>>12004486
I'm
>>12004460 and I honestly think 3 (and maybe 2 but it's arguable and I veer towards "no") is the only pixel remaster worth playing because of all the shit they adjusted behind the scenes and upfront. It's kinda like the WSC version we never got. Even though there is still a problem with being nudged into changing jobs more often than prefered, it lacks the penalties of FC and DS, and I feel like the adjustments to jobs to balance them out better makes it less iritating to change jobs to accomodate new equipment. Level ups and jobs still being intertwined sucks, but I don't think it's as hard to readjust. Auto battle helps with tedium of constant random battles as well (I don't recall if it worked the same way it does in PR as it does on DS). I wish they had made some jobs still better, but what we got isn't bad either. To some extent, I feel like they took balance a step further than FF3 DS did. I wish that the NPC allies in PR helped a bit in battle like they did in DS though.
I want to be clear though, even though I find each version of FF3 notably flawed, I feel like PR is probably the least flawed, and I find all of then to at least be alright games. I respect their ambitions at least, especially the original on FC adding all it did to improve the franchise. I can see why FF4 did what it did after probably dev reflection and player feedback.
That being said, one other consistent issue I have with FF3 (all? versions) is that it pulled that Dragon Quest 3 bullshit where classes can only use gear as items for what they can equip. I'm glad FF5 changed that back to FF1 standards (I can't recall if it was also the case in FF4). Some may argue it makes things easier, but I think it would be good in 3 since it plays a bit on the FC's factor of "some classes just get lesser magic 'just because'", all versions of 3 use vancian mp (much more lenient, but still), and the gear effects in 3 are generally on the weaker side.