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Thread 12001027

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Anonymous No.12001027 >>12001039 >>12001041 >>12001062 >>12001103 >>12001181 >>12001224 >>12001340 >>12001904 >>12003156 >>12003171 >>12004316 >>12004460 >>12006141
Final Fantasy 3
You fucks told so many horror stories about the final dungeon that I'm afraid to even start this game now, I don't want to play for ~25 hours just to get filter'd at the end. How bad is it compared to Jade Passage + Pandemonium from 2? Assuming we are talking about the original versions of both games
Anonymous No.12001038
Just play it you fucking faggot, stop putting so much stock in what you read online.
Anonymous No.12001039 >>12001179 >>12001340 >>12001640
>>12001027 (OP)
It's so bad, I put FFIII in the same tier of difficult games I've finished as SMT I and II
Anonymous No.12001041 >>12001078 >>12001083
>>12001027 (OP)
The original is pretty brutal mostly because it's very long with no save states and then you gave to fight 4 bosses before the final boss. If you're on an emulator and can at least save half way through so you don't have to do the whole thing in one sitting though makes it a lot more reasonable.

I love 3. It's one of my favorites in the series.
Anonymous No.12001062 >>12001078 >>12001083
>>12001027 (OP)
It's a very long dungeon with no saves with 5 bosses at the end that are way harder than all of the other bosses in the game. FF3 is an easy NES rpg otherwise.
Anonymous No.12001078 >>12001083 >>12001157 >>12001180
>>12001041
>>12001062
Not letting players save is the cheesiest kind of artificial difficulty and doing it in conjunction with a long dungeon + boss rush with a massive difficulty spike at the end is just sadism. If you have to go through the entire dungeon with no checkpoints, okay. But if the player makes it all the way through the dungeon itself don't make them repeat it because they died at a deliberately cheap boss fight after that. Backtracking as punishment is terrible design.
Anonymous No.12001083
>>12001041
>>12001062
That fucking sucks, I won't be using save states though, I never do
>>12001078
Backtracking as punishment in vidya is honestly a staple but when it makes you replay literal hours of the game then yeah that's where I draw the line
Anonymous No.12001103 >>12004486
>>12001027 (OP)
The fact that you already know about it gives you an advantage. And really, the actual final boss (green bitch) isn't that bad, it's just the marathon of bosses before her. I probably would've been really annoyed if I had played it completely blind, but I also knew what to expect so it wasn't that bad. It's a very soulful game and I highly recommend it, especially playing it after II it's like a breath of fresh air. Avoid the 3D and Pixel Remaster slop.
Anonymous No.12001157
>>12001078
It's meant to be a task.
Anonymous No.12001171
There is a final dark warrior battle that can do an insta kill spell that should not work but I have had it take out half my team before, and the yellow dragon has the highest physical hit and the ability to take two actions per turn. Usually okay but again, rng might decide that you need to start your first round with two characters dying right away, then the next round other characters die. It doesn't happen too often but those are the dangers. The final final boss is a level check. Each round she takes 3000ish hp off your team so if you can't keep up healing you are dead. If you have a way to heal you will be fine
Anonymous No.12001179
>>12001039
>SMT 1 or 2
>difficult
How. The YHVH fight in 2, I guess yeah, but not the rest of the game
Anonymous No.12001180 >>12001217
>>12001078
>artificial difficulty is when I dont like it!
Anonymous No.12001181
>>12001027 (OP)
Why make this thread then?
Anonymous No.12001217 >>12001249 >>12001262
>>12001180
Artificial difficulty is when you invent some contrived scenario that's specifically designed to trip up the player and make things difficult in a way that's contrary to how the rest of the game plays. RPGs are about incremental progress. Ramping things up at the end a bit and saving the hardest bosses for last isn't out of line but suddenly turning the game into some mandatory marathon session where it becomes an all-or-nothing scenario with a prolonged dungeon run and 5 consecutive boss fights is putting sugar on sugar. It's excessive and not in a "in retrospect we might have got a little carried away" sense. They knew they were piling on and just plowed ahead anyway.

