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Thread 12003530

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Anonymous No.12003530 >>12003547 >>12003565 >>12003980 >>12004000 >>12004002 >>12004075 >>12004101 >>12004191 >>12004429 >>12004453 >>12004495 >>12005120 >>12005429 >>12005437 >>12005442 >>12005506 >>12006856 >>12006941 >>12006941 >>12006941 >>12007253 >>12007296 >>12007383 >>12007420 >>12008391 >>12010586 >>12012245 >>12012267 >>12014124 >>12014608 >>12015519 >>12015965 >>12017616 >>12018719 >>12021290 >>12021496
How was it like play Oblivion back in 2006? I remember being stunned by the graphics and what I had seen in magazines but I didn't get to play until a few years later because my pc at the time couldn't run it. Was the radiant ai a big thing? Did people complain about the level scaling?
I remember being a huge zeldafag at the time I wasn't even mad that this game took the 1st place as goty because it just seemed like such a great game.
Anonymous No.12003547 >>12005463
>>12003530 (OP)
>Did people complain about the level scaling?
Yes, the entire level scaling system is so broken that everyone had to learn how to exploit and manipulate it in order to just play the game.
Anonymous No.12003550
>What was it like
You just had to be there.
Anonymous No.12003565 >>12003570 >>12003575
>>12003530 (OP)
>I remember being stunned by the graphics
Opposite from me, having played Morrowind as my first Elder Scrolls Game, I literally thought the NPC's in Oblivion had down syndrome. I still remember the first time the game zooms into the emperors face and thinking "This is supposed to be Patrick Stewart?". It wasn't cute or endearing to me like a lot of people think, it was offputting and I dropped the game shortly after exiting the sewers.
>Did people complain about the level scaling?
Yeah, the first couple of times you played the game you were probably going to make a useless character because the enemies would scale past your combat abilities (similar to Morrowind but for a different reason), once you learned about it you just made an OP character by cheesing the sleep system.
Anonymous No.12003570 >>12003578
>>12003565
Both morrowind and oblivion are terrible games. And so is every other elder scrolls game.
Anonymous No.12003575 >>12003578
>>12003565
>you will make a bad character
Literally played the whole game at 12 with my first character and going up to level 40, never had a problem and i wasn't even trying to be meta or had to read any guide.

Idk what kind of awful characters you made to fuck up that badly
Anonymous No.12003578 >>12003590 >>12003624
>>12003570
So is every video game ever made. The disparity between the character models was incredibly jarring though. Even though the Morrowind player models have less polygons and no facial animations, they're more realistic looking and better proportioned compared to Oblivion's.
>>12003575
You probably played the game on the easiest difficulty so your opinion is invalid.
>inb4 arguing the difficulty doesn't matter
just go play cookie clicker
Anonymous No.12003590 >>12003592
>>12003578
Literally never touched the difficulty slider, never felt the need to do so and only a faggot would do that anyway.

Maybe you just suck at rpgs.
Anonymous No.12003592 >>12003597 >>12004234 >>12014115
>>12003590
>never touched the difficulty slider,
>Maybe you just suck at rpgs
if you didn't move the slider all the way to the right after character creation you didn't beat the game
Anonymous No.12003597 >>12003604 >>12004005 >>12004098 >>12008746 >>12008752
>>12003592
Default difficulty or fuck off. That goes for every game. Difficulty options shouldn't even exists, the same difficulty for everyone so everyone has the same experience.
Anonymous No.12003604 >>12004234
>>12003597
hardest is the default difficulty, everything else is a handicap.
Anonymous No.12003624
>>12003578
>So is every video game ever made
No just those games and every morrowind player plays every bethesda game
Anonymous No.12003972
My brother pirated that shit and my dad helped us get it barely running. I remember being moderately repulsed by the grotesque face configurator. I remember running through the short tunnel section and out to freedom. With the wind at my back, the possibilities were endless. So I booked it in random directions and kept running into spirits that would kill me. The idea of the leveling system excited me because I thought I could get so OP by spamming actions, lol. Eventually I made it to a village, ripped some people off, ran from the guards and put that game down. Haven't played it since.
Anonymous No.12003980
>>12003530 (OP)
I tried it, saw it was running like shit on my pc and went back to morrowind
it turns out it runs shitty no matter the system and even the remaster is like that
Anonymous No.12003984
graphics were incredible. the first few hours i convinced myself it was amazing. but the combat sucks and you can only convince yourself you are heckin explorin for so long before you realize that the gameplay isnt fun
Anonymous No.12004000
>>12003530 (OP)
I thought this was ugly in 2006 and still do. In 2006 I still thought PS1 games looked better.
Anonymous No.12004002 >>12007383
>>12003530 (OP)
>How was it like play
>can't remember 2006
Underage ESL detected.
Anonymous No.12004005
>>12003597
Kek this is some specific cope
Anonymous No.12004075 >>12004094
>>12003530 (OP)
I was blissfully unaware of any negativity towards it, if there was any. I read a review on a magazine, an online review or two, played it for myself, and everything about it was amazing.

Just the absolute freedom and detail of the world was mind blowing. I got completely immersed in it for a year, then I bought Morrowind and loved it too.

>Did people complain about the level scaling?
I payed it no mind, it was just how the game was. It's still bizarre how some people online fixate on it. The efficient leveling shit seems to have started sometime after Skyrim came out, I never heard about it prior.
Anonymous No.12004094 >>12004131 >>12004495
>>12004075
>The efficient leveling shit seems to have started sometime after Skyrim came out, I never heard about it prior.
I was reading about it weeks after release because it was such a huge problem everyone was talking about how to circumvent the level scaling. The most popular solution was to make your most used skills into minor ones and rarely used skills into major ones so that you could control your level ups by doing shit like having swimming as a major skill and whenever you were ready to level up you could jump in a moat and use a rubber band to hold the stick forward for a while.
Anonymous No.12004098 >>12004127
>>12003597
>the same difficulty for everyone so everyone has the same experience
Why?
Anonymous No.12004101 >>12004105
>>12003530 (OP)
Not retro
Anonymous No.12004105 >>12004126
>>12004101
PC games up to December 2007 are retro.
Anonymous No.12004126 >>12004134
>>12004105
It's on Xbox 360 so it's not retro
Anonymous No.12004127
>>12004098
Because he's a communist.
Anonymous No.12004131
>>12004094
I just played normally. There were some overhaul mods back when nexus was called tessource, but I never tried them.
Anonymous No.12004134
>>12004126
Ports don't invalidate a game's retroness.
Anonymous No.12004191
>>12003530 (OP)
>How was it like play Oblivion back in 2006?
After Morrowind, it felt kind of nice going back to a more traditional fantasy setting, especially with my first Elder Scrolls game being Daggerfall. It was fun having more traditional housing options and seeing horses come back. I didn't like having less armor slots or seeing axes considered a "blunt" weapon, but I was open to the other combat changes.
But also like Daggerfall, I mostly recall going through a bunch of various dungeon templates: I went through LOTS of caves, Ayleid ruins, strongholds, and Oblivion gates. Nothing really stands out now besides those center Oblivion tower climbs. Some of the quests were cool but nothing in the base game left more of an impression than the Shivering Isles or mods. Ultimately, fulfilling Martin's prophecy wasn't anywhere near as memorable as fulfilling the Neravarine one.
I've lost interest in my latest playthrough. I'd rather go back to playing Morrowind, heavily modded Daggerfall or even SEVERELY modded TES5.
Anonymous No.12004215
Remember beating it and thinking Morrowind was way better
Anonymous No.12004234 >>12005036
>>12003592
>>12003604
>you do 1/6 damage to others and others do 6x damage to you
>others do normal damage to each other so you just conjure minions and run around
>this is good design
Troll
Anonymous No.12004414 >>12004557 >>12010556
One of my Skyrim peeves is that they made a big deal out of how the NPCs were smart and had this set of motivations and etc. that would affect their actions so they didn't just stroll around semi-randomly. For example, in Whiterun if you leave something in the street, the various residents of town may claim it or even fight over it. They showed this feature off before launch on several occasions, bragging about how it will make the whole world come alive in new ways.

