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Thread 12112962

282 posts 120 images /vr/
Anonymous No.12112962 [Report] >>12113123 >>12113174 >>12113214 >>12113581 >>12113659 >>12117281 >>12117889 >>12118815 >>12118832 >>12118881 >>12120090 >>12121791 >>12121920 >>12121994 >>12122190 >>12122651 >>12122935 >>12124697 >>12125836 >>12126505 >>12127567 >>12131791 >>12132512 >>12133872 >>12134050 >>12134476 >>12137642 >>12139147
>he plays NES and SNES games incorrectly in 4:3 ratio
my biggest ick
Anonymous No.12112982 [Report] >>12113612 >>12117289 >>12136395 >>12138656
Autism thread
Anonymous No.12113123 [Report] >>12132501
>>12112962 (OP)
fat mexican mario is canon
Anonymous No.12113168 [Report] >>12113219 >>12113637 >>12118729 >>12127260 >>12128837 >>12129114 >>12132551 >>12134050
no, i play in the correct 71:56 AR.
Anonymous No.12113174 [Report]
>>12112962 (OP)
i play your mom incorrectly at 4:3
Anonymous No.12113214 [Report]
>>12112962 (OP)
I play in 16:9 on an LCD.
Anonymous No.12113219 [Report]
>>12113168
based
Anonymous No.12113581 [Report]
>>12112962 (OP)
I also play the snes controller upside down.

Call the cops.
Anonymous No.12113612 [Report]
>>12112982
He's not wrong tho
Anonymous No.12113637 [Report] >>12122962 >>12127953
>>12113168
I remember that pasta. That anon had Autismo.
Anonymous No.12113659 [Report] >>12117403 >>12118832 >>12118884 >>12119117 >>12136451 >>12136954
>>12112962 (OP)
>he doesn't
yikes
Anonymous No.12114314 [Report] >>12114329
I get around this by simply not playing on consoles with retarded resolution.
Anonymous No.12114321 [Report]
Autism thr- nevermind I was beat to it.
Anonymous No.12114325 [Report]
I just use a CRT and however it looks is how it is. This is an emulator problem
Anonymous No.12114329 [Report] >>12114371 >>12127947
>>12114314
Pic unrelated. Genesis uses the retarded resolution of 320x224. Your pic improperly scales that to 320x240 on the bottom.
Anonymous No.12114330 [Report] >>12114331
People who listen to classic symphonies care less about accuracy than people playing with old children's toys
Anonymous No.12114331 [Report]
>>12114330
Thank you for your input, man posting on the board dedicated to playing with old children’s toys.
Anonymous No.12114336 [Report] >>12114735
>this thread again
i wish there was a way to systematically cull every poster who didn't play these games on a crt when they came out
Anonymous No.12114371 [Report]
>>12114329
>Your pic improperly scales that to 320x240 on the bottom.
Retarded SNES drone detected. That pic scales Sonic to 640x448, which is 2x scale for 320x224, the correct Mega Drive resolution.
Anonymous No.12114426 [Report]
Anonymous No.12114660 [Report] >>12117784 >>12127640 >>12132218
but are you an overscan cropper?
Anonymous No.12114735 [Report] >>12114896
>>12114336
I played them on crts for 20+ years but use PPR on emulators now because Im not blind and retarded
Anonymous No.12114771 [Report]
>SotN menus look correct in 4:3
>in game looks correct in 8:7
Suffering
Anonymous No.12114896 [Report]
>>12114735
>Im not blind and retarded
not convinced
Anonymous No.12116041 [Report]
Anonymous No.12116042 [Report]
Anonymous No.12116047 [Report]
Right side looks great !
Anonymous No.12116053 [Report] >>12116893 >>12118737
>screenshot options
>aspect ratio corrected? no
>correct to 4:3? yes
everytime and I disseminate all over the internet. Evil productive chadtism over lawful whiny fagtism
Anonymous No.12116095 [Report] >>12116886 >>12116949
the solution is to play SNES at 8:7 but with a nice CRT filter, everyone is happy
Anonymous No.12116886 [Report]
>>12116095
Everybody funky
Anonymous No.12116893 [Report] >>12117124
>>12116053
now upload a longplay with a horrible pixel smoothing filter
Anonymous No.12116949 [Report] >>12117390
>>12116095
>8:7
>crt
lol
Anonymous No.12117124 [Report]
>>12116893
>Super x2 sai, 25% scanlines, Hi-res Mode 7
Just how I remember it.
Anonymous No.12117281 [Report]
>>12112962 (OP)
Don't care, I dont exist to appease you
Anonymous No.12117289 [Report] >>12122275
>>12112982
It becomes autism when you take it too far. But looking for the right aspect ratio for a game is no different than doing the same for a video.
Anonymous No.12117383 [Report] >>12129071
Anonymous No.12117390 [Report] >>12117464 >>12118832 >>12121836
>>12116949
yeah it looks like this - you can tell its correct because the blocks are square, happy to help
Anonymous No.12117403 [Report]
>>12113659
OP status
>rekt
>destroyed
>ravaged
>humiliated beyond belief
Anonymous No.12117464 [Report] >>12117674
>>12117390
>it looks like this
crts don't look like that
but shader autism aside, you got a link to a crt with a 8:7 screen?
Anonymous No.12117475 [Report] >>12117485 >>12137801
>goes full autismo for aspect ratio
>doesn't care about pixel scaling
You're a FAKE
Anonymous No.12117485 [Report] >>12117487 >>12131880
>>12117475
you had to zoom in to notice those pixels. a stretched aspect ratio is immediately apparent
Anonymous No.12117487 [Report]
>>12117485
>you had to zoom in
I did not, which is why I noticed in the first place
Anonymous No.12117674 [Report] >>12117731 >>12117780 >>12117791
>>12117464
Remind me again what the internal resolution of a snes is, that'd be grand
Anonymous No.12117731 [Report] >>12117756
>>12117674
And yet the artists knew full well what 8:7 would look like on a 4:3 display and chose not to compensate for it when designing assets, making it an intentional design choice.
Anonymous No.12117745 [Report]
I play Megadrive games with square pixels just so the black bars on my screen are a little smaller.
Anonymous No.12117756 [Report]
>>12117731
>chose not to compensate for it
Agreed that 8:7 is correct then, cheers anon
Anonymous No.12117780 [Report]
>>12117674
you think crash bandicoot is meant to be displayed at 32:15 to that is what it runs at, of course
Anonymous No.12117784 [Report]
>>12114660
Too stretched.
Anonymous No.12117791 [Report] >>12117801
>>12117674
so, no 8:7 tvs?
Anonymous No.12117801 [Report] >>12117813
>>12117791
Here, let me save some time
>here's an obscure 8:7 japan only crt made in 19dickity three
>it doesn't count because [bullshit]
Anonymous No.12117813 [Report] >>12117882
>>12117801
you think nintendo made an entire console library dedicated to a model of tv that doesn't exist?
Anonymous No.12117868 [Report] >>12118045
CRTs don't have a native resolution. CRTs are not pixel perfect. CRTs are imperfect displays.

