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Thread 12094096

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Anonymous No.12094096 [Report] >>12094107 >>12094131 >>12094170 >>12094553 >>12094805 >>12094846 >>12098741 >>12100012 >>12100079 >>12100373
the controls suck ass

but i want to suck lara's pointy tits in game

wtf
Anonynous No.12094107 [Report] >>12094814 >>12096732
>>12094096 (OP)
Use emulator rewinds and save states until you figure shit out.
If the game is worth replaying you can have a "true" playthrough without saves.

Iirc, the ingames saves are the same as save states.
Anonymous No.12094131 [Report] >>12094169 >>12094529 >>12094538 >>12100493
>>12094096 (OP)
TRA is the perfect TR game. TR1 is worth it too. The rest aren’t really worth playing. Fucking fight me.
Anonymous No.12094169 [Report]
>>12094131
>fight me
TRA replacing every boss fight with a qte was uncool and not cash money.
Anonymous No.12094170 [Report] >>12094478
>>12094096 (OP)
honestly I wouldn't mind the controls so much if walk and strafe weren't so painfully slow. everytime you need to move lara precisely it grinds the game to a halt. no reason they couldn't have given her a snappy resident evil like walk cycle.
Anonynous No.12094478 [Report]
>>12094170
We need this mod now.
Anonymous No.12094485 [Report] >>12094513
i have bad news for you if you like triangle tits
Anonymous No.12094513 [Report]
>>12094485
triangle tits are the best
a perfect form that glorifies the father, the son and the holy spirit
what are your news?
Anonymous No.12094529 [Report] >>12097337
>>12094131
fuck off, 2 is the best
Anonymous No.12094538 [Report]
>>12094131
kys
Anonymous No.12094553 [Report]
>>12094096 (OP)
yeah that was basically our reaction back when the game came out too.
Anonymous No.12094805 [Report] >>12096629
>>12094096 (OP)
The controls work pretty well once you get the hang of them. It's a very precise platformer and every jump is calculated, there's a logic to the controls and once you get a feel for it the game plays pretty smoothly. The key is that the game is designed like a grid.
Anonymous No.12094814 [Report]
>>12094107
only on pc. on ps1 there's checkpoints
Anonymous No.12094846 [Report]
>>12094096 (OP)
>the controls suck ass
No they don't. Just go back to playing what's familiar.
Anonymous No.12096629 [Report]
>>12094805
Yeah the tank controls feel restrictive until you realise how you need to move intentionally, then it makes more sense
Anonymous No.12096732 [Report] >>12096745
>>12094107
save states are just old school pc saves. anyone who cries about them grew up with those shitty consoles and nothing else.
Anonymous No.12096745 [Report] >>12096775
>>12096732
Yes, exactly. Console players were always the patricians who enjoyed playing games with well defined challenges, while PC gamers mostly played slop where you basically made shit like the difficulty up, but pretended they were the hardcore ones.
Anonymous No.12096775 [Report] >>12096931
>>12096745
>he thinks playing a game he rented for a weekend with a toy controller compares to elite PC gaming

lol
lmao even
Anonymous No.12096906 [Report]
>the controls suck ass
translation:
>the game doesn't play itself
silly op!
Anonymous No.12096913 [Report]
Reading Ozymandias with this track in the background seems so fitting

https://youtu.be/6di0-6eZOp8?si=2y9EyO4T2x2ntsZw
Anonymous No.12096931 [Report]
>>12096775
Face it. He blew you the fuck out. inb4 troon rage
Anonymous No.12097337 [Report] >>12100128
>>12094529
I like the locations, but there are too many human enemies and its combat heavy.
Tomb Raider 1 was basically going on a killing spree at a zoo but at least combat wasn't the main focus. I like TR more with supernatural enemies.
Anonymous No.12098741 [Report]
>>12094096 (OP)
The controls are fine. What IS the real issue is that there are 0 i-frames during combat. So Lara can get stun locked by fast enemies if you get cornered. Fighting the mummies and the panthers in Egypt is miserable.
Anonymous No.12100012 [Report]
>>12094096 (OP)
I wish the remake/remaster that came out actually fixed the controls like they claimed. If they would have implemented a control style like RE1 remaster then the game would be perfect.
Anonymous No.12100079 [Report] >>12101659
>>12094096 (OP)
The controls always do exactly what you tell them to do. They're extremely tight, just like Lara.
Anonymous No.12100128 [Report] >>12100140
>>12097337
Every TR from 2 on out have moments with lots of opponents and moments without any. It was a logical move when considering item drops and key drops are more realistic than shooting a 2,500-year-old urn to discover a medipak or shotgun ammo (which the games still had anyway).
Anonymous No.12100140 [Report]
>>12100128
What I would have done if I worked for CORE in the 90s is litter all the games with the bodies of failed explorers/treasure hunters, and that's where you procure more ammo and key items. That wouldn't work in the "city" areas like Venice and London though, but it would still work for the rural areas.

This concept isn't beyond their thinking when considering that in TRLR Lara pilfers her backpack from a failed explorer's remains.
Anonymous No.12100373 [Report]
>>12094096 (OP)
its a tense platformer where any slight mistake could mean death and loss of tons of progress. Thats why the tank controls make sense. The first game is a solitary and atmospheric experience that i wish more games had. Later games just ramp up the gun fights and enemy encounters like crazy, with retarded gimmicks and insanely obtuse puzzles in much later installments. Also atrocious vehicle segments creeping up more and more with every game.

TR1 is quite literally just a 3D equivalent of the OG Prince of Persia without the shit time limit.

You can play the remastered version, those have the option for "modern" controls. But you'll quickly find out how retarded it is to play them with that scheme. You lose a lot of precise movement options, for the sake of smooth stop&go movement. If you come expecting Mario 64, or Asscreed, you are going to have a bad time. What u will get is a methodical platformer that requires the player to observe their environment and constantly calculate distances and gaps using the simple grid metric provided by the game. All while fending off gradually more insane enemies and avoiding traps. Honestly some of the biggest jumpscares i've ever had were from this game.
Anonymous No.12100493 [Report]
>>12094131
TR3>TR2>TR1>TLR>TRC>Crystal Dynamics slop
Anonymous No.12101659 [Report]
>>12100079
absolutely trve