding community? I know there's metroid rom hacks, but what other games are there? I'd imagine there's megaman romhacks which would probably be lots of fun.
Anonymous No.11984583 >>11984753 >>11984762
>>11984435
>I have no idea what games would even be worth modding
What makes a game "worth modding" to you? I think any game can be worth modding if you like it enough.

>what other games are there?
https://www.romhacking.net/hacks/ has hacks for over 1900 different games, so it's not like there's only a handful of hackable games out there.
Anonymous No.11984753 >>11984759
>>11984583
ooooh you know what ive been itching to play a new zelda game and i was looking for zelda clones but checking that link reminded me that there's probably lots of good zelda romhacks. thanks for sharing.
Anonymous No.11984759
>>11984753
if there are any suggestions for good zelda romhacks i'm all ears. going to check youtube and internet searches to see what i find
Anonymous No.11984762
>>11984583
wow there's even gamecube stuff
Anonymous No.11985390
>>11983603
Yes it is
Anonymous No.11985402
>>11982789
retrogametalk has a bunch of the prepatched popular stuff
Anonymous No.11985971 >>11986121 >>11991484
>>11981768 (OP)
I'm nearing the end of my current project and am starting a full fledged homebrew game. I really want to get into RPG's but see the market's been done to death. Wondering what you guys think about a few idea's I came up with. Focused to counter why people are bored of the modern version of the genre. For those RPG haters out there, what would make you consider playing one?

>Way to many words and numbers.
The idea of an RPG is to get the player to engage with a world and it's characters. Modern RPG's focus on telling a long winded story with tons of detail. So the idea is simple, make an RPG that uses no words at all. Not even on the title screen.
>Everything is impossible to navigate.
Lot's of big games are out there that state map size directly equates to quality. They get so big that traveling becomes tedious and the quality of the world diminishes. So what happens if you take it to the opposite extreme? The entire game takes place in a small space, like a single building or on a isolated mountain top?
>Too many characters, too little time.
Some RPG's tout parties of 20 characters or more, each with their own likes, dislikes, group dynamics, personalities etc. So remove everyone excluding the player, have just 1 character the audience engages with and that's it. No likeable NPC's or devious bosses, no enemies. Just the playable character.

I feel like choosing one of these limitations might really boost the creativity that comes with how an RPG might be played. way I consider making a game. I know using all 3 would just be just sensory deprivation the game,
(single player in a cage with no dialogue)

What do you guys think? How would you engage people who are on the edge about getting into RPG's for the first time?
Anonymous No.11986121 >>11986212
>>11985971
If your goal is to make "baby's first RPG", then why go with a retro console at all? Surely you could casualize it even further on a more modern platform.

I also don't get why you'd want to make a game for people who hate the genre. It's like trying to serve steak to a vegan. Even if you hide the steak inside a hollowed-out head of lettuce, like an edible trojan horse, it's still a terrible idea.
Anonymous No.11986212
>>11986121
>So it's stupidly easy right?
I think difficulty can absolutely be established outside of the factors listed above. As a developer for the hardware I found that making limits actually helps dramatically reduce the scope of an idea.

For example, because modern platforms can handle massive amounts of world data they become over bloated with content. Compare that to older titles. The map size was smaller, so more care went into every section of the games environment. Which actually made the world more engaging to players. Imagine if the original Zelda or Dragon Quest had a map that was 100 times larger. Devs would have less time to invest in every section. The result being a lower quality game.

>Why pander to people who hate the genre?
I think seeing why people dislike RPG's can actually provide valuable insight into how to improve. Rather then just ignoring their issues and doubling down on established tropes, it might be worthwhile to actually take criticism and try addressing the issues people have.
>Why not just make a hardcore traditional high fantasy RPG like the good ol days?
There's a lot of games seeking to do the past but better. It's easy to follow in someone else's footsteps but hard to make something that goes against the grain.
Anonymous No.11986520 >>11986580
Playing Castlevania aria of sorrow with that definitive patch compilation thing because although I don't want the recolour and would like the fixed translation, I want retroachievements but also some QoL mods (what do you mean luck and int don't do anything?) and I can only slip in one patch.
Anonymous No.11986580
>>11986520
>what do you mean luck and int don't do anything?
INT is funny. New players might think the Elfin Robe is good for red soul damage. Experienced players know INT only boosts blue souls. Top players know blue souls are the best ones anyway. I've seen randomizer tournament finalists equip Claimh Solais for the stats and never swing it.