Developers didn't give two shits about how their game is scaled. Close enough is good enough. This is the analog way.
Anonymous No.12117882 [Report]
>>12117813
Without digging, I'm going to assume Nintendo cheaped out on some component blissfully unaware autistic retards like us would argue about it decades later
Anonymous No.12117889 [Report] >>12117892 >>12117897
>>12112962 (OP)
4:3 creates a nice fake pixel blending effect that makes it look closer to a CRT.
Anonymous No.12117892 [Report] >>12118073
>>12117889
lol?
Anonymous No.12117897 [Report]
>>12117889
4:3 + non-integer scaling + bi-linear filter is the modern equivalent of a CRT.
Anonymous No.12118045 [Report] >>12118056
>>12117868
>resolution
nobody's talking about resolution
but crts absolutely have an aspect ratio, it's the physical area of the screen
Anonymous No.12118056 [Report] >>12118093
>>12118045
An aspect ratio is imprecise if the display is imprecise.
Anonymous No.12118073 [Report]
>>12117892
lmao?
Anonymous No.12118093 [Report] >>12118110
>>12118056
i know you think that sounds smart but it's not right
the screen ratio was dictated by its physical dimensions, which adhered to industry standards
Anonymous No.12118110 [Report] >>12118950
>>12118093
>CRT is warping, off-centre, blurry on one side
>ACSHULLY it still conforms to an aspect ratio because it's written on a piece of paper
lol, lmao even
Anonymous No.12118361 [Report]
Anonymous No.12118363 [Report]
Anonymous No.12118729 [Report]
>>12113168
>not scaling to 18176x17040 then downsampling to 284x240 for a clean scaling

absolute pleb
Anonymous No.12118737 [Report] >>12118808 >>12118817
>>12116053
theres an autistic youtuber with 150k subs that plays 4:3 games with horrendously stretched to 16:9 and calls it "aspect ratio corrected" because "there is no black bars and therefore it is correct aspect ratio".
Anonymous No.12118808 [Report]
>>12118737
Holy based
Anonymous No.12118815 [Report]
>>12112962 (OP)
you play games correctly on your 4:3 tv
Anonymous No.12118817 [Report]
>>12118737
No one ever asks which aspect ratio to correct to, so really any aspect ratio is correct.
Anonymous No.12118832 [Report] >>12118958
>>12117390
>>12112962 (OP)
Why do autists assume that because the blocks are square at 8:7 that's the correct aspect ratio? Who says the blocks are even meant to be exact squares?

