Anonymous
9/10/2025, 5:15:13 AM
No.12015168
[Report]
>>12015178
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PS2 is MORE POWERFUL than Gamcube
>two 64-bit ALUs vs GC's 2x32-bit ALUs
>much stronger FPU coprocessors (COP1 + VU0, 2.5GFlops combined vs GC's 1.9Gflop CPU embedded FPUs)
>48GB/s GS (Gigachad Silicon) VRAM vs 10.4GB/s Flopper 1T (One(1) Trans) SRAM
>highly programmable vertex units (ATI FLOPper can't even)
GC has a more powerful GPU for vector calculations, and a higher clocked CPU with more cache, but that's about it. PS2 has a much better CPU a lot more capable of multithreading thanks to the powerful ALUs. More powerful FPUs, partly shared with the CPU and GPU, which allows complex calculations and vertex effects. GPU intensive games run poorly on the PS2, but CPU intensive games will have a hard time running at all on the Gamecube. And having a barely programmable GPU (only a very small amount of FPU is shared by CPU and GPU) makes it difficult for the GC to render particle effects and complex shadings.
>much stronger FPU coprocessors (COP1 + VU0, 2.5GFlops combined vs GC's 1.9Gflop CPU embedded FPUs)
>48GB/s GS (Gigachad Silicon) VRAM vs 10.4GB/s Flopper 1T (One(1) Trans) SRAM
>highly programmable vertex units (ATI FLOPper can't even)
GC has a more powerful GPU for vector calculations, and a higher clocked CPU with more cache, but that's about it. PS2 has a much better CPU a lot more capable of multithreading thanks to the powerful ALUs. More powerful FPUs, partly shared with the CPU and GPU, which allows complex calculations and vertex effects. GPU intensive games run poorly on the PS2, but CPU intensive games will have a hard time running at all on the Gamecube. And having a barely programmable GPU (only a very small amount of FPU is shared by CPU and GPU) makes it difficult for the GC to render particle effects and complex shadings.