Then you get the game and you find out that this feature is ONLY turned on in Whiterun, and ONLY for some NPCs but not others, and it's been limited to IIRC a couple weapons, and bread. Either they didn't finish the thing at all, or there were bugs or issues where you might drop some garbage from your invo and suddenly a whole city is rioting over one un-enchanted basic bitch dagger. I don't know why they abandoned the feature but it seems like a huge shame.
Anonymous No.12004429
>>12003530 (OP)
I loved it, it felt next-gen to me as a console teen. I enjoyed carrying clutter objects around and decorating the area around "my bed" in the Chorrol Fighter's Guild. I always grabbed the cup from the prison cell you start in and called it my lucky mug.
Anonymous No.12004453
>>12003530 (OP)
It looked amazing at the time and I remember being super hyped for it. Played it for many hours. Morrowind is still much better tho
Anonymous No.12004495 >>12004578
>>12003530 (OP)
The graphics looked amazing to me because I had just gotten a new PC. That and it being my first wrpg motivated me to keep playing and I liked that the plot seemed to be implying that you're not the chosen one, but were trying to help this other guy who was the chosen one instead. But I got bored halfway through and never finished it. I also remember my IRL friends telling me it was the best game ever even though they also never finished it, while online you had autists complaining about the decline of the series after Morrowind which I've never played.

>>12004094
>I was reading about it weeks after release because it was such a huge problem everyone was talking about how to circumvent the level scaling.
This. Even on normalfag websites like the gamespot forums you had people telling you that before playing you should install this mod, and that mod, and that other mod... I played it not that long after release and that was already the perception.
Anonymous No.12004557 >>12004602
>>12004414
I'm not sure you're correct. I remember NPCs fighting in Riften. I've also had NPC pick up or return items to me.

Obviously it's not something enabled to everything, otherwise you'd have jarls fighting over wooden plates. Don't know how restricted it is, enabling it for poor folks like beggars would make the most sense.
Anonymous No.12004578 >>12005107
>>12004495
>had people telling you that before playing you should install this mod
That's always the case when mods are available
Anonymous No.12004602
>>12004557
Hm, maybe I didn't dump stuff in the right spots. I agree there are potential issues of course. Maybe that's why it was rare.
Anonymous No.12005036
>>12004234
maybe dark souls is more your speed
Anonymous No.12005107 >>12005403
>>12004578
>That's always the case when mods are available
These days, yes, but back then modding wasn't something the average Joe did or told people to do. The fact that so many people insisted that Oblivion needed mods was pretty novel at the time in the more mainstream gaming spaces.
Anonymous No.12005120 >>12005145
>>12003530 (OP)
Played it on the Xbox 360. Pretty fucking awesome at the time though to be fair, my character build was so bad. My bro called mine Injun Joe since he was so fuckin tan, and he would get wrecked so easily.

Sounds dumb but the first sequence when you step outside was breath taking at the time. Even the dude running up to you in the beginning telling you about Kvatch burning was pretty neat for the time.

Very dreamy and fantasy game to the core.

This is coming from the biggest Morrowind fan on earth. Oblivion has a ton of fun jank that I couldn't even begin to describe.

My brother during his playthrough kept duplicating paint brushes in Hackdirt and never completed that quest so that when he returned to that town, it would be like 5 FPS, and he would nuke them all with a spell, and just return every once in a while LMAO.

I might have been victim of poor leveling choices for that one since I replaced the game about 3 years later on PC and completely obliverated everything easily.

Fun game. I think the hype at E3 totally helped too with the radiant AI scam bullshit lol.
Anonymous No.12005145
>>12005120
*replayed
Anonymous No.12005403
>>12005107
Morrowind shipped with the construction set. I remember reading about Oblivion mods from a gaming mag and online articles. TES had dedicated sites for modding. TES was the game with mods.
Anonymous No.12005429
>>12003530 (OP)
>Was the radiant ai a big thing?
It was amazing, hell it still is. You can learn about quests just by hearing NPCs chatting with each other. Or they can talk about a quest you have completed. That's the kind of stuff you want in a RPG.
It was incorporated in quests in fun ways, like the one where you could spy on people as they go about their daily routines. You could wait for an opportune time for crimes.

And it made the world much more believable and immersive. Guild mates would have dinner together. Beggars would find shelter from the rain. Some visit other cities. Others hunt deer or bandits, or smuggle skooma. Bethesda had fun with the AI packages, and added so much detail.
Dave No.12005437 >>12006008
>>12003530 (OP)
>Did people complain about the level scaling?

