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Thread 12004736

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Anonymous No.12004736 >>12004743 >>12004768 >>12004794 >>12004908 >>12004924 >>12005040 >>12005671
There is no such thing as "aging poorly". Either a game is good forever, or it's bad forever. Time means nothing. Git gud or get out.
Anonymous No.12004743
>>12004736 (OP)
frogposting is a good example of something that aged poorly, in the past it used to be novel and even funny but now it's just gay and lame.
Anonymous No.12004745
True. Why are you posting this in the retro games board, though? If anons disagreed with that statement, they wouldn't be here.
Anonymous No.12004749 >>12005079
frogposting is a bad example of something that aged poorly, in the past and present it's and even funny.
Anonymous No.12004768
>>12004736 (OP)
This.
Games don't age.If you play Contra in 2025, it's the same Contra that you played in 1995. Same graphics, same sounds, same levels etc.
Anonymous No.12004774 >>12004819
Wrong. Everything is relative to perspective and perspective exists at objective points in time.
Anonymous No.12004794
>>12004736 (OP)
A poorly aged game can still be good, one just needs to lower their standards for them.

Don't take it so personally.
Anonymous No.12004819 >>12004828 >>12005018
>>12004774
It's definitely a mix. Paradigm shifts occuring from culture change, does cause things to "age poorly", but may eventually bring it back around into popularity in an ongoing cycle. Roman togas get popular every few hundred years, ya just never know. The duality of this situation comes from games that continue to be held in high esteem, not because of cultural popularity, but because they are so well made. Nobody can deny the effect of smb1 on platformers. It took the genre to its heights, immediately. Only a handful of games to this day rank higher than smb or possibly smb3. You take smb1 and then compare it to a game that was popular at the time like skate or die. I remember everyone had this fucking game, I had it and I played it and I had fun ... At the time. Looking back now, it's a janky cock holster of a game.
Anonymous No.12004828
>>12004819
That's the thread.

Its nuance, complex and relative, and varies from person to person, and overtime.

To me, Shenmue is a masterpiece for the ages, but to someone else it could barely pass as a prototype.

Ultimately things change. We change as people, our perceptions and desires change. Would i love Shenmue as much had i played it for the first time in 2025. Who knows, probably not. Same with Phantasy Star Online, and Banjo Kazooie. All these games hold fond memories for me, yet both would be considered archaic if played by someone age 11 now
Anonymous No.12004902
smb3 not having a way to save your game is an example of a game aging poorly. there is no way in hell you would release a game without that feature nowadays. there was a cost of a battery to factor in that is not an issue that exists today.
Anonymous No.12004905 >>12004998
anyone who denies that things can age poorly hasn't looked into a mirror recently
Anonymous No.12004908
>>12004736 (OP)

TRVTH NVKE
Anonymous No.12004924 >>12004937
>>12004736 (OP)
true
anyway doom sucks donkey dick and always has
Anonymous No.12004937
>>12004924
No, doom was good at the time. You had to be there
Anonymous No.12004981
Incorrect. Your attitude, patience, and tolerance for certain design choices will change over time. Usually this is just a case you not having the right mindset or standards when approaching a retro game, but absolutely your perceptive on something can change.
Anonymous No.12004982
A game is good if I have fun with it. End of.
Anonymous No.12004998
>>12004905
Video games are not living beings, retard. They are static and unchanging.
Anonymous No.12005018
>>12004819
Is that the game aging poorly, or simply your own perspective being limited on the game due to your young age and lack of exposure?

Skate or Die or the NES was also not as good as the C64 version, since the C64 had a dedicated joystick, while the NES relied on the d-pad which was clumsier and awkward.
Anonymous No.12005040
>>12004736 (OP)
What's changing isn't the game per se but the context in which the game is played.
Anonymous No.12005079
>>12004749
>frogposting is a bad example of something that aged poorly, in the past and present it's and even funny.
Maybe you just don't belong gay pepe anon
Anonymous No.12005147 >>12005307
Kill yourself
Anonymous No.12005307
>>12005147
You first faggot.
Anonymous No.12005498 >>12005574 >>12005667 >>12005917
Goldeneye was paised by children who had never played an FPS in their lives
Anonymous No.12005574
>>12005498
Anonymous No.12005667
>>12005498
This, it's called the Sonic Adventure disorder
Anonymous No.12005671 >>12005918
>>12004736 (OP)
>Time means nothing
This gotta be the most retarded take ever. Congrats.
Anonymous No.12005917
>>12005498
No, Goldeneye was a fun objective-based shooter, where previously, most FPS games revolved around grabbing the keys, killing the baddies, and reaching the end of the level.

Goldeneye also technically did in-game cutscenes before Half-Life, all-be-it on a much more basic level.
Anonymous No.12005918
>>12005671
Retarded zoomie getting butthurt about being filtered by old games.