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Thread 12041035

16 posts 6 images /vr/
Anonymous No.12041035 [Report] >>12041606 >>12042126
Techniques that should be common knowledge but aren't
>holding down the jump button in Super Mario World slows down Mario's falling speed, even when he is not rising from a jump
Anonymous No.12041037 [Report]
I'm brapping this thread, with no survivors.
*BRRRRRAAAAAAAAPPPPPPP*
Anonymous No.12041217 [Report] >>12041242
>OP is a faggot
oh wait, that is common knowledge.
Anonymous No.12041242 [Report]
>>12041217
Always bump frog threads
Anonymous No.12041349 [Report] >>12041403 >>12041592
you can get a triple jump from a standstill in mario 64 if you jump twice then only start tilting the stick forward as mario starts descending from the jump apex.
Anonymous No.12041403 [Report]
>>12041349
Extremely good tip
Anonymous No.12041592 [Report]
>>12041349
That's not common knowledge?
Anonymous No.12041601 [Report] >>12041937
>super metroid
>jumps are slightly higher from a crouching position
>games requires you to know that in order to progress in a single place otherwise you are stuck
>information no where found in the manual or in the readme
cool I guess
Anonymous No.12041606 [Report]
>>12041035 (OP)
So glad the faggot janny is gone
Anonymous No.12041625 [Report] >>12041643
Tony Hawk Pro Skater 2:
>tapping or double-tapping up before doing an ollie will give you more points and air
>instead of doing a long grind, you can get far more points from repeatedly ollie-ing off the grind and immediately grinding again, since you get a multiplier on the score for each 'trick'
>immediately tapping up and down or down and up before landing a non-halfpipe trick will land you in a manual for additional points and another multiplier
>if you are coming back down on a halfpipe at a bad angle and know you're going to wreck, try grinding out of it, sometimes you'll catch and can save yourself and your trick combo
Anonymous No.12041643 [Report] >>12041662
>>12041625
>instead of doing a long grind, you can get far more points from repeatedly ollie-ing off the grind and immediately grinding again, since you get a multiplier on the score for each 'trick'
The game intentionally makes the balance meter more sensitive if you do this, it's better to grind-manual-grind.
Anonymous No.12041662 [Report]
>>12041643
You can get even more multiplier with grind-flip-manual-flip-grind rather than spamming grind and falling on your face
Anonymous No.12041672 [Report]
Jumping spin attack in Link's Awakening. Apparently few are aware that in LA you absolutely can hit enemies in the middle of a feather jump, it's just Oracle games onwards where it doesn't work.
Anonymous No.12041937 [Report]
>>12041601
what place?
Anonymous No.12042126 [Report]
>>12041035 (OP)
You can plug a PS2 controller into a PS1 and it will work just fine.
Anonymous No.12042136 [Report]
In Street Fighter 2 (all versions) when you are in a grab you should mash opposite diagonals instead of rotating the joystick of d-pad in a circle. The game engine counts only opposite direction inputs towards your mash-out, and diagonals count double. You should also fan your hand rapidly across the buttons for the most button inputs. By doing this you can mash out of grabs in less than half a second.
This also works when you are doing a grab to the opponent in order to get more hits in.