No. Most people aren't autistic about video games so they just lowered the difficulty and continued living their lives.
Anonymous No.12005442 >>12005571
>>12003530 (OP)
that game hooked me soo bad. I easily put a thousand hours into it. I didnt follow any of the hype so there was nothing for me to be dissapointed about it. I bought a 360 just to play it, and for the first couple of months I played it on my Dell 4:3 CRT pc monitor. I set it to 16:9 on the xbox and adjusted the geometry of the monitor, squishing the picture into letterbox. it actually never looked better than it did on that. not on my
sony gdm-fw900 I later bought on ebay for $50, or my 1080p 42" plasma I got much later
Anonymous No.12005463 >>12005835 >>12006008
>>12003547
>faggots who sucked at video games cried like bitches and went to gamefaqs for exploits
Meanwhile, non-retards just played the game regularly and enjoyed it without much trouble beating the enemies.
Anonymous No.12005506
>>12003530 (OP)
i dont know because our pc was too shit to run it, i only played it years later but i loved it
Anonymous No.12005571
>>12005442
Oblivion looks great on a CRT, as if it was made for them. Even the faces look better lol
Anonymous No.12005835 >>12005879 >>12007439
>>12005463
No, this stuff was getting posted in articles on the front page of gaming news sites. Oblivion was a huge release and that stuff was being talked about everywhere. If you followed gaming news online, you saw all sorts of articles about how to deal with the level scaling, how to dupe items, what updates were changing, etc. You didn't have to seek it out, it was everywhere.
Anonymous No.12005879 >>12005893 >>12006008
>>12005835
Yeah and Dark Souls had tips and guides on how to grind, cheese and exploit. It doesn't mean it was flawed. Any RPG gets those.

People love a justification for grinding and taking the easy road.

I can only believe you were genuinely filtered by Oblivion if you were a kid playing your first western RPG, coming from Final Fantasy or some other grind game.
Anonymous No.12005893 >>12005908 >>12006014
>>12005879
Oblivion's leveling system was genuinely broken. If you made your most used skills into major skills like the game suggested you were pretty much guaranteed to get fucked over as enemies quickly overpowered you because your level ups didn't give you enough stats, especially if you went to bed to level up every time you gained a new level.
Anonymous No.12005908
>>12005893
Even if stats mattered that much, primary stats get maxed around level 20 even with low gains.

There are spells, powers, potions, and enchantments to raise them.

Sorry, but you are really fucking stupid. But do enjoy your grinding.
Anonymous No.12006008 >>12006014 >>12006746
>>12005437
>>12005463
>>12005879
nta but no one got filtered by the level scaling. The common complaint I heard was that it was boring, not hard. In the sense of common thieves wearing high tier armor being stupid, or different areas not presenting different degrees of danger, things like that.
Anonymous No.12006014 >>12006020
>>12006008
>nta but no one got filtered by the level scaling
>>12005893
>you were pretty much guaranteed to get fucked over as enemies quickly overpowered you
This guy did
Anonymous No.12006020
>>12006014
damn, I should have kept reading kek
Anonymous No.12006746 >>12006967
>>12006008
No one got filtered because most people never finished any of the major quest lines. The majority of normgroids played it like a sandbox, got maybe 30-40% into quest lines, and then quit.

Oblivion is really punishing in later levels if you don't level up properly. Of course, you can always drop the difficulty down to fix this but it's kind of indefensible that they didn't properly playtest the leveling system they wanted to be a big selling point of the game.
Anonymous No.12006856 >>12006942
>>12003530 (OP)
I was disappointed about the stuff they removed from morrowind honestly.
Anonymous No.12006941 >>12006958
>>12003530 (OP)
>>12003530 (OP)
>>12003530 (OP)

It was like the most demanding goddamn game and it looked terrible. Every mini cavern or tomb or dungeon was literally a few hallways that you could stealth arch your way through without anything knowing what killed them. The battle music was dynamic, which made it even funnier when it would play battle music for two seconds before going back to whatever ambience it was playing before. Leveling was totally fucking broken (and still is without a guide). The best surprise I ever encountered was the werewolf village that I just wandered into by accident. The game is still hilarious for a multitude of reasons. I do remember it running like absolute dogshit on my GeForce 7300 SE and probably some amd athlon XP+ build.
Anonymous No.12006942
>>12006856
they should've kept crossbows
Anonymous No.12006958
>>12006941

>werewolf village

Damn I'm dumb I meant vampire village.
Anonymous No.12006967
>>12006746
>Oblivion is really punishing in later levels if you don't level up properly.
I want to see how this absolute moron plays Oblivion
Anonymous No.12007001
Oblivion (and morrowind/skyrim) are among the easiest rpgs ever, even if you fuck up your character.
Anonymous No.12007203
I only play as khajit. I get my acrobatics, athletics, and speed around 200 so I'm basically flying. Total Redguard Death. Works great.
Anonymous No.12007235
I thought it was the pinnacle of Western RPGs as a teenager. Western, Open, Individualistic, Cowboy Frontiers, Peak Liberalism. And it succeeds at this as long as you're just fucking around outside
Saved up chores money to buy an xbox 360 to play it and honestly I had a blast as my night elf vampyric sneak archer. After 40 hours I was a little bored of it and had a few complaints and I was slowly losing interest in open world games from that point on. My real issue in hindsight is that the game doesn't give a fuck.
>oooh you have the amulet, you hav to save teh world
Fuck off. The tone of the voice acting makes you feel like you are in Keeping Up Appearances (BBC) and all of the NPCs are lethargic flesh dolls without any impulse to life or reason d'etre. Good RPGs like Fallout 1 or Gothic have character driven quests, mechanics and narratives which gives the games a dynamics and motivated feeling. Elder scrools you might as well be talking to a bunch of gay punching bag blow up dolls who lost their kitten and you need to go get a ladder to get it down from a tree
Anonymous No.12007253
>>12003530 (OP)
>How was it like play Oblivion back in 2006?
I was surprised that it played as well as it did on my Athlon XP and Radeon 9800 Pro computer that I built as a Senior in HighSchool.
The intro gave me goose bumps. And the game play was great, but it didn't feel as expansive as Morrowind did.
Anonymous No.12007254 >>12007258
The problem with the level scaling is not the difficulty but the tedium
If you are foolish enough to put you major stats onto things that you can easily level but don't increase your damage you WILL be fighting damage sponges
>just make a damage build
It's a sandbox RPG which practically begs you to fuck around with every tool in your tool box and you end up acquiring levels passively, the level system is functionally at odds with the way the game systemically encourages you to play it
Anonymous No.12007258 >>12007263
>>12007254
Combat is a main part of the game, if you avoid it and grind passive skills then get fucked for being dumb
Anonymous No.12007263 >>12007272
>>12007258
>Combat is a main part of the game
That is absolutely not the way the game presents the skills to you
Anonymous No.12007272 >>12007280
>>12007263
How so? It doesn't take a genius to see you will be doing a lot of fighting
Anonymous No.12007280 >>12007292
>>12007272
>here's all of this stuff that you can put into this character with no indication that some will be more impactful to the experience than others
>fuck you if you focus on 70 percent of it
You're applying external knowledge of video game norms to the video game's text but as far as the game communicates this will be a world where all of this stuff will be equally useful
Anonymous No.12007285
Loved Morrowind, and was amazed how NPCs in Oblivion were more "dynamic," like if you went in a bandit cave, you could catch them sleeping
Anonymous No.12007292 >>12007305 >>12007351 >>12007508
>>12007280
There is literally just 3 somewhat complete useless skills, Mercantile, Speechcraft and Myticism.