This anon >>12113659 proves that developers had intended the 4:3 AR.
Anonymous No.12118881 [Report] >>12132508
>>12112962 (OP)
Have sex.
Anonymous No.12118884 [Report] >>12120141
>>12113659
literally what the fuck is this image even trying to convey? someone spoon feed the retard
Anonymous No.12118950 [Report] >>12120045
>>12118110
>if telephone poles are meant to stand up then how come that one over there fell over?
Your TV is out of spec. Fix it.
Anonymous No.12118958 [Report] >>12119117
>>12118832
>Why do autists assume that because the blocks are square at 8:7 that's the correct aspect ratio?
because that's consistent across the series, including mario kart. Dumb question
Anonymous No.12119117 [Report] >>12119443
>>12118958
No it's not, see >>12113659
Anonymous No.12119443 [Report] >>12119449 >>12122549
>>12119117
Yes, it is
Anonymous No.12119449 [Report] >>12119684
>>12119443
stretch sisters... our response?
Anonymous No.12119684 [Report] >>12120120
>>12119449
doesn't look like that on real nes/snes hardware, and i really couldn't give less of a fuck about some emufag's poverty opinion
Anonymous No.12120045 [Report] >>12120606
>>12118950
>theory is reality
99% of crts in use were imperfect, this is part of the technology. and guess what, no one back in the day noticed or cared because it was good enough
Anonymous No.12120090 [Report]
>>12112962 (OP)
I crop about 8px to get a 4:3 image with a 1:1 ratio. I'm white, I'm smarter, I'm better.
Anonymous No.12120120 [Report]
>>12119684
"I was BTFO" would have been quicker and more honest to type, anon
Anonymous No.12120141 [Report] >>12120372
>>12118884
when mario runs up the side of a wall, a different set of sprites was used, which are shown in the rightmost column. without the ratio correction, his body appears stretched out like in the top row.
the proportions of his body match more closely in the ratio-corrected sprites, suggesting that it was designed with a 4:3 image in mind, meaning the pixels are supposed to be slightly rectangular rather than perfect squares as they appear in emulators.
Anonymous No.12120372 [Report] >>12120543
>>12120141
cool, so when Mario is not wall running we should use 8:7, but when he's wall running we should use 4:3
Anonymous No.12120543 [Report] >>12120590
>>12120372
how did you come to that conclusion
Anonymous No.12120590 [Report]
>>12120543
Granting the argument that 4:3 wall running Mario is correct renders 4:3 normal running Mario as incorrect. Baked in that cake is that 8:7 Mario is correct, as that's how 4:3 wall running Mario looks.
In other words, Mario looks correct almost all the time at 8:7, except when wall running.
Anonymous No.12120606 [Report]
>>12120045
How many of those imperfect CRTs are 8:7?
Anonymous No.12121791 [Report]
>>12112962 (OP)
Wouldn't they take the crt's innate strech/scaling into account? 4:3 doesn't ever really look wrong because of this
Anonymous No.12121836 [Report] >>12121915
>>12117390
I don't get the appeal of crt emu shaders. The closest thing I've seen and used is the retrotink 4k. Everything else looks fake and overlayed
Anonymous No.12121915 [Report]
>>12121836
You gotta blend the pixels a bit so the dithers mix together properly
Anonymous No.12121920 [Report] >>12122156
>>12112962 (OP)
>>12121876
>it's tendie social influencer mandatory viral marketing brand spam, it's not meant to be coherent and it will be samefag OP IP hopping and samefagging it all the way down.
really really really makes you think
Anonymous No.12121994 [Report]
>>12112962 (OP)
I wish you could make sloped pipes like this in Super Mario Maker 2. I've had a lot of fun creating in that game even though it is definitely missing things that could make it better.
Anonymous No.12122138 [Report] >>12122141 >>12127170
idk i feel like it matches my tv
pic related my tv
Anonymous No.12122141 [Report]
>>12122138
and a bsnes screenshot
Anonymous No.12122156 [Report] >>12122162
>>12121920
Man, all this talk about aspect ratios really reminds me of raycon, the best earbuds on the market. Use my promo code SCHIZO for 5% OFF
Anonymous No.12122162 [Report] >>12122308
>>12122156
Nothing wronng with a grown man hoarding Mario plushies anon, you carry on.
Anonymous No.12122190 [Report] >>12123351 >>12128829
>>12112962 (OP)
I play them the way everyone did in the 80s and 90s.
Anonymous No.12122257 [Report] >>12122346
>he plays gba with incorrect colors
Anonymous No.12122275 [Report]
>>12117289
Except this isn't a big difference like 4:3 to 16:9 this is about the same as 16:9 to 16:10
Anonymous No.12122308 [Report]
>>12122162
>he discovered the Nintendo viral marketing campaign targeting the coveted pixel ratio demographic
game's over boys, mama mia
Anonymous No.12122346 [Report] >>12122623
>>12122257
good for you, now sow us your OG GBA running vanilla HoD!.......mhhhh?
Anonymous No.12122549 [Report] >>12122680
>>12119443
That doesnt exactly disprove him.
Anonymous No.12122623 [Report]
>>12122346
best i can do is frontlit sp with the light turned off.
i do have 2 regular gba, but one has IPS and the other has ITA.
Anonymous No.12122651 [Report] >>12122825 >>12122903
>>12112962 (OP)
it's amazing that emulator using faggots try to rewrite history. nintendo knew dots would not be square on a CRT. their design docs even accommodated for this. you fucking emu niggers
Anonymous No.12122680 [Report] >>12122860
>>12122549
of course it does - the ? block is consistent across games and merchandising. Picrel is 18" x 18".
Stretched to 4:3 turns the block into a rectangle. Check for yourself
Anonymous No.12122694 [Report] >>12122915
>find a circle, the moon, sun, etc.
>Adjust aspect ratio until it is perfectly round
>Save game settings
Gotta take it on a case by case basis, kiddos
Anonymous No.12122825 [Report] >>12122858
>>12122651
emulation is NOT and never was retro.
Does not even belong on the board
Anonymous No.12122858 [Report]
>>12122825
First NES emulation was back around 1993 anon. Apple II earlier then that.
Anonymous No.12122860 [Report] >>12122926
>>12122680
Anon is saying the rectangle is either intentional or the devs didnt really care how it showed up on screen.
Anonymous No.12122903 [Report] >>12123947
>>12122651
posting the nintendo bg planning sheet just proves that playing these games in 4:3 is stretching the image. That aint 4:3.
Anonymous No.12122915 [Report] >>12123001
>>12122694
>NOOO THE DEVELOPERS WANTED THE MORPH BALL TO BE A SLIGHTLY OBLONG ELLIPSE NOT A CIRCLE!!!
average 4.3 brainlet
Anonymous No.12122923 [Report] >>12124279
some devs actually did optimize their games for 4:3 but oddly nintendo was not one of them, I think every game Ive ran by them is clearly better/proportional in 8:7
Anonymous No.12122926 [Report] >>12134009
>>12122860
>Anon is saying the rectangle is either intentional
yes, which is a poor argument - the ? block is square literally everywhere else
>or the devs didnt really care how it showed up on screen.
this is a stronger argument and probably true - "looks good enough on my paint program, time for sake"
Anonymous No.12122935 [Report]
>>12112962 (OP)
Not only are you a lowcomm autist, but you're also a niggardly nigger
Anonymous No.12122962 [Report]
>>12113637
It's not that autistic. Most modern emulators have an aspect ratio setting called NTSC which is exactly that ratio
Anonymous No.12123001 [Report]
>>12122915
>Zero reading comprehension
Average 8:7 autistic
Anonymous No.12123351 [Report]
>>12122190
based
Anonymous No.12123947 [Report] >>12124289
>>12122903
you cannot really be that stupid, right?
Anonymous No.12124279 [Report] >>12125363
>>12122923
I think that’s why retroarch cores have an auto scaler that use an online database of games to determine which aspect ratio is optimal for which games
Anonymous No.12124289 [Report] >>12124383 >>12124387
>>12123947
measure it yourself smart guy, you can download the fresh reference sheets from nintendos own website if you want.
Anonymous No.12124383 [Report] >>12124389 >>12125158 >>12126776
>>12124289
yeah, they're rectangles you fucking emu faggot
Anonymous No.12124387 [Report] >>12125158 >>12126776
>>12124289
hey, emu faggot. go back to retroarch
Anonymous No.12124389 [Report] >>12126776
>>12124383
where in my posts did I say they werent rectangles? Who are you arguing with?
Anonymous No.12124697 [Report] >>12124718 >>12125169
>>12112962 (OP)
tell it to miyamoto, picrel