LCK is just garbage, though.
Anonymous No.11986957
>>11984391
Holy cross!
Anonymous No.11986965
>>11981771
Castlevania Chronicle (PSX) development on Nintendo PlayStation
Anonymous No.11987023
Is talking about modding appropriate in this thread? According to rules you can talk about Oblivion, I don't really mod Oblivion, but I was getting into modding F3/FNV which uses exact same modding tool so I wanted to ask some questions about it and, for rule's sake, about "Construction Set" (actually GECK) and scripting in general
Anonymous No.11987071
>>11982870
Emuparadise straight up had scene releases
Anonymous No.11988038 >>11988820 >>11988835 >>11989649 >>11989858
It's a bunch of fuck and it doesn't belong on this planet!
https://www.youtube.com/watch?v=I0uO3xPU6II
Anonymous No.11988820 >>11988859
>>11988038
I agree, it's modern bloatware game in all sense of that word, there is nothing retro about it except aesthetic. Anyone who programmed in assembly or reversed engineered to develop homebrew for older consoles will tell you that
Anonymous No.11988821 >>11989637
>>11984391
>Not clicking that Gamemaker bait
Anonymous No.11988835
>>11988038
>LimitRun

https://youtu.be/1vuHTFHDybI

>Why James

Why?
Anonymous No.11988859 >>11989848
>>11988820
>there is nothing retro about it except aesthetic
Except it's getting an NES version
Anonymous No.11989637
>>11988821
>Not gauging a conversation
Anonymous No.11989649
>>11988038
James looks worse every time I see him, man needs to take some vitamins or something.
Anonymous No.11989848
>>11988859
Cool, I make sure to pirate it to play on chinkheld
Anonymous No.11989858 >>11989943 >>11990016
>>11988038
AVGN can't say "fuck" anymore
Anonymous No.11989860
>>11981771
Shadow Lady manga adapted into Saturn video games
Anonymous No.11989943
>>11989858
Remember nostalgia critic use toilet intro?
Anonymous No.11990016
>>11989858
probably because it's an ad that's not on his channel
Anonymous No.11990069
>>11982789
I would have recommended cdromance but it's dead now. I think it rebranded and now requires creating an account but I don't remember the new name.
Anonymous No.11990298 >>11990312 >>11990505 >>11990552
>>11984391
>"Finally, the SNES is getting some homebrew!"
>it's just more Game Maker "mockup" shit
Every time.
Anonymous No.11990312 >>11990353
>>11990298
how exactly do you know it's Game Maker?
Anonymous No.11990335
>>11981771
Rockman X8 demake port using pvsneslib
https://www.youtube.com/watch?v=ZHx1gZSR0Y8
Anonymous No.11990353
>>11990312
The demo one by kaffeeware, was real legit port. He mixed up with another other one.
Anonymous No.11990501 >>11990938
>>11981771
>>11984391

