>>12032215 (OP)
I thought it was okay 3D platformer with tank controls
Yeah, you basically revisited the same levels but in past and future plus it literally copypasted the same boss fight again and again
But I never HATED it and never thought of it as one of the worst games ever
>>12032779
It's more of a modern trend these days, and I can relate to it because I also love 1 the most (loved 3 the most as a kid) and my current ranking is the same as this anon (
>>12034309)
My reasoning is simple - I know that 3D platformers suffered from sequelitis syndrome in late 90s and early 00s. Devs were forced to make a sequel to successful game and they already used most of their idea, so what do they do? They don't expand platforming aspect and instead rely on gimmick and mini-game aspects as "new experience" and reason for gamers to buy the sequel and try something new - see Spyro 2 (shitton of mini-games) and 3 (side characters and skateboard), Crash 2 (more boulder / animal riding levels and now there are jetpack and water jet levels) and 3 (fucking wumpa bazooka and 16 out of 30 levels not being about platforming), Croc 2 (every level is basically a mission now and you need to buy gimmick items), Gex 3 (each level basically has its own gimmick now), Tomba 2 (the minecart and kujara washing already cuckedblocked many anons from 100%) and even some other series suffered from this (try to play KH2 and count all the mini-game and gimmick sections and then play KH1 and compare the amount - in KH1 it'll be mostly 100 Acre Wood).
And as time passed people no longer need to rely on gimmicks and mini-games to buy old games (they can just pirate them), so they judge them as platformers and not as "sequel to platformer but with new fancy stuff".
tl;dr - mini-games and gimmicks were required to push sequels but in the end they're not up to everyone's taste