thread/
Anonymous No.12124718 [Report] >>12124756 >>12124841
>>12124697
no no no! zoomie emufags don't believe a CRT TV was used to develop video games on in the mid 80's, and instead they knew that emulators in 2025 would be used to display them correctly
Anonymous No.12124735 [Report]
imagine how many lines of coke miyamoto has snorted since inventing donkey kong, meanwhile there are people here arguing over stretched pixels n shit
Anonymous No.12124756 [Report] >>12125184
>>12124718
also the zoomie doesnt know that the majority of consoomers would have had a tube shaped like the one miyamoto is using, it was literally the default shape up untill the late 80's when consoomer sets were starting to look more square,

by the 90's most people probably would have still been using an old set from the 80's like miyamoto here, since back then shit was made to last.

i have a tv like this from 1983, the tube stopped powering up a couple years ago, though the rest of thew set still gets power, this thing lasted 40 fucking years.
Anonymous No.12124841 [Report] >>12125030 >>12125179 >>12125416
>>12124718
This nigga thinks pixels should be rectangles
Anonymous No.12125030 [Report] >>12125175
>>12124841
>crt
>pixels
what are you, 14?
Anonymous No.12125158 [Report] >>12130701
>>12124383
>>12124387
>emu faggot
You know not everyone who plays on emulators is retarded, right?
I use emulators and I play at the correct aspect ratio
Anonymous No.12125169 [Report]
>>12124697
OP status: buck broken
Anonymous No.12125175 [Report] >>12125387
>>12125030
>akshully CRT uses phosphor dots instead of pixels
Anonymous No.12125179 [Report] >>12125190 >>12125336
>>12124841
>pixels
kys zoomer
Anonymous No.12125184 [Report] >>12125773
>>12124756
>the tube stopped powering up a couple years ago
a bad capacitor or solder joint could be the cause as well as an easy fix
Anonymous No.12125190 [Report] >>12125201 >>12125205 >>12125336
>>12125179
imagine being this wrong kek
https://www.nintendo.com/en-za/Hardware/Nintendo-History/Super-Nintendo/Technical-Details/Technical-Details-627042.html
Anonymous No.12125201 [Report] >>12125219
>>12125190
Anonymous No.12125205 [Report] >>12125219
>>12125190
>muh Nintendo
incredible. little zoomie thinks a webpage from 2025 is evidence of 1980's game development culture. what's the average IQ in south africa again?
Anonymous No.12125219 [Report]
>>12125201
>>12125205
>I have no argument, but must post SOMETHING
these niggas don't know some modern TVs have component inputs.
Anonymous No.12125336 [Report] >>12125391
>>12125179
>>12125190
Naw, I take that back. Don't want you to kys -- that was harsh. Instead I'm just going to share some links so you can educate yourself more on the hobby that hopefully you enjoy like all the rest of us. Take care.

https://datadrivengamer.blogspot.com/2025/08/superauthenticity-atari-2600-aspect.html

https://pineight.com/mw/page/Dot_clock_rates.xhtml

https://www.amazon.com/Racing-Beam-Computer-Platform-Studies/dp/0262539764
Anonymous No.12125363 [Report]
>>12124279
any idea where tf I find that option?
Anonymous No.12125387 [Report]
>>12125175
you have the image, spell it right
Anonymous No.12125391 [Report]
>>12125336
>Don't want you to kys -- that was harsh.
Its all in fun - honestly this is an endless argument that can never be resolved. There's probably a happy retard somewhere playing Game Boy games at 16:9
Anonymous No.12125416 [Report] >>12127316
>>12124841
Thats how they end up when displayed on a crt yeah.
Anonymous No.12125773 [Report] >>12128415
>>12125184
i powered it on and off a few times in quick succession which is probably what fucked what little life it had left, was trying to get my ps2 to detect the hdd after filling it up with shmups, was planning to tate the tv for some arcade action, it never happened!

