>>12014532.
the *amount* of added time in remake managing inventory is nuts, because there are double the amount of puzzle items while the inventory slots for chris and jill are the same as the original. you are constantly running back and forth.
there are many more cases in remake where you have to squeeze through an area and killing is unavoidable. and i’m not talking about kerosene for burning zombies, i get that’s optional. the main issue with inventory is the extra puzzle items, not the means of dispatching zombies. in the original game you have a lot more leeway and ability to move forward in progress without constantly needing to go back and forth. there’s really no reason at all other than artificially elongating the experience for there to be as many extra puzzle items when the outcomes are the same. it’s shit design.
re 1-3 don’t have that problem, they keep it moving much better. remake taxes you and wrecks the flow of the game. don’t try to fucking tell me i should be cool with this because that’s how re games just are, because yeah they all have the item management but not to the retarded degree that remake does that adds way too much time and sucks the fun out.