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Thread 12007313

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Anonymous No.12007313 >>12007540 >>12007549 >>12009491
Wierd moments in retro games
Post moments in games where you encounter a secret/odd area for the first time and how you felt.
Anonymous No.12007332 >>12007369
the actual scariest shit as a kid is when you trigger the sequence of events to free the Brickster in Lego Island.
Feels like you genuinely did something really bad, and now the world is ending.
Anonymous No.12007369
>>12007332
Getting the bad ending in Lego Island freaked me out.
Anonymous No.12007535 >>12007583 >>12009469
the first time I found the special world. the very next day, my dad came out as gay. he'd been hiding it from us all for nine years
Anonymous No.12007540 >>12007556 >>12007621 >>12007814 >>12007828
>>12007313 (OP)
Those parts in starfox left a big impression on me I always wish they expanded on that with some kind of layer lore or explanation in later games what the fuck that was and who created all that weird shit you saw. Was it all naturally occurring or did some sentient species make all of those weird creatures and objects that shared the same unnatural looking patterns? Can you go back in later games?
Anonymous No.12007549
>>12007313 (OP)
I remember landing the highwind on a tiny spec of grass at the cave you meet lucrecia in. I had no idea it was supposed to be accessed with the submarine. Anyways, it was so fucking cool and I felt so fucking cool and I had to call up my friend and tell him and he couldn't believe it. Then when he came over, I had trouble landing there again. It took me like an hour to find the landing spec again. He almost left before I did it, but when I did.bhe was like "no way". Me and him soe t countless hours overba few summers finding so much cool shit on ffvii, including the dating scene at the gold saucer. He got Vincent I had tifa. I had no idea you could go on a date with all the different party members until much later.
Anonymous No.12007556 >>12007651 >>12007789
>>12007540
It's just some stupid shit. They weren't thinking about any of that lore shit.
>Can you go back in later games?
No.
Anonymous No.12007583
>>12007535
it's all your fault, anon
Anonymous No.12007621 >>12007789
>>12007540
you loresissies are exausting.
Anonymous No.12007651
>>12007556
based loreking demanding elaboration
Anonymous No.12007656
>>12006115

Has the bot broke?
Anonymous No.12007789
>>12007556
You can tell from the music and the atmosphere of the level it wasn’t just “stupid shit” at least one person working on that stage had some kind of inspiration when they made it and put work into it. I imagine someone working on that stage had some kind of story for it in their head at least for it to have the vibe it did.


>>12007621
Any context or lore on why you act like such a faggot? Huh?
Anonymous No.12007814 >>12007828 >>12007849
>>12007540
More lore might be cool, but I'm also okay with it just being unexplainable weird space shit. Space is really, really, big and mysterious, full of unexplained phenomenon. Stuff about hyperspace and worm tunnels and all that being bizarre is a staple in science fiction.

So it's cool touching a strange blue space bird and failing your mission because you're now trapped in another dimension forever. It works better if you leave it as a mystery.
https://www.youtube.com/watch?v=heanbi_oDUE
Anonymous No.12007828 >>12007832 >>12007849
>>12007540
>>12007814
The old website Star Fox 64 website has some interesting notes on it.
https://web.archive.org/web/19980213034803/http://www.starfox64.com/meteo.html
>Mission Briefing
>Scientific expeditions to the belt have scanned some unusual warp energy readings in the sector. These warp emissions cannot be ignored since they may be part of Andross's attack plan.

>Intelligence
>Finding the source of the warp emissions will take you to another dimension, where you can rack up some more points and score some bonus items!

https://web.archive.org/web/19980213034125/http://www.starfox64.com/sectorx.html
>Our scientists have also detected unusual "worm hole" radiation in the sector. The Star Fox Team must explore the Sector and find out what happened to Andross's construction project, and determine if the worm hole is part of his invasion plan.

So maybe it has something to do with Andross and his experiments in 64, or maybe it's just a coincidental natural phenomenon in that region of space.
Anonymous No.12007832 >>12007849
>>12007828
I think even if Andross opened the warps, the weird shit you see inside is unrelated to him.
Anonymous No.12007849 >>12007857
>>12007814
You may be right it could maybe just be left unexplained but I wish a later game would at least revive the concept of nothing else. There are lots of places in starfox64 I’d like to learn more about but those warp zones are obviously the ones that have those most mystery to them so it’s hard not to wonder about them or want answers.


>>12007828
Perhaps it was a wormhole he opened but nothing inside it was his doing? That would be fair I suppose. He was a mad scientist after all maybe he opened a portal to another dimension.


>>12007832
If I remember right some of the enemies have a static effect to them like old TVs used to have. Maybe they really are just creatures from another dimension and it has no connection to andross. but that’s me projecting and speculating going off the textures.


in a modern game I doubt they would be able to make things with the same sort of impression but with the graphics of today if they had people who actually gave a fuck I’m sure they could make modern executions of this concept that are extremely memorable and impressive.i have replayed sf64 many times and as I said previously these stages for some reason always stuck around in my mind after I finished them. just that old videogame magic I guess.
Anonymous No.12007857 >>12008084
>>12007849
>in a modern game I doubt they would be able to make things with the same sort of impression but with the graphics of today if they had people who actually gave a fuck I’m sure they could make modern executions of this concept that are extremely memorable and impressive.i have replayed sf64 many times and as I said previously these stages for some reason always stuck around in my mind after I finished them. just that old videogame magic I guess.
Yeah I've always been fascinated by the warps too. I wonder which modern games have similar weird secrets, can't think of anything equivalent off the top of my head but I'm sure something with similar vibes must've been done.
Anonymous No.12008084 >>12009121
>>12007857
Very few modern games have weird secrets because most modern gamers (including the ones making the games) think it's bad if you can't see 100% of all the content in a game easily through natural play. They look at these obscure secrets in old games that only a handful of people ever discovered and consider it bad design. In the modern gamer's mind, a game exists to be 100%'d, not just to be played with.
Anonymous No.12009121
>>12008084
Isn't that a trend with modern media franchises in general, the expectation to explain everything?
Tbf, I fucking love how people pick apart old games these days, finding things like hidden assets, clever programming tricks, etc. I know some people feel like it ruins the magic and the mystery, but I like learning how things work, and I don't like creepypasta playground rumor bullshit.
Anonymous No.12009417
The West Cave in Earthbound.
Anonymous No.12009469 >>12009480 >>12010824
>>12007535
Do your best and be a better man than him. A man, not a faggot, but a good man.
Anonymous No.12009480
>>12009469
Faggots can be good men.
Anonymous No.12009491
>>12007313 (OP)
this level was an ethereal vibe. the moonside part of earthbound is another sort of psychedelic one
Anonymous No.12010824
>>12009469
the first thing he did after the divorce was take a bunch of tap dancing classes