>>11997938 (OP)
Everyone remembers Bard’s Tale for its punishing mazes and endless grinding, but honestly? Dragon Wars is the better game and feels like the real follow-up. It takes the same foundation and actually evolves it.
The skill system changes everything—suddenly you’re not just spamming fights, you’re solving problems by climbing, swimming, talking your way through situations. Exploration feels alive instead of being a wall of random encounters.
The setting’s stronger too. Starting stripped of everything and dumped on an island prison is way more compelling than yet another “save the city” plot. Dilmun feels mythic, like you’re uncovering a lost world instead of trudging through a checklist of dungeons.
Magic isn’t just “bigger fireballs” either. Multiple schools with different uses make it feel like a toolbox, not just damage scaling.
It never got the recognition, but Dragon Wars outclasses the trilogy. If Bard’s Tale was raw potential, this was the moment that potential actually delivered.