That you and this guy get banned
Anonymous No.11990505
>>11990298
It's like a meme trend at this point endorse by this website.
Anonymous No.11990552 >>11990575 >>11990614 >>11990792 >>11991435 >>11998915
>>11990298
> y u no SNES homebrew
The 65C816 is a slow pain in the ass. The SNES architecture is kind of a manic fever dream. Dealing with the different graphics modes, weird sprite limitations, color math woes, and the spaghetti code switching between 8/16 bit mode for registers is just insanity pills. It can do alot, but, you're doing TONS of extra work for something that almost looks like a modern retro game in 4:3...
My conspiracy theory is that SNES is almost *too* good at what it does to be quaint or charming. I think the whole appeal of retro development IS the limited color palettes, the blaring chip tunes, the general flavors of shitiness of older consoles is kind of what makes them appealing. You can picture that garish limites NES palette. You can hear the yamaha sound chip buzzing those Genesis tunes. It takes you to a different place and time when these consoles were fresh and exciting.
The SNES though? It's ...kind of acceptable and pretty good for what it is. The sprites have enough colors to draw anything you want. The samples are a bit compressed but they sound good enough to compose anything you want. It's the limitations that make retro games charming; but the SNES honestly ...isn't that limited. The constraints are much more annoying than charming. At that point, i mean, why not just use Unity and save yourself a million years and a million headaches? Thanks for coming to my Ted Talk.
I wish there was more SNES homebrew, but working with it a bit for romhacking, i can completely understand why there isn't.
Anonymous No.11990575 >>11990603
>>11990552
>but the SNES honestly ...isn't that limited.
Especially when you consider how it was designed to be modular. Look at all the additional hardware it technically has through on-cart expansion chips.
Anonymous No.11990603 >>11990941
>>11990575
For sure, the Super FX and SA-1 chips gave the mid / end of that console new life. Hell, the SA-1 is basically just an overclocked 65C816 lol.
Anonymous No.11990614 >>11990621
>>11990552
Well-put, it's just not as "interesting" of a system to develop for. Add to that, it's much harder to do very basic things thanks the slow CPU and various bottlenecks, especially compared with other systems like the Mega Drive which allow for very rapid and easy development, so it's no wonder developers don't bother with the SNES.
Anonymous No.11990621
>>11990614
It's funny then that SNES had so many more fantastic games that are fondly remembered than Genesis which is basically only remembered for the Sonic the Hedgehog series.
Anonymous No.11990792 >>11990834
>>11990552
With what you said, I'm curious about if SNESMaker would rectify all of those main problems.

