Shinobido is not the stealth classic I was promised
I was excited by the prospect of playing a classic I'd missed, so I tracked it down and gave it a go. To put it bluntly, Shinobido is terrible in nearly every way and I can't understand what anyone likes about it. The visuals are fine for a PS2 game. The models are detailed enough and the areas look alright. The controls are horrendous, though. The main character controls like a boat. Movement is stiff and awkward as if there's a large delay on everything. It feels like a d-pad game converted to an analog stick. The controls also feel inaccurate. I'd try to get my character to do one thing and he'd instead fail.
The assassination missions are awful. The game is programmed so that most of the time you get remotely close enough to attack, a cutscene will play and they'll see you automatically. One mission had me slash paper doors to get to a room my target was in. It was the only way to enter. But going inside almost always led to the cutscene playing. I tested this over and over and over again, even avoiding the cutscene long enough to flatten myself against a wall. I threw a shuriken to draw his attention so that I could stealth kill him. But I couldn't see him due to having to flatten myself against the wall. Regardless, it appeared impossible to stealth kill him, as the cutscene would play even though he didn't see me. And that's not the only mission with laughable programming.
But what really aggravates me is that there are people over a decade-and-a-half later talking about it as if it's one of the greatest of its genre. I know that there are surprisingly few ninja stealth games considering how much demand there probably is for them, but that doesn't mean that a game like this should be put up on a pedestal. Shinobido is not a classic. It's not even just okay. Maybe the incessant positivity from people who look back on it fondly filled me with expectations the game couldn't hope to meet, but Shinobido is easily one of the worst stealth games I've ever played.
The assassination missions are awful. The game is programmed so that most of the time you get remotely close enough to attack, a cutscene will play and they'll see you automatically. One mission had me slash paper doors to get to a room my target was in. It was the only way to enter. But going inside almost always led to the cutscene playing. I tested this over and over and over again, even avoiding the cutscene long enough to flatten myself against a wall. I threw a shuriken to draw his attention so that I could stealth kill him. But I couldn't see him due to having to flatten myself against the wall. Regardless, it appeared impossible to stealth kill him, as the cutscene would play even though he didn't see me. And that's not the only mission with laughable programming.
But what really aggravates me is that there are people over a decade-and-a-half later talking about it as if it's one of the greatest of its genre. I know that there are surprisingly few ninja stealth games considering how much demand there probably is for them, but that doesn't mean that a game like this should be put up on a pedestal. Shinobido is not a classic. It's not even just okay. Maybe the incessant positivity from people who look back on it fondly filled me with expectations the game couldn't hope to meet, but Shinobido is easily one of the worst stealth games I've ever played.