anyway the volume crackles so its getting power, just not getting the high voltages for the tube/channel display, common faults are fusable resistors and dry joints in the line drive transformer, i opened it up expecting to unplug a few things and slide the mainboard out, i realised if i want this working again i need to leave the fuck alone and find someone that knows their stuff.
Anonymous No.12125836 [Report] >>12125867
>>12112962 (OP)
Where's the photo of your 8:7 CRT faggot?
Anonymous No.12125867 [Report]
>>12125836
there's a couple of 5:4 ones but don't think there are any 8:7
Anonymous No.12125903 [Report] >>12126341
a CRT is not a gospel of sacred truth
Anonymous No.12126341 [Report] >>12126351 >>12126367
>>12125903
>the medium in which the 1980's video games were developed for means nothing!
Anonymous No.12126351 [Report] >>12126396
>>12126341
>these square blocks were developed to be rectangles actually
Anonymous No.12126367 [Report]
>>12126341
tired of 40 iq wojak niggers tbqbbqh
Anonymous No.12126396 [Report] >>12126405
>>12126351
how come you don't give a shit how the technology actually worked? why are emulation retards like this?
Anonymous No.12126405 [Report] >>12126414
>>12126396
I have fucking eyes and know what shapes are supposed to look like, its pretty simple really. Im sorry you never learned about circles, blocks and triangles in kindergarten like the rest of us.
Anonymous No.12126410 [Report] >>12126419 >>12126765 >>12126768 >>12127184 >>12127204
weird how that GBA port they made looks identical to the SNES game in 8:7.... dont they know about cr tubes? why would they go against the developers intention? why doesnt nintendo respect technology?
Anonymous No.12126414 [Report]
>>12126405
you have a better understanding of how 1980's video games are supposed to look than their developers?

here ya go lil emu tard: https://www.youtube.com/watch?v=ssluTgfkdlg
Anonymous No.12126419 [Report] >>12126426 >>12126528
>>12126410
>an emu retard wrote something
Anonymous No.12126426 [Report] >>12126483
>>12126419
hmm I wonder what that "perfect" setting on the right is. why would they bother including such a thing?
Anonymous No.12126483 [Report]
>>12126426
hmm for emu brains like yourself
Anonymous No.12126505 [Report] >>12126527
>>12112962 (OP)
>>he plays NES and SNES games
Anonymous No.12126527 [Report]
>>12126505
Yeah, and?
Anonymous No.12126528 [Report] >>12126543
>>12126419
>CRT filter
>Blank Scanlines
>Overstretched 4:3

God damn it.
Anonymous No.12126535 [Report] >>12126543
5:4
honestly more emulators should add support for it
Anonymous No.12126543 [Report]
>>12126535
>>12126528

More emulators should allow you to emulate proper Integer scaled overscaning
Anonymous No.12126765 [Report]
>>12126410
>reuse assets 1:1
>for a display they weren't made for
>it looks different
wowie fucking zowie
Anonymous No.12126768 [Report]
>>12126410
Wow I guess the real experience was playing with over-exposition that murders the colors all along
Anonymous No.12126776 [Report] >>12126798 >>12127132
>>12124389
>>12124387
>>12124383
hey retard did you ever measure the reference sheets you yourself posted? Did you just concede discreetly that the games werent designed to be 4:3?
Anonymous No.12126798 [Report]
>>12126776
the only way i can imagine you think these games weren't mean to be played on a crt is if you were born after 2005
Anonymous No.12127132 [Report]
>>12126776
yeah, emu retard, one can see clearly those are rectangular. it's amazing how stupid you people are
Anonymous No.12127170 [Report] >>12127220
>>12122138
Anything other than 4:3 is wrong.
>muh perfect circles
its not supposed to be a perfect circle
Anonymous No.12127184 [Report]
>>12126410
>durrr what is CRT vs a fixed-pixel display?
this is a tremendous self-own. i honestly feel bad for you lil bro
Anonymous No.12127204 [Report] >>12127331 >>12127631
>>12126410
we get it. you're a dumb nigger
Anonymous No.12127220 [Report]
>>12127170
>its not supposed to be a perfect circle
right. if game devs were using drawing tools on 4:3 CRTs (they were) then you'd have vertical pixel stretch and that was obvious with drawing circles using a midpoint circle algorithm. can also get into CRT calibration settings rabbit hole but there's no point. the fact is these games were designed on and for CRT. simple as.
Anonymous No.12127260 [Report] >>12132551
>>12113168
This guy gets it
>Top
Square pixels, wrong aspect ratio
>Middle
4:3, wrong aspect ratio
>Bottom
NTSC aspect ratio, correct aspect ratio
Anonymous No.12127316 [Report] >>12127320
>>12125416
And record players caused audio to pop and hiss. Doesn't mean the artists intended that to be part of their songs.
Anonymous No.12127320 [Report]
>>12127316
Those songs weren't written specifically to be played on record players, but games were made to be played on CRTs.
You can't be older than 16.
Anonymous No.12127331 [Report] >>12127343
>>12127204
forget about your fucking display technologies. which one looks more accurate, link with normal proportions or fat retarded link? which one is more likely the accurate design, and which one is stretched out like your mother before rent is due as a necessary evil of the times?
Anonymous No.12127343 [Report] >>12127349
>>12127331
that would've killed on reddit bro
Anonymous No.12127349 [Report] >>12128135 >>12128753
>>12127343
I accept your concession
Anonymous No.12127567 [Report]
>>12112962 (OP)
Yes
Anonymous No.12127631 [Report] >>12134453 >>12134935
>>12127204
Hum, if you properly scale GBA in letterboxed mode you basically play correct SNES aspect ratios.
Anonymous No.12127640 [Report] >>12127725
>>12114660
you got btfo'd on /v/ kek
Anonymous No.12127725 [Report]
>>12127640
His is badly stretched
Anonymous No.12127947 [Report]
>>12114329
> Genesis uses the retarded resolution of 320x224
>a retarded resolution that was standard in the arcades at that time