You can complain all about athletics and acrobatics but having good movement is a giant advantage.

Idk how you can level up ignoring all the damaging skills.
Anonymous No.12007296
>>12003530 (OP)
I playe dit on PS3 and was pretty addicted to it. However I noticed that the lack of cool boss enemies and how samey the dungeons were. That was a little disappointing. Still a cool game tho, especially if you never played an open world RPG like this.
Anonymous No.12007305 >>12007661
>>12007292
It's easy to fuck it up, there are seven attributes to keep track of disregarding luck
The biggest issue is having an easily leveled major skill that doesn't really give much survivability like acrobatics or sneak.
Even if you want to use those skills you can fuck yourself over
It's obviously bad design
Anonymous No.12007351 >>12007661
>>12007292
Set Sneak, Security, Acrobatics, and Athletics as major skills, then spend several hours sneaking around and breaking into houses instead of progressing in the game. You'll end up gaining a ton of levels but not much in the way of upgraded equipment and your combat skills will suck, then when you go out to explore you'll find bandits that rape you to death before you have a chance to react because your character level dictates that they all have high level equipment and damage that you're not actually ready to face.
Anonymous No.12007383 >>12009231
>>12003530 (OP)
I played it on a Playstation 3.
The entire game felt alive, like a second life... a VR experience.
I wasn't used to all that interactivity, freedom, and immersion.
Fortunately, I was able to experience the game as a naive youngster, immune to all the flaws and complaints, like the level scaling, the repetitive dungeons, and the fact that several characters share the same voice actor. Enjoying the game in all its glory.
I still feel bad for everyone who can't enjoy things and just complain, complain and complain.

>>12004002
kys
Anonymous No.12007420
>>12003530 (OP)
>How was it like play Oblivion back in 2006?
Oldblivion
Anonymous No.12007439 >>12007515
>>12005835
>FRONT PAGE of GAMING NEWS SITES agree with CRYBABY BETAS WHO SUCK AT GAMES AND WHINE ABOUT THEM ONLINE

It's a good time to remember TES games popularized the term "NPC". An NPC is like the Anon I am replying to - it thinks what (((the front page))) tells it to think. If it were human, a unique autonomous individual, it would be capable of forming an unique, autonomous individual opinion of its own.
Anonymous No.12007508
>>12007292
Easy with the antisemitism.
Anonymous No.12007515
>>12007439
>TES games popularized the term "NPC".
What fucking zoomer bullshit thought is this?
Anonymous No.12007661 >>12007686 >>12008028 >>12008197
>>12007305
>skill that doesn't really give much survivability like acrobatics or sneak.
>>12007351
>spend several hours sneaking around and breaking into houses
>find bandits that rape you to death
So you played a thief and then tried to play them like a warrior?

Fucking retards.
Anonymous No.12007678 >>12007698 >>12007712
So what is actually retro? Are we really counting 360 games that also released on pc before 2007? Is COD 4: Modern Warfare retro? Bioshock?
Anonymous No.12007686 >>12007745
>>12007661
>whaaa you tried to role play in the game that encourages it?
Man elder scrolls fans are a special kind of retarded.
Anonymous No.12007698 >>12007701
>>12007678
According to rules anything released for pc 2007
Anonymous No.12007701 >>12007730
>>12007698
The rules say platforms launched in 2001
No PC hardware available in 2001 is able to play those games, therefore not retro.
Anonymous No.12007712
>>12007678
There were Bioshock threads that stayed. And even TF2 threads...
Anonymous No.12007730 >>12007741
>>12007701
Doesn't matter for PC and I understand why.Also technically a 2001 PC hardware can run Oblivion
Anonymous No.12007741 >>12007753
>>12007730
>Also technically a 2001 PC hardware can run Oblivion
No, it can't.
Minimum system requirements are a DirectX 9.0c compatible GPU. Which did not exist in 2001.
Anonymous No.12007745
>>12007686
>role play in the game
That would have meant sticking with the role of a thief. Sneak into dungeons, just like robbing houses.

Roll a warrior character if you want to efficiently play a warrior. It's a RPG.
Anonymous No.12007753 >>12007757
>>12007741
Oldblivion
Anonymous No.12007757 >>12007764
>>12007753
Did not exist in 2001.
Anonymous No.12007764 >>12007768 >>12008025
>>12007757
Mods made after 2001 is not retro? lol You see why having a simple cut off date works better for PC, it's to avoid discussions like this.
Anonymous No.12007768 >>12007920 >>12009295
>>12007764
people have ported Doom to Amiga years after release, doesn't make Doom an Amiga game
Anonymous No.12007920
>>12007768
>A game that is played on Amiga is not an Amiga game
Anonymous No.12008025
>>12007764
>"If i make a mod for Starfield that reduces the model and texture quality to what it was in 1999 it becomes a retro game and can be discussed here"
Mental illness is real.
Anonymous No.12008028 >>12008081 >>12008162
>>12007661
>So you played a thief and then tried to play them like a warrior?
How is getting run down by overpowered bandits on the road "trying to play like a warrior"?
Anonymous No.12008081 >>12008094 >>12008098
>>12008028
Are you claiming your thief can't evade a bandit
Anonymous No.12008094 >>12008098 >>12008162 >>12009201
>>12008081
Bandits in Oblivion are relentless.
Anonymous No.12008098 >>12008162
>>12008081
>>12008094
And that's not to mention all the random Daedra you'll start encountering as you go up in levels.
Anonymous No.12008162 >>12008172
>>12008028
>>12008094
>>12008098
This is just bait
Anonymous No.12008172
>>12008162
It's not bait. I don't make insincere posts, go fuck yourself.
Anonymous No.12008175
It was a huge bummer because it was so dumbed down from Morrowind. The RPG mechanics were streamlined, the world was smaller, the NPCs and dialogue had less depth. Mods made it fun.
Anonymous No.12008197 >>12008268 >>12008296 >>12008398
>>12007661
The game clearly fucks over stealth arts and magic arts players. What about light armor giving you speed huh? Its an armor skill but when you "train" it concurrently with blade you'll slowly and slowly start getting punished more for taking damage. Don't play your roleplay mental gymnastics
90 percent of players aren't smart enough to create good poison and alchemy is an intelligence skill so you need to spread your stats even MORE thin to get good at that
Anonymous No.12008268 >>12008404
>>12008197
>The game clearly fucks over stealth arts and magic arts players.
What the fuck
>What about light armor giving you speed huh?
..so you can dodge easier and not get hit

Please tell me you're just pretending
Anonymous No.12008296 >>12008404
>>12008197
>The game clearly fucks over stealth arts
>when leveling stealth up makes you invisible and able to kill anything with bows/backstabs/backhammering
Anonymous No.12008391
>>12003530 (OP)
Incredible. I was already in my early 20s by then, and id been a pc gamer since early childhood. I had good context. Was immediately immersed, frankly overwhelmed. I mistakenly thought that I was supposed to be paying a lot more attention to my immediate environment, being accustomed to more on-rails games. I felt irritated at how many books there were lying around, thinking I'd have to read a lot of them to be an attentive player.... you know how you talk to every NPC in final fantasy? That's what I was trying to do with the books, hahah!!