Also, I wanna buy NESMaker. Is it any good if I want to fool around in NES? NES coding would be pain in the ass even knowing NES architecture.
Anonymous No.11990834
>>11990792
Just learn assembly, it's fun.
Anonymous No.11990938
>>11990501
?
Anonymous No.11990941 >>11991203
>>11990603
>Hell, the SA-1 is basically just an overclocked 65C816
Imagine the port of cadillac and dinosaurs, Street Fighters II Turbo, X-Men: COTA, and MSH?
Anonymous No.11991203 >>11991413 >>11991956
>>11990941
>Imagine the port of cadillac and dinosaurs, Street Fighters II Turbo, X-Men: COTA, and MSH?
Those would have a lot of other problems due to various other bottlenecks in SNES hardware. Slow CPU was only one issue.
>Slow DMA
>Terrible sprite capabilities
>Low resolution
>Not enough audio RAM
These cannot be fixed by cartridge expansions.
Anonymous No.11991413
>>11991203
>These cannot be fixed by cartridge expansions.
>Not enough audio RAM
One could stream audio strait from the cartridge like Paprium/msu-1 does
Anonymous No.11991435 >>11991456 >>11991530
>>11990552
You have a point. There's barely any PS1 homebrew, despite the nostalgia for its graphics rendering being all the rage in our current era. Hell, there's probably more homebrew developers trying to wrap their minds around the Saturn architecture to create games for it than for the console historically famous for being relatively easy to develop for.
Anonymous No.11991456 >>11991468 >>11991531 >>11992491
>>11991435
> There's barely any PS1 homebrew,
I think that the discs being unreplicable (wobble groove security) and therefore homebrew games being completely unsellable on a vanilla console probably dissuades serious PS1 homebrew projects.
Anonymous No.11991468 >>11992491
>>11991456
It's this. The difference is people would make PSX homebrew if they could. People can make SNES homebrew, they simply don't.
Anonymous No.11991484 >>11992396
>>11985971
That sounds like a point-and-click adventure in a haunted house.
Anonymous No.11991530
>>11991435
I see more N64 homebrew, even. Apparently that system is hard to develop for, yet these days we're seeing SNES emulation and borderline Dreamcast graphics on it.
Anonymous No.11991531
>>11991456
I wanted to argue that this does not explain interest in Saturn homebrew, but then I remembered that you can disable copy protection with an Action Replay cartridge.
Anonymous No.11991956 >>11992341 >>12009694
>>11991203
>muh slow cpu
>muh terrible sprite capabilities
>muh low resolution
https://www.twitter.com/MaxwelOlinda1/status/1947799143121858799
Anonymous No.11992341 >>11992469 >>11994331
>>11991956
Looks and sounds like shit, what's your point?
Besides, the last few "SNES games" like this ended up being Game Maker fakes or otherwise cheating in some ways, so I won't believe this until I see the rom. Remember how "impressive" Xeno Crisis was when running on SNES, only to find that the entire game is running on a raspberry pi in the cartridge?
Anonymous No.11992396
>>11991484
Realistically, I'd go with only 1 or two of the options, with a lot of the RPG-isms being unchanged from their original state. You would still get to develop your character, explore the world and complete a narrative. Just in a slightly different way. Here are some example ideas I'm considering:
>No words
Players explore and repair the broken memories of a dying father. Walking through their life silently as they put together the past. As they progress the player goes from a formless blob to a detailed person.
The game ends with their last words.
>Small place
Your a time traveler, stuck in the ruins of an abandoned town. As you explore the town, you become more familiar with the layout. Which gets flipped on it's head as you travel forward and backward through time. In the end, you discover why you are tethered to the town and how to save the town from itself.
>1 Character
The game is set in an unfinished painting. You are a portrait: once a great magnum opus, relegated to be locked away in in a pile of forgotten works. The player must scavenge the worlds of other paintings to complete their own. Ending with the artist completing the forgotten painting and proudly displaying it.
Anonymous No.11992469 >>11992486 >>11992489
>>11992341
The SNES didn't rape and murder your family.
Anonymous No.11992486 >>11992494 >>11992509
>>11992469
That does not naysay nor debunk what he said.
Anonymous No.11992489 >>11992494
>>11992469
>can't counter a single claim
Anonymous No.11992491 >>11993249 >>11994694
>>11991456
>>11991468
Then how do you explain when I saw PS1 bootleg discs with the black back layer just like original discs?
Anonymous No.11992494 >>11992637
>>11992486
>>11992489
>says every snes game looks and sounds like shit no matter what
>thinks everything is a game maker fake because he shits his diaper over the snes
>xeno crisis is better on the snes anyway
go ahead and bring up the mhz next
Anonymous No.11992509 >>11992637
>>11992486
None of what you said was even truthful. It's just fanboy faggotry.
Anonymous No.11992637 >>11992708
>>11992494