Certainly it must be a console that displays a previous gen resolution and have Super in its name that is totally cool and not retard at all.
Anonymous No.12127953 [Report]
>>12113637
>autism autism autism
>this is the only negative descriptor that I fucking know
Anonymous No.12128135 [Report]
>>12127349
thank you drive thru
Anonymous No.12128415 [Report]
>>12125773
fix yet shit

https://www.bluemind.org/repairing-crt-display/
Anonymous No.12128753 [Report]
>>12127349
different poster, schizo
Anonymous No.12128775 [Report] >>12128781
>multiple people itt honestly believe question blocks were intended to be rectangles
beyond fucking retarded. just admit you like 3:4 because its what you grew up with, theres nothing wrong with that.
Anonymous No.12128781 [Report] >>12128796
>>12128775
so you like 8:7 because you grew up with emulators?
thanks for admitting that
Anonymous No.12128796 [Report] >>12128812
>>12128781
played on CRTs the first 20 years of my life. but youre right Im sure the square object isnt actually square.
Anonymous No.12128798 [Report] >>12128816
so should I be playing in 8:7 or not
Anonymous No.12128812 [Report] >>12128841
>>12128796
>played on CRTs the first 20 years of my life
which is why you're so mad that no one else thinks the emulator is correct?
doubt it
Anonymous No.12128816 [Report]
>>12128798
depends on the game
Anonymous No.12128829 [Report]
>>12122190
ok boomer
Anonymous No.12128837 [Report]
>>12113168
Anonymous No.12128841 [Report] >>12128876
>>12128812
not mad I just literally dont understand the argument for these 3:4 purists. symmetrical shapes are objectively nicer to look at. I emulated 3:4 for a long time before I switched and everything looked immediately much, much better in 8:7.
Anonymous No.12128876 [Report] >>12128984
>>12128841
>I just literally dont understand
i find that easy to believe
Anonymous No.12128984 [Report] >>12130140
>>12128876
I find you easy to digest
Anonymous No.12129071 [Report]
>>12117383
yup, just like i remember..
Anonymous No.12129114 [Report] >>12129121 >>12129126
>>12113168
Only specific assets were designed that way, like the moon. The vast majority were designed with 1:1 in mind because that's how the artists' monitors worked.
Anonymous No.12129121 [Report]
>>12129114
>that's how the artists' monitors worked.
no it's not, because they weren't using 8:7 monitors
portraits are sprited 1:1 because they're traced scans of toriyama's artwork
Anonymous No.12129126 [Report] >>12132557
>>12129114
that is irrelevant.
if the goal is to have an accurate representation of how the games looked on a crt, you use 71:56 AR.
just like you use 4:3 AR for game gear because that is the physical aspect ratio of its display.
Anonymous No.12130140 [Report]
>>12128984
extremely gay but thanks
Anonymous No.12130309 [Report] >>12130314 >>12130687
So why did Nintendo opt for a ridiculous unnatural resolution such as 256x224? I'd have understood if the SNES was backwards compatible with the NES, but it isn't, and the console is powerful enough to do resolutions bigger than that. In the end it just compromised the look and consistency of its games. The whole thing reeks of Nintendo not wanting to change their working methods at the cost of aesthetic.
Anonymous No.12130314 [Report] >>12130317
>>12130309
224 is used to compensate for most overscan scenarios.
Anonymous No.12130317 [Report] >>12130320
>>12130314
The vertical resolution is obviously not the problem but the thin horizontal resolution.
Anonymous No.12130320 [Report]
>>12130317
Only ever see it come up with emulator users
Anonymous No.12130687 [Report] >>12130693 >>12130789
>>12130309
>reeks of Nintendo
man wtf are you even talking about? sega genesis has H32 and H40 modes.

H32 mode (256px * 8:7 PAR)
H40 mode (320px * 32:35 PAR)

all these old systems are the same. they're all based around a 256px display of the TMS9918. stop shitting up this thread like an ignorant nintendrone nigger and go learn something
Anonymous No.12130693 [Report]
>>12130687