It wasnt until i started exploring based on my own interests that the game clicked. For me, it was a leap forward comparable to mario 64, OoT or half-life.
I gleefully spent about 60 hours playing the game with only 3 to 4 directed towards the oblivion gate quest. Definitely one of my best gaming memories.
I appreciate the subsequent Bethesda games, but I realize now that they've been coasting since oblivion and fo3/nv. I feel pretty lucky to have caught those games contemporaneously, right as they were shiny and new.
Anonymous No.12008398 >>12008404
>>12008197
Magic is busted and breaks the game what the fuck are you talking about?
Anonymous No.12008404 >>12008504 >>12010485
>>12008268
>so you can dodge easier and not get hit
That's agility
>>12008296
>bows/backstabs/backhammering
Doesn't do enough damage
>>12008398
Focusing destruction and custom spells breaks the game, not going in blind as a magic user

The game presents itself as a sandbox RPG but its very easy for the game to render itself unplayable. That's called poor design. Just because you can break the systems if you already know how doesn't make it good design
Anonymous No.12008504 >>12008583
>>12008404
>>so you can dodge easier and not get hit
>That's agility
No, it's speed, you utter fucking moron.
Anonymous No.12008583 >>12008686 >>12018802
>>12008504
Lol I guess you win, everyone with a braincel is wrong about the leveling system being broken
You and your autistic friends are all right and its perfect
Have a nice day chap
Anonymous No.12008686 >>12008694
>>12008583
>everyone with a braincel is wrong about the leveling system being broken
>a braincel
Anonymous No.12008694 >>12018802
>>12008686
I don't have time to proof read my posts for you buddy I'm involved in dozens of threads currently you're just going to have to get over it
Anonymous No.12008746
>>12003597
Bait
Anonymous No.12008752
>>12003597
Stop discriminating against games journalists you Nazi.
Anonymous No.12009201
>>12008094
>drinks invisibility potion
Nothing personnel, brute
Anonymous No.12009231
>>12007383
>anon was mean to me!
boo hoo, kiddo
Anonymous No.12009295
>>12007768
It makes Doom a game that runs on Amiga.
And, according to the rules, unofficial releases for retro hardware are allowed.
Anonymous No.12009742 >>12010114
I first played it when I was 13 or so and it really blew me away. I had never played a big open rpg like that before.
I still love the game but I kind of resent it for what it did to the tes setting now that I've played the rest of the series. The tes world has so much cool and unique stuff going on and they pretty much threw it all out to make lord of the rings.
Anonymous No.12010114
>>12009742
>lord of the rings
I say it would have been amazing with a better presentation. Too ambitious for the time. Skyrim was a step up already.

Much like Morrowind, Oblivion benefits from reading the in-game books for added context and color, for your imagination to do some of the work. I mean a lot of the fascinating stuff in Morrowind comes from the things you read, painting a larger picture than the game otherwise presents.
Anonymous No.12010485 >>12010519
>>12008404
Illusion > Destruction
Anonymous No.12010513 >>12013660
Felt disgusting that they dumbed down Morrowind's world and writing to imitate the LotR movies for Xbox 360 chimpanzee children but somehow still kept the obviously broken Morrowind RPG mechanics.
Anonymous No.12010519 >>12011067
>>12010485
Illusion is powerful. Combat feels better with crowd control. Calm, Demoralize, Command Creature/Humanoid, and of course Paralyze.

I played a Healer who specialized in Illusion, and I just picked up pokemans of my choice with Command for 30 seconds, and healed them up when needed. One time I took an ogre to a conjurer dungeon.

Another overlooked spell is Turn Undead from Conjuration. Absorb Health from Restoration, unkillable when paired with a good Block skill.
Anonymous No.12010556
>>12004414
>or there were bugs or issues where you might drop some garbage from your invo and suddenly a whole city is rioting over one un-enchanted basic bitch dagger
that's what happened, many times in testing they'd reach a town to find everyone but the guards dead, cause one person tried to steal something and it set off a big chain until everyone in the town attacked the guards and got killed
Anonymous No.12010586
>>12003530 (OP)
It really did not make much of an impression on me at the time
Anonymous No.12011067 >>12011232
>>12010519
Invisibility is the strongest tool in the game
Anonymous No.12011232
>>12011067
Definitely overpowered as a spell. Feels less cheesy when it's from potions, scrolls or powers.
Anonymous No.12012245
>>12003530 (OP)
The ugly npcs and shitty voice acting filtered me. I went back to playing shitty jrpgs
Anonymous No.12012267 >>12014450
>>12003530 (OP)
looked like shit, played like shit (ciNemAtiC KoMbaT for normies), world was tiny, fast travel,

