>>11987870
>>11987902
Also, the article starts with "3D first person shooter" which I believe to be a false assumption.
When Mikami talked about first person game, everyone always jumped to the conclusion of a Doom-like, but that never made sense to me. First of all he only says first person game, not shooter. Then he says the only reason it wasn't made this way was because Capcom didn't have the rendering tech to do it.... it doesn't take more rendering power to make a game like King's Field compared to the final game's pre-rendered backgrounds, on the contrary, it takes less. It's also obvious Capcom didn't have the skill for a full on FMV game at the time (webm related).
Which is why I believe the idea was never for an "FPS" but a first person FMV game. The time schedule also coincided with the aftermath of D, which (it has been largely forgotten) was quite a revolution and a commercial, critical and artistic success. Mikami didn't want to make a Doom-like, he wanted to make a D like.
So if you ask me this article starts with false assumption bullshit so I wouldn't be surprised if they also pulled that pick axe puzzle out of their ass.