>>12093229 (OP)
I thought it was great, albeit a bit too difficult with some of the bosses.
I feel like they made some of the bosses way too fast for the control style, and the dodge system is just shitty feeling. Like why make it the same fucking button as shoot? It is way too punishing for failing and often times you dodge when you DONT want to, so you end up against a wall or into pack of enemies.
The boss difficulty is also just ridiculous. The final boss is too easy (I like the idea, but it's too slow for it to be difficult.)
But the nemesis fight at the clock tower? Way too fucking hard. I didn't have any healing items and it took me seriously probably around 100 tries to beat him.
It's just strange that the final boss (And the nemesis fight with the acid tanks) are so easy compared to the clock tower nemesis and the gravedigger.
Besides that, I liked how big the game felt, although I was dissapointed by the final few areas. The factory/park felt too small compared to the rest of the game.