it was for the average American console player
Anonymous No.12013660 >>12013751
>>12010513
You forget that Morrowind was made to imitate the Star Wars prequel movies, which resulted in a world that is indeed unique, but also feels completely out of place in Tamriel. Furthermore, it had bad animations (compared to contemporary games, like Age of Mythology or Warcraft 3), and the infamous RNG system, which was already extremely outdated at the time.
Anonymous No.12013751 >>12013901 >>12015942
>>12013660
>thread saved
Between Morrowind and Skyrim, I still pick Oblivion for having my least favorite animations. I'm insanely picky about this and it hasn't received similar 'fixes' like the other two. You can at least kind of help out the diagonal animations.
>infamous RNG system
With its combat? Between that and the default melee detection in these games I no longer have any preference, at best I can find enjoyment in both.
>You forget that Morrowind was made to imitate the Star Wars prequel movies, which resulted in a world that is indeed unique, but also feels completely out of place in Tamriel.
I need to read up again on what Cyrodil was supposed to look like prior to Oblivion's release.
Anonymous No.12013901 >>12013908 >>12014004
>>12013751
>>infamous RNG system
>With its combat? Between that and the default melee detection in these games I no longer have any preference, at best I can find enjoyment in both.
For me the games got better. I love Morrowind, but not for the combat, which is quite passive and static, and being based on stats adds nothing beyond character creation and keeping stamina up. At least in Oblivion I can ragdoll enemies up 10 feet.
Anonymous No.12013908 >>12013950
>>12013901
Btw has anyone here played Morrowind on xbox? I'm wondering if it had controller rumble
Anonymous No.12013950 >>12013956
>>12013908
Yes, it had rumble.
Anonymous No.12013956
>>12013950
Nice, thanks
Anonymous No.12014004 >>12014040 >>12014213
>>12013901
>I love Morrowind, but not for the combat, which is quite passive and static, and being based on stats adds nothing beyond character creation and keeping stamina up.
It's really not all that different in Oblivion: Maintain stamina for satisfying/successful combat while focusing on spacing. Managing special attacks and blocks is more of an active affair in Oblivion, managing stamina is a more conscious effort in Morrowind.
"Combat feel" would be further realized in TESV while still feeling incredibly shallow to games with a proper melee focus.
>At least in Oblivion I can ragdoll enemies up 10 feet.
Felt rused when I'd ragdoll them with a backwards power attack off of a ledge, only to see them reset not long after.
Anonymous No.12014040 >>12014115
>>12014004
>It's really not all that different in Oblivion: Maintain stamina for satisfying/successful combat while focusing on spacing. Managing special attacks and blocks is more of an active affair in Oblivion
There's also dodging based on reaction, like an enemy performing a power attack is a good opportunity to step back. Or backflip if you're an acrobat feeling flashy.

Meanwhile in Morrowind that too is a dice roll, as enemies make their instant attacks.
>managing stamina is a more conscious effort in Morrowind.
Don't know about that, though the effect of low fatigue is more apparent. I don't think most players even notice they're flailing with low stamina in Oblivion.

In Skyrim they added panting sounds and a flashing stamina bar to make it noticeable.

Also Skyrim needs to be played on harder difficulties to get anything out of the combat. The normal difficulty is casual play.
>Felt rused when I'd ragdoll them with a backwards power attack off of a ledge, only to see them reset not long after.
Reset?
Anonymous No.12014115 >>12014174
>>12014040
>There's also dodging based on reaction, like an enemy performing a power attack is a good opportunity to step back.
Not too far from "dodging" (jumping) away when an enemy is about to close the gap in Morrowind.
>Don't know about that, though the effect of low fatigue is more apparent. I don't think most players even notice they're flailing with low stamina in Oblivion.
Running does not incur a negative stamina drain in Oblivion, more of a "slower regen". Running constantly with repeated swings from a heavy weapon can drain your performance in combat real quickly. And I think "most players" didn't realize how the stamina bar affected normal attacks in either Morrowind or Oblivion.
>Also Skyrim needs to be played on harder difficulties to get anything out of the combat.
This is an issue people will run into with any ES game, and it's even mentioned in this very thread for Oblivion: >>12003592
>Reset?
Yeah.
Anonymous No.12014124
>>12003530 (OP)
it was shitslop for console normies to make millions$$$$$$$$$$$$$
Anonymous No.12014174 >>12014213
>>12014115
>Not too far from "dodging" (jumping) away when an enemy is about to close the gap in Morrowind.
"Close the gap" implies you're backpedaling to stay out of range in morrowind, and not reacting to the attack animation itself.
Anonymous No.12014213
>>12014174
At most it would be reacting to someone running out of magicka to run at you with melee, or constantly backpedaling away from a different enemy while engaged with another, or going back-and-forth with a weapon that outranges your opponent. Otherwise yes, it goes back to >>12014004 where you'll react less to attacks while needing to focus more on maintaining your fatigue, something you'll have to be more wary with due to all that running and backpedaling draining it.
Anonymous No.12014450
>>12012267
>world was tiny
really? the size is fine imo
>fast travel
game wouldn't be better without it. running between cities gets old pretty fast
Anonymous No.12014608 >>12015509 >>12015541 >>12017882
>>12003530 (OP)
For me it was an incredible experience. It was my first open world game and it blew my mind. I spent hundreds of hours exploring the entire world, did every quest, explored every dungeon, etc. Being able to pretty much always see the Imperial City in the distance wherever you were on the map really added a sense of wonder. The quests were all interesting the dark brotherhood in particular. It was the first game that really gave me the feeling of going on a grand adventure and I've been chasing that feeling ever sense.

>Was the radiant ai a big thing?
It was at the time. Having characters speak to one another about events or hold brief conversations as well as having schedules was a new thing that really added to the immersion. Nowadays people just meme on it but it was cool for the time.

>Did people complain about the level scaling?
Speaking in just my experience no. I didn't exactly spend tons of time on forums though. None of my friends who played had a problem with it though. I honestly was shocked to see that this is apparently a big complaint among new players. As long as you don't attempt to min max or powerlevel non combat skills then the level scaling and leveling systems are quite solid.
Anonymous No.12015505
I played it on 2010 for the first time and it was still groundbreakingly amazing
Anonymous No.12015509
>>12014608
>the level scaling and leveling systems are quite solid.
There's a difficulty spike around level 10, which probably scares people who can't think beyond leveling, but I like it. It's enough that at least I had to consider trying some new approaches.

I don't like how in base Morrowind the difficulty drops and you can just become complacent.. and bored
>well I guess this playthrough is over now
Anonymous No.12015519
>>12003530 (OP)
Oblivion on the Xbox 360 was more advanced than powerful PCs in 2005.

Its only relatively recently that PCs became powerhouses, often they were the worst version of a game.

Oblivion is a great game, i had never heard such music, and the scale of the world blew my teenage mind. I miss having fun
Anonymous No.12015541 >>12015549
>>12014608
>Having characters speak to one another about events or hold brief conversations as well as having schedules was a new thing that really added to the immersion.
I was hanging around in Chorrol's mages guild library when a couple of NPCs started talking and the other one talked about visiting the dragon statue in the Imperial City.

It's neat that there's reminders of events beyond people calling my character a champion.

I also found the cheap magic vendor Edgar Vautrine visiting the arcane university at 10pm. Stuff like that is fun to notice, and wonder what they're doing there.
Anonymous No.12015549 >>12015583
>>12015541
i unironically fucking love the schedule breakdowns for npcs on uesp. i used to roleplay and visit the pubs for a drink now and then before making my way to bed, and train my speechcraft on the patrons there and read what the npcs have to say about the city or rumors.
Anonymous No.12015583
>>12015549
They're cool. I figured Edgar was at the university to get his cheap merchandise from some apprentice.

There's some others I've noticed. Teekeeus at Chorrol gets a visit from a fellow argonian, presumably a friend. I found the countess of Leyawiin on the road towards chorrol too. I think there was a loading screen mentioning she is the daughter of the Count.