And for some reason this is way more prevalent in RPGs than other genres. It's like the designers are too obsessed with making things le heckin epic challenge that only the most dedicated turbo autist can complete after forfeiting their entire waking life to grinding and restarting and forget it's just a fucking game and not an audition to enter mount olympus or something
Anonymous No.12001224
>>12001027 (OP)
...I overleveled and bodied the whole thing in one go first try.
Anonymous No.12001249 >>12001259
>>12001217
I really enjoy how antagonistic people can get over games they have admittedly never played.

>This game is artificially difficult because I feel like it probably is.
Anonymous No.12001259
>>12001249
It's an avifag, expect nothing less.
Anonymous No.12001262 >>12001356
>>12001217
You can only reach hidden bosses on fighting games with no continues, it's the same concept.
Anonymous No.12001340
>>12001039
Disagree.
I had a great time with FF3.
While I dont regret my time with SMT 1 and 2, I absolutely wont replay them.
I did replay FF3.

>>12001027 (OP)
You could grind then. I went to the Bahamut Cave and there you fight enemies with great exp. Thats probably why I didnt have issues with the final dungeon.
Otherwise is a great game that holds up considering I played it after the PS1 FFs so its good.
Anonymous No.12001356
>>12001262
Yeah but that's a hidden bonus feature they don't expect most people to try and attain and you can beat the game normally without it.. Gatekeeping that sort of shit is fine
Anonymous No.12001383 >>12001397
FF3 is an interesting case, I've realised that people either think it's the best in the original trilogy or the shittiest one. I've seen multiple people in one of the FF threads talking about 1 and 2 and then casually agreeing
>oh yeah 3 is dogshit
And then there are people who think that this game is the peak of 8 bit RPGs. It's considered to be one of the best Famicom games in Japan but it still is a polarizing game if you read what everyone says about it online
Anonymous No.12001397 >>12001651 >>12004464
>>12001383
There are many autism posters on this board who hyperfixate on FF1 and consider it to be the best JRPG of all time. There are a few posters that like 2 and defend it but they are mostly normal and dont shit on 3. The people that hate 3 are either people that never played it, evidenced by mr costanza who made this thread, and the aforementioned FF1 purists that didnt play 3 until 15 years later in life and the nostalgia disease infected them.

Saying shit like 1 is good and 3 is bad is an indefensible position not worth humoring.
Anonymous No.12001640
>>12001039
>SMT I and II
>difficult
MegaTen didn't even start getting remotely difficult until if..., in every game before that one you'd spend 90% of your battles on auto just waiting for the enemies to die, and the bosses were all pushovers too, you just use some buffs and debuffs before watching the game play itself.

I'd put them in the same tier of difficulty as FFVII
Anonymous No.12001651
>>12001397
I was enjoying 1 but I got to the water temple and haven't really gone back to it. Aiming to complete it but I think even by 8-bit RPG standards it's extremely slow.
Anonymous No.12001904 >>12002645
>>12001027 (OP)
As long as you get Ninja and Sage and buy all the shurikens you can it's not that bad
Anonymous No.12002645
>>12001904
For real that’s all you need to know. The final dungeon grind comes down to this:
1. Start leveling Ninja and Sage
2. If you can get the onion equipment, great
3. If not, buy a shitload of shurikens, about 30
4. Throw them at every boss.
I read somewhere that you could fight Cloud of Darkness without fighting the four bosses beforehand, but I’ve never got it to work
Anonymous No.12003156 >>12003171 >>12003408 >>12004303 >>12004446
>>12001027 (OP)
> I don't want to play for ~25 hours just to get filter'd at the end.
Don't worry, bro! I recently played through the game, and it only took me 12 hours to reach the final dungeon.
I hit 21 hours by the time I reached the final boss
Anonymous No.12003171 >>12005609
>>12001027 (OP)
It's not that hard. You spend a long time without saving but I went in blind and did not die.