>says every snes game looks and sounds like shit no matter what
Have you considered that SNES homebrew games (and the majority of commercial games desu) looking and sounding like shit might be a factor for why developers don't want to make SNES homebrews?
>thinks everything is a game maker fake because he shits his diaper over the snes
There have been at least a dozen "SNES homebrews" that are either completely fake in Game Maker, or completely leaning on some external chip to do it's processing. This is ONLY a problem on the SNES and not any other system. So, it is perfectly within reason to be sceptical towards purported new "SNES homebrew" titles.
>xeno crisis is better on the snes anyway
Too bad it's a raspberry pi game and not an SNES game.
>go ahead and bring up the mhz next
Alright. The pitifully slow CPU, running less than 1/3 the speed of any of it's competitors, and even slower than some 8-bit hardwares, is a major reason why developers do not want to make SNES homebrews.
>>11992509
>fanboy faggotry.
Pointing out that the Mega Drive is the objectively better platform for homebrews and is infinitely more appealing to developers, is not being a "fanboy", it's just the truth.
Anonymous No.11992708 >>11992742 >>11995076
>>11992637
Okay, SNESschizo, you're drunk go to bed.
Anonymous No.11992742 >>11994331
>>11992708
Oh do tell us how fun it is to have lots of fuckin slowdown on SNES. Go on anon. Tell the class.
Anonymous No.11993249
>>11992491
> If PS1 bootlegs in the 90s, y no PS1 discs now?
I'm sure it was possible back in the 90s when these discs were being manufactured by the millions. Hell, official third party factories for PS1 discs might have stamped out a few extra illicit copies at night for some cash on the side. But, that infrastructre for that process is long gone. CD stamping machines that can produce that microscopic wobble groove "DRM" are extremely fuckin precice; you can't just make make a few hundred in your garage like you can with cartridges.
It's the same kind of argument that "WELL if you can make vinyl records and record players in the modern era, then why can't you make CRT TVs?!", and the answer to that is, well, it's a hell of alot more complicated.
Anonymous No.11993282 >>11995449
Imagine being mad at the Super Nintendo.
Anonymous No.11994331 >>11994676
>>11992341
>>11992742
Come back when you programmed, wannabe newfags
Anonymous No.11994676 >>11994798 >>11996493
>>11994331
Notice how you don't have a good comeback.
Anonymous No.11994694
>>11992491
Black reflective surface actually has nothing to do with PS1 copy protection. You can buy black CD-Rs from some manufacturers.
Anonymous No.11994798
>>11994676
No, now you will have to gtfo in the name of Migu.
Anonymous No.11994930
>>11981771
Darkstalkers: The Night Warriors using PSX engine for SNES and PC-FX port
Anonymous No.11995076 >>11996470
>>11992708
>Mommy look, I know yo deflect.
Anonymous No.11995087 >>11995449 >>11995527
Did you know that the SNES has a TURD processor running on SHIT kilobytes of CUM?
Anonymous No.11995449
>>11993282
true
>>11995087
false
Anonymous No.11995527 >>11996470
>>11995087
True
Anonymous No.11995596 >>11995756 >>12006597
Anonymous No.11995756 >>11995781
>>11995596
sup. release soon....
Anonymous No.11995781
>>11995756
When the world needed him the most, Mouse Anon Returned.
Anonymous No.11996402 >>11996475 >>11997775
Guys I woke up thinking about the Super Nintendo again and now I’m really pissed off. I couldn’t even finish my dinosaur egg oatmeal because I was so upset.
Anonymous No.11996470
>>11995527
>>11995076
Samefaggot
Anonymous No.11996475
>>11996402
Anonymous No.11996493
>>11994676
Anonymous No.11996551
>>11984391
BASED! Based Anon!
Anonymous No.11996565 >>11999745
sup anons, I've gathered that there's an in-house Lemmings editor used to create the levels, and that it's in the possession of a select few.
more info:
https://www.youtube.com/watch?v=MlFnMt3o1as
so I'm wondering if any intrepid anons have a lead on this, since it's long overdue to be dumped & shared.
Anonymous No.11997775
>>11996402
genessissss doessss
https://www.youtube.com/watch?v=k7nsBoqJ6s8
Anonymous No.11998534
>>11982789
What is she so confused about?
Anonymous No.11998915 >>11999392
>>11990552
Good post, it's probably that AND the weak processor making it difficult to make games with a lot going on. Looking at Super Mario CD, I do wonder if SNES homebrew devs would do better treating it as a super 8-bit machine rather than trying to compete with the Genesis/Mega Drive as a 16-bit console. Mode 0 with 4 layers of parallax scrolling, which could be used for massive enemies and/or player characters while still having backgrounds, 16-bit arithmetic, simple bank switching, much larger ROM sizes, HDMA, more sprites, plenty of RAM and color math is all great stuff coming from NES development, plus the extra processing power. Otherwise you probably need a homebrew dev that wants to use enhancement chips or specifically has something with SNES gimmicks in mind (Mode 7, Super Scope)
Anonymous No.11999107
More SNES homebrew incoming!