That named guard from Bravil survived the battle at Bruma, but afterwards I found her dead on the road next to an injured mountain lion lol
Anonymous No.12015621
Morrowind players were hyped before release, especially from the screenshots and trailers. Then we got a heavily dumbed-down version with bugs. We also noticed how less hand-crafted the world felt. In Morrowind, there’s no such thing as dungeons, as any place from a broom closet to a Dwemer ruin had some sort of purpose. The modding community also began to change because a bunch of fags from Second Life and IMVU showed up to make everyone look like a Hot Topic goth.

Were we all completely let down? Not entirely. There was a lot of positives such as graphics (there was a hidden code to get the true graphics setting), animated combat, 3D grass, β€œzone” music, and a constant steam of mods. One of the best mods was the guard overhaul mod which added uniqueness to guards depending on the town.

People did bitch about the level scaling right off the bat. The trailer showed more dynamic combat, but it was later revealed he had either crazy stats or the difficulty super low.

Think of it this way. Morrowind players were driving a tasteful older car but it had manual steering and roll-down windows. Oblivion was promised to be a Ferrari but you got an Acura, however it has a working AC unit, auto windows, and correct steering.
Anonymous No.12015942 >>12016096
>>12013751
>I need to read up again on what Cyrodil was supposed to look like prior to Oblivion's release.
What did Cyrodil look like in TES Arena?
Also, was Morrowind supposed to look like a mix between Tatooine and Naboo? What did Morrowind look like in TES Arena? What did the lore said about Morrowind before TES3?
If I recall correctly, Arena and Daggerfall are both set just a few years before TES3, Uriel Septim was already the emperor (and an old guy), so where are the references to the Blight, the Tribunal, etc? Certainly they'd mention there's this province ruled by three living gods, with an island cursed with this horrible plague.
Also, does the lore explain why there are no horses in Morrowind, even though everyone rides horses in the other provinces? Even if dunmer don't like horses, it's weird none of the outlanders brought their horses.
Anonymous No.12015964 >>12015973
Might as well ask: HOW do you make an effective character keeping in mind the scaling issue? Does it simply boil down to choosing major skills you won't normally use? There's a lot written about this online but people usually mention having to count each skill increase and that's when I give up on the whole project
Anonymous No.12015965
>>12003530 (OP)
You had to have been there at the time. Oblivion was such a step up in AI and graphics from Morrowind. You couldn't walk 10 minutes without coming upon interesting and varied sidequest. The handholding aspect in retrospect is a major shame, but at the time being a kid it was perfect to keep game flow consistent and non-frustrating. The best was getting together with your bros and sharing all the secrets you found with eachother. The Oblivion guide book was peak kino. My disc was so scratched after 2 years each loading screen could take upwards of 5 minutes to load, but I didn't give a shit because I'd just read the guidebook between them. Many 24 hours sessions were had and my family was mortified.
Anonymous No.12015973 >>12017519 >>12017561
>>12015964
>Might as well ask: HOW do you make an effective character keeping in mind the scaling issue?
Pick a combination of class, race, and birthsign that give you the best starting stats

Example:
>race: nord
>class: warrior
>birthsign: warrior

Then use your major skills.

It's that fucking simple.
Anonymous No.12015976 >>12015983
Leveling was not really a problem for me back then; most of the time I forgot to sleep (you usuallydon't gain anything from sleeping, and it's difficult to find a free bed), so I rarely leveled up.
Anonymous No.12015983
>>12015976
Of course, when I did level up, the little devils and small dinosaurs were replaced by the more dangerous (but more beautiful) spider girls and flame girls. That increased the difficult a little bit for a while, until I increased my skills again (while forgetting to sleep). Then later I'd level up again and repeat the cycle.
Anonymous No.12016096 >>12016231
>>12015942
Cyrodiil was supposed to be more like Aquilonia from Conan. There was animal veneration among weird gladiator cults or something along those lines.
Anonymous No.12016231
>>12016096
That's probably why it's good for writers to have some experience in creating games, so they keep the scope realistic
>bro there's like 1000 cults with their own..
>ok, get to work and get it done by friday
>NOOOOOOO

I recall a story about Baldur's Gate devs working overtime to make sure their creations get in the game, because the producer put his foot down after unfinished, buggy messes that would have been cut otherwise
Anonymous No.12016840
Oblivion looked like shit and played like wonky shit. No one was like Oblivion except for zoomies.
Anonymous No.12017519 >>12017610
>>12015973
No, I want to be a fucking Imperial warrior whose sign is that of invisibility and trickery. Fuck you!
Anonymous No.12017561 >>12017578
>>12015973
>open world RPG where the biggest selling point is that you can go anywhere, do anything, and be anyone
>but if you don't play a basic bitch warrior and do nothing but fight you'll get fucked over by the level scaling
You don't see the problem with this?
Anonymous No.12017578 >>12017591 >>12017610
>>12017561
Not him but I was a literal dumb kid that just chose argonian because lizards are awesome and bard because it had the coolest drawing and never had a problem with the game. I didn't focus on a single archetype either, I had a bit of everything.

Because even as a dumb kid I realized
>you don't need more than one weapon type
>you probably should prioritize one armor type and as much magic as possible
>ignore retarded sneak shit when Illusion shits all over it
Anonymous No.12017591 >>12017597
>>12017578
>as long as you use lots of magic and ignore sneaking it's fine
Still in conflict with the "go anywhere, do anything, be anyone" premise that the game was supposed to be designed around.
Anonymous No.12017597 >>12017619
>>12017591
You can still use sneak it's just inferior to Illusion

Same way using both axes and swords is just pointless
Anonymous No.12017610
>>12017519
Imperial is a fine choice for a warrior
>>12017578
Argonian is a fine choice for a bard
Anonymous No.12017616 >>12017665
>>12003530 (OP)
>game has furfaggot races
ehh...
>the furfaggot races are just a humanoid body with some animal's head on top
oof.
Anonymous No.12017619
>>12017597
>Same way using both axes and swords is just pointless
Nah, then you can equip any enchanted weapon you find to maximize damage output
Anonymous No.12017665
>>12017616
>anon says oof
lulz
>anon probably says <_< amongst friend circles
>w<
Anonymous No.12017882 >>12018503 >>12018524 >>12019442
>>12014608
>Having characters speak to one another about events or hold brief conversations as well as having schedules was a new thing