>>12003156
> I recently played through the game
>posts a pic of pixel mememaster

No you didn't
Anonymous No.12003408 >>12005609
>>12003156
>ok it’s the remaster but it plays the same
I read online that it plays differently.
Anonymous No.12004303 >>12004336 >>12005609
>>12003156
>quick save
>Pixel Remaster version of 1-3 are supposedly half as long as the originals due to higher EXP rates
>it still took him 9 hours
LMAO literally how
Anonymous No.12004316 >>12004335
>>12001027 (OP)
All difficulty problems in FF1-3 can be bypassed by just using an emulator with fast forward. Jade Passage? Pandemonium? Soul of Rebirth? Dude just grind for 5 minutes at 4x speed

No, the problem with FF3 is it's a generic boring game
Anonymous No.12004335 >>12004350
>>12004316
>Dude just grind for 5 minutes at 4x speed
You can't do that with FF2 my dude, it doesn't help
>Soul of Rebirth?
Oh... so you aren't talking about the shitty broken mess of a game that is the original version of FF2
Anonymous No.12004336
>>12004303
Play an hour a day :)
Anonymous No.12004350 >>12004372
>>12004335
FF2 is a game that actually deserved remakes. And it got them. No reason to play that version
Anonymous No.12004372
>>12004350
Not saing that people should force themselves to slog through the entire thing (and the last dungeon isn't the only ridiculous one, the entire back half of the game is like that) but every JRPGfag should play it for a couple dungeons just to see how fucking retarded it is and that anyone who pretends that the game works and is fun is just lying
Anonymous No.12004389 >>12004412
>this game is bad
>no that one is even worse
The truth is that both FF2 and FF3 are bottom of the barrel FF games on par with the non-/vr/ shit. Unironically their only claim to fame is that they feel like actual RPGs compared to other entries except 1 but that's sadly it. But then again fixing what's not broken / '''''''innovation''''''' has always been the reason why FF is overall less of a quality franchise than DQ
Anonymous No.12004412 >>12004462 >>12004607
>>12004389
FF2 is pretty good in a lot of ways.
Anonymous No.12004446 >>12004462
>>12003156
wow that looks ugly as shit. for a game called "pixel remaster" it looks more like some jeet mobile shit
Anonymous No.12004460 >>12004464 >>12004608 >>12005249
>>12001027 (OP)
I hate that there's a job system and yet the game is constantly elbowing your rib to make you use different jobs at various points in the story. This wouldn't be a huge issue if the job system didn't tie into level ups and fighter (later knight, and sometimes viking), black mage, and white mage weren't your most effective options 99% of the time (even when the game tries to starve them on new equipment options). At best, you have 1 guy to play around with, but there's other times where your best option is to change everyone to certain job(s) and you'd be stupid not to.
Anonymous No.12004462
>>12004412
Great story and presentation for a Famicom game, interesting ideas but the way everything actually works in this game and the absolutely atrocious dungeon design just ruin everything. Leveling up spells especially is just so ridiculously tedious, even considering the fact that 6-8 are endgame levels and you don't have to max them out. Fuck it, has anyone actually leveled up Heal/Esuna enough to be able to cure Stone? No, I don't think so
>>12004446
>looks more like some jeet mobile shit
This is because it quite literally is, it was made for smartphones like those DQ1-3 remakes for the Switch
Anonymous No.12004464
>>12004460
>I hate that there's a job system and yet the game is constantly elbowing your rib to make you use different jobs at various points in the story.
This is pretty much the reason why
>>12001397
>Saying shit like 1 is good and 3 is bad is an indefensible position not worth humoring.
This is wrong
Anonymous No.12004486 >>12004608
>>12001103
3D is at least worth a play if you get the urge after playing FC. The rebalanced jobs at least make it a slightly unique experience. All PRs can be safely ignored though, agreed.
Anonymous No.12004607 >>12005357
>>12004412
It's still the worse SaGa game
Anonymous No.12004608
>>12004486