The moar you know
Anonymous No.12130701 [Report] >>12130714
>>12125158
>I use emulators
Congratulations. You didn't play the game.
Anonymous No.12130714 [Report]
>>12130701
He played it more efficiently.
Anonymous No.12130789 [Report] >>12130996
>>12130687
And the vast majority of games run at 320px so anyway
Anonymous No.12130819 [Report]
I kinda wish to know what is driving this schizo retard to shit the Shaders, CRT and even aspect ratio threads.
Anonymous No.12130996 [Report] >>12131057
>>12130789
>so anyway
what is 320 * (32/35), you gay nigger?
Anonymous No.12131057 [Report] >>12131107 >>12131328
>>12130996
All I know is that the characters on my genny games aren't fat. You can refer to muh science all you want. I'll use my eyes instead.
Anonymous No.12131107 [Report] >>12131328
>>12131057
NOOO THE DEVS WANTED LINK TO BE A MEXICAN PINK HAIRED CHODE PLZ UNDERSTAND
Anonymous No.12131328 [Report] >>12131346
>>12131057
>>12131107
it's link, not twink, you fucking zoomie emutard faggots
Anonymous No.12131346 [Report]
>>12131328
>twink
what does paper mario have to do with this
Anonymous No.12131692 [Report]
Anonymous No.12131791 [Report] >>12131908
>>12112962 (OP)
"Pixel perfect" is preferable on devices that don't have enough horizontal resolution to do sharp bilinear interpolation or things that just don't have interpolation like the NES classic.
If you are using an emulator and display that are suitable for horizontal interpolation, that's the way to go because it is closer to how the display technology of the time displayed these games.
You will have cases where devs did or did not account for stretching, but ultimately, the way the games look on a CRT is how they are meant to look.
Anonymous No.12131880 [Report]
>>12117485
They become even more noticeable in motion.
Anonymous No.12131908 [Report] >>12131942
>>12131791
>circles are meant to be ovals. squares are meant to be rectangles. humans are meant to be mexicans. war is peace. freedom is slavery. ignorance is strength.
Anonymous No.12131942 [Report] >>12131984
>>12131908
its not that squares were meant to be rectangles. But with the resolution and display technology they were working with, there were times, like Mario blocks, where that was the only way it could be. When the games were released, that was how they had to look, so now it is canonically how they are meant to look. It's far more objective than trying to divine developer intentions.
Anonymous No.12131984 [Report] >>12132085
>>12131942
>It's far more objective than trying to divine developer intentions.
Well, it'd be artist intentions, and I'm going to assume most art programs used in the 80s/90s used square pixels, not fat ones
Anonymous No.12132085 [Report] >>12132095 >>12132120
>>12131984
Artists are on the dev team, dumb dumb. They didn't have art programs in the early days, they put in coordinates based on graph paper.
They were working with squares, but anyone would recognize their art was stretched as soon as they saw it on a TV. They then realized there was nothing that could be done about it and that was that.
Now the next time they work on a game they already know it's going to be stretched, so they either just say "fuck it" or try to adapt to it in certain situations.
Anonymous No.12132095 [Report] >>12132171
>>12132085
*blocks your path*
Anonymous No.12132120 [Report] >>12132172
>>12132085
This is amazing, like a child confidently talking about economics. Adorably dumb
Anonymous No.12132171 [Report]
>>12132095
Was talking about earlier days than this and also conceding the artists worked with squares, but what your image also shows is them immediately seeing the square pixels stretched on their TV next to their monitor and not doing anything about it.
You owned yourself.
Anonymous No.12132172 [Report] >>12132178
>>12132120
If you are trolling, then you're doing a good job.
If you are being serious, then you are the dumbest projecting faggot in the world.
Anonymous No.12132178 [Report] >>12132187
>>12132172
>they didn't have paint programs in the before times, using punch cards well into the 2000s, when I was born
Anonymous No.12132187 [Report] >>12132230
>>12132178
>they used Deluxe Paint by Daniel Silva (c) 1986 when making the original Super Mario Bros.
Anonymous No.12132218 [Report]
>>12114660
Yes, uncropped NES games look awful.
Anonymous No.12132230 [Report] >>12132245
>>12132187
does it hurt, being retarded?
Anonymous No.12132245 [Report] >>12132254 >>12132292
>>12132230
>I believe that mario 3 is mario 1, but you are the retarded one.
Anonymous No.12132254 [Report] >>12132295
>>12132245
>They didn't have art programs in the early days
this you nigga?
Anonymous No.12132292 [Report] >>12132296
>>12132245
my bad, here's one for mario 1
Anonymous No.12132293 [Report]
>this thread again
>hundreds of responses, again
when are you retards going to get over it, use whatever AR you want. who fucking cares
Anonymous No.12132295 [Report] >>12132320
>>12132254
The point was there was a time when graph paper was used. Graph paper is square. This actually makes the point you were trying to make better than you did and you should have mentioned it instead of art programs.
But it's ultimately a shitty argument.
Plotting pixels using squares does not mean 4:3 wasn't intended because they were looking at the results on their 4:3 screens right away and they were clearly okay with it because the games were released and people played them on their 4:3 TVs.
The games were designed for 4:3 TVs. The graphics are meant to be seen in 4:3. Concede.
Anonymous No.12132296 [Report] >>12132320
>>12132292
There's the graph paper, right there, dumbshit. Good job.
Anonymous No.12132320 [Report] >>12132380
>>12132295
>>12132296
graph paper is used in the concept stage, you goofs. This wasn't the stone age.
The point is square pixels. Not rectangle cope pixels, square pixels. Like God intended. Because otherwise you're arguing for fat ? blocks which is retarded.
Anonymous No.12132380 [Report]
>>12132320
Not all devs took CRT stretching into account, but a lot of them did, both on console and on PC too during the DOS days when 320x200 was stretched to 4:3
TL;DR it literally depends on the game: Some games look better with square pixels and some look better with an aspect ratio correction
Anonymous No.12132501 [Report]
>>12113123
Italy is nowhere near Mexico
Anonymous No.12132508 [Report]
>>12118881
You’re a fag tho so no one wants to or join your disgusting lgbt cult no matter how bad you try to push it on everyone

There will always be more straight people get over it fag
Anonymous No.12132512 [Report]
>>12112962 (OP)
It’s not a big enough difference to matter

There were tvs back then that auto stretched it so they’re both ok
Anonymous No.12132551 [Report] >>12133813
>>12113168
Beautiful.

>>12127260
10/10
Anonymous No.12132557 [Report] >>12133746
>>12129126
Been playing SF Final Conflict, that one definitely looks better in pixel perfect. Heck, game looks so much like a GBC game I used the dedicated shader.
Anonymous No.12133746 [Report] >>12134931
>>12132557
wrong answer, bozo.
Anonymous No.12133813 [Report]
>>12132551
>I am taking the PIIIIiiiiisssss
Anonymous No.12133872 [Report]
>>12112962 (OP)
Didn't know they had 8:7 tellies in the past
Anonymous No.12134009 [Report]
>>12122926
>this is a stronger argument and probably true - "looks good enough on my paint program, time for sake"
lol'd
Anonymous No.12134050 [Report] >>12134085
>>12112962 (OP)
So what’s the right way to do it?
If >>12113168 has the initial dimensions (256x240) correct, then isn’t the best stupid resolution (256*8) by (240*7) or 2048x1680?
Anonymous No.12134085 [Report] >>12134272
>>12134050
Use the aspect ratio setting called "NTSC" if your core has it
As for the scaling itself, you have two options in RetroArch:
>use a pixel scaling shader so all pixels look uniform and to eliminate all shimmering, like sharp bilinear for example (not to be confused with old shitty blurry bilinear filtering, sharp bilinear looks close to integer scaling sharpness at high enough res)
or
>set integer scale axis to Y + X. RA will integer scale both axes separately to try to get as close to the aspect ratio as possible. No shader required to make the scaling look good but it probably won't get you the exact aspect ratio unless you have a really high res monitor
Anonymous No.12134272 [Report]
>>12134085
Mesen's NTSC aspect ratio resolution is in fact wider then 284x240 (without overscan) but not fully stretched to 640x480 4:3