Gothic had it in 2001.
Anonymous No.12018210
>doing the MG quest where you need to get rid of vampire hunters in skingrad
>tell the hunters about the vampire lair
>follow them there
>they get slain by vampires
>clean up the vampires
>leave cave
>see a legion soldier approaching on his horse
>follow him
>he goes inside to check up on the corpses
It's often jank, but I'm fascinated by these systems and their unexpected results. This time it turned out well for immersion.
Anonymous No.12018503 >>12018516 >>12018561 >>12020064
>>12017882
>this popular mainstream game exposed a large number of people to a novel feature
>ackshually this unpopular niche game that almost no one played did it first
No one cares. Henry Ford didn't invent the car, but he still gets all the credit for making cars ubiquitous and no one even gives a shit about who technically invented cars because it doesn't matter.
Anonymous No.12018516 >>12018519 >>12018708
>>12018503
>no one even gives a shit about who technically invented cars because it doesn't matter.
This is so ignorant of how literally anything important gets done. Henry Ford probably jacked idolized the guy who actually invented cars, and the 500 guys who helped with the process are important too. Not being a household name doesn't mean anything important in this context, I don't care about how clueless normies perceive something
Henry Ford could only do what he did when he did because of every smaller domino preceding him. It's like saying mathematicians 1000 years ago didn't matter because they "only" laid all the groundwork
Anonymous No.12018519
>>12018516
>jacked idolized
I was going to say "jacked off to the guy who invented cars" and left the first part in god damnit. He probably did both though
Anonymous No.12018524
>>12017882
>Gothic had it in 2001.
It also had people getting pissed at you for entering their dwellings.
I got into the series with Gothic 2 after binging tons of Morrowind and it was a beautifully rude awakening, kind of felt like the "anti-Elder Scrolls" to me at the time.
Anonymous No.12018561
>>12018503
>NOOOOO you must praise jumping flash because Mario popular and le bad!!!!
So true, hate this retards
Anonymous No.12018708
>>12018516
When I say it doesn't matter, I don't mean it had zero historical impact, I mean it has zero current cultural relevance and it doesn't matter to people.
Anonymous No.12018719 >>12018721
>>12003530 (OP)
I had it on ps3 and I recall trying it once and I couldn't get into it. Even younger I had borrowing on og xbox and I got filtered by the fucking mud crabs soon after you leave the boat.

Then, more recently (a couple years back) i gave Skyrim a try and was hooked. Then even more recently, oblivion remastered (I know, not retro) came out and i was hooked. I'm thinking I should try morrowind but I've recently beat an elder scrolls clone and idk if I want to jump in fresh so soon.

I've also heard there's some project for some elder scrolls game where all maps are combined and idk if I should just wait for that cause it looks really cool.
Anonymous No.12018721
>>12018719
>borrowing
*morrowind
Anonymous No.12018757 >>12018771 >>12018868 >>12018923
Everyone saying they played it fine as a kid, sure. As a kid you have higher tolerance to repetition. You don't mind beating on enemies for 5 minutes while opening the pause menu every 20 seconds to slam health potions.
A huge majority of the quests end in combat encounters. Rolling a non combat character isn't a valid path. The fact is without a strong insight of the game's stat and leveling system going in its extremely likely that your character will be dangerously squishy and/or the enemies will have absurd health and defense around 10 hours into the game.
You can clearly tell the game isn't designed to be some challenging experience, they wanted it to be a sandbox
Anonymous No.12018771 >>12018773
>>12018757
How many times are you going to post this same bait
Anonymous No.12018773 >>12018802
>>12018771
It's an accurate assessment of the game. You mental gymnast revisionists acting like Oblivion is mechanically-sound are schizos
Anonymous No.12018802 >>12018825
>>12018773
You already had a meltdown once
>>12008583
>>12008694
Go bother someone else for a change
Anonymous No.12018825 >>12018923
>>12018802
Have you tried Gothic?
Anonymous No.12018868
>>12018757
I never had a problem defeating enemies or even used health poitions, maybe you just fucking suck at the game
Anonymous No.12018923
>>12018757
>You can clearly tell the game isn't designed to be some challenging experience, they wanted it to be a sandbox
Hence the "anti Elder Scrolls" comment earlier. These games were always designed to be accommodating to a large degree: Level how you want, adjust difficulty how you want, progress where and how you want. It's not like >>12018825 where you won't learn shit without trainers, where you can get easily defeated, and where you get to watch people loot your dumbass.
Anonymous No.12019442 >>12019482
>>12017882
Half Life had it before that.
Anonymous No.12019482 >>12020628
>>12019442
But that's scripted, not radiant ai
Anonymous No.12019581
I remember when we had Planet Morrowind Summit/ElderScrolls and Oblivion Nexus. Alien Slof was a detriment to the Elderscrolls mod community and I’m not ashamed to say that. That’s when the community turned very gay and very gooner.
Anonymous No.12020064 >>12020079
>>12018503
Cool, but if I ever become God, I will still use my newly gained omniscience and omnipotence to find you and unmake your soul. Yes, both for this post and for the sin of being a TES player.
Anonymous No.12020079
>>12020064
>I will still use my newly gained omniscience and omnipotence to find you and unmake your soul.
Anonymous No.12020626 >>12020709
Imagine getting filtered by one of the easiest rpgs of all time
Anonymous No.12020628
>>12019482
Does Oblivion have cockroach AI? Checkmate.
Anonymous No.12020709
>game makes itself unfun while you were fucking around in towns, a completely unbalanced mess of an experience not resembling challenge remotely
>breaking the game by not leveling or creating spells is considered "gameplay" by contrarians
>you got le filtered!!!
>>12020626
imagine posting bait
Anonymous No.12020718 >>12020725 >>12020813
Which fights are mandatory in this game? Or can you do a pacifist run
Anonymous No.12020725 >>12021508
>>12020718
Quite a few in the main quest are mandatory
Anonymous No.12020813
>>12020718
There's a couple targets that need killing, so you want at least summons, commanded enemies, or guards to do it for you.

With one cultist spy, I commanded her with Illusion to the nearby Cloud Ruler Temple, where the blades attacked her. Ultimately she was killed by gravity, as she fell off the castle wall. The other spy was killed by an imperial deer hunter.

The main villain was a tougher fight, I don't know if commanding his allies are enough to kill him. I used a summon scroll, poison, a stave and a commanded ally.
Anonymous No.12021290
>>12003530 (OP)
played it with the oldrim shader patch on a 128mb 64bit fx5200. just came back from university to my mother's home, good days.
Anonymous No.12021496 >>12022221
>>12003530 (OP)
the morrowind prisoner achieves CHIM at the start because jiub wakes them from the dream, how does it happen in oblivion?
Anonymous No.12021508
>>12020725
If you open up the console you can resurrect all the dead baddies and it won't undo the completed quest checkpoint.
Anonymous No.12022221 >>12022243
>>12021496
The what now
Anonymous No.12022243
>>12022221
Dunno i think he implies CHIM is when the player (you) takes control of the player character (Nerevarine/HoK/dragonborn)