I'm >>12004460 and I honestly think 3 (and maybe 2 but it's arguable and I veer towards "no") is the only pixel remaster worth playing because of all the shit they adjusted behind the scenes and upfront. It's kinda like the WSC version we never got. Even though there is still a problem with being nudged into changing jobs more often than prefered, it lacks the penalties of FC and DS, and I feel like the adjustments to jobs to balance them out better makes it less iritating to change jobs to accomodate new equipment. Level ups and jobs still being intertwined sucks, but I don't think it's as hard to readjust. Auto battle helps with tedium of constant random battles as well (I don't recall if it worked the same way it does in PR as it does on DS). I wish they had made some jobs still better, but what we got isn't bad either. To some extent, I feel like they took balance a step further than FF3 DS did. I wish that the NPC allies in PR helped a bit in battle like they did in DS though.
I want to be clear though, even though I find each version of FF3 notably flawed, I feel like PR is probably the least flawed, and I find all of then to at least be alright games. I respect their ambitions at least, especially the original on FC adding all it did to improve the franchise. I can see why FF4 did what it did after probably dev reflection and player feedback.
That being said, one other consistent issue I have with FF3 (all? versions) is that it pulled that Dragon Quest 3 bullshit where classes can only use gear as items for what they can equip. I'm glad FF5 changed that back to FF1 standards (I can't recall if it was also the case in FF4). Some may argue it makes things easier, but I think it would be good in 3 since it plays a bit on the FC's factor of "some classes just get lesser magic 'just because'", all versions of 3 use vancian mp (much more lenient, but still), and the gear effects in 3 are generally on the weaker side.
Anonymous No.12005249 >>12005312
>>12004460
>black mage
Lmao black mage was a trap and one of the worst jobs in the game
Anonymous No.12005312 >>12005515
>>12005249
Has Black Mage ever been good? "Ooh, I kin screen nuke ye wee li'lkiddies! ...but I gotta reserve it fer bosses whin ya need it. NOBODY evah brings me gifts anehmoa!"
Red Mage has always been a FUNCTIONAL Black Mage. Strewth!
Anonymous No.12005357
>>12004607
I've never played SaGa. What are the things that make it like SaGa?
Anonymous No.12005515 >>12005536
>>12005312
'Black mages' in FF2 are useful as fuck because in the original version at least you literally can't make a functional Red Mage because of various penalties and like 90% of the mobs are weak to elemental spells. Also Black Magic buffs like Berserk of course
Anonymous No.12005536 >>12005598
Most of the retards posting ITT fresh out of /v/ and /vrpg/ would have been laughed out of the board just a few months ago

>>12005515
>at least you literally can't make a functional Red Mage

I've done it. The stat gains always outweigh the stat losses
Yes I know the manual recommends not to do that
Anonymous No.12005598
>>12005536
Nice. I managed to make a white mage who did decent damage with knives. Honestly I was fine with a bare handed black mage, you just need to grind MP to 300 and you'll fine for the rest of the game. You even get that MP steal spell so you pretty much can't run out of magic during the later dungeon. The only downside is that towards the end of the game most enemies are only weak to physical attacks from my observation
>Yes I know the manual recommends not to do that
Yeah I probably got discouraged by the manual
Anonymous No.12005609 >>12006090
>>12003171
>>12003408
>>12004303
Niggers, the last time I played through on the NES game was in 2009 on a translated rom. And I sure didn't notice much difference between those runs. No one cares about subtle changes.
Anonymous No.12006090
>>12005609
>And I sure didn't notice much difference between those runs
Did you notice in the pixel remaster you are allowed to save in the crystal tower which trivializes the only hard part of the game?
Anonymous No.12006141 >>12006164
>>12001027 (OP)
The DS version was great
Anonymous No.12006164
>>12006141
Agreed, i played it on psp and it was my favorite rpg on the system