https://www.youtube.com/watch?v=IOF2gayXeF4
Anonymous No.11999307
Not playing collection unless modded secret ending back. https://www.youtube.com/watch?v=mk1E3GZWMmQ
Anonymous No.11999392 >>12000695 >>12000891
>>11998915
So mode 0 is like GBC but less powerful?

Also is it available only on MSU-1?
Anonymous No.11999608 >>11999670
Mario Kart 64 Amped Up is cool but it really needs optimization. Neo Bowser City track runs in slow motion in some sections on a real console.
Anonymous No.11999670
>>11999608
Meme hacks like these were NOT made for underpowered hardware
Anonymous No.11999745 >>11999761
>>11996565
Sounds cool, try to make your own thread about it and it might garner some attention.
Anonymous No.11999761
>>11999745
I figured /hbg/ would be the place to ask, but I'll take that into consideration.
Anonymous No.11999835
>>11981909
its amazing how much they jerk off the Germs translation despite how shitty the translation is.
Meanwhile TransGen gets rightly shit on for their ESL translations.
Anonymous No.12000695
>>11999392
The GBC was released 1998, has a smaller screen, has just 1 bg layer, has much more limited sprites, no color math, and has less VRAM. Not comparable. The 8.38mhz Z80 is nice but graphically the GB is a lot more limited than a stock SNES.

Mode 0 is just a display mode, MSU-1 has nothing to do with it. Forgot about MSU-1 though, that also has some fun capabilities. It's a cheat chip that couldn't have existed back then but maybe one could design a homebrew for the Nintendo Playstation to keep design considerations in check and have a MSU-1 version for accessibility.
Anonymous No.12000891
>>11999392
https://www.youtube.com/watch?v=5SBEAZIfDAg&list=PLHQ0utQyFw5KCcj1ljIhExH_lvGwfn6GV&index=6
SNES BG modes explained
Anonymous No.12001895
Summercart 64 menu now supports controller pak and transfer pak management
https://files.catbox.moe/6z8a2f.zip
Anonymous No.12002217 >>12002320
I'm not sure if this is the right place to ask this but
How are tools like game randomizers made?
How do people at the most fundamental level, write code that interacts with a game which is already compiled?
Anonymous No.12002320 >>12002516 >>12003232 >>12003758
>>12002217
This is more or less exactly the right place to ask. I've written a randomizer.

Have you ever edited a game in a hex editor? Changed a byte to give yourself 255 lives or bullshit like that? It's like that. Randomizers know the locations items are stored and when you shove in a rom, it shuffles those bytes and spits out a randomized rom. That's pretty much all you need.

Besides that, it should be possible to seed the RNG with a number to get the same sequence of items so other players can play the same one and potentially race. Random number libraries have this built in.

The other thing is items are often required to reach other items. You need to keep track of what you need to reach item locations to make sure you don't spawn a key behind its lock or high jump at the top of an impassibly high wall, etc.
Anonymous No.12002516
>>12002320
Ok. I've never used cheat engine, but I like programming so I was interested in learning to possibly write one myself.
I was assuming people were getting really deep in the guts and doing a lot of reverse engineering.
Anonymous No.12003232 >>12003259
>>12002320
Which gane did you write your randomizer for anon?
Anonymous No.12003259 >>12005548
>>12003232
Metroid. It actually went beyond randomizing items and generated a new map out of the old game's screens. I'm still kinda proud of that, even if the end result wasn't great. I'll probably never update it because Metroid Planets did what I was aiming for but better
Anonymous No.12003375
Just spent like half an hour optimizing the part of my audio driver that converts a note index to a noise channel polynomial (this thing: https://gbdev.io/pandocs/Audio_Registers.html#ff22--nr43-channel-4-frequency--randomness ). Saved a whopping 12 cycles and 3 bytes (basically nothing). I know it's completely pointless, but I can't help but micro-optimize stuff like this. It's like crack for autists.