Now of course, this is all for games that were 256p wide.
Anonymous No.12134453 [Report]
>>12127631
Anonymous No.12134476 [Report] >>12134741 >>12134946
>>12112962 (OP)
My PVM does both with a real SNES. At the press of a single button.
I really like Super Mario Allstars + World. I've played it either filling the screen or with black bars and square blocks. Both are cool as long as the screen is 100% analog and the hardware is original.
Also Golden Era Simpsons is only watchable via the DVDs on a CRT. Nothing else is even worth looking at.
Anonymous No.12134741 [Report]
>>12134476
>muh pvm
no one asked, vegan
Anonymous No.12134931 [Report]
>>12133746
Anonymous No.12134935 [Report]
>>12127631
The DKC games are the only ports that do that, they reduced the game resolution instead of cropping it.
Anonymous No.12134946 [Report]
>>12134476
that's not what the underscan button does
Anonymous No.12135135 [Report]
Anonymous No.12135140 [Report]
>watch sf3 players who can pull the daigo parry
>they all play stretched
meanwhile AR autists here dont play games
Anonymous No.12136395 [Report]
>>12112982
Fpbp
Anonymous No.12136451 [Report] >>12136535
>>12113659
8:7tards BTFO
Anonymous No.12136535 [Report] >>12137005
>>12136451
4:3tards rolls off the tongue better than 8:7tards, congratulations you played yourself.
also still haven't had a good response to the square ? boxes.
Anonymous No.12136954 [Report] >>12136972 >>12137712 >>12138135
>>12113659
Why even have separate wall running sprites, especially such ugly ones?
Anonymous No.12136972 [Report]
>>12136954
>Why even have separate wall running sprites
I was going to suggest it's because Mario World can't rotate sprites, but it can and does, so who fucking knows.
Anonymous No.12137005 [Report] >>12137015
>>12136535
muh crt fucked it up back in the day so its MEANT to be fucked up forever, o-ok chud?!
Anonymous No.12137015 [Report] >>12137040
>>12137005
my emulator displays it in 16:9 so i'm pretty sure that's just how it's supposed to be, since emulators are more accurate the real thing
Anonymous No.12137040 [Report] >>12137065
>>12137015
that's a good point, widescreen CRTs existed so clearly every 4:3 CRT nigga is wrong. thanks anon
Anonymous No.12137065 [Report] >>12137216
>>12137040
that's true, and since no 8:7 crts existed at all, who knows what those retards are thinking
Anonymous No.12137216 [Report]
>>12137065
phoneGODS win again
Anonymous No.12137609 [Report]
once you played a few games in PPR going back to 4:3 looks freakishly wrong. CRTs are great for a lot of things but AR is not one of them.
Anonymous No.12137642 [Report] >>12138118 >>12139761
>>12112962 (OP)
At the end of the day this argument doesn't matter because a "correct" way to view these games doesn't exist. Screen to screen would give a different picture, and most of THOSE pictures wouldn't look the same as the monitors used to actually design the visuals in the first place. CRTs don't give perfect clarity either, unless you've gone out of your way to "tune" your CRT (and let's be honest most households didn't), you're gonna get a bit of wobble and breathing here and there.

These games were never "intended" to be viewed in a certain way, they were just meant to look good in most plausible viewing scenarios. But then again the kind of people who get this obsessed over these kind of nitpicky details don't care about the accuracy, they just care about the knowledge that they're "special" because they know "the right way" to play Kirby's Dreamland 3, and everyone else is "wrong"
Anonymous No.12137712 [Report]
>>12136954
This.
Anonymous No.12137801 [Report]
>>12117475
True. Nearest neighbor integer or billinear sharp. Everyone else can get the hell out.
Anonymous No.12138118 [Report] >>12138580
>>12137642
reddit: the opinion
Anonymous No.12138135 [Report]
>>12136954
16-bit consoles can't rotate sprites in hardware even by 90 degree multiples, they can only flip them. Mode 7 involves change of the whole display mode, so it can't be used nilly-willy, and rotating in software is not free. Since developers had to have another sprite for rotated Mario running on walls, they used the opportunity to change his proportions to make him look exact on a 4:3 screen, hence his retarded squashed look in 1:1 pixel ratio.
Anonymous No.12138580 [Report]
>>12138118
Can you tell me what's reddit about it beyond "I disagree, therefore reddit"?
Anonymous No.12138656 [Report]
>>12112982
yep, i wish i could see how much samefagging op has done in this thread
Anonymous No.12139147 [Report]
>>12112962 (OP)
i plug it into my consumer slot mask with the included cable and don't think about it at all
Anonymous No.12139761 [Report]
>>12137642
kirbys dreamland 3 is actually a great example of a game that looks way, way better in 8:7
Anonymous No.12139874 [Report]
how do you judge the proper aspect ratio for NES? like cv1?
Anonymous No.12139878 [Report] >>12139879
Ahem...

FUCK OP!
AND FUCK YOU!

Thanks for reading.
Anonymous No.12139879 [Report] >>12139882
>>12139878
Anonymous No.12139882 [Report]
>>12139879

why, yes, i do enjoy my widescreen 16:9 28 inch TV with RGB clean sync and component video
how did you know?