>>11987117
That's kind of been the thing with all of the Igavanias, overall cool games which I enjoy, but not offering as much challenge as they could have. Theoretically that's solved with a Hard Mode, but that's not available in all of them. Symphony has Luck Mode, which is soooort of like a Hard Mode early on, and Circle also has that apparently, but it's mainly just a nerf of player stats.
Aria Of Sorrow offers a Hard Mode once you beat the game, and you can use that for a New Game+, or just make a plain new game starting from Hard, something I think generally makes the game more fun.
Dawn Of Sorrow also has that (and actually improves some enemy behaviors and abilities), but it doesn't let you make a fresh new game on Hard, the only way to do that is to make a save on Normal and then use a save editor to set the save to Hard. Very regrettable.
Also, while I get wanting to patch out the stylus seal QTE from Dawn, at the same time I feel like I kind of regret doing that and also advocating for it, because the later bosses on Hard just aren't anywhere near as tough like when you where you're struggling to try to put them down over and over.
The clunky nature of the seals as a mechanic isn't endearing to me, never was, I disliked that when I first saw that in the trailer as a kid, but Death simply isn't this exciting and sweat-inducing bastard to fight when the seal just completes automatically. With the seals, you're going to fuck up the final seal over and over and you're gonna use up healing items, so it's do or die. Without the seal, those bosses are just over with and it feels like I've blueballed myself.
I wish there was just some better substitute QTE for that game instead.