Also:
>proceeds to use the lookup table version anyways because it's slightly faster
Anonymous No.12003758 >>12005745
>>12002320
It'd be cool if someone wrote a randomizer maker. I know all the ins and outs of the game I hack and assembly but don't program otherwise.
Anonymous No.12004740 >>12004746 >>12005790
This is me loading a rom of MegaMan 2 into ImHex.
Can I get a rundown of what exactly I'm looking at here? I went through the tutorial and I know the basic ideas like how the hex values are bytes in memory but a lot of this information is in the data table for example is unfamiliar
Anonymous No.12004746 >>12005790
>>12004740
whoops, I forgot to include my image
Anonymous No.12005548 >>12006546
>>12003259
btw, there's a randomizer that combines ALttP with Super Metroid. It works surprisingly well.
Anonymous No.12005745 >>12006036
>>12003758
https://github.com/Mode8fx/SimpleRandomizerMaker
Anonymous No.12005790
>>12004740
>>12004746
>Can I get a rundown of what exactly I'm looking at here?
Anonymous No.12006036
>>12005745
Thanks, I'll have to take a look at this
Anonymous No.12006521
>>11981771
Hyper Dragon Ball Z (CPS-II) based off 2014 built. Remove /dbs/ slop.
Anonymous No.12006546
>>12005548
>It works surprisingly well
i guess
maybe im jus too gud at super metroid or something, but the time i tried it it was like 80/20 alttp to SM ratio. zelda is just a much slower game
Anonymous No.12006593 >>12006602 >>12006697
>>11981768 (OP)
So this is where stuff like this is supposed to be posted on, nice.
Doing this penguin game for the MSX2/2+
Anonymous No.12006597
>>11995596
I tried to do this once, but i got absolutely BTFO by the screen scrolling outside of the minimap.
Anonymous No.12006602 >>12006616
>>12006593
he cute
Anonymous No.12006616
>>12006602
Thanks
Anonymous No.12006697 >>12006706
>>12006593
>MegaMan but penguin
>smooth scrolling on the MSX2
I'm sold, this looks nice
Anonymous No.12006706 >>12007126
>>12006697
To be honest, on the actual MSX2 it has the same visual quirks as space manbow etc as it can can't burn sprites like psycho world to hide the seams.
But performance is still the same
Anonymous No.12007126 >>12007167
>>12006706
neato blink sync
Anonymous No.12007167
>>12007126
It is a fundamental feature of the game
Anonymous No.12007445 >>12007550 >>12007762 >>12010070
IT'S OUT!
https://x.com/MaxwelOlinda1/status/1964458501838950556
Anonymous No.12007463
>>11981768 (OP)
A bit more /CRT/ related, but does anyone know the name of the expensive box with the clear top for CRTs? Maybe it was homebrew related, I just remember seeing someone mention something like β€œDr Noodle’s …” for like $300 and it was sold out. You could see through it, like an Arduino. It wasn’t a RetroTink but it was along the same lines. Please, someone help me out. I’m going crazy trying to remember what this thing was.
Anonymous No.12007550 >>12007565 >>12008058
>>12007445
I don't have a twat account so I cant see it. What is it?
Anonymous No.12007565
>>12007550
Get Nitter, bro
Anonymous No.12007762
>>12007445
Pretty cool.
Did you have fun with the per tile offset?
Anonymous No.12008058 >>12010070
>>12007550
https://maxwelolinda.itch.io/super-bug-hunters
Anonymous No.12008080 >>12009716 >>12010020 >>12010070
>>11981771
SNES Fighter utilising Mode 7 for 3D stages and for large, detailed but segmented character sprites that are rigged like puppets or stick figures like Joy Mech Fight. Think Ballz but take that concept and execute it at as high of a level as possible on the hardware. I don't know much about 65816 Assembly, but it wouldn't be worth doing in any other language, I saw how Unholy Night went down when those ex-SNK guys tried to make a fighting game in C.
Anonymous No.12009583
I think it's interesting how the current Silksong discourse is almost mirroring that of X-Fusion a couple weeks ago. Y'know, aside from the price tag.
Anonymous No.12009694
>>11991956
And thanks for proving snes was slow and had bottlenecks.
The best developers could do was the unholy night game and even that one had issues due to the tons of issues snes had, you aren't fooling anyone with that, the snes can't do certain stuff specially what you showed.
>snes : 4 directional pad
>megadrive 8 directional pad
With one look and after doing several hacks i know it can't be done on native hardware so probably running on some external shit and trying to pass as native game which won't be.
>directions : megadrive
>sound : megadrive
So either is megadrive game or will ne snes running on raspberry pi or something similar.
Anonymous No.12009714
christ, are you still at it?
Anonymous No.12009716 >>12009729
>>12008080
Can't be done, either shit gameplay and shitty small sprites ala garou densetsu snes or add spc7110 cpu to get a higher clock cpu that can handle larger sprites.
Remember how much mickey mania suffered from large sprites, the cost was loading screens.
Anonymous No.12009729 >>12009763 >>12009767
>>12009716
bro why are you so preoccupied with snes
Anonymous No.12009763 >>12009776
>>12009729
Do you realize what the thread is about or you are too retarded or have no argument trying to derail.
No one is hating snes, it was slow but that was part of it's charm yet got lot of anime rpg, for action or similar games you went megadrive and for shooters you went with pc engine.
Anonymous No.12009767 >>12009776
>>12009729
Do you realize what the thread is about or you are too retarded or have no argument trying to derail.
No one is hating snes, it was slow but that was part of it's charm yet got lot of anime rpg, for action or similar games you went megadrive and for shooters you went with pc engine.
The only thing to argue is how shitty currebt homebrew are that try to pass as good but foccussed 60% of resources on antipiracy making a mehh game.
Anonymous No.12009776
>>12009763
>>12009767
>No one is hating snes
Could've fooled me, with how much of a schizo that anon was being a week ago, and now again.
Anonymous No.12009793 >>12009843
>>11981768 (OP)
>romhacking thread
>still no hack done to play new megadrive releases on good old gens32 surreal.
>paprium still stuck with shittyarch because "muuh audio chip" excuse.
>earthion same shit
>the secret of four winds same shit
I think would be easier to put bombs on the white house then getting people to hack those games to be playable on regular emulators and not bloat multiemu shittyarch.
Anonymous No.12009843 >>12009853
>>12009793
>still no dumps of NG:DEV Neo Geo games
Anonymous No.12009853
>>12009843
Are you retard? What does dumping has to do with hacking antipiracy stuff from rom to make them playable.
Anonymous No.12010001 >>12010003 >>12010021
I once watched this video of some guy doing an exact set sequence of events in the exact frames for super mario world where he is constantly changing the color of mario's sprite. Anyways, eventually he breaks the game to the point where he can inject code into it and he plays a modified version of super mario world but it's the game snake using sprites of the super mario world game. that shit blew my mind.
Anonymous No.12010003
>>12010001
here's the vid, wasn't as hard to find as i thought it'd be

https://www.youtube.com/watch?v=hB6eY73sLV0
Anonymous No.12010020 >>12010251
>>12008080
>those ex-SNK guys
Pretty sure rumor
Anonymous No.12010021 >>12010062
>>12010001
Try this one on for size: https://www.youtube.com/watch?v=zZCqoHHtovQ
Anonymous No.12010030 >>12010081
https://youtube.com/watch?v=oYjYmSniQyM
Anonymous No.12010062
>>12010021
watching this made me realize there could've been a gbc version of warioware that would've been amazing.
Anonymous No.12010070 >>12010076
>>12008058
>>12007445
>>12008080
Game on!
https://www.youtube.com/watch?v=Ad_gafBRM_s
Anonymous No.12010076
>>12010070
Here apple juice
https://www.youtube.com/watch?v=1kUOH1VsY8g
Anonymous No.12010081
>>12010030
That was an interesting watch.
Anonymous No.12010127
Anonymous No.12010251
>>12010020
Is not that hard to think seeing how snk went bankrupt and the new snk didn't kept the old developers.
In japan when devs get fired or something they always go with comiket in case they are on their own thanks to that we got vanguard princess by ex capcom employees (which explain why street fighter went worse).
sadly they overstimated the snes but we got a game that takes advantage of snes potential, sadly game was made using gameplay system for megadrive which caused the issues but overall is a good game (better then any shit pulled by western indies) and well the rom size limit is clear they simply bought lot of old sfc kusoge and wrote the game on them like some did with the zicco soccer game.
>zicco soccer became worst kusoge
>is sold at 100 yens
>no one buys them
>full boxes of brand new zicco soccer cartridges are thrown away.
>small group found them and bought machine to write rom to cartridge
>call it a day and profit
See not that hard, now the question would be which snes kusoge got lost due to it, my guess would be fifa since similar size and was cheap.
Still don't get the western obsession when making indie game for old console.
>request lot of money for funding.
>spend half of it on cartridges
>cheap out on making the game
While japanese
>ask for money if you want or not
>make game
>check cartridge sizes
>search kusoge of same size and get it for cheap by lot.
>profit
>no one cares if was called rare by western collectors since was a kusoge and game rom is preserved.